d0d7aca6-f7f2-45a8-bed0-b75f73dbbdac-triplea_41832_2rus.tsvg
barnee vs VictoryFirst EXP Boxes Game 3
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Game History
Round: 8 Purchase Units - Italians Italians buy 1 Italian_LCV, 3 armour, 4 infantry and 1 italian_paraBoost; Remaining resources: 0 PUs; Place Units - Italians 1 italian_paraBoost placed in Syria Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode 3 italian_paras and 1 italian_paraBoost moved from Syria to Northwest Persia 1 armour moved from Tobruk to Egypt 1 infantry moved from Alexandria to Egypt 1 bomber moved from Southern Italy to Ukraine EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Greece to Ukraine 2 fighters moved from Southern Italy to Bessarabia 1 armour and 1 mech_infantry moved from Romania to Bessarabia Combat - Italians Battle in Northwest Persia Italians attack with 3 italian_paras and 1 italian_paraBoost British defend with 1 artillery Italians roll dice for 3 italian_paras and 1 italian_paraBoost in Northwest Persia, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 artillery in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 italian_para owned by the Italians lost in Northwest Persia 1 artillery owned by the British lost in Northwest Persia 1 italian_paraBoost owned by the Italians lost in Northwest Persia Italians win, taking Northwest Persia from British with 2 italian_paras remaining. Battle score for attacker is 0 Casualties for Italians: 1 italian_para and 1 italian_paraBoost Casualties for British: 1 artillery Battle in Ukraine Italians attack with 1 Italian_LCV, 1 armour, 1 bomber and 1 infantry Russians defend with 2 infantry Italians roll dice for 1 Italian_LCV, 1 armour, 1 bomber and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 Italian_LCV owned by the Italians lost in Ukraine 1 infantry owned by the Russians lost in Ukraine Italians roll dice for 1 armour, 1 bomber and 1 infantry in Ukraine, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 Italian_LCV Casualties for Russians: 2 infantry Battle in Egypt Italians attack with 1 armour and 1 infantry British defend with 1 factory_minor, 1 harbour, 3 infantry, 5 uk_armours and 1 uk_fighter; French defend with 1 fighter Italians roll dice for 1 armour and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 fighter, 3 infantry, 5 uk_armours and 1 uk_fighter in Egypt, round 2 : 4/10 hits, 4.83 expected hits 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Egypt British win with 1 fighter, 3 infantry, 5 uk_armours and 1 uk_fighter remaining. Battle score for attacker is -8 Casualties for Italians: 1 armour and 1 infantry Battle in Bessarabia Italians attack with 1 armour, 2 fighters and 1 mech_infantry Russians defend with 1 guard_infantry and 1 infantry Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Bessarabia, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 guard_infantry and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 guard_infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 guard_infantry and 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Baltic States 2 fighters moved from Bessarabia to Romania 1 bomber moved from Ukraine to Romania 1 artillery moved from Tobruk to Alexandria 1 Escort moved from 97 Sea Zone to 92 Sea Zone 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Baltic States 1 armour and 3 infantry moved from Northern Italy to Southern Italy EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Southern Italy to Greece Place Units - Italians 1 Italian_LCV, 2 armour and 1 infantry placed in Southern Italy 1 armour and 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4 Italians collect 20 PUs (1 lost to blockades); end with 20 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Russians regular : -0.83 British regular : -0.17
Gave UK there IPC Euro bonus
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Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 3 submarines moved from 20 Sea Zone to 6 Sea Zone 1 cruiser moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung Combat - ANZAC Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 8 submarines; Americans loiter and taunt Japanese defend with 2 JPN_Pacific_DDs and 3 fighters ANZAC roll dice for 8 submarines in 6 Sea Zone, round 2 : 4/8 hits, 2.67 expected hits Japanese roll dice for 2 JPN_Pacific_DDs and 3 fighters in 6 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits 5 submarines owned by the ANZAC lost in 6 Sea Zone 2 JPN_Pacific_DDs owned by the Japanese lost in 6 Sea Zone Japanese and ANZAC reach a stalemate . Battle score for attacker is -16 Casualties for ANZAC: 5 submarines Casualties for Japanese: 2 JPN_Pacific_DDs Battle in Kwangtung ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Kwangtung 1 infantry owned by the Japanese lost in Kwangtung ANZAC win, taking Kwangtung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 cruiser moved from 54 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 3 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Caucasus to Russia Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery and 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to 35 Sea Zone: 2 transports EDIT: Removing units owned by ANZAC from 19 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 18 PUs; end with 22 PUs Trigger ANZAC Liberates DNG Turn8: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs Trigger ANZAC Controls Marianas Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Trigger ANZAC Liberates Celebes Turn8: ANZAC met a national objective for an additional 1 PUs; end with 31 PUs Trigger ANZAC Controls Okinawa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs Combat Move - French Combat - French Non Combat Move - French 1 fighter moved from Egypt to Caucasus Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 3.00 ANZAC regular : 0.83
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V VictoryFirst referenced this topic on
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So I think that an inactive Army can receive outside support. I have 4 Tacs and 3 Ftrs, so the extra Tac can support one of the Panzers in the inactive Army ?
If not I’ll edit in a non supporting Tac, although it’s been getting shot down in tests by AA lol
Since I see you’re on @The-Captain is the above correct ? I’ll have an active Pnzr Army in the AG and then an inactive one. Can the inactive receive outside support ?
Or would I have to move it outside the AG ? Disband it if necessary ?
Thanks
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I think a Tac can be supported by a panzer in an inactive army. Even if not, you can always dismantle the inactive army and it wouldn’t change the battle at all. An inactive army effectively functions as a bunch of combat units without any special abilities.
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yea I pulled 2nd Pnzr out of AG Center and reformed it. So I got a Pnzr outside of the AG now.
Be good for one shot if AA doen’t get him lol
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That didn’t work out too bad in edit actually. Sometimes you have to change what triplea picks anyway. Just have to be deliberate about it and double check your numbers.
So it came down to losing your Elite or a Ftr. I kept the Elite. If it comes up, which would you prefer ?
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I think it will depend on how the battle unfolds what my OOL will be. I would want to save the Tank Army above everything, but I also want to save my Air Force as best as possible. Could you each round post a screenshot of the battle so that I can choose my casualties?
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So yeah if it’s this specific scenario, I would have chosen the Elite as a casualty, but that might be different in other situations.
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yea you had Ftrs and a Elite left. So 2 @2 or 1 @4 I will kill Elite if it comes up.
OK going for real. I’ll post a save after every battle rd. There weren’t really any hard decisions I didn’t think. Keep the Tank Armies alive as long as possible.
Hopefully triplea gets the Lobby fixed and we can jump on there in the future. I know there working on it, but it’s been fckd for a long time :)
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Yep, that’s perfect
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Lol the poor tactical got shot down after all :)
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ha ha ha
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Damn I think you will be taking Moscow now.
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@VictoryFirst Your next roll will be key :)
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