Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsD-Day, TGC (Allies) vs VictoryFirst (German)
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2d6: 3, 2
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Second fighter strike in G10 against the infantry
[dice 1d6] -
1d6: 3
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2d6: 3, 5
2d6: 2, 1 -
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G3 Reinforcements:
Rennes/Chartres [dice 2d6]
Rouen/Chartres [dice 2d6] -
2d6: 4, 5
2d6: 2, 5 -
Rennes/Chartres: 5 inf, 3 art and 1 tank
Rouen/Chartres: 1 inf, 3 art and 3 tanks -
G32: 2 inf, 1 art and 1 tank
G34: 2 inf and 1 art
G36: 1 inf and 1 art
G40: 1 art and 2 tank
G39: 1 inf and 1 art
G42: 1 art and 1 tank -
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Round 3 aggregate game dice results: Allies +4.7 actual, -0.5 Low Luck (Reinforcements -2) // Axis +6.57 actual, +2.17 Low Luck (Reinforcements +4)
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@dicebot bombers at G6 AA gun: [dice 2d6]
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2d6: 5, 3
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1st and 2nd Air strike on Tank, infantry, and artillery that move to G31
Tank: [dice 2d6]
Artillery: [dice 2d6]
Infantry: [dice 2d6] -
2d6: 6, 4
2d6: 6, 1
2d6: 2, 2