Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsbarnee vs VictoryFirst EXP Boxes Game 3
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Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 3 submarines moved from 20 Sea Zone to 6 Sea Zone 1 cruiser moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung Combat - ANZAC Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 8 submarines; Americans loiter and taunt Japanese defend with 2 JPN_Pacific_DDs and 3 fighters ANZAC roll dice for 8 submarines in 6 Sea Zone, round 2 : 4/8 hits, 2.67 expected hits Japanese roll dice for 2 JPN_Pacific_DDs and 3 fighters in 6 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits 5 submarines owned by the ANZAC lost in 6 Sea Zone 2 JPN_Pacific_DDs owned by the Japanese lost in 6 Sea Zone Japanese and ANZAC reach a stalemate . Battle score for attacker is -16 Casualties for ANZAC: 5 submarines Casualties for Japanese: 2 JPN_Pacific_DDs Battle in Kwangtung ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Kwangtung 1 infantry owned by the Japanese lost in Kwangtung ANZAC win, taking Kwangtung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 cruiser moved from 54 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 3 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Caucasus to Russia Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery and 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to 35 Sea Zone: 2 transports EDIT: Removing units owned by ANZAC from 19 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 18 PUs; end with 22 PUs Trigger ANZAC Liberates DNG Turn8: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs Trigger ANZAC Controls Marianas Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Trigger ANZAC Liberates Celebes Turn8: ANZAC met a national objective for an additional 1 PUs; end with 31 PUs Trigger ANZAC Controls Okinawa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs Combat Move - French Combat - French Non Combat Move - French 1 fighter moved from Egypt to Caucasus Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 3.00 ANZAC regular : 0.83 -
V VictoryFirst referenced this topic on
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So I think that an inactive Army can receive outside support. I have 4 Tacs and 3 Ftrs, so the extra Tac can support one of the Panzers in the inactive Army ?
If not I’ll edit in a non supporting Tac, although it’s been getting shot down in tests by AA lol
Since I see you’re on @The-Captain is the above correct ? I’ll have an active Pnzr Army in the AG and then an inactive one. Can the inactive receive outside support ?
Or would I have to move it outside the AG ? Disband it if necessary ?
Thanks
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I think a Tac can be supported by a panzer in an inactive army. Even if not, you can always dismantle the inactive army and it wouldn’t change the battle at all. An inactive army effectively functions as a bunch of combat units without any special abilities.
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yea I pulled 2nd Pnzr out of AG Center and reformed it. So I got a Pnzr outside of the AG now.
Be good for one shot if AA doen’t get him lol
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That didn’t work out too bad in edit actually. Sometimes you have to change what triplea picks anyway. Just have to be deliberate about it and double check your numbers.
So it came down to losing your Elite or a Ftr. I kept the Elite. If it comes up, which would you prefer ?

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I think it will depend on how the battle unfolds what my OOL will be. I would want to save the Tank Army above everything, but I also want to save my Air Force as best as possible. Could you each round post a screenshot of the battle so that I can choose my casualties?
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So yeah if it’s this specific scenario, I would have chosen the Elite as a casualty, but that might be different in other situations.
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yea you had Ftrs and a Elite left. So 2 @2 or 1 @4 I will kill Elite if it comes up.
OK going for real. I’ll post a save after every battle rd. There weren’t really any hard decisions I didn’t think. Keep the Tank Armies alive as long as possible.
Hopefully triplea gets the Lobby fixed and we can jump on there in the future. I know there working on it, but it’s been fckd for a long time :)
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Yep, that’s perfect
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Lol the poor tactical got shot down after all :)
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ha ha ha
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Damn I think you will be taking Moscow now.
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@VictoryFirst Your next roll will be key :)
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