@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
anzac buys tranny, marine and ic
Round: 16
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
EDIT: 1 submarine moved from 35 Sea Zone to 21 Sea Zone
EDIT: 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
EDIT: 4 fighters moved from 36 Sea Zone to Kazakhstan
EDIT: Russians undo move 4.
EDIT: 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
EDIT: 5 fighters moved from 36 Sea Zone to 20 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
EDIT: 1 submarine moved from 35 Sea Zone to 21 Sea Zone
EDIT: 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
EDIT: 4 fighters moved from 36 Sea Zone to Kazakhstan
EDIT: Russians undo move 4.
EDIT: 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
EDIT: 5 fighters moved from 36 Sea Zone to 20 Sea Zone
Combat - Russians
Battle in 21 Sea Zone
ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
ANZAC attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 destroyer and 5 fighters in 20 Sea Zone, round 2 : 5/6 hits, 2,83 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
ANZAC win with 5 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 48 to 24
EDIT: Adding units owned by ANZAC to New South Wales: 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Northern Territory: 1 factory_minor
EDIT: Removing units owned by ANZAC from Northern Territory: 1 factory_minor
EDIT: Adding units owned by ANZAC to Queensland: 1 factory_minor
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Yenisey to Yakut S.S.R.
2 fighters and 1 tactical_bomber moved from Philippines to Szechwan
EDIT: 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
EDIT: 5 fighters moved from 20 Sea Zone to 36 Sea Zone
EDIT: 1 fighter moved from Queensland to 36 Sea Zone
EDIT: 2 destroyers and 4 submarines moved from 35 Sea Zone to 36 Sea Zone
EDIT: 1 transport moved from 63 Sea Zone to 62 Sea Zone
EDIT: Russians undo move 5.
EDIT: 1 destroyer and 5 submarines moved from 35 Sea Zone to 36 Sea Zone
EDIT: 1 destroyer moved from 35 Sea Zone to 18 Sea Zone
EDIT: 1 destroyer and 5 submarines moved from 35 Sea Zone to 36 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0,17
ANZAC regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
EDIT: 1 submarine moved from 35 Sea Zone to 21 Sea Zone
EDIT: 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
EDIT: 4 fighters moved from 36 Sea Zone to Kazakhstan
EDIT: Russians undo move 4.
EDIT: 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
EDIT: 5 fighters moved from 36 Sea Zone to 20 Sea Zone
Combat - Russians
Battle in 21 Sea Zone
ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
ANZAC attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 destroyer and 5 fighters in 20 Sea Zone, round 2 : 5/6 hits, 2,83 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
ANZAC win with 5 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 48 to 24
EDIT: Adding units owned by ANZAC to New South Wales: 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Northern Territory: 1 factory_minor
EDIT: Removing units owned by ANZAC from Northern Territory: 1 factory_minor
EDIT: Adding units owned by ANZAC to Queensland: 1 factory_minor
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Yenisey to Yakut S.S.R.
2 fighters and 1 tactical_bomber moved from Philippines to Szechwan
EDIT: 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
EDIT: 5 fighters moved from 20 Sea Zone to 36 Sea Zone
EDIT: 1 fighter moved from Queensland to 36 Sea Zone
EDIT: 2 destroyers and 4 submarines moved from 35 Sea Zone to 36 Sea Zone
EDIT: 1 transport moved from 63 Sea Zone to 62 Sea Zone
EDIT: Russians undo move 5.
EDIT: 1 destroyer and 5 submarines moved from 35 Sea Zone to 36 Sea Zone
EDIT: 1 destroyer moved from 35 Sea Zone to 18 Sea Zone
EDIT: 1 destroyer and 5 submarines moved from 35 Sea Zone to 36 Sea Zone
Turn Complete - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 36 Sea Zone: 3 fighters
EDIT: Adding units owned by ANZAC to French Indo China: 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,17
ANZAC regular : 1,67
use the second map
i ve moved 3 figs from sz 36 to FIC
as for the 2moves at once thing
well
CM was easy, NCM a little messy, but ok
Japan may go…
sz 20 kamikaze
[dice 2d6<=2]
2d6<=2: 4, 6; Hits: 0
ok the kamikaze missed
so it all stays the same
i ll just edit u have 4 kamikaze left, not 6
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Changing SuicideAttackTokens for Japanese from 6 to 4
EDIT: Turning off Edit Mode
Game History
Round: 16
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Changing SuicideAttackTokens for Japanese from 6 to 4
EDIT: Turning off Edit Mode
Japanese buy 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Amur
1 mech_infantry moved from Korea to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 bomber moved from Kiangsu to 20 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 fighters moved from Kiangsu to Kwangtung
2 tactical_bombers moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Japan to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from Sakha to Siberia
Japanese take Siberia from Russians
1 fighter moved from 6 Sea Zone to Amur
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 artillery moved from 5 Sea Zone to Amur
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 fighter moved from 6 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 2 : 2/6 hits, 2,50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Amur
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Amur
Japanese win, taking Amur from Americans with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in 20 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 armour and 2 mech_infantrys; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 3,67 expected hits
UK_Pacific roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 : 2/3 hits, 1,17 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Kwangtung
2 mech_infantrys owned by the British and 1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/3 hits, 1,33 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kwangtung to Kiangsu
1 bomber moved from Kwangtung to Kiangsu
2 tactical_bombers moved from Kwangtung to Kiangsu
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 bomber moved from 20 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
2 tactical_bombers moved from Amur to 6 Sea Zone
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5
Japanese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : 0,00
Japanese regular : 2,00
UK_Pacific regular : 0,83
ANZAC regular : 0,67
@Amon-Sul i just saw that i forgot to send 2 inf and 2 arti to Rome, is it ok for you to still send them there? if yes, can you please edit them from western germany to southern italy?
i missed that u attacked my dd near midway
i wish to attack it with my dd and sub from sz 10
i roll with dicebot
[dice 2d6<=2]
vs
[dice 1d6<=2]
2d6<=2: 5, 5; Hits: 0
1d6<=2: 6; Hits: 0
again
[dice 2d6<=2]
vs
[dice 1d6<=2]
2d6<=2: 5, 5; Hits: 0
1d6<=2: 2; Hits: 1
sorryy ur sub rolls on a 1 so its a not a hit
rd 3
[dice 2d6<=2]
vs
[dice 1d6<=1]
2d6<=2: 6, 2; Hits: 1
1d6<=1: 2; Hits: 0
clean win