Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsD-Day, TGC (Allies) vs VictoryFirst (German)
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Round 5 aggregate game dice results: Allies +9.92 actual, +1.33 Low Luck (Reinforcements -1) // Axis +6.45 actual, +1.83 Low Luck (Reinforcements +0)
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1d6: 2
1d6: 4 -
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Attacking G21 with 2 inf, 3 art, 3 tanks (2 airstrikes)
1st:
3t [dice 3d6]
3a [dice 3d6]
2i [dice 2d6] -
3d6: 5, 1, 1
3d6: 3, 4, 6
2d6: 1, 1 -
2nd:
1t: [dice 1d6]
3a [dice 3d6] -
1d6: 1
3d6: 2, 2, 5 -
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Round 6 aggregate game dice results: Allies +12.25 actual, +3.66 Low Luck (Reinforcements -1) // Axis +6.53 actual, +1.83 Low Luck (Reinforcements +0)
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G20 dice [1 d6]
G27 dice [3 d6] -
G20 AA gun [dice 1d6]
G27 AA guns [dice 3d6] -
1d6: 1
3d6: 5, 2, 6 -
bomber at Tank in Cherbourg [dice 1d6]
bomber at infantry in Cherbourg [dice 1d6] -
1d6: 3
1d6: 4 -
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Turn is coming, no worries. Got a bit caught up with other stuff. I’ll get it out in the afternoon (it’s now 7 AM for me).
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@VictoryFirst no rush at all - I was just tuning up a classic game and saw your guys’ game going. I know SuperbattleshipYamato very well. Really cool to see you guys duking it out in 1914.