barnee vs VictoryFirst EXP Boxes Game 3

  • 2025

    Game History

    Round: 9
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Vologda: 1 3rdCorps
            EDIT: Adding units owned by Russians to Vologda: 1 Soviet_Commisar_A2D3 and 3 guard_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Buryatia: 1 aaGun
            EDIT: Turning off Edit Mode
            1 Soviet_Commisar_A2D3 and 3 guard_infantrys moved from Vologda to Russia
            1 armour moved from Nenetsia to Russia
            1 armour moved from Urals to Russia
            1 russian_para moved from Nenetsia to Russia
            1 elite moved from Bryansk to Russia
            3 guard_infantrys moved from Tambov to Russia
            2 mech_infantrys moved from Rostov to Russia
            1 infantry moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
            1 infantry moved from Vologda to Russia
    
        Combat - Russians
            Battle in Russia
                Russians attack with 1 Soviet_Commisar_A2D3, 2 armour, 1 elite, 6 guard_infantrys, 1 infantry, 2 mech_infantrys and 1 russian_para
                Germans defend with 1 airfield, 1 factory_minor and 1 waffen_panzer
                    Russians roll dice for 1 Soviet_Commisar_A2D3, 2 armour, 1 elite, 6 guard_infantrys, 1 infantry, 2 mech_infantrys and 1 russian_para in Russia, round 2 : 5/17 hits, 5.00 expected hits
                    Germans roll dice for 1 waffen_panzer in Russia, round 2 : 0/1 hits, 0.83 expected hits
                    1 waffen_panzer owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 1 Soviet_Commisar_A2D3, 2 armour, 1 elite, 6 guard_infantrys, 1 infantry, 2 mech_infantrys and 1 russian_para remaining. Battle score for attacker is 7
                Casualties for Germans: 1 waffen_panzer
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 aaGuns moved from Vologda to Russia
            EDIT: 1 infantry moved from Yakut S.S.R. to Vologda
            EDIT: 1 infantry moved from Yakut S.S.R. to Bryansk
            EDIT: 1 armour moved from Yakut S.S.R. to Volgograd
            1 elite moved from Rostov to Volgograd
            3 infantry moved from Rostov to Volgograd
            1 infantry moved from Caucasus to Volgograd
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.83
    Russians regular : 0.00
    

    exp-game-4-victory-R9.tsvg

  • 2025

    @barnee Lol I could have easily avoided all of this if I flew all ANZAC fighters to Moscow instead of one… 😂 Didn’t expect you were strong enough to make an attack. Well I guess that makes for an exciting endgame I guess.


  • @VictoryFirst

    heh heh that first roll gave me a chance. I was 1-2 above expected. Think you were 2-3 below.

    Idk if i can prevent the economic Victory. We’ll find out :)

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    In all the excitement, I forgot to move the G Para to Iraq. That cool ?

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            4 armour and 2 infantry moved from Jehol to Manchuria
            1 infantry moved from Chahar to Suiyuyan
            1 Banzai moved from Japan to Suiyuyan
            1 armour and 1 infantry moved from Kiangsu to Anhwe
    
        Combat - Japanese
            Battle in Anhwe
                Japanese attack with 1 armour and 1 infantry
                British defend with 1 uk_armour
                    Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 uk_armour in Anhwe, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 uk_armour in Anhwe, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Anhwe
                    1 uk_armour owned by the British lost in Anhwe
                Chinese win with no units remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour and 1 infantry
                Casualties for British: 1 uk_armour
            Battle in Suiyuyan
                Japanese attack with 1 Banzai and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 Banzai and 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 Banzai and 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 Banzai and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Manchuria
                Japanese attack with 4 armour and 2 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 4 armour and 2 infantry in Manchuria, round 2 : 2/6 hits, 2.33 expected hits
                    Chinese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    1 artillery owned by the ANZAC lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 4 armour and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Suiyuyan
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
            1 tactical_bomber moved from Kiangsu to Japan
    
        Place Units - Japanese
            1 aaGun and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 17
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,6,3,3,3,6,3,2,5,1,2,6,1,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,1,3,2,6,2,3,3,3,5,2,6,2,3,4,6,3,6
            Japanese collect 8 PUs (17 lost to blockades); end with 8 PUs
            Trigger Japan Loses Okinawa Turn9: Japanese met a national objective for an additional -1 PUs; end with 7 PUs
            Trigger Japan Liberates Formosa Turn9: Japanese met a national objective for an additional 1 PUs; end with 8 PUs
            Trigger Japan Loses Marianas Turn9: Japanese met a national objective for an additional -1 PUs; end with 7 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 15 PUs
            Trigger Japan Loses IwoJima Turn9: Japanese met a national objective for an additional -1 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : -0.17
    

    EXP Game 4 Victory J 9.tsvg

    I went ahead and moved the Para :)

  • 2025

    Sure you can! Scramble in SZ 112?

    6835bdb0-3ce6-4352-b0d0-794a60abaceb-image.png

    UK9 scramble.tsvg


  • @VictoryFirst

    no scramble

    RAF getting after it lol

  • 2025

    Game History

    Round: 9
    
        Purchase Units - Americans
            Trigger DDayTokenEXP: buyDDayEurope added to productionAmericans
            Americans buy 1 FighterAceUSA, 2 Repair_BBs, 4 TotalWarFighters, 3 USA_Hvy_Bombers and 3 marines; Remaining resources: 1 PUs; 
    
        Place Units - Americans
            Units in Central United States being upgraded or consumed: 3 infantry
            3 marines placed in Central United States
            2 Repair_BBs placed in 101 Sea Zone
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Americans owned units to: Heavy_BB = 0
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Siberia: 1 aaGun
            EDIT: Turning off Edit Mode
            Trigger Americans RemoveRepair BB: has removed 2 Repair_BBs owned by Americans in 101 Sea Zone
            2 artilleries, 1 elite, 3 infantry, 1 marine and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 FighterAceUSA, 2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 1 elite, 3 infantry, 1 marine, 1 mech_infantry, 4 transports and 1 usa_fighter moved from 91 Sea Zone to 110 Sea Zone
            1 Heavy_BB, 1 carrier, 2 destroyers and 2 usa_fighters moved from 103 Sea Zone to 110 Sea Zone
            1 FighterAceUSA, 2 artilleries, 1 elite, 3 infantry, 1 marine, 1 mech_infantry and 3 usa_fighters moved from 110 Sea Zone to Normandy Bordeaux
            4 bombers moved from United Kingdom to Normandy Bordeaux
            1 USA_Hvy_Bomber moved from Eastern United States to Normandy Bordeaux
            1 bomber moved from Okinawa to 19 Sea Zone
            1 bomber and 2 usa_fighters moved from 19 Sea Zone to Manchuria
            2 usa_fighters moved from Okinawa to Manchuria
            1 usa_armour moved from Korea to Siberia
                  Russians take Amur from Japanese
                  Russians take Siberia from Japanese
            1 mech_infantry moved from Korea to Manchuria
            2 infantry moved from Aleutian Islands to 8 Sea Zone
            2 infantry and 1 pacific_transport moved from 8 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            1 infantry, 2 mech_infantrys and 1 usa_armour moved from Aleutian Islands to 8 Sea Zone
            1 infantry, 2 mech_infantrys, 2 transports and 1 usa_armour moved from 8 Sea Zone to 19 Sea Zone
            1 infantry, 2 mech_infantrys and 1 usa_armour moved from 19 Sea Zone to Manchuria
            2 NavyFighters and 1 usa_tactical_bomber moved from 6 Sea Zone to Manchuria
            1 usa_fighter moved from 6 Sea Zone to Manchuria
            1 Heavy_BB moved from 6 Sea Zone to 19 Sea Zone
    
        Combat - Americans
            Battle in Kiangsu
            Battle in Manchuria
                Americans attack with 2 NavyFighters, 1 bomber, 1 infantry, 3 mech_infantrys, 1 usa_armour, 5 usa_fighters and 1 usa_tactical_bomber
                Japanese defend with 4 armour and 1 infantry
                    Americans roll dice for 1 Heavy_BB in Manchuria, round 2 : 2/2 hits, 1.67 expected hits
                    Americans roll dice for 2 NavyFighters, 1 bomber, 1 infantry, 3 mech_infantrys, 1 usa_armour, 5 usa_fighters and 1 usa_tactical_bomber in Manchuria, round 2 : 5/14 hits, 6.00 expected hits
                    Japanese roll dice for 4 armour and 1 infantry in Manchuria, round 2 : 2/5 hits, 2.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Manchuria
                    1 infantry owned by the Japanese and 4 armour owned by the Japanese lost in Manchuria
                Americans win, taking Kiangsu from Japanese, taking Manchuria from Japanese with 2 NavyFighters, 1 bomber, 2 mech_infantrys, 1 usa_armour, 5 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 4 armour and 1 infantry
            Battle in 110 Sea Zone
                Americans attack with 1 Heavy_BB, 2 carriers, 1 cruiser, 5 destroyers and 4 transports
                Germans defend with 1 Escort and 1 GermanUBoat
                    Americans roll dice for 1 Heavy_BB, 2 carriers, 1 cruiser, 5 destroyers and 4 transports in 110 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits
                    Germans roll dice for 1 GermanUBoat in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 Heavy_BB owned by the Americans
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                    1 GermanUBoat owned by the Germans and 1 Escort owned by the Germans lost in 110 Sea Zone
                Americans win with 1 Heavy_BB, 2 carriers, 1 cruiser, 4 destroyers and 4 transports remaining. Battle score for attacker is 3
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 Escort and 1 GermanUBoat
                Turning on Edit Mode
                EDIT: Changing unit hit damage for these Americans owned units to: Heavy_BB = 2
                EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
            Battle in Normandy Bordeaux
                Americans attack with 1 FighterAceUSA, 1 USA_Hvy_Bomber, 2 artilleries, 4 bombers, 1 elite, 3 infantry, 1 marine, 1 mech_infantry and 3 usa_fighters
                Germans defend with 3 Atlantic_Walls, 1 Panzer_Grndrs, 1 aaGun, 1 harbour and 8 infantry
                    Germans roll AA dice in Normandy Bordeaux : 1/3 hits, 0.50 expected hits
                    1 usa_fighter owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 1 FighterAceUSA, 1 USA_Hvy_Bomber, 2 artilleries, 4 bombers, 1 elite, 3 infantry, 1 marine, 1 mech_infantry and 2 usa_fighters in Normandy Bordeaux, round 2 : 8/19 hits, 8.50 expected hits
                    Germans roll dice for 3 Atlantic_Walls, 1 Panzer_Grndrs, 1 aaGun and 8 infantry in Normandy Bordeaux, round 2 : 6/9 hits, 3.67 expected hits
                    3 infantry owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                    1 aaGun owned by the Germans and 7 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans roll dice for 1 FighterAceUSA, 1 USA_Hvy_Bomber, 1 artillery, 4 bombers, 1 elite and 2 usa_fighters in Normandy Bordeaux, round 3 : 9/13 hits, 7.00 expected hits
                    Germans roll dice for 3 Atlantic_Walls, 1 Panzer_Grndrs and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 1.00 expected hits
                    1 artillery owned by the Americans lost in Normandy Bordeaux
                    1 Panzer_Grndrs owned by the Germans, 3 Atlantic_Walls owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 FighterAceUSA, 1 USA_Hvy_Bomber, 4 bombers, 1 elite and 2 usa_fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 2 artilleries, 3 infantry, 1 marine, 1 mech_infantry and 1 usa_fighter
                Casualties for Germans: 3 Atlantic_Walls, 1 Panzer_Grndrs, 1 aaGun and 8 infantry
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            4 bombers moved from Normandy Bordeaux to United Kingdom
            2 usa_fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 FighterAceUSA moved from Normandy Bordeaux to 110 Sea Zone
            1 USA_Hvy_Bomber moved from Normandy Bordeaux to United Kingdom
            1 artillery and 1 marine moved from Central United States to 101 Sea Zone
            1 USA_TankGeneral and 1 usa_armour moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 marine moved from Central United States to 101 Sea Zone
            2 usa_armours moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 marine moved from Central United States to 101 Sea Zone
            2 usa_armours moved from Eastern United States to 101 Sea Zone
            3 Heavy_Transports, 1 USA_TankGeneral, 3 artilleries, 3 marines and 5 usa_armours moved from 101 Sea Zone to 91 Sea Zone
            1 USA_TankGeneral, 3 artilleries, 3 marines and 5 usa_armours moved from 91 Sea Zone to Gibraltar
            2 pacific_destroyers moved from 10 Sea Zone to 8 Sea Zone
            1 destroyer moved from 8 Sea Zone to 11 Sea Zone
            1 pacific_BB moved from 8 Sea Zone to 6 Sea Zone
            4 submarines moved from 19 Sea Zone to 6 Sea Zone
            1 transport moved from 8 Sea Zone to 26 Sea Zone
            2 usa_fighters moved from Manchuria to Yakut S.S.R.
            1 bomber moved from Manchuria to Yenisey
            3 usa_fighters and 1 usa_tactical_bomber moved from Manchuria to Buryatia
            2 NavyFighters moved from Manchuria to 19 Sea Zone
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            1 FighterAceUSA, 4 TotalWarFighters and 3 USA_Hvy_Bombers placed in Eastern United States
            Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States
            Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 73 PUs
            Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            1 infantry moved from Hopei to Suiyuyan
            1 fighter moved from Yunnan to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Suiyuyan to Shensi
            3 infantry moved from Kweichow to Hopei
            3 infantry moved from Kweichow to Anhwe
            2 infantry moved from Kweichow to Hunan
            1 artillery moved from Kweichow to Hopei
            1 artillery moved from Kweichow to Anhwe
            1 artillery moved from Kweichow to Hunan
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            1 infantry placed in Kiangsu
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 infantry placed in Sikang
            1 infantry placed in Shensi
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 4 TotalWarFighters, 1 airfield_Hvy, 2 transports, 4 uk_armours and 1 uk_para; Remaining resources: 0 PUs; 
    
        Place Units - British
            Units in United Kingdom being upgraded or consumed: 1 airfield
            1 airfield_Hvy placed in United Kingdom
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Trans-Jordan to Syria
                  British take Syria from Italians
            1 elite moved from Trans-Jordan to Iraq
            5 uk_armours moved from Egypt to Iraq
            1 uk_armour moved from Eastern Persia to Northwest Persia
            3 uk_fighters and 1 uk_tactical_bomber moved from Persia to Northwest Persia
            1 uk_fighter moved from Egypt to Northwest Persia
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            3 infantry moved from Hunan to Kwangsi
            2 infantry moved from French Indo China to Kwangsi
            2 uk_fighters moved from 91 Sea Zone to 112 Sea Zone
            8 uk_fighters moved from United Kingdom to 112 Sea Zone
    
        Combat - British
            Battle in Kwangsi
                British attack with 5 infantry
                Japanese defend with 1 infantry
                    British roll dice for 5 infantry in Kwangsi, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                British attack with 1 elite and 5 uk_armours
                Germans defend with 1 german_para and 1 german_paraBoost
                    British roll dice for 1 elite and 5 uk_armours in Iraq, round 2 : 3/7 hits, 2.83 expected hits
                    Italians roll dice for 1 german_para and 1 german_paraBoost in Iraq, round 2 : 1/1 hits, 0.50 expected hits
                    1 elite owned by the British lost in Iraq
                    1 german_para owned by the Germans lost in Iraq
                    1 german_paraBoost owned by the Germans lost in Iraq
                British win, taking Iraq from Italians with 5 uk_armours remaining. Battle score for attacker is 1
                Casualties for British: 1 elite
                Casualties for Germans: 1 german_para and 1 german_paraBoost
            Battle in Northwest Persia
                British attack with 1 uk_armour, 4 uk_fighters and 1 uk_tactical_bomber
                Italians defend with 2 italian_paras and 1 italian_paraBoost
                    British roll dice for 1 uk_armour, 4 uk_fighters and 1 uk_tactical_bomber in Northwest Persia, round 2 : 2/6 hits, 3.17 expected hits
                    Italians roll dice for 2 italian_paras and 1 italian_paraBoost in Northwest Persia, round 2 : 0/2 hits, 1.00 expected hits
                    2 italian_paras owned by the Italians lost in Northwest Persia
                    1 italian_paraBoost owned by the Italians lost in Northwest Persia
                British win, taking Northwest Persia from Italians with 1 uk_armour, 4 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 2 italian_paras and 1 italian_paraBoost
            Battle in 112 Sea Zone
                British attack with 10 uk_fighters
                Germans defend with 9 GermanUBoats, 1 Type_XXI_UBoat, 3 Wolfpacks, 1 cruiser, 1 destroyer and 1 transport
                1 Type_XXI_UBoat owned by the Germans and 9 GermanUBoats owned by the Germans submerged
                    British roll dice for 10 uk_fighters in 112 Sea Zone, round 2 : 6/10 hits, 5.00 expected hits
                    Germans roll dice for 3 Wolfpacks, 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    1 destroyer owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    3 Wolfpacks owned by the Germans lost in 112 Sea Zone
                British win with 10 uk_fighters remaining. Battle score for attacker is 22
                Casualties for Germans: 3 Wolfpacks, 1 cruiser, 1 destroyer and 1 transport
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Caucasus
            1 uk_fighter moved from 112 Sea Zone to 110 Sea Zone
            7 uk_fighters moved from 112 Sea Zone to Normandy Bordeaux
            5 uk_armours moved from Trans-Jordan to Northwest Persia
            4 uk_fighters and 1 uk_tactical_bomber moved from Northwest Persia to Caucasus
            3 infantry moved from West India to Eastern Persia
            1 uk_armour moved from India to Eastern Persia
            1 uk_fighter moved from Yunnan to Volgograd
            2 aaGuns moved from Yunnan to Szechwan
            3 infantry moved from Yunnan to Szechwan
            3 infantry moved from India to West India
            3 infantry moved from Egypt to Trans-Jordan
            2 Rails moved from Union of South Africa to India
            2 Rails and 2 infantry moved from India to Caucasus
            1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 destroyer moved from 20 Sea Zone to 6 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            EDIT: 4 uk_paras moved from United Kingdom to Normandy Bordeaux
            1 infantry and 1 uk_armour moved from Gibraltar to 91 Sea Zone
            1 carrier, 1 cruiser, 3 destroyers, 1 infantry, 1 transport and 1 uk_armour moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 uk_armour moved from 110 Sea Zone to Normandy Bordeaux
            1 air_transport and 1 artillery moved from Gibraltar to Normandy Bordeaux
            2 uk_fighters moved from 112 Sea Zone to 110 Sea Zone
            1 uk_fighter moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            4 TotalWarFighters placed in United Kingdom
            1 uk_para placed in United Kingdom
            4 uk_armours placed in India
            2 transports placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 60 PUs; end with 60 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 66 PUs
            Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 2.00
    Italians regular : -0.50
    Japanese regular : -1.00
    Germans AA : 0.50
    Germans regular : 2.83
    British regular : 0.17
    

    exp-game-4-victory-US9-C9-UK9.tsvg


  • @VictoryFirst

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 Italian_LCV, 3 armour, 2 infantry and 2 italian_paras; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery moved from Alexandria to Egypt
                  Italians take Egypt from British
            1 bomber moved from Romania to Syria
            EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Greece to Rostov
            EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Southern Italy to Syria
            1 infantry moved from Ukraine to Rostov
            1 armour moved from Ukraine to Bryansk
            1 armour moved from Bessarabia to Bryansk
            1 mech_infantry moved from Bessarabia to Bryansk
    
        Combat - Italians
            Battle in Syria
                Italians attack with 1 Italian_LCV, 1 armour, 1 bomber and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 Italian_LCV, 1 armour, 1 bomber and 1 infantry in Syria, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                    1 Italian_LCV owned by the Italians lost in Syria
                    1 infantry owned by the British lost in Syria
                Italians win, taking Syria from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Italian_LCV
                Casualties for British: 1 infantry
            Battle in Rostov
                Italians attack with 1 Italian_LCV, 1 armour and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 Italian_LCV, 1 armour and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 Italian_LCV owned by the Italians lost in Rostov
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Italian_LCV
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Italians attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 3/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Germany
            1 bomber moved from Syria to Romania
            2 fighters moved from Romania to Western Germany
            1 infantry moved from Northern Italy to France
            3 infantry moved from Northern Italy to Western Germany
            1 aaGun moved from Northern Italy to Western Germany
            1 armour moved from Northern Italy to Germany
            3 armour moved from Southern Italy to Western Germany
            1 Rail and 1 infantry moved from Southern Italy to Germany
            1 infantry moved from Baltic States to Novgorod
    
        Place Units - Italians
            1 Italian_LCV, 1 armour and 2 italian_paras placed in Southern Italy
            2 armour and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 24 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.67
    Russians regular : 0.33
    British regular : 0.67
    
  • 2024 '23 '22 '21 '20 '19 '18

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Looks as if I’ll be around for one more rd lol

  • 2025

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            4 infantry moved from Dutch New Guinea to 45 Sea Zone
            4 infantry and 2 transports moved from 45 Sea Zone to 33 Sea Zone
            4 infantry moved from 33 Sea Zone to Caroline Islands
            1 cruiser moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Hainan
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Shantung
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
    
        Combat - ANZAC
            Battle in Shantung
            Battle in Hainan
            Battle in Caroline Islands
                Changer loiter and taunt; ANZAC attack with 2 artilleries and 8 infantry
                Changer defend; Japanese defend with 4 Fortifications, 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
                    ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 artilleries and 8 infantry in Caroline Islands, round 2 : 1/10 hits, 2.33 expected hits
                    Japanese roll dice for 4 Fortifications, 2 aaGuns and 4 infantry in Caroline Islands, round 2 : 2/4 hits, 2.00 expected hits
                    2 infantry owned by the ANZAC lost in Caroline Islands
                    2 aaGuns owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 2 artilleries and 6 infantry in Caroline Islands, round 3 : 2/8 hits, 2.00 expected hits
                    Japanese roll dice for 4 Fortifications and 4 infantry in Caroline Islands, round 3 : 2/4 hits, 2.00 expected hits
                    2 infantry owned by the ANZAC lost in Caroline Islands
                    2 infantry owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 4 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 4 Fortifications and 2 infantry in Caroline Islands, round 4 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC lost in Caroline Islands
                    1 infantry owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 2 artilleries and 3 infantry in Caroline Islands, round 5 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 4 Fortifications and 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the ANZAC lost in Caroline Islands
                    1 infantry owned by the Japanese and 1 Fortification owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 6 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 3 Fortifications in Caroline Islands, round 6 : 0/0 hits, 0.00 expected hits
                    3 Fortifications owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Shantung from Japanese, taking Hainan from Japanese, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                Casualties for ANZAC: 6 infantry
                Casualties for Japanese: 4 Fortifications, 2 aaGuns and 4 infantry
            Battle in Formosa
                Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry
                Changer defend; Japanese defend with 1 artillery
                    ANZAC roll dice for 1 cruiser in Formosa, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Formosa, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Formosa, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Formosa
                    ANZAC roll dice for 1 artillery in Formosa, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Formosa, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Formosa
                ANZAC win, taking Formosa from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
            Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 transport moved from 35 Sea Zone to 44 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 54 Sea Zone
            ANZAC undo move 1.
            1 carrier placed in 54 Sea Zone
            1 fighter placed in 54 Sea Zone
            1 transport placed in 54 Sea Zone
            1 artillery and 2 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Trigger ANZAC Controls Marianas Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 20 PUs
            Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger ANZAC Liberates DNG Turn9: ANZAC met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger ANZAC Controls Formosa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 26 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
            Trigger ANZAC Controls Okinawa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 32 PUs
            Trigger ANZAC Liberates Celebes Turn9: ANZAC met a national objective for an additional 1 PUs; end with 33 PUs
            Trigger ANZAC Controls Hainan Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 34 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Celebes: 1 Fortification
            EDIT: Turning off Edit Mode
            1 fighter moved from Caucasus to Russia
            EDIT: 2 fighters moved from Caucasus to Russia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.83
    ANZAC regular : 0.17
    

    exp-game-4-victory-A9-F9.tsvg


  • @VictoryFirst

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Note to players Germans: <body><b>It is Late 1944 and Our Factories are Now Producing Our Largest Tanks Ever !<br><br>You may Now Purchase Waffen Heavy Tanks.<b></body>
            Trigger Waffen Hvy Tank: buyWaffen_Hvy_Tank added to productionGermans
            Trigger Waffen Hvy Tank: buyRepair_Hvy_Tank added to productionGermans
            triggerAttachmenEarly1944: has removed 1 Early1944_red owned by Changer in Early 1944
            triggerAttachmenLate1944Red: has removed 1 Late1944 owned by Changer in Late 1944
            triggerAttachmenEarly1944: Changer has 1 Early1944 placed in Early 1944
            triggerAttachmenLate1944Red: Changer has 1 Late1944_red placed in Late 1944
            Germans buy 1 Escort, 1 German_Rockets, 1 King_Tiger, 1 LuftwaffeAce, 1 Panzer_General, 4 Panzer_Grndrss, 6 TotalWar_Tanks, 1 UndergroundMinr, 1 UndrgroundFctry, 2 Waffen_Hvy_Tanks, 1 elite, 1 german_para and 4 infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 2 King_Tigers and 1 factory_major
            1 UndrgroundFctry and 2 Waffen_Hvy_Tanks placed in Germany
            Units in Eastern Poland being upgraded or consumed: 1 factory_minor
            1 UndergroundMinr placed in Eastern Poland
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            1 mech_infantry moved from Belarus to Tambov
                  Germans take Tambov from Russians
            2 fighters moved from Smolensk to Vologda
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Vologda
            2 mech_infantrys moved from Belarus to Vologda
            1 Panzer_Grndrs moved from Belarus to Nenetsia
                  Germans take Nenetsia from Russians
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 4/7 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Smolensk
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Romania
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            4 fighters and 1 tactical_bomber moved from Vologda to Smolensk
            4 armour moved from Eastern Poland to Smolensk
            3 mech_infantrys moved from Poland to Belarus
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Baltic States
            1 mech_infantry moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Western Ukraine to Smolensk
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Romania to Bessarabia
            1 Rail and 1 Waffen_Hvy_Tank moved from Germany to Smolensk
            1 Rail and 1 elite moved from Germany to Romania
            1 Waffen_Hvy_Tank moved from Germany to Western Germany
            1 armour moved from Finland to Norway
            1 Panzer_Grndrs moved from Finland to Novgorod
            1 infantry moved from Karelia to Finland
            1 infantry moved from Novgorod to Karelia
            1 fighter moved from Southern Italy to Germany
            9 GermanUBoats and 1 Type_XXI_UBoat moved from 112 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            1 Escort placed in 112 Sea Zone
            1 German_Rockets, 1 LuftwaffeAce, 1 Panzer_General, 6 TotalWar_Tanks, 1 elite and 1 german_para placed in Germany
            3 Panzer_Grndrss placed in Eastern Poland
            1 King_Tiger, 1 Panzer_Grndrs and 4 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 infantry
            EDIT: Adding units owned by Germans to Germany: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
            Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
    
        Turn Complete - Germans
            Trigger Germans RemoveInvertWolfpackSZ113: Germans has 1 Wolfpack placed in 113 Sea Zone
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 1.00
    

    EXP Game 4 Victory G 10.tsvg

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    So the Undg Fctry is counting the rocket as a place. I edited and put it on the list to fix :)

  • VictoryFirstV VictoryFirst referenced this topic on
  • 2025

    Game History

    Round: 10
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar_A2D3
            EDIT: Removing units owned by Russians from Russia: 3 guard_infantrys
            EDIT: Adding units owned by Russians to Russia: 1 1stCorps
            EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar_A2D3 and 3 guard_infantrys
            EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_A2D3 and 3 guard_infantrys
            EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps
            EDIT: Adding units owned by Russians to 3rd Corps: 1 3rdCorps
            EDIT: Turning off Edit Mode
            Russians repair damage of 1x factory_minor; Remaining resources: 21 PUs; 0 AirLendLease; 3 TankLendLease; 
            Russians buy 1 Soviet_Commisar, 1 elite, 3 guard_infantrys and 1 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            1 elite and 2 infantry moved from Volgograd to Tambov
            1 russian_para moved from Russia to Vologda
            1 armour moved from Urals to Vologda
            1 elite and 1 infantry moved from Russia to Vologda
            1 submarine moved from 123 Sea Zone to 125 Sea Zone
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 elite and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 elite and 2 infantry in Tambov, round 2 : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 elite and 1 infantry in Tambov, round 3 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 elite and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 armour, 1 elite, 1 infantry and 1 russian_para
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 armour, 1 elite, 1 infantry and 1 russian_para in Vologda, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    1 mech_infantry owned by the Germans lost in Vologda
                    Russians roll dice for 1 armour, 1 elite and 1 russian_para in Vologda, round 3 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                    1 russian_para owned by the Russians lost in Vologda
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 armour and 1 elite remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry and 1 russian_para
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
            1 armour moved from Volgograd to Russia
            2 Rails moved from Russia to Volgograd
            2 Rails and 2 infantry moved from Volgograd to Russia
            1 Europe_Rail moved from Russia to Buryatia
            1 Europe_Rail and 1 infantry moved from Buryatia to Russia
            1 aaGun moved from Caucasus to Volgograd
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 factory_minor
            EDIT: Adding units owned by Russians to Russia: 1 factory_major
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 5
            EDIT: Turning off Edit Mode
            1 Soviet_Commisar, 1 elite and 3 guard_infantrys placed in Russia
            1 infantry placed in Volgograd
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to 2nd Corps: 3 guard_infantrys
            EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_A2D3
            EDIT: Removing units owned by Russians from 2nd Corps: 3 guard_infantrys
            EDIT: Adding units owned by Russians to 2nd Corps: 3 armour
            EDIT: Removing units owned by Russians from Russia: 3 armour
            EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar
            EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar_A2D3
            EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_3
            EDIT: Removing units owned by Russians from 2nd Corps: 1 2ndCorps
            EDIT: Adding units owned by Russians to Russia: 1 2ndCorps
            EDIT: Adding units owned by Russians to 1st Army Group: 1 1stCorps, 1 2ndCorps, 1 elite, 6 guard_infantrys, 1 infantry and 2 mech_infantrys
            EDIT: Removing units owned by Russians from Russia: 1 1stCorps, 1 2ndCorps, 1 elite, 6 guard_infantrys and 2 mech_infantrys
            EDIT: Removing units owned by Russians from Russia: 1 infantry
            EDIT: Adding units owned by Russians to Russia: 1 1stSovietAG
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.33
    Russians regular : 0.67
    

    exp-game-4-victory-R10.tsvg

  • 2025

    @barnee Hmm, I just realized something went wrong. The Moscow apparently turned into a Minor Factory after you captured it, which I didn’t realize until now. That’s why the damage suddenly turned to 6, which I found strange. I assume upon recapture, the old damage of 8 is restored? Or is the new damage kept?

    If the damage goes back to 8, I have to change my buy so that I can repair more. If not, then my turn is correct.


  • @VictoryFirst

    yea it’s oob for Damaged fctry capture. It goes to a minor on capture and since it had 8 damage that’s more than max of 6 for minor.

    I will look it up


  • @VictoryFirst

    well I can’t find the official but Witt knows. He been here for over 15 years

    https://www.axisandallies.org/forums/topic/24733/factory-capture-question?_=1718447365762


  • @VictoryFirst

    It stay’s a minor when you recapture and the 6 damage would come with it


  • @VictoryFirst

    OK you are correct according to Cornelius and I suspect he knows :)

    Yet another a rule I misunderstood :)

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