End of G2 dice:
Germany: -0.82 Atlantic / +1.86 East Front / +0.41 Mid East
NET: Germany +1.45
Game History
Round: 2
Purchase Units - Japanese
Note to players Japanese: The Godless Communists Attack Japan! Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Territory Or Add to their Trea....
Japanese buy 1 Japanese_LCV, 4 armour, 1 elite, 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 elite and 1 infantry moved from Japan to 6 Sea Zone
1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 elite and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Korea
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
4 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Soviet Far East
Battle in Korea
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Soviet Far East from Russians, taking Korea from Russians with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 9 infantry and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 9 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/19 hits, 7.33 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese lost in Yunnan
4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 4 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
2 fighters and 2 tactical_bombers moved from Kwangsi to Manchuria
4 fighters moved from Korea to Manchuria
2 tactical_bombers moved from Korea to Manchuria
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Manchuria
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Chahar to Suiyuyan
2 artilleries, 3 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsi to Kweichow
2 carriers moved from 20 Sea Zone to 6 Sea Zone
1 Japan_destroyer moved from 20 Sea Zone to 6 Sea Zone
1 Japan_destroyer, 1 battleship, 1 cruiser and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 bombers, 4 fighters and 3 tactical_bombers moved from Yunnan to Anhwe
1 Japan_destroyer, 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kiangsu
3 armour placed in Shantung
2 transports placed in 6 Sea Zone
1 Japanese_LCV, 1 armour and 1 elite placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 42 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : -0.50
Russians regular : -0.33
The Russian Notification for war with JPN shouldn’t fire until rd 3 and up. It’s on the todo list :)
In order to place Fortifications, the owner must control that territory/island from the start of that turn.
Example 1:
Japan captures Wake Island in Late 1941.
In Early 1942 Japan controls Wake Island from the start of the turn - and builds Fortifications on Wake Island during the Place New Units phase.
Example 2:
In Late 1943 Italy liberates Holland/Belgium from Allied units.
In Early 1944 Germany moves Infantry units into Holland/Belgium - and builds Bunkers in Holland/Belgium during the Place New Units phase.
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 Heavy_BB, 1 carrier, 1 destroyer and 2 usa_fighters; Remaining resources: 16 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
4 usa_fighters moved from Wake Island to 21 Sea Zone
4 usa_fighters moved from 21 Sea Zone to Guam
1 carrier, 1 destroyer and 2 usa_fighters moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 8 Sea Zone to 10 Sea Zone
3 mech_infantrys moved from Central United States to Western United States
Place Units - Americans
1 Heavy_BB, 1 carrier and 1 destroyer placed in 10 Sea Zone
2 usa_fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 68 PUs
Combat Hit Differential Summary :
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
6 infantry moved from Szechwan to Kweichow
1 fighter and 6 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 12 infantry in Kweichow, round 2 : 3/13 hits, 2.50 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Kweichow, round 2 : 2/8 hits, 2.83 expected hits
2 infantry owned by the Chinese lost in Kweichow
3 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 3 : 2/11 hits, 2.17 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Kweichow, round 3 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 4 : 2/10 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Kweichow, round 4 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Kweichow
2 artilleries owned by the Japanese lost in Kweichow
1 fighter owned by the Chinese retreated
8 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 armour remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 artilleries, 4 infantry and 1 mech_infantry
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
6 infantry placed in Tsinghai
Chinese undo move 1.
1 infantry placed in Shensi
5 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -1.83
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 Heavy_BB, 1 carrier, 1 destroyer and 2 usa_fighters; Remaining resources: 16 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
4 usa_fighters moved from Wake Island to 21 Sea Zone
4 usa_fighters moved from 21 Sea Zone to Guam
1 carrier, 1 destroyer and 2 usa_fighters moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 8 Sea Zone to 10 Sea Zone
3 mech_infantrys moved from Central United States to Western United States
Place Units - Americans
1 Heavy_BB, 1 carrier and 1 destroyer placed in 10 Sea Zone
2 usa_fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 68 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
6 infantry moved from Szechwan to Kweichow
1 fighter and 6 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 12 infantry in Kweichow, round 2 : 3/13 hits, 2.50 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Kweichow, round 2 : 2/8 hits, 2.83 expected hits
2 infantry owned by the Chinese lost in Kweichow
3 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 3 : 2/11 hits, 2.17 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Kweichow, round 3 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 4 : 2/10 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Kweichow, round 4 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Kweichow
2 artilleries owned by the Japanese lost in Kweichow
1 fighter owned by the Chinese retreated
8 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 armour remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 artilleries, 4 infantry and 1 mech_infantry
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
6 infantry placed in Tsinghai
Chinese undo move 1.
1 infantry placed in Shensi
5 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
Note to players British: <body><b>It is Late 1940 and the British Army has Formed a Tank Army.<br />They are Commanded by a Tank General. You may only have 1 Tank Army at any one time.<b></body>
Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
British buy 1 bomber, 2 destroyers, 7 infantry, 1 uk_armour and 1 uk_fighter; Remaining resources: 1 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
1 artillery, 2 infantry and 1 uk_armour moved from Quebec to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 artillery, 2 destroyers, 2 infantry, 2 transports and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 uk_armour moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 infantry moved from Ethiopia to Kenya
1 uk_tactical_bomber moved from 76 Sea Zone to Kenya
1 uk_fighter moved from Egypt to Kenya
1 infantry moved from Shan State to Yunnan
1 artillery and 6 infantry moved from Burma to Yunnan
1 uk_tactical_bomber moved from India to Yunnan
2 uk_fighters moved from India to Yunnan
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
Combat - British
Battle in Gibraltar
British attack with 1 artillery, 1 bomber, 2 infantry and 1 uk_armour
Italians defend with 1 harbour and 2 infantry
British roll dice for 1 artillery, 1 bomber, 2 infantry and 1 uk_armour in Gibraltar, round 2 : 0/5 hits, 2.00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery, 1 bomber, 2 infantry and 1 uk_armour in Gibraltar, round 3 : 2/5 hits, 2.00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 artillery, 1 bomber, 2 infantry and 1 uk_armour remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Kenya
British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Kenya, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 artillery, 7 infantry, 2 uk_fighters and 1 uk_tactical_bomber
Japanese defend with 1 artillery and 6 infantry
British roll dice for 1 artillery, 7 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 2 : 3/11 hits, 3.33 expected hits
Japanese roll dice for 1 artillery and 6 infantry in Yunnan, round 2 : 0/7 hits, 2.33 expected hits
3 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 artillery, 7 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 3 : 4/11 hits, 3.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the British lost in Yunnan
3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 6 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 1 artillery and 6 infantry
Casualties for British: 1 infantry
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
2 uk_fighters and 1 uk_tactical_bomber moved from Yunnan to India
2 aaGuns moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 uk_fighter and 1 uk_tactical_bomber moved from Kenya to Egypt
1 mech_infantry moved from Ethiopia to Egypt
2 Rails moved from Union of South Africa to Ethiopia
2 Rails, 1 artillery and 1 infantry moved from Ethiopia to Egypt
1 bomber moved from Gibraltar to Morocco
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 uk_fighter moved from United Kingdom to Morocco
2 uk_fighters moved from United Kingdom to French West Africa
1 uk_fighter moved from French West Africa to Egypt
1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 71 Sea Zone
Place Units - British
4 infantry and 1 uk_armour placed in India
3 infantry placed in Union of South Africa
2 destroyers placed in 106 Sea Zone
1 bomber and 1 uk_fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,5,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,5,5,5,3
British collect 46 PUs (6 lost to blockades); end with 47 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs
Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Italians regular : -1.67
Japanese regular : -4.50
British regular : -1.00
Ouch the Japanese took a tough beating in the Pacific.
Seems Nippon always hits the sake a little too heavy once they take Yunnan, no matter who’s commanding them lol
I’ll have Italy here in a bit
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 Italian_LCV, 2 armour, 1 infantry and 2 italian_paras; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
EDIT: 1 Italian_LCV, 2 infantry and 1 italian_para moved from Southern Italy to Syria
1 bomber moved from Southern Italy to Syria
2 fighters moved from Southern Italy to Yugoslavia
2 armour moved from Greece to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in Trans-Jordan
Battle in Syria
Italians attack with 1 Italian_LCV, 1 bomber, 2 infantry and 1 italian_para
French defend with 1 infantry
Italians roll dice for 1 Italian_LCV, 1 bomber, 2 infantry and 1 italian_para in Syria, round 2 : 1/4 hits, 1.17 expected hits
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Syria
Italians win, taking Trans-Jordan from British, taking Syria from French with 1 Italian_LCV, 1 bomber, 2 infantry and 1 italian_para remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Yugoslavia
Italians attack with 2 armour, 1 artillery, 2 fighters and 1 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Yugoslavia, round 2 : 2/6 hits, 2.67 expected hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Yugoslavia
2 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 2 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
2 fighters moved from Yugoslavia to Southern Italy
1 bomber moved from Syria to Alexandria
EDIT: 1 Italian_LCV, 1 aaGun and 1 infantry moved from Southern Italy to Syria
1 aaGun moved from Northern Italy to Southern Italy
1 Rail moved from Southern Italy to Greece
1 Rail and 1 artillery moved from Greece to Southern Italy
1 artillery and 1 infantry moved from Tobruk to Alexandria
Place Units - Italians
1 Italian_LCV and 2 italian_paras placed in Southern Italy
2 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : -0.83
Neutral_Allies regular : 0.33
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Malaya to Yunnan
1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Trigger ANZAC Liberates Celebes Turn2: ANZAC met a national objective for an additional 1 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Malaya to Yunnan
1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Trigger ANZAC Liberates Celebes Turn2: ANZAC met a national objective for an additional 1 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Morocco
1 destroyer moved from 58 Sea Zone to 42 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
Germans buy 6 GermanUBoats, 1 German_LCV, 2 Panzer_Grndrss, 2 Waffen_Obersts, 1 elite, 3 german_paras, 2 infantry and 2 waffen_infantrys; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 2 infantry and 2 waffen_infantrys
2 Waffen_Obersts and 2 waffen_infantrys placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 1st Waffen
EDIT: 1 1stWaffenArmy moved from 1st Waffen to Germany
EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 2nd Waffen
EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Germany
3 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 104 Sea Zone
3 GermanUBoats and 1 Wolfpack moved from 93 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 3 GermanUBoats and 1 Wolfpack
British defend with 1 destroyer
Germans roll dice for 3 GermanUBoats in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
1 Wolfpack owned by the Germans lost in 104 Sea Zone
Germans win with 3 GermanUBoats remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Casualties for Germans: 1 Wolfpack
Battle in 91 Sea Zone
Germans attack with 3 GermanUBoats, 1 Wolfpack and 2 bombers
British defend with 3 destroyers and 2 transports
Germans roll dice for 3 GermanUBoats in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 Wolfpack and 2 bombers in 91 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 3 destroyers and 2 transports in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 GermanUBoat owned by the Germans lost in 91 Sea Zone
3 destroyers owned by the British and 1 transport owned by the British lost in 91 Sea Zone
1 Wolfpack owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 GermanUBoats in 91 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 bombers in 91 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
British roll dice for 1 transport in 91 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
1 transport owned by the British lost in 91 Sea Zone
Germans win with 2 GermanUBoats and 2 bombers remaining. Battle score for attacker is 29
Casualties for Germans: 1 GermanUBoat and 1 Wolfpack
Casualties for British: 3 destroyers and 2 transports
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Romania
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
2 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 1stPanzerArmy moved from Germany to Romania
3 armour moved from Slovakia Hungary to Romania
1 armour and 1 mech_infantry moved from Greater Southern Germany to Romania
EDIT: 1 1stWaffenArmy moved from Germany to Romania
EDIT: 1 2ndWaffenArmy moved from Germany to Slovakia Hungary
3 Panzer_Grndrss moved from Germany to Romania
1 Rail and 1 elite moved from Germany to Romania
1 German_LCV and 1 Rail moved from Germany to Romania
2 german_paras moved from Germany to Romania
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 Panzer_Grndrs moved from Western Germany to Poland
1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 elite moved from Norway to Finland
2 German_Engineers moved from France to Greater Southern Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 factory_minor
EDIT: Adding units owned by Germans to Greater Southern Germany: 1 factory_minor
EDIT: Turning off Edit Mode
3 GermanUBoats placed in 93 Sea Zone
3 GermanUBoats placed in 112 Sea Zone
1 Panzer_Grndrs placed in Normandy Bordeaux
1 infantry placed in Western Germany
1 German_LCV, 1 Panzer_Grndrs, 1 elite, 3 german_paras and 1 infantry placed in Germany
Turn Complete - Germans
Trigger Germans RemoveInvertWolfpackSZ109: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Germans RemoveInvertWolfpackSZ112: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Germans RemoveInvertWolfpackSZ104: Germans has 1 Wolfpack placed in 104 Sea Zone
Trigger Germans RemoveInvertWolfpackSZ93: Germans has 1 Wolfpack placed in 93 Sea Zone
Germans collect 42 PUs; end with 42 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans regular : 1.67
British regular : -0.33
Hi Victory
So the Wolfpack will double place, but it doesn’t affect anything. No extra boost and they’ll both remove after battle.
I got it on the list just for visual tidiness for next update :)
Game History
Round: 3
Purchase Units - Russians
Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br />You may purchase 1 Tank General per turn.<b></body>
Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Tankograd Up and Running !<br />Russia receives 1 Free Tank per turn as long as they control the Urals.<b></body>
Trigger TankGeneral: buyTank_General added to productionRussians
Russians buy 1 Tank_General, 5 armour, 1 elite, 2 infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Non Combat Move - Russians
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Caucasus
2 aaGuns and 14 infantry moved from Amur to Buryatia
4 russian_paras moved from Russia to Caucasus
2 infantry moved from Rostov to Bryansk
2 infantry moved from Volgograd to Rostov
3 mine_unarmeds moved from Volgograd to Caucasus
1 infantry moved from Western Ukraine to Bessarabia
2 aaGuns, 2 artilleries and 7 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Eastern Poland
4 infantry moved from Belarus to Novgorod
1 1stCorps moved from Belarus to Archangel
7 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 mech_infantry moved from Bryansk to Caucasus
1 Rail and 1 Soviet_Commisar moved from Russia to Caucasus
1 Europe_Rail moved from Russia to Urals
1 Europe_Rail and 1 armour moved from Urals to Caucasus
1 Rail moved from Russia to Belarus
1 Rail and 1 mech_infantry moved from Belarus to Caucasus
1 elite moved from Russia to Smolensk
1 2ndCorps moved from Russia to Bryansk
3 mine_unarmeds moved from Bryansk to Belarus
2 aaGuns moved from Belarus to Smolensk
1 infantry moved from Bryansk to Belarus
Place Units - Russians
5 armour placed in 1st Tank
1 elite, 2 infantry and 3 mine_unarmeds placed in Russia
Russians undo move 2.
2 infantry placed in Volgograd
1 elite and 3 mine_unarmeds placed in Russia
1 Tank_General placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 Tank_General
EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3
EDIT: Adding units owned by Russians to Russia: 1 1stTankArmy
EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar_3, 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Russians from Caucasus: 1 Soviet_Commisar, 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Caucasus: 1 3rdCorps
EDIT: Adding units owned by Changer to Belarus: 3 R_mine_Belarus_EPOLs
EDIT: Removing units owned by Russians from Belarus: 3 mine_unarmeds
EDIT: Adding units owned by Changer to Caucasus: 3 R_mine_CAUC_100s
EDIT: Removing units owned by Russians from Caucasus: 3 mine_unarmeds
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Novgorod: 1 artillery
EDIT: Removing units owned by Russians from Bryansk: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_3
EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Three mines were dug in on the border with Belarus-Eastern Poland and Caucasus-SZ 100.
1st Tank Army forms in Moscow
3rd Soviet Army Corps forms in Caucasus, containing 1 tank and two mechs.
Just wondering should I have put these comments in the comment log?
And also, when are the Landmine boxes used?
yea I was gonna mention earlier but spaced lol
It’s good to add to Comment for clarity, but with some of the new ones it shouldn’t be necessary.
The Boxes are just for informational purposes. They have no impact on game.
I gave Changer a bunch of speciality LMs, that when you hover on them, it’ll tell you which border. So go to Changer and edit those LMs in. Otherwise document and use the suggested colors for direction.
After you place a LM in edit, for reasons unkown to me, the next time you want to edit the same LM, it moves to the far left of the edit window and isn’t in the same spot as it first was.
Go ahead and give the Notes a read. i updated for latest.
Back after bit :)
Just checked your save. Yea you already got it going on lol
I think it’s a nice improvement. :) I mean everybody’s edit window is huge anyway lol
F yea dude you got it all dialed in. You even placed directly in the box. I never have lol
Love it !
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 Japanese_LCV, 5 armour, 3 artilleries, 1 elite and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
2 fighters and 1 tactical_bomber moved from Anhwe to Shensi
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
2 bombers moved from Anhwe to Shan State
1 elite and 3 infantry moved from Japan to 6 Sea Zone
1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 Japan_destroyer, 1 battleship and 1 cruiser moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 elite and 3 infantry moved from 36 Sea Zone to Kwangsi
2 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 Japan_destroyer, 1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Kwangtung
1 tactical_bomber moved from Anhwe to Kwangsi
1 carrier moved from 20 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 transport in 44 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 transport in 44 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/6 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Shan State, round 2 : 3/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 2/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kweichow
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
2 fighters and 1 tactical_bomber moved from Shensi to Anhwe
2 bombers moved from Shan State to Anhwe
1 armour moved from Kweichow to Anhwe
1 Rail moved from Kiangsu to Korea
1 Rail and 1 infantry moved from Korea to Kweichow
1 Rail moved from Kiangsu to Korea
1 Rail and 1 infantry moved from Korea to Hunan
1 armour moved from Shantung to Anhwe
1 armour moved from Shantung to Manchuria
1 armour moved from Shantung to Anhwe
1 fighter moved from Manchuria to Japan
6 infantry moved from Manchuria to Amur
2 artilleries moved from Manchuria to Amur
1 aaGun moved from Manchuria to Amur
EDIT: 1 Japanese_LCV, 1 aaGun and 1 artillery moved from Japan to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 aaGun and 1 artillery moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 aaGun and 1 artillery moved from 5 Sea Zone to Amur
2 infantry moved from Manchuria to Amur
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to Japan
1 fighter moved from Manchuria to Anhwe
1 tactical_bomber moved from Manchuria to Anhwe
1 submarine moved from 20 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 armour and 1 infantry placed in Shantung
2 armour and 1 infantry placed in Kiangsu
1 Japanese_LCV, 1 armour, 3 artilleries, 1 elite and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 2.67
ANZAC regular : 0.00
British regular : 0.33
Oh yea, so the USA Natl Gd places incorrectly in this instance. You will need to remove the 2 Ftrs and 6 dudes.
I tried to make it work with triplea but it’s a bit of mind fuck, so edit is easier for now.
I need to adjust the notification as well. I’ll revisit that. I might have more luck with it.
Anyway, untill JPN attacks USA, you don’t get the Natl Gd and if USA attacks JPN first, you won’t get it at all.
Game History
Round: 3
Purchase Units - Americans
Note to players Russians: Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if IF Russia ....
Americans buy 2 destroyers, 1 harbour, 1 marine, 1 transport and 2 usa_fighters; Remaining resources: 17 PUs;
Place Units - Americans
Units in Western United States being upgraded or consumed: 1 infantry
1 marine placed in Western United States
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 6 infantry and 2 usa_fighters
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
2 carriers, 1 cruiser, 2 destroyers, 3 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 8 Sea Zone
2 destroyers moved from 10 Sea Zone to 8 Sea Zone
1 cruiser moved from 10 Sea Zone to 8 Sea Zone
1 Heavy_BB, 1 battleship and 1 carrier moved from 10 Sea Zone to 8 Sea Zone
4 usa_fighters moved from Guam to Philippines
1 bomber moved from Wake Island to Hawaiian Islands
1 submarine moved from 46 Sea Zone to 23 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
2 usa_fighters moved from Eastern United States to 8 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 marine and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 marine moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian Islands
Place Units - Americans
1 harbour placed in Aleutian Islands
2 destroyers and 1 transport placed in 10 Sea Zone
2 usa_fighters placed in Eastern United States
Turn Complete - Americans
Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans collect 52 PUs; end with 69 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Shensi
4 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Shensi
4 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Shensi
2 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 1.50
Japanese regular : 2.00
Game History
Round: 3
Purchase Units - Americans
Note to players Russians: Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if IF Russia ....
Americans buy 2 destroyers, 1 harbour, 1 marine, 1 transport and 2 usa_fighters; Remaining resources: 17 PUs;
Place Units - Americans
Units in Western United States being upgraded or consumed: 1 infantry
1 marine placed in Western United States
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 6 infantry and 2 usa_fighters
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
2 carriers, 1 cruiser, 2 destroyers, 3 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 8 Sea Zone
2 destroyers moved from 10 Sea Zone to 8 Sea Zone
1 cruiser moved from 10 Sea Zone to 8 Sea Zone
1 Heavy_BB, 1 battleship and 1 carrier moved from 10 Sea Zone to 8 Sea Zone
4 usa_fighters moved from Guam to Philippines
1 bomber moved from Wake Island to Hawaiian Islands
1 submarine moved from 46 Sea Zone to 23 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
2 usa_fighters moved from Eastern United States to 8 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 marine and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 marine moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian Islands
Place Units - Americans
1 harbour placed in Aleutian Islands
2 destroyers and 1 transport placed in 10 Sea Zone
2 usa_fighters placed in Eastern United States
Turn Complete - Americans
Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans collect 52 PUs; end with 69 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Shensi
4 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Shensi
4 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Shensi
2 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 1 UK_TankGeneral, 1 air_transport, 1 artillery, 3 destroyers, 5 infantry and 1 uk_armour; Remaining resources: 1 PUs;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
2 infantry moved from Egypt to Trans-Jordan
2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Trans-Jordan
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 uk_fighter moved from United Kingdom to 109 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
1 bomber moved from Morocco to 109 Sea Zone
2 infantry moved from Yunnan to Hunan
1 uk_fighter moved from India to Hunan
4 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 uk_tactical_bomber moved from India to Kwangsi
1 uk_fighter moved from India to Kwangsi
1 uk_armour moved from India to Shan State
2 infantry moved from Malaya to Shan State
Combat - British
Battle in Hunan
British attack with 2 infantry and 1 uk_fighter
Japanese defend with 1 infantry
British roll dice for 2 infantry and 1 uk_fighter in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Hunan
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 109 Sea Zone
British attack with 2 bombers, 1 destroyer and 1 uk_fighter
Germans defend with 3 GermanUBoats and 2 Wolfpacks
British roll dice for 2 bombers, 1 destroyer and 1 uk_fighter in 109 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 2 Wolfpacks in 109 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 destroyer owned by the British lost in 109 Sea Zone
2 GermanUBoats owned by the Germans lost in 109 Sea Zone
2 Wolfpacks owned by the Germans lost in 109 Sea Zone
Germans and British reach a stalemate
. Battle score for attacker is 1
Casualties for British: 1 destroyer
Casualties for Germans: 2 GermanUBoats and 2 Wolfpacks
Battle in Kwangsi
British attack with 1 artillery, 4 infantry, 1 uk_fighter and 1 uk_tactical_bomber
Japanese defend with 1 elite and 3 infantry
British roll dice for 1 artillery, 4 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Kwangsi, round 2 : 3/7 hits, 2.33 expected hits
Japanese roll dice for 1 elite and 3 infantry in Kwangsi, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the British lost in Kwangsi
3 infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 artillery, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Kwangsi, round 3 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 1 elite in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Kwangsi, round 4 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 elite in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
1 elite owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Japanese: 1 elite and 3 infantry
Battle in Trans-Jordan
British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber
Italians defend with 2 infantry
British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Trans-Jordan, round 2 : 4/5 hits, 2.00 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Trans-Jordan
2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Shan State
British attack with 2 infantry and 1 uk_armour
Japanese defend with 1 infantry
British roll dice for 2 infantry and 1 uk_armour in Shan State, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 infantry and 1 uk_armour in Shan State, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 infantry and 1 uk_armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
1 uk_fighter moved from Hunan to Yunnan
1 uk_fighter and 1 uk_tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 infantry moved from India to Burma
2 Rails and 2 infantry moved from Union of South Africa to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 uk_fighters moved from French West Africa to Egypt
2 uk_fighters moved from Trans-Jordan to Egypt
1 uk_tactical_bomber moved from Trans-Jordan to Egypt
1 infantry moved from Union of South Africa to 71 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to French West Africa
1 bomber moved from 109 Sea Zone to French Equatorial Africa
1 bomber moved from 109 Sea Zone to Gibraltar
1 uk_fighter moved from 109 Sea Zone to United Kingdom
1 uk_fighter moved from Morocco to 83 Sea Zone
Place Units - British
3 destroyers placed in 106 Sea Zone
1 artillery, 3 infantry and 1 uk_armour placed in India
2 infantry placed in Union of South Africa
1 UK_TankGeneral and 1 air_transport placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,5,1
British collect 44 PUs (5 lost to blockades); end with 45 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : 1.50
Italians regular : 0.33
Japanese regular : 3.00
Germans regular : -0.50
British regular : -0.50
exp-game-4-victory-UK3 edit.tsvg
Made a couple of tiny adjustments to my turn. I forgot to take NW Persia and found that Burma is a better spot to land my aircraft than Yunnan :) Hope you don’t mind.


Hmm, there seems to be a slight difference in the UK National Objectives. In the Expansion, it says ‘all original UK IPC territories’, while in the OOB rules, it just says ‘all original territories’. @The-Captain Is this a mistake, or is this an intentional rule change? This change was never mentioned in the rulebook, and I only discovered it now.
@barnee if it is a rule change, then the TripleA module must be corrected as well because it also says ‘all original territories’.

Hallo
Yea, good eye. That would indeed change things. Have to wait to hear from The Captain on it.

