Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsBM4 Fasthard (Axis) vs Amon-Sul (Allies +15)
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Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 23 Sea Zone to 21 Sea Zone 6 submarines moved from 33 Sea Zone to 21 Sea Zone -
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa -
Guam sz
[dice 7d6<=2]
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7d6<=2: 1, 1, 5, 3, 4, 2, 6; Hits: 3
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Guam sz - defence
[dice 2d6<=1]
[dice 1d6<=2] -
2d6<=1: 3, 6; Hits: 0
1d6<=2: 3; Hits: 0 -
Flawless victory
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Round: 18
Non Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by ANZAC to 21 Sea Zone: 1 submarine EDIT: Turning off Edit Mode -
Round: 18
Purchase Units - ANZAC ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 23 Sea Zone to 21 Sea Zone 6 submarines moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Battle in 21 Sea Zone ANZAC attack with 1 destroyer and 6 submarines Japanese defend with 1 destroyer and 2 submarines ANZAC win, taking Okinawa from Japanese with 1 destroyer and 5 submarines remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer and 2 submarines Non Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by ANZAC to 21 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 destroyer moved from 32 Sea Zone to 25 Sea Zone 1 carrier moved from 33 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 54 Sea Zone to 23 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from French Indo China to Volgograd 3 fighters moved from Caucasus to Volgograd 1 aaGun moved from Kwangsi to Hunan Place Units - ANZAC 1 bomber and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
The map
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Germany on the move…
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i ve submerged ur sub in sz 91 in USA 18, if u wish to fight with it, just roll it here using diceboot
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@Amon-Sul said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):
i ve submerged ur sub in sz 91 in USA 18, if u wish to fight with it, just roll it here using diceboot
sorry sz 92 it was
the odds are not on ur side but it is ur right
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ok i ll play quick Russia once Germany is done
triple allied move in the evening
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i am glad i listened ur advice and not rolled even usa here using diceboot
its just too messy
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@Amon-Sul I’ve got the feeling that this might not be necessary… :-/
I’ll do gemany now -
Game History
Round: 19 Purchase Units - Germans Germans buy 9 fighters and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 artilleries and 3 infantry moved from Rostov to Volgograd 3 mech_infantrys moved from Russia to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 1 bomber moved from Crete to Saudi Arabia 1 bomber moved from Southern Italy to Saudi Arabia 1 fighter moved from Syria to Iraq 2 tactical_bombers moved from Syria to Iraq 1 bomber moved from Crete to Volgograd 1 bomber moved from Crete to Volgograd Combat - Germans Germans creates battle in territory 92 Sea Zone Battle in Saudi Arabia Germans attack with 2 bombers British defend with 1 armour, 1 factory_minor and 2 mech_infantrys Germans roll dice for 2 bombers in Saudi Arabia, round 2 : 2/2 hits, 1,33 expected hits British roll dice for 1 armour and 2 mech_infantrys in Saudi Arabia, round 2 : 1/3 hits, 1,17 expected hits 1 bomber owned by the Germans lost in Saudi Arabia 2 mech_infantrys owned by the British lost in Saudi Arabia Germans roll dice for 1 bomber in Saudi Arabia, round 3 : 1/1 hits, 0,67 expected hits British roll dice for 1 armour in Saudi Arabia, round 3 : 1/1 hits, 0,50 expected hits 1 bomber owned by the Germans lost in Saudi Arabia 1 armour owned by the British lost in Saudi Arabia British win with no units remaining. Battle score for attacker is -14 Casualties for Germans: 2 bombers Casualties for British: 1 armour and 2 mech_infantrys Battle in Iraq Germans attack with 1 fighter and 2 tactical_bombers British defend with 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys Germans roll dice for 1 fighter and 2 tactical_bombers in Iraq, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1,17 expected hits 1 tactical_bomber owned by the Germans lost in Iraq 2 mech_infantrys owned by the British lost in Iraq Germans roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 3 : 1/2 hits, 1,17 expected hits British roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Iraq Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 armour and 2 mech_infantrys Battle in Volgograd Germans attack with 2 artilleries, 2 bombers, 3 infantry and 6 mech_infantrys British defend with 6 aaGuns, 1 armour, 3 artilleries, 1 factory_minor and 2 mech_infantrys; ANZAC defend with 7 fighters and 1 tactical_bomber British roll AA dice in Volgograd : 0/2 hits, 0,33 expected hits Germans roll dice for 2 artilleries, 2 bombers, 3 infantry and 6 mech_infantrys in Volgograd, round 2 : 3/13 hits, 3,83 expected hits British roll dice for 6 aaGuns, 1 armour, 3 artilleries, 7 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 7/14 hits, 7,33 expected hits 3 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Volgograd 3 aaGuns owned by the British lost in Volgograd Germans roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Volgograd, round 3 : 3/6 hits, 2,67 expected hits British roll dice for 3 aaGuns, 1 armour, 3 artilleries, 7 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 8/14 hits, 7,33 expected hits 2 artilleries owned by the Germans, 2 bombers owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd 3 aaGuns owned by the British lost in Volgograd British win with 1 armour, 3 artilleries, 7 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -39 Casualties for Germans: 2 artilleries, 2 bombers, 3 infantry and 6 mech_infantrys Casualties for British: 6 aaGuns Non Combat Move - Germans 1 fighter moved from Iraq to Egypt 1 tactical_bomber moved from Iraq to Egypt Place Units - Germans 2 fighters and 1 mech_infantry placed in Egypt 3 fighters placed in Russia 4 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5,3,6 Germans collect 64 PUs (3 lost to blockades); end with 65 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsCombat Hit Differential Summary :
British AA : -0,33 Germans regular : 0,67 British regular : 0,00 -
Game over! Congrats!
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I don’t think that I can win anymore. Thanks for playing!
In the end it’s was (more or less) a coinflip in Volgograd, but I think in total dice were on my side (e.g. Smolensk). I’m a little bit disapointed that I underestimated/overlooked allies capturing Volgograd, but that’s poker!Nevertheless I enjoyed the game and learned a lot: Maybe I’ll be a little bit slowlier in the future (but maybe not ;-))





