Just trying to set up a new forum for a private game.
D-Day, TGC (Allies) vs VictoryFirst (German)
-
@VictoryFirst no rush at all - I was just tuning up a classic game and saw your guys’ game going. I know SuperbattleshipYamato very well. Really cool to see you guys duking it out in 1914.
-
-
Round 6 aggregate game dice results: Allies +9.7 actual, +.83 Low Luck (Reinforcements -1) // Axis +7.28 actual, +.83 Low Luck (Reinforcements +0)
-
-
3d6: 4, 1, 6
1d6: 6 -
-
Airstrikes on tank and artillery that want to move to St. Lo
1st:
T [dice 1d6]
A [dice 1d6]2nd:
T [dice 1d6]
A [dice 1d6] -
1d6: 3
1d6: 6
1d6: 2
1d6: 6 -
Hmm, am I getting six airstrikes actually? 4 for leaving G25 and 2 for entering St. Lo?
-
@VictoryFirst Yeap. Six air strikes.
-
T [dice 4d6]
A [dice 4d6] -
4d6: 3, 2, 3, 1
4d6: 4, 5, 3, 2 -
Just so you know, I am in the middle of my final exams, so that’s why I was a little slow the last two weeks. I only have two ones left that are not very difficult, so I will be able to play normally again.
-
@VictoryFirst oh nice that your finals are almost over. no worries at all on the ‘delay’.
AA guns St. Lo [dice 4d6]
-
4d6: 4, 1, 1, 4
-
-
Round 8 aggregate game dice results: Allies +7.95 actual, -1.5 Low Luck (Reinforcements -1) // Axis +8.7 actual, +2 Low Luck (Reinforcements +0)
-
Four airstrikes for the infantry in G25
[dice 4d6]
-
4d6: 4, 5, 3, 1
-
Just to be sure - the Allies have to control all three cities for one complete round of play to win, right? This means they have to control them at least at the end of turn 9?





