CP: +21.5
barnee vs VictoryFirst EXP Boxes Game 3
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Game History
Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Tankograd Up and Running !<br />Russia receives 1 Free Tank per turn as long as they control the Urals.<b></body> Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 Tank_General, 5 armour, 1 elite, 2 infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Caucasus 2 aaGuns and 14 infantry moved from Amur to Buryatia 4 russian_paras moved from Russia to Caucasus 2 infantry moved from Rostov to Bryansk 2 infantry moved from Volgograd to Rostov 3 mine_unarmeds moved from Volgograd to Caucasus 1 infantry moved from Western Ukraine to Bessarabia 2 aaGuns, 2 artilleries and 7 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Belarus to Eastern Poland 4 infantry moved from Belarus to Novgorod 1 1stCorps moved from Belarus to Archangel 7 infantry moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 1 mech_infantry moved from Bryansk to Caucasus 1 Rail and 1 Soviet_Commisar moved from Russia to Caucasus 1 Europe_Rail moved from Russia to Urals 1 Europe_Rail and 1 armour moved from Urals to Caucasus 1 Rail moved from Russia to Belarus 1 Rail and 1 mech_infantry moved from Belarus to Caucasus 1 elite moved from Russia to Smolensk 1 2ndCorps moved from Russia to Bryansk 3 mine_unarmeds moved from Bryansk to Belarus 2 aaGuns moved from Belarus to Smolensk 1 infantry moved from Bryansk to Belarus Place Units - Russians 5 armour placed in 1st Tank 1 elite, 2 infantry and 3 mine_unarmeds placed in Russia Russians undo move 2. 2 infantry placed in Volgograd 1 elite and 3 mine_unarmeds placed in Russia 1 Tank_General placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 Tank_General EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3 EDIT: Adding units owned by Russians to Russia: 1 1stTankArmy EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar_3, 1 armour and 2 mech_infantrys EDIT: Removing units owned by Russians from Caucasus: 1 Soviet_Commisar, 1 armour and 2 mech_infantrys EDIT: Adding units owned by Russians to Caucasus: 1 3rdCorps EDIT: Adding units owned by Changer to Belarus: 3 R_mine_Belarus_EPOLs EDIT: Removing units owned by Russians from Belarus: 3 mine_unarmeds EDIT: Adding units owned by Changer to Caucasus: 3 R_mine_CAUC_100s EDIT: Removing units owned by Russians from Caucasus: 3 mine_unarmeds EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Novgorod: 1 artillery EDIT: Removing units owned by Russians from Bryansk: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_3 EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Three mines were dug in on the border with Belarus-Eastern Poland and Caucasus-SZ 100.
1st Tank Army forms in Moscow
3rd Soviet Army Corps forms in Caucasus, containing 1 tank and two mechs. -
Just wondering should I have put these comments in the comment log?
And also, when are the Landmine boxes used?
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yea I was gonna mention earlier but spaced lol
It’s good to add to Comment for clarity, but with some of the new ones it shouldn’t be necessary.
The Boxes are just for informational purposes. They have no impact on game.
I gave Changer a bunch of speciality LMs, that when you hover on them, it’ll tell you which border. So go to Changer and edit those LMs in. Otherwise document and use the suggested colors for direction.
After you place a LM in edit, for reasons unkown to me, the next time you want to edit the same LM, it moves to the far left of the edit window and isn’t in the same spot as it first was.
Go ahead and give the Notes a read. i updated for latest.
Back after bit :)
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Just checked your save. Yea you already got it going on lol
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I think it’s a nice improvement. :) I mean everybody’s edit window is huge anyway lol
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F yea dude you got it all dialed in. You even placed directly in the box. I never have lol
Love it !
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Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 Japanese_LCV, 5 armour, 3 artilleries, 1 elite and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery and 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Shensi 2 fighters and 1 tactical_bomber moved from Anhwe to Shensi 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Siam to Shan State 2 bombers moved from Anhwe to Shan State 1 elite and 3 infantry moved from Japan to 6 Sea Zone 1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 Japan_destroyer, 1 battleship and 1 cruiser moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 44 Sea Zone 1 elite and 3 infantry moved from 36 Sea Zone to Kwangsi 2 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer, 1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to Kwangtung 1 tactical_bomber moved from Anhwe to Kwangsi 1 carrier moved from 20 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 44 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 44 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Shensi Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 bombers and 1 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Shan State, round 2 : 3/3 hits, 1.50 expected hits British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 2/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kweichow Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Hunan 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangtung to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe 2 fighters and 1 tactical_bomber moved from Shensi to Anhwe 2 bombers moved from Shan State to Anhwe 1 armour moved from Kweichow to Anhwe 1 Rail moved from Kiangsu to Korea 1 Rail and 1 infantry moved from Korea to Kweichow 1 Rail moved from Kiangsu to Korea 1 Rail and 1 infantry moved from Korea to Hunan 1 armour moved from Shantung to Anhwe 1 armour moved from Shantung to Manchuria 1 armour moved from Shantung to Anhwe 1 fighter moved from Manchuria to Japan 6 infantry moved from Manchuria to Amur 2 artilleries moved from Manchuria to Amur 1 aaGun moved from Manchuria to Amur EDIT: 1 Japanese_LCV, 1 aaGun and 1 artillery moved from Japan to Amur 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 aaGun and 1 artillery moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 aaGun and 1 artillery moved from 5 Sea Zone to Amur 2 infantry moved from Manchuria to Amur 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Manchuria to Japan 1 fighter moved from Manchuria to Anhwe 1 tactical_bomber moved from Manchuria to Anhwe 1 submarine moved from 20 Sea Zone to 36 Sea Zone Place Units - Japanese 2 armour and 1 infantry placed in Shantung 2 armour and 1 infantry placed in Kiangsu 1 Japanese_LCV, 1 armour, 3 artilleries, 1 elite and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 2.67 ANZAC regular : 0.00 British regular : 0.33
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Oh yea, so the USA Natl Gd places incorrectly in this instance. You will need to remove the 2 Ftrs and 6 dudes.
I tried to make it work with triplea but it’s a bit of mind fuck, so edit is easier for now.I need to adjust the notification as well. I’ll revisit that. I might have more luck with it.
Anyway, untill JPN attacks USA, you don’t get the Natl Gd and if USA attacks JPN first, you won’t get it at all.
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Game History
Round: 3 Purchase Units - Americans Note to players Russians: Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if IF Russia .... Americans buy 2 destroyers, 1 harbour, 1 marine, 1 transport and 2 usa_fighters; Remaining resources: 17 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 6 infantry and 2 usa_fighters EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 2 carriers, 1 cruiser, 2 destroyers, 3 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 8 Sea Zone 2 destroyers moved from 10 Sea Zone to 8 Sea Zone 1 cruiser moved from 10 Sea Zone to 8 Sea Zone 1 Heavy_BB, 1 battleship and 1 carrier moved from 10 Sea Zone to 8 Sea Zone 4 usa_fighters moved from Guam to Philippines 1 bomber moved from Wake Island to Hawaiian Islands 1 submarine moved from 46 Sea Zone to 23 Sea Zone 1 submarine moved from 45 Sea Zone to 54 Sea Zone 2 usa_fighters moved from Eastern United States to 8 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 marine and 2 transports moved from 10 Sea Zone to 8 Sea Zone 1 marine moved from 8 Sea Zone to Aleutian Islands 1 artillery moved from 8 Sea Zone to Aleutian Islands Place Units - Americans 1 harbour placed in Aleutian Islands 2 destroyers and 1 transport placed in 10 Sea Zone 2 usa_fighters placed in Eastern United States Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 69 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Shensi 4 infantry moved from Szechwan to Shensi 1 fighter moved from Szechwan to Shensi 4 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Shensi 2 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 1.50 Japanese regular : 2.00
Game History
Round: 3 Purchase Units - Americans Note to players Russians: Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if IF Russia .... Americans buy 2 destroyers, 1 harbour, 1 marine, 1 transport and 2 usa_fighters; Remaining resources: 17 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 6 infantry and 2 usa_fighters EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 2 carriers, 1 cruiser, 2 destroyers, 3 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 8 Sea Zone 2 destroyers moved from 10 Sea Zone to 8 Sea Zone 1 cruiser moved from 10 Sea Zone to 8 Sea Zone 1 Heavy_BB, 1 battleship and 1 carrier moved from 10 Sea Zone to 8 Sea Zone 4 usa_fighters moved from Guam to Philippines 1 bomber moved from Wake Island to Hawaiian Islands 1 submarine moved from 46 Sea Zone to 23 Sea Zone 1 submarine moved from 45 Sea Zone to 54 Sea Zone 2 usa_fighters moved from Eastern United States to 8 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 marine and 2 transports moved from 10 Sea Zone to 8 Sea Zone 1 marine moved from 8 Sea Zone to Aleutian Islands 1 artillery moved from 8 Sea Zone to Aleutian Islands Place Units - Americans 1 harbour placed in Aleutian Islands 2 destroyers and 1 transport placed in 10 Sea Zone 2 usa_fighters placed in Eastern United States Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 69 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Shensi 4 infantry moved from Szechwan to Shensi 1 fighter moved from Szechwan to Shensi 4 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Shensi 2 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 1 UK_TankGeneral, 1 air_transport, 1 artillery, 3 destroyers, 5 infantry and 1 uk_armour; Remaining resources: 1 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 2 infantry moved from Egypt to Trans-Jordan 2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Trans-Jordan 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 uk_fighter moved from United Kingdom to 109 Sea Zone 1 bomber moved from United Kingdom to 109 Sea Zone 1 bomber moved from Morocco to 109 Sea Zone 2 infantry moved from Yunnan to Hunan 1 uk_fighter moved from India to Hunan 4 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 1 uk_tactical_bomber moved from India to Kwangsi 1 uk_fighter moved from India to Kwangsi 1 uk_armour moved from India to Shan State 2 infantry moved from Malaya to Shan State Combat - British Battle in Hunan British attack with 2 infantry and 1 uk_fighter Japanese defend with 1 infantry British roll dice for 2 infantry and 1 uk_fighter in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Hunan 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 109 Sea Zone British attack with 2 bombers, 1 destroyer and 1 uk_fighter Germans defend with 3 GermanUBoats and 2 Wolfpacks British roll dice for 2 bombers, 1 destroyer and 1 uk_fighter in 109 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 2 Wolfpacks in 109 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 destroyer owned by the British lost in 109 Sea Zone 2 GermanUBoats owned by the Germans lost in 109 Sea Zone 2 Wolfpacks owned by the Germans lost in 109 Sea Zone Germans and British reach a stalemate . Battle score for attacker is 1 Casualties for British: 1 destroyer Casualties for Germans: 2 GermanUBoats and 2 Wolfpacks Battle in Kwangsi British attack with 1 artillery, 4 infantry, 1 uk_fighter and 1 uk_tactical_bomber Japanese defend with 1 elite and 3 infantry British roll dice for 1 artillery, 4 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Kwangsi, round 2 : 3/7 hits, 2.33 expected hits Japanese roll dice for 1 elite and 3 infantry in Kwangsi, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the British lost in Kwangsi 3 infantry owned by the Japanese lost in Kwangsi British roll dice for 1 artillery, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Kwangsi, round 3 : 0/4 hits, 1.83 expected hits Japanese roll dice for 1 elite in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Kwangsi, round 4 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 elite in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits 1 elite owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 artillery, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 3 infantry Casualties for Japanese: 1 elite and 3 infantry Battle in Trans-Jordan British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber Italians defend with 2 infantry British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Trans-Jordan, round 2 : 4/5 hits, 2.00 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Trans-Jordan 2 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Shan State British attack with 2 infantry and 1 uk_armour Japanese defend with 1 infantry British roll dice for 2 infantry and 1 uk_armour in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 infantry and 1 uk_armour in Shan State, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 infantry and 1 uk_armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 uk_fighter moved from Hunan to Yunnan 1 uk_fighter and 1 uk_tactical_bomber moved from Kwangsi to Yunnan 1 infantry moved from India to Burma 1 infantry moved from India to Burma 2 infantry moved from India to Burma 2 Rails and 2 infantry moved from Union of South Africa to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan 2 uk_fighters moved from French West Africa to Egypt 2 uk_fighters moved from Trans-Jordan to Egypt 1 uk_tactical_bomber moved from Trans-Jordan to Egypt 1 infantry moved from Union of South Africa to 71 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone 1 infantry moved from 83 Sea Zone to French West Africa 1 bomber moved from 109 Sea Zone to French Equatorial Africa 1 bomber moved from 109 Sea Zone to Gibraltar 1 uk_fighter moved from 109 Sea Zone to United Kingdom 1 uk_fighter moved from Morocco to 83 Sea Zone Place Units - British 3 destroyers placed in 106 Sea Zone 1 artillery, 3 infantry and 1 uk_armour placed in India 2 infantry placed in Union of South Africa 1 UK_TankGeneral and 1 air_transport placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,5,1 British collect 44 PUs (5 lost to blockades); end with 45 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : 1.50 Italians regular : 0.33 Japanese regular : 3.00 Germans regular : -0.50 British regular : -0.50
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exp-game-4-victory-UK3 edit.tsvg
Made a couple of tiny adjustments to my turn. I forgot to take NW Persia and found that Burma is a better spot to land my aircraft than Yunnan :) Hope you don’t mind.
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Hmm, there seems to be a slight difference in the UK National Objectives. In the Expansion, it says ‘all original UK IPC territories’, while in the OOB rules, it just says ‘all original territories’. @The-Captain Is this a mistake, or is this an intentional rule change? This change was never mentioned in the rulebook, and I only discovered it now.
@barnee if it is a rule change, then the TripleA module must be corrected as well because it also says ‘all original territories’.
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Hallo
Yea, good eye. That would indeed change things. Have to wait to hear from The Captain on it.
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Wouldn’t be much point in taking Cyprus then lol
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well if it is a deliberate change, I’d hope he’d consider adding Malta and Cyprus as a requirement too. If the reasoning is so Alexandria doesn’t kill the NO.
Malta has some strategic value, but Cyprus would just look pretty on the map :) I have had games where it’s been fought over for that very reason.
Hate to see a potential battlefield taken away.
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Yea same. I mean it would be almost impossible for Italy to kill that NO, unless they take and hold Trans-Jordan or Egypt, which are not very easy things to do lol.
However it might be a balance thing that UK is frequently low on money and therefore needs these extra 5 bucks.
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Game History
Round: 3 Purchase Units - Italians Italians buy 1 Italian_LCV, 2 armour, 2 infantry, 1 italian_para and 1 italian_paraBoost; Remaining resources: 0 PUs; Place Units - Italians 1 italian_paraBoost placed in Syria Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Iraq from Neutral_Axis EDIT: Changing ownership of Iraq from Italians to Neutral_Axis EDIT: Removing units owned by Italians from Iraq: 3 infantry EDIT: Adding units owned by Neutral_Axis to Iraq: 3 infantry EDIT: Turning off Edit Mode 2 armour moved from Yugoslavia to Bessarabia 2 fighters moved from Southern Italy to Bessarabia EDIT: 1 italian_para and 1 italian_paraBoost moved from Syria to Northwest Persia 1 Italian_LCV and 1 infantry moved from Syria to Trans-Jordan 1 bomber moved from Alexandria to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 Italian_LCV, 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 Italian_LCV, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Italian_LCV, 1 bomber and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 Italian_LCV, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northwest Persia Italians attack with 1 italian_para and 1 italian_paraBoost British defend with 1 infantry Italians roll dice for 1 italian_para and 1 italian_paraBoost in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia 1 italian_paraBoost owned by the Italians lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 italian_para remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 italian_paraBoost Battle in Bessarabia Italians attack with 2 armour and 2 fighters Russians defend with 1 infantry Italians roll dice for 2 armour and 2 fighters in Bessarabia, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 2 fighters moved from Bessarabia to Romania 1 artillery moved from Yugoslavia to Albania 1 infantry moved from Syria to Iraq Italians take Iraq from Neutral_Axis EDIT: 1 Italian_LCV, 1 aaGun and 1 infantry moved from Syria to Alexandria 1 bomber moved from Trans-Jordan to Southern Italy EDIT: 2 italian_paras moved from Southern Italy to Syria 1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 97 Sea Zone EDIT: 1 Italian_LCV, 1 aaGun and 1 artillery moved from Southern Italy to Syria 1 armour moved from Northern Italy to Romania 1 armour moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy 2 armour and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -1.17 Russians regular : -0.33 British regular : -1.00
I didn’t add anything for ussr. So edit dudes or dough on ANZAC turn
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yea that was my thought too. Well, we’ll see what @The-Captain has to say.
Sorry Captain for pinging you again :)
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Game History
Round: 3 Purchase Units - ANZAC Note to players Russians: Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Germany has Already Attacked Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 2 armour EDIT: Turning off Edit Mode ANZAC buy 3 Fortifications, 1 Hvy_Ind_1, 1 infantry, 2 submarines and 1 transport; Remaining resources: 6 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by British to Burma: 2 aaGuns EDIT: Removing units owned by British from Yunnan: 2 aaGuns EDIT: Turning off Edit Mode 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Yunnan to Java Place Units - ANZAC 1 Fortification placed in Java 2 Fortifications placed in Celebes 2 submarines and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1 ANZAC collect 16 PUs (1 lost to blockades); end with 22 PUs Trigger ANZAC Liberates Celebes Turn3: ANZAC met a national objective for an additional 1 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Game History
Round: 3 Purchase Units - ANZAC Note to players Russians: Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Germany has Already Attacked Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 2 armour EDIT: Turning off Edit Mode ANZAC buy 3 Fortifications, 1 Hvy_Ind_1, 1 infantry, 2 submarines and 1 transport; Remaining resources: 6 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by British to Burma: 2 aaGuns EDIT: Removing units owned by British from Yunnan: 2 aaGuns EDIT: Turning off Edit Mode 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Yunnan to Java Place Units - ANZAC 1 Fortification placed in Java 2 Fortifications placed in Celebes 2 submarines and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1 ANZAC collect 16 PUs (1 lost to blockades); end with 22 PUs Trigger ANZAC Liberates Celebes Turn3: ANZAC met a national objective for an additional 1 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs Combat Move - French 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from Morocco to Malta 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Combat - French Battle in 44 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone French win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 French regular : 0.33
Lol Dudes or Dough that almost sounds like a game show or something xD
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@VictoryFirst heh heh old hippie i worked with called it dough or bread lol
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This game is going fast by the way. We are on to round 4 after 4 days! Need to write a new game report now lol.