@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsD-Day, TGC (Allies) vs VictoryFirst (German)
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1d6: 5
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A2 Reinforcements:
USA [dice 2d6]
UK [dice 2d6] -
2d6: 2, 6
2d6: 2, 6 -
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A2 Final.tsvg this file has our emails for “play by email”
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G2 Reinforcements
Rennes/Chartres: [dice 2d6]
Rouen/Chartres: [dice 2d6] -
2d6: 5, 5
2d6: 4, 2 -
I will place:
2 inf in G32
2 inf and 1 art in G34
2 inf and 3 art in G36
1 inf, 1 art and 1 tank in G40
1 art and 2 inf in G 39 -
Sorry, I made the same mistake again. I miscounted and placed one unit too many in G36, making the total amount of units 9. You got two AA hits however so I now am down to 7. I realized it just after I moved them in and rolled for AA… will pay more attention to this in the future.
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I just caught this but in cases where there are more than one fighter over the territory, we have to use the dicebot. The TripleA will never roll more than one dice per unit on strafes. This is fine in territories with one fighter but in territories with two fighters, its best to use the dice bot.
So for example in this last turn, the Allies should have had one more roll from their fighter in the G10 space before rolling for combat. Let’s just get this one out of the way now (if its okay with you):
G10 pre-combat strafe: [dice 1d6]
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1d6: 2
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now we have to roll an extra die for the two artilleries and one infantry that survived the first fighter strafe in G36:
artilleries [dice 2d6]
infantry [dice 1d6] -
2d6: 5, 3
1d6: 3 -
@VictoryFirst so it looks like all the extra strafes missed so no worries there. My recommendation: edit the pieces adjacent to the territory you want them to enter and move into the territory (since its still your “non combat movement phase” when you’re placing reinforcements).
Then roll dicebot dice for each unit that survived after the first fighter (if there was more than one fighter over the territory).
Sorry about the confusion. It gets easier, I promise.
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Round 2 aggregate game dice results: Allies -.07 actual, -4.33 Low Luck (Reinforcements +1) // Axis +4.27 actual, +4.16 Low Luck (Reinforcements +2)
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1d6: 3
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bombers at AA gun in G7 [dice 2d6]





