@barnee
Game History
Round: 3
Purchase Units - Americans
Note to players Russians: Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if IF Russia ....
Americans buy 2 destroyers, 1 harbour, 1 marine, 1 transport and 2 usa_fighters; Remaining resources: 17 PUs;
Place Units - Americans
Units in Western United States being upgraded or consumed: 1 infantry
1 marine placed in Western United States
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 6 infantry and 2 usa_fighters
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
2 carriers, 1 cruiser, 2 destroyers, 3 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 8 Sea Zone
2 destroyers moved from 10 Sea Zone to 8 Sea Zone
1 cruiser moved from 10 Sea Zone to 8 Sea Zone
1 Heavy_BB, 1 battleship and 1 carrier moved from 10 Sea Zone to 8 Sea Zone
4 usa_fighters moved from Guam to Philippines
1 bomber moved from Wake Island to Hawaiian Islands
1 submarine moved from 46 Sea Zone to 23 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
2 usa_fighters moved from Eastern United States to 8 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 marine and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 marine moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian Islands
Place Units - Americans
1 harbour placed in Aleutian Islands
2 destroyers and 1 transport placed in 10 Sea Zone
2 usa_fighters placed in Eastern United States
Turn Complete - Americans
Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans collect 52 PUs; end with 69 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Shensi
4 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Shensi
4 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Shensi
2 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 1.50
Japanese regular : 2.00
Game History
Round: 3
Purchase Units - Americans
Note to players Russians: Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if IF Russia ....
Americans buy 2 destroyers, 1 harbour, 1 marine, 1 transport and 2 usa_fighters; Remaining resources: 17 PUs;
Place Units - Americans
Units in Western United States being upgraded or consumed: 1 infantry
1 marine placed in Western United States
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 6 infantry and 2 usa_fighters
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
2 carriers, 1 cruiser, 2 destroyers, 3 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 8 Sea Zone
2 destroyers moved from 10 Sea Zone to 8 Sea Zone
1 cruiser moved from 10 Sea Zone to 8 Sea Zone
1 Heavy_BB, 1 battleship and 1 carrier moved from 10 Sea Zone to 8 Sea Zone
4 usa_fighters moved from Guam to Philippines
1 bomber moved from Wake Island to Hawaiian Islands
1 submarine moved from 46 Sea Zone to 23 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
2 usa_fighters moved from Eastern United States to 8 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 marine and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 marine moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian Islands
Place Units - Americans
1 harbour placed in Aleutian Islands
2 destroyers and 1 transport placed in 10 Sea Zone
2 usa_fighters placed in Eastern United States
Turn Complete - Americans
Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans collect 52 PUs; end with 69 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Shensi
4 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Shensi
4 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Shensi
2 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 1 UK_TankGeneral, 1 air_transport, 1 artillery, 3 destroyers, 5 infantry and 1 uk_armour; Remaining resources: 1 PUs;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
2 infantry moved from Egypt to Trans-Jordan
2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Trans-Jordan
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 uk_fighter moved from United Kingdom to 109 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
1 bomber moved from Morocco to 109 Sea Zone
2 infantry moved from Yunnan to Hunan
1 uk_fighter moved from India to Hunan
4 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 uk_tactical_bomber moved from India to Kwangsi
1 uk_fighter moved from India to Kwangsi
1 uk_armour moved from India to Shan State
2 infantry moved from Malaya to Shan State
Combat - British
Battle in Hunan
British attack with 2 infantry and 1 uk_fighter
Japanese defend with 1 infantry
British roll dice for 2 infantry and 1 uk_fighter in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Hunan
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 109 Sea Zone
British attack with 2 bombers, 1 destroyer and 1 uk_fighter
Germans defend with 3 GermanUBoats and 2 Wolfpacks
British roll dice for 2 bombers, 1 destroyer and 1 uk_fighter in 109 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 2 Wolfpacks in 109 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 destroyer owned by the British lost in 109 Sea Zone
2 GermanUBoats owned by the Germans lost in 109 Sea Zone
2 Wolfpacks owned by the Germans lost in 109 Sea Zone
Germans and British reach a stalemate
. Battle score for attacker is 1
Casualties for British: 1 destroyer
Casualties for Germans: 2 GermanUBoats and 2 Wolfpacks
Battle in Kwangsi
British attack with 1 artillery, 4 infantry, 1 uk_fighter and 1 uk_tactical_bomber
Japanese defend with 1 elite and 3 infantry
British roll dice for 1 artillery, 4 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Kwangsi, round 2 : 3/7 hits, 2.33 expected hits
Japanese roll dice for 1 elite and 3 infantry in Kwangsi, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the British lost in Kwangsi
3 infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 artillery, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Kwangsi, round 3 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 1 elite in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Kwangsi, round 4 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 elite in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
1 elite owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Japanese: 1 elite and 3 infantry
Battle in Trans-Jordan
British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber
Italians defend with 2 infantry
British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Trans-Jordan, round 2 : 4/5 hits, 2.00 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Trans-Jordan
2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Shan State
British attack with 2 infantry and 1 uk_armour
Japanese defend with 1 infantry
British roll dice for 2 infantry and 1 uk_armour in Shan State, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 infantry and 1 uk_armour in Shan State, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 infantry and 1 uk_armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
1 uk_fighter moved from Hunan to Yunnan
1 uk_fighter and 1 uk_tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 infantry moved from India to Burma
2 Rails and 2 infantry moved from Union of South Africa to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 uk_fighters moved from French West Africa to Egypt
2 uk_fighters moved from Trans-Jordan to Egypt
1 uk_tactical_bomber moved from Trans-Jordan to Egypt
1 infantry moved from Union of South Africa to 71 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to French West Africa
1 bomber moved from 109 Sea Zone to French Equatorial Africa
1 bomber moved from 109 Sea Zone to Gibraltar
1 uk_fighter moved from 109 Sea Zone to United Kingdom
1 uk_fighter moved from Morocco to 83 Sea Zone
Place Units - British
3 destroyers placed in 106 Sea Zone
1 artillery, 3 infantry and 1 uk_armour placed in India
2 infantry placed in Union of South Africa
1 UK_TankGeneral and 1 air_transport placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,5,1
British collect 44 PUs (5 lost to blockades); end with 45 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : 1.50
Italians regular : 0.33
Japanese regular : 3.00
Germans regular : -0.50
British regular : -0.50
exp-game-4-victory-UK3.tsvg