D-Day, TGC (Allies) vs VictoryFirst (German)


  • @VictoryFirst

    Round 9 aggregate game dice results: Allies +7.84 actual, -1.83 Low Luck (Reinforcements -1) // Axis +8.7 actual, +2 Low Luck (Reinforcements +0)

    GG that’s a German win. Pretty close game too. Had just a few dice gone differently, I think it could have gone either way. Would you like to go again?


  • @The_Good_Captain

    Sure! I would like to play as many as you want. Yeah I felt you got diced a couple of times, which was probably the reason I won lol.

    Your strategy with the Allied fighters is excellent, that really gave me a headache!

    Hey you have posted these aggregate dice results, but how should I interpret them? Are those numbers similar to the Combat Hit Differential Summary? So like the Allies got +7.84 hits on average?


  • @VictoryFirst the dice results are something ive done for the past 10 games or so. “Low Luck” is the sum of combat power divided by six - same as in every version of TripleA.

    “Actual” is my own, personal method of measuring against the spam of so many dice that hit at “1”. I sum them and divide by 8 to account for the “Low Luck Lie” mentioned in the video I recently released.

    The Low Luck result was closer to zero and better reflects our game - this means the ones hit closer to their par result. This likely account for why our game was so close. In most games, the “actual” results are closer to zero and the Low Luck results are usually negative for the allies.

    I don’t mean to clutter our thread but that’s what its for and its basically for my own research purposes. This game hit close to “low luck” probabilities but leaned German so it shouldn’t be surprising to see a German win.

    Which side did you want in our next game?

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