Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsD-Day, TGC (Allies) vs VictoryFirst (German)
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1d6: 2
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now we have to roll an extra die for the two artilleries and one infantry that survived the first fighter strafe in G36:
artilleries [dice 2d6]
infantry [dice 1d6] -
2d6: 5, 3
1d6: 3 -
@VictoryFirst so it looks like all the extra strafes missed so no worries there. My recommendation: edit the pieces adjacent to the territory you want them to enter and move into the territory (since its still your “non combat movement phase” when you’re placing reinforcements).
Then roll dicebot dice for each unit that survived after the first fighter (if there was more than one fighter over the territory).
Sorry about the confusion. It gets easier, I promise.
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Round 2 aggregate game dice results: Allies -.07 actual, -4.33 Low Luck (Reinforcements +1) // Axis +4.27 actual, +4.16 Low Luck (Reinforcements +2)
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1d6: 3
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bombers at AA gun in G7 [dice 2d6]
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2d6: 3, 2
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Second fighter strike in G10 against the infantry
[dice 1d6] -
1d6: 3
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2d6: 3, 5
2d6: 2, 1 -
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G3 Reinforcements:
Rennes/Chartres [dice 2d6]
Rouen/Chartres [dice 2d6] -
2d6: 4, 5
2d6: 2, 5 -
Rennes/Chartres: 5 inf, 3 art and 1 tank
Rouen/Chartres: 1 inf, 3 art and 3 tanks -
G32: 2 inf, 1 art and 1 tank
G34: 2 inf and 1 art
G36: 1 inf and 1 art
G40: 1 art and 2 tank
G39: 1 inf and 1 art
G42: 1 art and 1 tank