Hi! (With several more characters are required.)
barnee vs VictoryFirst EXP Boxes Game 3
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Yea same. I mean it would be almost impossible for Italy to kill that NO, unless they take and hold Trans-Jordan or Egypt, which are not very easy things to do lol.
However it might be a balance thing that UK is frequently low on money and therefore needs these extra 5 bucks.
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Game History
Round: 3 Purchase Units - Italians Italians buy 1 Italian_LCV, 2 armour, 2 infantry, 1 italian_para and 1 italian_paraBoost; Remaining resources: 0 PUs; Place Units - Italians 1 italian_paraBoost placed in Syria Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Iraq from Neutral_Axis EDIT: Changing ownership of Iraq from Italians to Neutral_Axis EDIT: Removing units owned by Italians from Iraq: 3 infantry EDIT: Adding units owned by Neutral_Axis to Iraq: 3 infantry EDIT: Turning off Edit Mode 2 armour moved from Yugoslavia to Bessarabia 2 fighters moved from Southern Italy to Bessarabia EDIT: 1 italian_para and 1 italian_paraBoost moved from Syria to Northwest Persia 1 Italian_LCV and 1 infantry moved from Syria to Trans-Jordan 1 bomber moved from Alexandria to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 Italian_LCV, 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 Italian_LCV, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Italian_LCV, 1 bomber and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 Italian_LCV, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northwest Persia Italians attack with 1 italian_para and 1 italian_paraBoost British defend with 1 infantry Italians roll dice for 1 italian_para and 1 italian_paraBoost in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia 1 italian_paraBoost owned by the Italians lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 italian_para remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 italian_paraBoost Battle in Bessarabia Italians attack with 2 armour and 2 fighters Russians defend with 1 infantry Italians roll dice for 2 armour and 2 fighters in Bessarabia, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 2 fighters moved from Bessarabia to Romania 1 artillery moved from Yugoslavia to Albania 1 infantry moved from Syria to Iraq Italians take Iraq from Neutral_Axis EDIT: 1 Italian_LCV, 1 aaGun and 1 infantry moved from Syria to Alexandria 1 bomber moved from Trans-Jordan to Southern Italy EDIT: 2 italian_paras moved from Southern Italy to Syria 1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 97 Sea Zone EDIT: 1 Italian_LCV, 1 aaGun and 1 artillery moved from Southern Italy to Syria 1 armour moved from Northern Italy to Romania 1 armour moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy 2 armour and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -1.17 Russians regular : -0.33 British regular : -1.00
I didn’t add anything for ussr. So edit dudes or dough on ANZAC turn
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yea that was my thought too. Well, we’ll see what @The-Captain has to say.
Sorry Captain for pinging you again :)
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Game History
Round: 3 Purchase Units - ANZAC Note to players Russians: Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Germany has Already Attacked Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 2 armour EDIT: Turning off Edit Mode ANZAC buy 3 Fortifications, 1 Hvy_Ind_1, 1 infantry, 2 submarines and 1 transport; Remaining resources: 6 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by British to Burma: 2 aaGuns EDIT: Removing units owned by British from Yunnan: 2 aaGuns EDIT: Turning off Edit Mode 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Yunnan to Java Place Units - ANZAC 1 Fortification placed in Java 2 Fortifications placed in Celebes 2 submarines and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1 ANZAC collect 16 PUs (1 lost to blockades); end with 22 PUs Trigger ANZAC Liberates Celebes Turn3: ANZAC met a national objective for an additional 1 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Game History
Round: 3 Purchase Units - ANZAC Note to players Russians: Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Germany has Already Attacked Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 2 armour EDIT: Turning off Edit Mode ANZAC buy 3 Fortifications, 1 Hvy_Ind_1, 1 infantry, 2 submarines and 1 transport; Remaining resources: 6 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by British to Burma: 2 aaGuns EDIT: Removing units owned by British from Yunnan: 2 aaGuns EDIT: Turning off Edit Mode 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Yunnan to Java Place Units - ANZAC 1 Fortification placed in Java 2 Fortifications placed in Celebes 2 submarines and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1 ANZAC collect 16 PUs (1 lost to blockades); end with 22 PUs Trigger ANZAC Liberates Celebes Turn3: ANZAC met a national objective for an additional 1 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs Combat Move - French 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from Morocco to Malta 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Combat - French Battle in 44 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone French win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 French regular : 0.33
Lol Dudes or Dough that almost sounds like a game show or something xD
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@VictoryFirst heh heh old hippie i worked with called it dough or bread lol
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This game is going fast by the way. We are on to round 4 after 4 days! Need to write a new game report now lol.
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hee hee yea this is part of the Tournament too :) Iadded Tankograd for next update to TimeTable. Can’t believe i spaced him all this time lol
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@VictoryFirst lol the french get into the action ha ha ha
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Dam JPN already under massive pressure. Panzer did that to me last time too. You’re taking it to another level though lol
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Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1941 and Nations Around the World are Producing Naval Mines to Protect their Sea Lanes.<br />Use Edit to Place and Remove Naval Mines as Needed.<b></body> Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys .... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionJapanese Trigger GermansNavalMines: buyNavalMine added to productionAmericans Trigger GermansNavalMines: buyNavalMine added to productionBritish Trigger GermansNavalMines: buyNavalMine added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionItalians Trigger GermansNavalMines: buyNavalMine2 added to productionGermans Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans Trigger GermansNavalMines: buyNavalMine2 added to productionBritish Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC Trigger GermansNavalMines: buyNavalMine2 added to productionItalians Trigger GermansNavalMines: buyNavalMine3 added to productionGermans Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans Trigger GermansNavalMines: buyNavalMine3 added to productionBritish Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC Trigger GermansNavalMines: buyNavalMine3 added to productionItalians triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Germans buy 1 Escort, 3 GermanUBoats, 1 German_LCV, 1 Panzer_General, 1 UndergroundMinr, 2 armour, 1 elite, 1 fighter, 2 german_paras, 1 german_paraBoost and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans 1 german_paraBoost placed in Romania Units in Germany being upgraded or consumed: 1 infantry 1 waffen_infantry placed in Germany Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Some non-combat units are destroyed: Turning on Edit Mode EDIT: Turning off Edit Mode 1 Panzer_Grndrs moved from Romania to Ukraine Germans take Ukraine from Russians 2 Panzer_Grndrss and 1 mech_infantry moved from Romania to Western Ukraine 2 tactical_bombers moved from Poland to Western Ukraine 2 bombers moved from Normandy Bordeaux to Eastern Poland 1 fighter moved from Western Germany to Western Ukraine 3 infantry moved from Romania to Eastern Poland 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 GermanUBoats moved from 91 Sea Zone to 109 Sea Zone 3 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone EDIT: 2 german_paras and 1 german_paraBoost moved from Romania to Belarus EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Romania to Rostov 2 tactical_bombers moved from Romania to Rostov Combat - Germans Battle in Eastern Poland Germans attack with 2 bombers and 3 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 3 infantry in Eastern Poland, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 german_paras and 1 german_paraBoost; Changer loiter and taunt Changer defend; Russians defend with 1 infantry Germans roll dice for 2 german_paras and 1 german_paraBoost in Belarus, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus 1 german_paraBoost owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 german_paras remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 german_paraBoost Battle in Rostov Germans attack with 1 German_LCV, 1 artillery, 1 elite and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 German_LCV, 1 artillery, 1 elite and 2 tactical_bombers in Rostov, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 German_LCV owned by the Germans lost in Rostov 2 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 elite and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 German_LCV Casualties for Russians: 2 infantry Battle in 113 Sea Zone Germans attack with 3 GermanUBoats, 1 Wolfpack, 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 3 GermanUBoats in 113 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone 1 Wolfpack owned by the Germans lost in 113 Sea Zone Germans win with 3 GermanUBoats, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 cruiser Casualties for Germans: 1 Wolfpack Battle in Western Ukraine Germans attack with 2 Panzer_Grndrss, 1 fighter, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 Panzer_Grndrss, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Western Ukraine, round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 Panzer_Grndrss, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Romania Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 1stPanzerArmy and 1 1stWaffenArmy moved from Romania to Eastern Poland 2 bombers moved from Eastern Poland to Romania 1 armour moved from Romania to Bulgaria 1 aaGun and 3 infantry moved from Romania to Bulgaria 2 tactical_bombers moved from Rostov to Romania 3 armour moved from Romania to Germany 1 2ndWaffenArmy moved from Slovakia Hungary to Baltic States 1 Panzer_Grndrs, 1 aaGun, 1 artillery and 6 infantry moved from Poland to Baltic States 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany 3 german_paras moved from Germany to Romania 1 Rail and 1 elite moved from Germany to Romania 1 German_LCV and 1 Rail moved from Germany to Romania 1 infantry moved from Western Germany to Germany 3 GermanUBoats and 1 Wolfpack moved from 104 Sea Zone to 90 Sea Zone 3 GermanUBoats moved from 93 Sea Zone to 90 Sea Zone 2 tactical_bombers moved from Western Ukraine to Romania 1 fighter moved from Western Ukraine to Bessarabia 4 infantry moved from Romania to Bessarabia 3 infantry moved from Romania to Eastern Poland 1 infantry moved from Denmark to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 aaGun, 1 artillery, 1 elite and 6 infantry moved from Finland to Karelia 1 infantry moved from Norway to Finland 2 German_Engineers moved from Greater Southern Germany to Romania Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Greater Southern Germany: 1 factory_minor EDIT: Adding units owned by Germans to Romania: 1 factory_minor EDIT: Turning off Edit Mode Units in Normandy Bordeaux being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Normandy Bordeaux 1 fighter placed in Western Germany 2 armour placed in 2nd Panzer 1 German_LCV, 1 Panzer_General, 1 elite and 2 german_paras placed in Germany 1 Escort and 3 GermanUBoats placed in 112 Sea Zone Turn Complete - Germans Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone Trigger Germans RemoveInvertWolfpackSZ109: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Germans RemoveInvertWolfpackSZ90: Germans has 1 Wolfpack placed in 90 Sea Zone Trigger Germans RemoveInvertWolfpackSZ113: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger Germans RemoveInvertWolfpackSZ112: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 52 PUs; end with 52 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.17
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Just a remider the yanks can LL with UK now.
https://www.axisandallies.org/forums/topic/37806/global-1940-us-uk-lend-lease/3?_=1690040006665
I will add a notification for this next update
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@barnee
Yeah I just hate Japan when I am the Allies lol :) I have probably played too many games of Anniversary 1941, there they just grow to a monstrous size and you can’t do anything about it. Feels good to finally be able to put the squeeze on them :)And I must admit you are the most annoying Italy ever xD
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heh heh yea busting Tanks out to moscow was always a little sketch imo. Still a fun game :)
Hee Hee yea diggin how Paras and Wolfpacks are working now :)
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oops Forgot to add a Para Boost for defense in Belarus. I’ll look into making a trigger for auto place for some high use areas
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NW Persia should get one too. Yea, I’ll look into that. Should be able to come up with something or just double place at purchase so you got one for NCM. Which i forgot todo lol
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yea, the LM boxes not really needed anymore. They were just for information and to take up space :)
It’d be nice to add some of them to the TimeTable for more space, but that’d be kind of a cocksckr todo since there not next to each other.
I’d need Elk to polish the final look too.Hmm … maybe I could use some of them for the extra AGs ? You up for making those ? I can always hack something together if you’re not. Think they’d be cool to have. Especially the soviet ones.
Well, I’ll just leave as is for now. At least we got some space if we need it :)
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V VictoryFirst referenced this topic on
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Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia.... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Trigger Russians LendLeaseFee: buyAirLL added to productionRussians Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians Russians buy 3 Russian_Rocketss, 1 elite, 3 guard_infantrys and 1 infantry; Remaining resources: 17 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Belarus: 1 german_paraBoost EDIT: Turning off Edit Mode 1 fighter moved from Novgorod to Western Ukraine 1 fighter moved from Novgorod to Ukraine EDIT: 2 russian_paras moved from Caucasus to Ukraine 1 tactical_bomber moved from Novgorod to Belarus 3 infantry moved from Bryansk to Belarus 1 elite moved from Smolensk to Belarus 1 elite moved from Bryansk to Western Ukraine 3 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Bryansk to Rostov 1 armour moved from Bryansk to Rostov Combat - Russians Battle in Ukraine Russians attack with 1 fighter and 2 russian_paras Germans defend with 1 Panzer_Grndrs Russians roll dice for 1 fighter and 2 russian_paras in Ukraine, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 Panzer_Grndrs in Ukraine, round 2 : 0/1 hits, 0.50 expected hits 1 Panzer_Grndrs owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 russian_paras remaining. Battle score for attacker is 4 Casualties for Germans: 1 Panzer_Grndrs Battle in Western Ukraine Russians attack with 1 elite, 1 fighter and 3 infantry Germans defend with 2 Panzer_Grndrss Russians roll dice for 1 elite, 1 fighter and 3 infantry in Western Ukraine, round 2 : 2/6 hits, 1.33 expected hits Germans roll dice for 2 Panzer_Grndrss in Western Ukraine, round 2 : 0/2 hits, 1.00 expected hits 2 Panzer_Grndrss owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 elite, 1 fighter and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 Panzer_Grndrss Battle in Belarus Changer loiter and taunt; Russians attack with 1 elite, 3 infantry and 1 tactical_bomber Germans defend with 2 german_paras and 1 german_paraBoost; Changer defend Russians roll dice for 1 elite, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 1.33 expected hits Germans roll dice for 2 german_paras and 1 german_paraBoost in Belarus, round 2 : 0/2 hits, 1.00 expected hits 1 german_para owned by the Germans lost in Belarus 1 german_paraBoost owned by the Germans lost in Belarus Russians roll dice for 1 elite, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 0/6 hits, 1.33 expected hits Germans roll dice for 1 german_para in Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 elite, 3 infantry and 1 tactical_bomber in Belarus, round 4 : 3/6 hits, 1.33 expected hits Germans roll dice for 1 german_para in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 german_para owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 elite, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 german_paras and 1 german_paraBoost Battle in Rostov Russians attack with 1 armour and 3 infantry Germans defend with 1 artillery and 1 elite Russians roll dice for 1 armour and 3 infantry in Rostov, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 elite in Rostov, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 armour and 3 infantry in Rostov, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 elite in Rostov, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Rostov 1 artillery owned by the Germans lost in Rostov Russians roll dice for 1 armour and 1 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 elite in Rostov, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour and 1 infantry in Rostov, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 elite in Rostov, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 armour in Rostov, round 6 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 elite in Rostov, round 6 : 1/2 hits, 0.67 expected hits 1 armour owned by the Russians lost in Rostov 1 elite owned by the Germans lost in Rostov Germans win with no units remaining. Battle score for attacker is -7 Casualties for Russians: 1 armour and 3 infantry Casualties for Germans: 1 artillery and 1 elite Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Vologda Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Caucasus 2 infantry moved from Volgograd to Caucasus 1 fighter moved from Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 1 tactical_bomber moved from Belarus to Russia 8 infantry moved from Novgorod to Archangel 1 artillery moved from Novgorod to Archangel 2 aaGuns moved from Smolensk to Archangel 1 infantry moved from Bryansk to Smolensk 1 2ndCorps moved from Bryansk to Samara 1 Rail moved from Russia to Bryansk 1 Rail and 1 aaGun moved from Bryansk to Caucasus 1 armour moved from Bryansk to Vologda 1 armour moved from Urals to Vologda 1 artillery moved from Bryansk to Tambov 1 artillery moved from Bryansk to Russia 2 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov 1 elite moved from Russia to Tambov 1 aaGun moved from Bryansk to Tambov 3 infantry moved from Bryansk to Russia 1 Europe_Rail and 1 Rail moved from Russia to Buryatia 1 Europe_Rail, 1 Rail and 2 infantry moved from Buryatia to Vologda 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 3 Russian_Rocketss, 1 elite and 3 guard_infantrys placed in Russia 1 infantry placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 russian_minor EDIT: Removing units owned by Russians from Novgorod: 1 airfield EDIT: Removing units owned by Russians from Novgorod: 1 harbour EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 29 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -3.17 Russians regular : 0.00
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@barnee said in barnee vs VictoryFirst EXP Boxes Game 4:
You up for making those ?
Yeah, sure! I can’t do anything map-related stuff, but I can make tokens without problems. I don’t think the extra AGs will be that useful though. I mean, they are just for naming purposes, and separate boxes for them would take up a lot of space. However, if you really want them, that’s fine with me. I can create new tokens pretty easily. I just need to edit an existing token and change the text :)
Yea I can do LL resources and Overflow tokens as well, however, I don’t think I can get those out in a short time, because, well, I have exams coming up in a week and I should probably be studying for those now lol xD
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Lol and the Russians are one buck too short for their maximum Red Army Conscription xD
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hate it when that happens :) Yea I’ll just put the extra AGs in with the current box. The soviets would be nice because then you’d immediately know if it had a Tank Army or not.
Not a huge deal but like to make it as close to oob as we can :)