So start a new Game Thread and France should dial you in .
I will do it. The Thread
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 carriers, 4 destroyers, 6 submarines and 1 transport; Remaining resources: 2 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 marine moved from Aleutian Islands to 8 Sea Zone
2 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 cruiser moved from 8 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 2 infantry, 1 marine and 2 transports moved from 8 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in Iwo Jima
Changer loiter and taunt; Americans attack with 1 artillery, 2 infantry and 1 marine
Changer defend; Japanese defend with 1 aaGun and 2 infantry
Americans roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 marine in Iwo Jima, round 2 : 1/4 hits, 1.17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Iwo Jima
1 aaGun owned by the Japanese lost in Iwo Jima
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Iwo Jima, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery and 1 marine in Iwo Jima, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Iwo Jima, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans roll dice for 1 artillery and 1 marine in Iwo Jima, round 5 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 1/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 7 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 8 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 9 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 9 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking 35 Sea Zone from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery, 2 infantry and 1 marine
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Europe_Rail owned by Americans in Western United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Europe_Rail and 6 Rails owned by Americans in Eastern United States
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Central United States to Western United States
1 Europe_Rail and 1 artillery moved from Eastern United States to Western United States
Place Units - Americans
4 destroyers placed in 101 Sea Zone
3 carriers, 6 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : -3.67
Japanese regular : 0.33
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Yunnan to Sikang
1 infantry moved from Shensi to Szechwan
3 infantry moved from Kansu to Tsinghai
Place Units - Chinese
6 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33
Japanese regular : -1.33
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 carriers, 4 destroyers, 6 submarines and 1 transport; Remaining resources: 2 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 marine moved from Aleutian Islands to 8 Sea Zone
2 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 cruiser moved from 8 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 2 infantry, 1 marine and 2 transports moved from 8 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in Iwo Jima
Changer loiter and taunt; Americans attack with 1 artillery, 2 infantry and 1 marine
Changer defend; Japanese defend with 1 aaGun and 2 infantry
Americans roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 marine in Iwo Jima, round 2 : 1/4 hits, 1.17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Iwo Jima
1 aaGun owned by the Japanese lost in Iwo Jima
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Iwo Jima, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery and 1 marine in Iwo Jima, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Iwo Jima, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans roll dice for 1 artillery and 1 marine in Iwo Jima, round 5 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 1/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 7 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 8 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 9 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 9 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking 35 Sea Zone from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery, 2 infantry and 1 marine
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Europe_Rail owned by Americans in Western United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Europe_Rail and 6 Rails owned by Americans in Eastern United States
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Central United States to Western United States
1 Europe_Rail and 1 artillery moved from Eastern United States to Western United States
Place Units - Americans
4 destroyers placed in 101 Sea Zone
3 carriers, 6 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Yunnan to Sikang
1 infantry moved from Shensi to Szechwan
3 infantry moved from Kansu to Tsinghai
Place Units - Chinese
6 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 51 to 69
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 UK_TankGeneral
EDIT: Turning off Edit Mode
British buy 1 bomber, 1 elite, 7 infantry, 1 uk_armour, 2 uk_fighters and 2 uk_paras; Remaining resources: 2 PUs;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
2 artilleries, 5 infantry, 1 mech_infantry, 1 uk_armour, 4 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Alexandria
1 bomber moved from French Equatorial Africa to Alexandria
1 bomber moved from Gibraltar to Alexandria
1 uk_armour moved from Shan State to Siam
British take Siam from Japanese
1 uk_armour moved from Siam to Shan State
1 infantry moved from Shan State to French Indo China
British take French Indo China from Japanese
Combat - British
Battle in Alexandria
British attack with 2 artilleries, 2 bombers, 5 infantry, 1 mech_infantry, 1 uk_armour, 4 uk_fighters and 1 uk_tactical_bomber
Germans defend with 4 fighters; Italians defend with 1 Italian_LCV, 1 aaGun, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Italians roll AA dice in Alexandria : 0/3 hits, 0.50 expected hits
British roll dice for 2 artilleries, 2 bombers, 5 infantry, 1 mech_infantry, 1 uk_armour, 4 uk_fighters and 1 uk_tactical_bomber in Alexandria, round 2 : 4/16 hits, 6.50 expected hits
Italians roll dice for 1 Italian_LCV, 1 aaGun, 1 armour, 2 artilleries, 4 fighters, 5 infantry and 1 mech_infantry in Alexandria, round 2 : 7/13 hits, 5.83 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 5 infantry owned by the British lost in Alexandria
1 aaGun owned by the Italians and 3 infantry owned by the Italians lost in Alexandria
British roll dice for 1 artillery, 2 bombers, 1 uk_armour, 4 uk_fighters and 1 uk_tactical_bomber in Alexandria, round 3 : 4/9 hits, 4.83 expected hits
Italians roll dice for 1 Italian_LCV, 1 armour, 2 artilleries, 4 fighters, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 4/10 hits, 4.83 expected hits
1 uk_fighter owned by the British, 1 bomber owned by the British, 1 artillery owned by the British and 1 uk_armour owned by the British lost in Alexandria
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Alexandria
3 uk_fighters owned by the British, 1 bomber owned by the British and 1 uk_tactical_bomber owned by the British retreated
Italians win with 1 Italian_LCV, 1 armour, 1 artillery and 4 fighters remaining. Battle score for attacker is -25
Casualties for British: 2 artilleries, 1 bomber, 5 infantry, 1 mech_infantry, 1 uk_armour and 1 uk_fighter
Casualties for Italians: 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
1 bomber moved from Alexandria to Egypt
3 uk_fighters moved from Alexandria to Egypt
1 uk_tactical_bomber moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 Rails and 2 infantry moved from Union of South Africa to Egypt
1 uk_fighter moved from 83 Sea Zone to Egypt
1 infantry moved from French West Africa to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 85 Sea Zone
1 infantry moved from 85 Sea Zone to Brazil
British take Brazil from Neutral_Allies
4 destroyers moved from 106 Sea Zone to 116 Sea Zone
1 air_transport and 1 elite moved from United Kingdom to French West Africa
1 uk_fighter moved from United Kingdom to French West Africa
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
4 infantry moved from Burma to Shan State
2 aaGuns moved from Burma to Shan State
2 uk_fighters and 1 uk_tactical_bomber moved from Burma to India
2 infantry moved from India to West India
1 uk_armour moved from India to Eastern Persia
Place Units - British
1 bomber, 1 elite, 2 uk_fighters and 2 uk_paras placed in United Kingdom
5 infantry and 1 uk_armour placed in India
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,6,5,4,5
British collect 53 PUs; end with 55 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33
Americans regular : -3.67
Italians regular : 0.33
Japanese regular : -1.00
British regular : -3.33
Italians AA : -0.50
Forgot to move US DD to sz 21, fixed here:
True - the UK player gets the 5 IPC National Objective Bonus when all Original UK Territories with an IPC value are Allied controlled.
This rule is OOB from the Global 1940 First Edition 2010, if I remember correctly…
Nonetheless, we chose to adapt this rule since it would be almost impossible for the UK player to collect the 5 IPC National Objective Bonus according the the OOB G40 2E.
Also, this rule helps to balance the game even more.
Thanks Captain for your answer. It really helped us out. Yeah the first edition has some very different NOs compared to the second. Still can’t believe we all three missed that for all that time lol.
Right on thanks Captain. So we’ll just have to edit for this game and I’ll fix for next update.
Yep I was gonna roll the dice with that Italian Para all right lol. Yea that’s fine :)
Yea, so you get a extra 15 bucks for the first 3 turns of UK NO.
UK gonna be cash heavy next turn lol
ahh you added for the TG and 10 NO. You should still get a extra 5 bucks
wow that was pretty brutal in Alexandria for the brits. Not sure if I’ll gamble on Egypt or not :) Probably will lol
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 Escort, 1 UndergroundMinr, 1 armour, 2 infantry, 1 italian_paraBoost and 2 mech_infantrys; Remaining resources: 0 PUs;
Place Units - Italians
Units in Southern Italy being upgraded or consumed: 1 factory_minor
1 UndergroundMinr placed in Southern Italy
1 italian_paraBoost placed in Northwest Persia
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Romania to Western Ukraine
2 armour moved from Bessarabia to Western Ukraine
2 armour moved from Romania to Western Ukraine
1 bomber moved from Southern Italy to Egypt
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 Italian_LCV, 1 armour and 1 artillery moved from Alexandria to Egypt
1 Italian_LCV and 1 infantry moved from Trans-Jordan to Egypt
EDIT: 1 Italian_LCV, 1 artillery and 2 italian_paras moved from Syria to Egypt
Combat - Italians
Battle in Western Ukraine
Italians attack with 4 armour and 2 fighters
Russians defend with 1 elite and 3 infantry
Italians roll dice for 4 armour and 2 fighters in Western Ukraine, round 2 : 4/6 hits, 3.00 expected hits
Russians roll dice for 1 elite and 3 infantry in Western Ukraine, round 2 : 2/5 hits, 1.67 expected hits
2 armour owned by the Italians lost in Western Ukraine
3 infantry owned by the Russians and 1 elite owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 2 armour
Casualties for Russians: 1 elite and 3 infantry
Battle in Egypt
Italians attack with 3 Italian_LCVs, 2 armour, 2 artilleries, 1 bomber, 2 infantry and 2 italian_paras
British defend with 1 bomber, 1 harbour, 3 infantry, 4 uk_fighters and 1 uk_tactical_bomber; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 3 Italian_LCVs, 2 armour, 2 artilleries, 1 bomber, 2 infantry and 2 italian_paras in Egypt, round 2 : 2/9 hits, 3.33 expected hits
British roll dice for 1 bomber, 5 infantry, 4 uk_fighters and 1 uk_tactical_bomber in Egypt, round 2 : 4/11 hits, 5.00 expected hits
3 Italian_LCVs owned by the Italians and 1 infantry owned by the Italians lost in Egypt
2 infantry owned by the ANZAC and 1 infantry owned by the British lost in Egypt
1 bomber owned by the Italians retreated
2 italian_paras owned by the Italians, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians retreated to Alexandria
Italians roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 bomber, 2 infantry, 4 uk_fighters and 1 uk_tactical_bomber in Egypt, round 3 : 4/8 hits, 4.00 expected hits
1 armour owned by the Italians lost in Egypt
1 infantry owned by the British lost in Egypt
British win with 1 bomber, 1 infantry, 4 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is -5
Casualties for Italians: 3 Italian_LCVs, 1 armour and 1 infantry
Casualties for British: 2 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece
1 bomber moved from Egypt to Alexandria
1 infantry moved from Iraq to Trans-Jordan
1 aaGun moved from Syria to Iraq
EDIT: 1 italian_para moved from Southern Italy to Syria
EDIT: 1 Italian_LCV and 1 infantry moved from Southern Italy to Syria
1 artillery moved from Albania to Greece
1 armour moved from Northern Italy to Romania
1 Rail moved from Southern Italy to Northern Italy
1 Rail and 1 infantry moved from Northern Italy to Greece
2 fighters moved from Western Ukraine to Romania
Place Units - Italians
1 Escort placed in 97 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0.00
Russians regular : 0.33
British regular : -1.00
Technically i shoulda got a extra bombard roll for the LCVs but i’m not gonna sweat it :)
The other CA didn’t get the orders to fire lol
hey if you feel like making Guderian as a PG this how Elk did it
Hehe I like his hair. So to create the circular motif you need the background to be a transparency and then cut/paste the image onto that. ‘Merge visable’ layers rather than ‘flatten’ otherwise it’ll just use the background color (which you probably had set to black or something?) Anyway that’s how I did them.
Doing circles it’s tough to get faces very small, I kept having to crop in tighter on em, so I wouldn’t lose the details. 68px worked, but will show some clipping in the battle view windows

Just finished the Wolfpack update. They will auto place and remove before German Combat.
If attrited, by say USA and then UK attacks, you’d have to use edit to remove them.
Only other time edit or dice roller should be needed is if they get attacked by subs and have no DD present to negate there first strike.
We also need a LL token for US/UK. I’m gonna make a hack one and stick in the TimeTable for now.
I’ll add a notification at turn start when it becomes available as well.
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in Formosa
Non Combat Move - ANZAC
2 fighters moved from Queensland to Shan State
1 fighter moved from Java to Shan State
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 factory_minor placed in Queensland
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs
Trigger ANZAC Liberates Celebes Turn4: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs
Trigger ANZAC Controls Formosa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in Formosa
Non Combat Move - ANZAC
2 fighters moved from Queensland to Shan State
1 fighter moved from Java to Shan State
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 factory_minor placed in Queensland
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs
Trigger ANZAC Liberates Celebes Turn4: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs
Trigger ANZAC Controls Formosa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Malta to Egypt
3 infantry moved from Morocco to Algeria
Turn Complete - French
Combat Hit Differential Summary :
1d6<=2: 2; Hits: 1
@dicebot Fuck unlucky bastard stepped on it lol
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.<br><br>4 Divisions are Now Available in Berlin.<b></body>
Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans
triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942
triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941
triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942
triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941
Germans buy 3 GermanUBoats, 4 Panzer_Grndrss, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 Wolfpack, 1 artillery, 1 destroyer, 1 elite, 1 fighter, 4 infantry and 1 waffen_infantry; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 Panzer_Grndrs, 1 infantry and 1 waffen_infantry
1 WaffenPnzrGrndr, 1 Waffen_Oberst and 1 waffen_infantry placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Ukraine: 1 russian_paraBoost
EDIT: Turning off Edit Mode
COMMENT: @ Engnrs Remove 2 LMs in Belarus
COMMENT: 2 lol
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 3rd Waffen
EDIT: 1 3rdWaffenArmy moved from 3rd Waffen to Germany
4 infantry moved from Bessarabia to Ukraine
EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Romania to Ukraine
1 fighter moved from Bessarabia to Ukraine
3 tactical_bombers moved from Romania to Ukraine
EDIT: Germans undo move 6.
EDIT: Germans undo move 5.
EDIT: Germans undo move 4.
EDIT: Germans undo move 3.
EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Romania to Ukraine
4 infantry moved from Bessarabia to Ukraine
1 fighter moved from Bessarabia to Ukraine
3 tactical_bombers moved from Romania to Ukraine
2 German_Engineers moved from Romania to Belarus
EDIT: 1 1stPanzerArmy moved from Eastern Poland to 1st Panzer
EDIT: 5 armour moved from 1st Panzer to Belarus
EDIT: 1 Panzer_General3 moved from 1st Panzer to Belarus
EDIT: 1 1stWaffenArmy moved from Eastern Poland to 1st Waffen
EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Eastern Poland
EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Eastern Poland to Belarus
EDIT: 1 2ndWaffenArmy moved from Baltic States to 2nd Waffen
EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 2nd Waffen to Belarus
1 artillery, 1 elite and 6 infantry moved from Karelia to Novgorod
7 infantry moved from Baltic States to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 2 German_Engineers, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 7 infantry and 4 waffen_infantrys; Changer loiter and taunt
Changer defend; Russians defend with 1 elite and 3 infantry
Germans roll dice for 2 German_Engineers, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 7 infantry and 4 waffen_infantrys in Belarus, round 2 : 7/25 hits, 9.50 expected hits
Russians roll dice for 1 elite and 3 infantry in Belarus, round 2 : 0/5 hits, 1.67 expected hits
3 infantry owned by the Russians and 1 elite owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 German_Engineers, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 7 infantry and 4 waffen_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 1 elite and 3 infantry
Battle in Ukraine
Germans attack with 1 German_LCV, 1 artillery, 1 elite, 1 fighter, 4 infantry and 3 tactical_bombers
Russians defend with 2 russian_paras and 1 russian_paraBoost
Germans roll dice for 1 German_LCV, 1 artillery, 1 elite, 1 fighter, 4 infantry and 3 tactical_bombers in Ukraine, round 2 : 2/11 hits, 3.83 expected hits
Russians roll dice for 2 russian_paras and 1 russian_paraBoost in Ukraine, round 2 : 1/2 hits, 1.00 expected hits
1 German_LCV owned by the Germans lost in Ukraine
2 russian_paras owned by the Russians lost in Ukraine
1 russian_paraBoost owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 elite, 1 fighter, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 German_LCV
Casualties for Russians: 2 russian_paras and 1 russian_paraBoost
Battle in Novgorod
Germans attack with 1 artillery, 1 elite and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 elite and 6 infantry in Novgorod, round 2 : 0/9 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery, 1 elite and 5 infantry in Novgorod, round 3 : 1/8 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 elite and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Removing units owned by Changer from Belarus: 3 R_mine_Belarus_EPOLs
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Bulgaria
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
2 bombers moved from Romania to Western Germany
1 aaGun moved from Karelia to Novgorod
1 infantry moved from Finland to Norway
EDIT: 1 german_para moved from Romania to Rostov
1 tactical_bomber moved from Romania to Bulgaria
1 armour moved from Bulgaria to Eastern Poland
1 2ndPanzerArmy moved from Germany to Eastern Poland
EDIT: 1 3rdWaffenArmy moved from Germany to Eastern Poland
EDIT: 1 armour moved from Eastern Poland to Germany
1 tactical_bomber moved from Ukraine to Eastern Poland
1 fighter and 2 tactical_bombers moved from Ukraine to Romania
2 german_paras moved from Romania to Greece
3 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone
2 GermanUBoats moved from 113 Sea Zone to 109 Sea Zone
1 GermanUBoat moved from 113 Sea Zone to 112 Sea Zone
6 GermanUBoats and 2 Wolfpacks moved from 90 Sea Zone to 92 Sea Zone
2 german_paras moved from Germany to Romania
1 German_LCV and 1 Rail moved from Germany to Bulgaria
1 Rail and 1 elite moved from Germany to Bulgaria
1 fighter moved from Western Germany to Normandy Bordeaux
EDIT: 1 Panzer_General3 and 5 armour moved from Belarus to 1st Panzer
EDIT: 1 1stPanzerArmy moved from 1st Panzer to Belarus
EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Belarus to 1st Waffen
EDIT: 1 1stWaffenArmy moved from 1st Waffen to Belarus
EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Belarus to 2nd Waffen
EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Belarus
EDIT: 1 artillery moved from Baltic States to Belarus
EDIT: 1 Panzer_Grndrs moved from Baltic States to Novgorod
EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy and 1 2ndWaffenArmy moved from Belarus to Army Group Centre
EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Belarus
EDIT: 4 infantry moved from Belarus to Army Group Centre
EDIT: 2 infantry moved from Belarus to Army Group Centre
EDIT: 4 infantry moved from Eastern Poland to Belarus
EDIT: 1 aaGun moved from Baltic States to Belarus
EDIT: 1 infantry moved from Eastern Poland to Baltic States
EDIT: 2 german_paras moved from Romania to Greece
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 Wolfpack
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 Wolfpack
EDIT: Turning off Edit Mode
1 elite and 1 infantry placed in Germany
1 fighter placed in Western Germany
1 Panzer_Grndrs, 1 artillery and 1 infantry placed in Romania
1 Wolfpack placed in 93 Sea Zone
3 GermanUBoats placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 Panzer_Grndrs and 1 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 Panzer_Grndrs placed in Germany
1 Panzer_Grndrs placed in Western Germany
Turn Complete - Germans
Trigger Germans RemoveInvertWolfpackSZ109: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Germans RemoveInvertWolfpackSZ92: Germans has 1 Wolfpack placed in 92 Sea Zone
Trigger Germans RemoveInvertWolfpackSZ93: Germans has 1 Wolfpack placed in 93 Sea Zone
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : -1.33
Germans regular : -7.17
So I moved the Romania Panzer to E POL to keep 2nd Panzer active. Left 1 Pnzr in Berlin. Just didn’t edit it all :)
I think everything is correct. Idk, i’m pretty high right now lol
The update will make the Wolfpacks need no edit. Can’t use it for our game though :(