@Daaras said in Adam vs Daaras (+13) 2024 PTV Playoffs:
@Adam514 I can redo the turn if you want.
No need, it’s not a big deal.
i am moving sub and dd from sz 10 which i forgot on usa move
i also noticed i forgot to move (in this and in previous round) my 2 tranies and land from Johnston Island.
For last round (13) its over, but i ll move them in ncm in this one
Pacific is pretty big, u can miss units easily xd
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Yunnan to Kwangsi
2 artilleries and 2 infantry moved from Yunnan to Kweichow
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Yunnan to Hopei
EDIT: 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
EDIT: 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
EDIT: 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 25 Sea Zone
EDIT: 1 artillery and 1 infantry moved from 25 Sea Zone to Midway
EDIT: 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
EDIT: 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
EDIT: 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Kweichow - attack
[dice 4d6<=2]
4d6<=2: 3, 6, 6, 5; Hits: 0
Kweichow - defence
[dice 2d6<=2]
2d6<=2: 1, 3; Hits: 1
Kweichow 2 nd round - attack
[dice 4d6<=2]
4d6<=2: 2, 5, 1, 2; Hits: 3
sorry i had 3 units, not 4 , so the last dice is removed
first 3 are counted
so 2 hits, not 3
Kweichow 2nd round - defence
[dice 2d6<=2]
2d6<=2: 2, 1; Hits: 2
man, ur Japanese dude are on fire
Hopei attack
[dice 2d6<=1]
[dice 1d6<=3]
2d6<=1: 3, 2; Hits: 0
1d6<=3: 6; Hits: 0
Hopei defence
[dice 1d6<=2]
1d6<=2: 2; Hits: 1
Hopei attack 2nd round
[dice 1d6<=1]
[dice 1d6<=3]
1d6<=1: 1; Hits: 1
1d6<=3: 2; Hits: 1
Hopei defence 2nd round
[dice 1d6<=2]