TripleA version 2.7.14934
1940 2nd edition OOB - with technology
D-Day, TGC (Allies) vs VictoryFirst (German)
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2d6: 5, 3
1d6: 3 -
@VictoryFirst so it looks like all the extra strafes missed so no worries there. My recommendation: edit the pieces adjacent to the territory you want them to enter and move into the territory (since its still your “non combat movement phase” when you’re placing reinforcements).
Then roll dicebot dice for each unit that survived after the first fighter (if there was more than one fighter over the territory).
Sorry about the confusion. It gets easier, I promise.
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Round 2 aggregate game dice results: Allies -.07 actual, -4.33 Low Luck (Reinforcements +1) // Axis +4.27 actual, +4.16 Low Luck (Reinforcements +2)
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1d6: 3
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bombers at AA gun in G7 [dice 2d6]
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2d6: 3, 2
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Second fighter strike in G10 against the infantry
[dice 1d6] -
1d6: 3
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2d6: 3, 5
2d6: 2, 1 -
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G3 Reinforcements:
Rennes/Chartres [dice 2d6]
Rouen/Chartres [dice 2d6] -
2d6: 4, 5
2d6: 2, 5 -
Rennes/Chartres: 5 inf, 3 art and 1 tank
Rouen/Chartres: 1 inf, 3 art and 3 tanks -
G32: 2 inf, 1 art and 1 tank
G34: 2 inf and 1 art
G36: 1 inf and 1 art
G40: 1 art and 2 tank
G39: 1 inf and 1 art
G42: 1 art and 1 tank -
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Round 3 aggregate game dice results: Allies +4.7 actual, -0.5 Low Luck (Reinforcements -2) // Axis +6.57 actual, +2.17 Low Luck (Reinforcements +4)





