Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
well no word from @The-Captain on the UK Objective. He usually answers questions, so must be busy.
Anyway, it says you should have got the NO according to the rules, so go ahead and add that money to your treasury.
I hate to spend a couple hours recoding triplea just to find out it was correct to begin with.
EXP usually rolls OOB and if it differs, is mentioned in rulebook. It doesn’t in this case.
I’ve played for 3 years, you for 2 and Panzer for 1. You just now noticed it and neither of us did, so it should be noted in the next rules revision.
It is an impactful rule change.
@barnee said in barnee vs VictoryFirst EXP Boxes Game 4:
You can change the UK TG buy if you want.
Thanks! Yea I really wanted to create a desert army but I forgot that the TGs can’t be moved by air. I guess you can only do that when the Atlantic is free of U-boats because you have to move a transport from UK all the way to Africa and then unload, which is pretty hard when there are 10 U-boats lurking around lol. If you allow it, I would not buy the TG and save the 8 bucks.
And also, am I allowed to change one move from Russia? Just realized you have a very annoying PT in NW Persia that could capture Stalingrad on Italy’s turn, and that would cancel the six dudes I would get from Conscription xD so I would’ve moved 2nd Army Corps not to Samara but to Stalingrad.
And because Rostov is Axis controlled you could use the two Italian fighters to support that attack. So yeah, as I said, you are super annoying as Italy xD
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 carriers, 4 destroyers, 6 submarines and 1 transport; Remaining resources: 2 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 marine moved from Aleutian Islands to 8 Sea Zone
2 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 cruiser moved from 8 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 2 infantry, 1 marine and 2 transports moved from 8 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in Iwo Jima
Changer loiter and taunt; Americans attack with 1 artillery, 2 infantry and 1 marine
Changer defend; Japanese defend with 1 aaGun and 2 infantry
Americans roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 marine in Iwo Jima, round 2 : 1/4 hits, 1.17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Iwo Jima
1 aaGun owned by the Japanese lost in Iwo Jima
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Iwo Jima, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery and 1 marine in Iwo Jima, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Iwo Jima, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans roll dice for 1 artillery and 1 marine in Iwo Jima, round 5 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 1/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 7 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 8 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 9 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 9 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking 35 Sea Zone from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery, 2 infantry and 1 marine
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Europe_Rail owned by Americans in Western United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Europe_Rail and 6 Rails owned by Americans in Eastern United States
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Central United States to Western United States
1 Europe_Rail and 1 artillery moved from Eastern United States to Western United States
Place Units - Americans
4 destroyers placed in 101 Sea Zone
3 carriers, 6 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : -3.67
Japanese regular : 0.33
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Yunnan to Sikang
1 infantry moved from Shensi to Szechwan
3 infantry moved from Kansu to Tsinghai
Place Units - Chinese
6 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33
Japanese regular : -1.33
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 carriers, 4 destroyers, 6 submarines and 1 transport; Remaining resources: 2 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 marine moved from Aleutian Islands to 8 Sea Zone
2 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 cruiser moved from 8 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 2 infantry, 1 marine and 2 transports moved from 8 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in Iwo Jima
Changer loiter and taunt; Americans attack with 1 artillery, 2 infantry and 1 marine
Changer defend; Japanese defend with 1 aaGun and 2 infantry
Americans roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 marine in Iwo Jima, round 2 : 1/4 hits, 1.17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Iwo Jima
1 aaGun owned by the Japanese lost in Iwo Jima
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Iwo Jima, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery and 1 marine in Iwo Jima, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Iwo Jima, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans roll dice for 1 artillery and 1 marine in Iwo Jima, round 5 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 1/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 7 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 8 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 9 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 9 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking 35 Sea Zone from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery, 2 infantry and 1 marine
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Europe_Rail owned by Americans in Western United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Europe_Rail and 6 Rails owned by Americans in Eastern United States
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Central United States to Western United States
1 Europe_Rail and 1 artillery moved from Eastern United States to Western United States
Place Units - Americans
4 destroyers placed in 101 Sea Zone
3 carriers, 6 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Yunnan to Sikang
1 infantry moved from Shensi to Szechwan
3 infantry moved from Kansu to Tsinghai
Place Units - Chinese
6 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 51 to 69
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 UK_TankGeneral
EDIT: Turning off Edit Mode
British buy 1 bomber, 1 elite, 7 infantry, 1 uk_armour, 2 uk_fighters and 2 uk_paras; Remaining resources: 2 PUs;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
2 artilleries, 5 infantry, 1 mech_infantry, 1 uk_armour, 4 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Alexandria
1 bomber moved from French Equatorial Africa to Alexandria
1 bomber moved from Gibraltar to Alexandria
1 uk_armour moved from Shan State to Siam
British take Siam from Japanese
1 uk_armour moved from Siam to Shan State
1 infantry moved from Shan State to French Indo China
British take French Indo China from Japanese
Combat - British
Battle in Alexandria
British attack with 2 artilleries, 2 bombers, 5 infantry, 1 mech_infantry, 1 uk_armour, 4 uk_fighters and 1 uk_tactical_bomber
Germans defend with 4 fighters; Italians defend with 1 Italian_LCV, 1 aaGun, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Italians roll AA dice in Alexandria : 0/3 hits, 0.50 expected hits
British roll dice for 2 artilleries, 2 bombers, 5 infantry, 1 mech_infantry, 1 uk_armour, 4 uk_fighters and 1 uk_tactical_bomber in Alexandria, round 2 : 4/16 hits, 6.50 expected hits
Italians roll dice for 1 Italian_LCV, 1 aaGun, 1 armour, 2 artilleries, 4 fighters, 5 infantry and 1 mech_infantry in Alexandria, round 2 : 7/13 hits, 5.83 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 5 infantry owned by the British lost in Alexandria
1 aaGun owned by the Italians and 3 infantry owned by the Italians lost in Alexandria
British roll dice for 1 artillery, 2 bombers, 1 uk_armour, 4 uk_fighters and 1 uk_tactical_bomber in Alexandria, round 3 : 4/9 hits, 4.83 expected hits
Italians roll dice for 1 Italian_LCV, 1 armour, 2 artilleries, 4 fighters, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 4/10 hits, 4.83 expected hits
1 uk_fighter owned by the British, 1 bomber owned by the British, 1 artillery owned by the British and 1 uk_armour owned by the British lost in Alexandria
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Alexandria
3 uk_fighters owned by the British, 1 bomber owned by the British and 1 uk_tactical_bomber owned by the British retreated
Italians win with 1 Italian_LCV, 1 armour, 1 artillery and 4 fighters remaining. Battle score for attacker is -25
Casualties for British: 2 artilleries, 1 bomber, 5 infantry, 1 mech_infantry, 1 uk_armour and 1 uk_fighter
Casualties for Italians: 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
1 bomber moved from Alexandria to Egypt
3 uk_fighters moved from Alexandria to Egypt
1 uk_tactical_bomber moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 Rails and 2 infantry moved from Union of South Africa to Egypt
1 uk_fighter moved from 83 Sea Zone to Egypt
1 infantry moved from French West Africa to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 85 Sea Zone
1 infantry moved from 85 Sea Zone to Brazil
British take Brazil from Neutral_Allies
4 destroyers moved from 106 Sea Zone to 116 Sea Zone
1 air_transport and 1 elite moved from United Kingdom to French West Africa
1 uk_fighter moved from United Kingdom to French West Africa
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
4 infantry moved from Burma to Shan State
2 aaGuns moved from Burma to Shan State
2 uk_fighters and 1 uk_tactical_bomber moved from Burma to India
2 infantry moved from India to West India
1 uk_armour moved from India to Eastern Persia
Place Units - British
1 bomber, 1 elite, 2 uk_fighters and 2 uk_paras placed in United Kingdom
5 infantry and 1 uk_armour placed in India
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,6,5,4,5
British collect 53 PUs; end with 55 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33
Americans regular : -3.67
Italians regular : 0.33
Japanese regular : -1.00
British regular : -3.33
Italians AA : -0.50
Forgot to move US DD to sz 21, fixed here:
True - the UK player gets the 5 IPC National Objective Bonus when all Original UK Territories with an IPC value are Allied controlled.
This rule is OOB from the Global 1940 First Edition 2010, if I remember correctly…
Nonetheless, we chose to adapt this rule since it would be almost impossible for the UK player to collect the 5 IPC National Objective Bonus according the the OOB G40 2E.
Also, this rule helps to balance the game even more.
Thanks Captain for your answer. It really helped us out. Yeah the first edition has some very different NOs compared to the second. Still can’t believe we all three missed that for all that time lol.
Right on thanks Captain. So we’ll just have to edit for this game and I’ll fix for next update.
Yep I was gonna roll the dice with that Italian Para all right lol. Yea that’s fine :)
Yea, so you get a extra 15 bucks for the first 3 turns of UK NO.
UK gonna be cash heavy next turn lol
ahh you added for the TG and 10 NO. You should still get a extra 5 bucks
wow that was pretty brutal in Alexandria for the brits. Not sure if I’ll gamble on Egypt or not :) Probably will lol
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 Escort, 1 UndergroundMinr, 1 armour, 2 infantry, 1 italian_paraBoost and 2 mech_infantrys; Remaining resources: 0 PUs;
Place Units - Italians
Units in Southern Italy being upgraded or consumed: 1 factory_minor
1 UndergroundMinr placed in Southern Italy
1 italian_paraBoost placed in Northwest Persia
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Romania to Western Ukraine
2 armour moved from Bessarabia to Western Ukraine
2 armour moved from Romania to Western Ukraine
1 bomber moved from Southern Italy to Egypt
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 Italian_LCV, 1 armour and 1 artillery moved from Alexandria to Egypt
1 Italian_LCV and 1 infantry moved from Trans-Jordan to Egypt
EDIT: 1 Italian_LCV, 1 artillery and 2 italian_paras moved from Syria to Egypt
Combat - Italians
Battle in Western Ukraine
Italians attack with 4 armour and 2 fighters
Russians defend with 1 elite and 3 infantry
Italians roll dice for 4 armour and 2 fighters in Western Ukraine, round 2 : 4/6 hits, 3.00 expected hits
Russians roll dice for 1 elite and 3 infantry in Western Ukraine, round 2 : 2/5 hits, 1.67 expected hits
2 armour owned by the Italians lost in Western Ukraine
3 infantry owned by the Russians and 1 elite owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 2 armour
Casualties for Russians: 1 elite and 3 infantry
Battle in Egypt
Italians attack with 3 Italian_LCVs, 2 armour, 2 artilleries, 1 bomber, 2 infantry and 2 italian_paras
British defend with 1 bomber, 1 harbour, 3 infantry, 4 uk_fighters and 1 uk_tactical_bomber; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 3 Italian_LCVs, 2 armour, 2 artilleries, 1 bomber, 2 infantry and 2 italian_paras in Egypt, round 2 : 2/9 hits, 3.33 expected hits
British roll dice for 1 bomber, 5 infantry, 4 uk_fighters and 1 uk_tactical_bomber in Egypt, round 2 : 4/11 hits, 5.00 expected hits
3 Italian_LCVs owned by the Italians and 1 infantry owned by the Italians lost in Egypt
2 infantry owned by the ANZAC and 1 infantry owned by the British lost in Egypt
1 bomber owned by the Italians retreated
2 italian_paras owned by the Italians, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians retreated to Alexandria
Italians roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 bomber, 2 infantry, 4 uk_fighters and 1 uk_tactical_bomber in Egypt, round 3 : 4/8 hits, 4.00 expected hits
1 armour owned by the Italians lost in Egypt
1 infantry owned by the British lost in Egypt
British win with 1 bomber, 1 infantry, 4 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is -5
Casualties for Italians: 3 Italian_LCVs, 1 armour and 1 infantry
Casualties for British: 2 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece
1 bomber moved from Egypt to Alexandria
1 infantry moved from Iraq to Trans-Jordan
1 aaGun moved from Syria to Iraq
EDIT: 1 italian_para moved from Southern Italy to Syria
EDIT: 1 Italian_LCV and 1 infantry moved from Southern Italy to Syria
1 artillery moved from Albania to Greece
1 armour moved from Northern Italy to Romania
1 Rail moved from Southern Italy to Northern Italy
1 Rail and 1 infantry moved from Northern Italy to Greece
2 fighters moved from Western Ukraine to Romania
Place Units - Italians
1 Escort placed in 97 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0.00
Russians regular : 0.33
British regular : -1.00
Technically i shoulda got a extra bombard roll for the LCVs but i’m not gonna sweat it :)
The other CA didn’t get the orders to fire lol
hey if you feel like making Guderian as a PG this how Elk did it
Hehe I like his hair. So to create the circular motif you need the background to be a transparency and then cut/paste the image onto that. ‘Merge visable’ layers rather than ‘flatten’ otherwise it’ll just use the background color (which you probably had set to black or something?) Anyway that’s how I did them.
Doing circles it’s tough to get faces very small, I kept having to crop in tighter on em, so I wouldn’t lose the details. 68px worked, but will show some clipping in the battle view windows
Just finished the Wolfpack update. They will auto place and remove before German Combat.
If attrited, by say USA and then UK attacks, you’d have to use edit to remove them.
Only other time edit or dice roller should be needed is if they get attacked by subs and have no DD present to negate there first strike.
We also need a LL token for US/UK. I’m gonna make a hack one and stick in the TimeTable for now.
I’ll add a notification at turn start when it becomes available as well.
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in Formosa
Non Combat Move - ANZAC
2 fighters moved from Queensland to Shan State
1 fighter moved from Java to Shan State
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 factory_minor placed in Queensland
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs
Trigger ANZAC Liberates Celebes Turn4: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs
Trigger ANZAC Controls Formosa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in Formosa
Non Combat Move - ANZAC
2 fighters moved from Queensland to Shan State
1 fighter moved from Java to Shan State
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 factory_minor placed in Queensland
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs
Trigger ANZAC Liberates Celebes Turn4: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs
Trigger ANZAC Controls Formosa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Malta to Egypt
3 infantry moved from Morocco to Algeria
Turn Complete - French
Combat Hit Differential Summary :
1d6<=2: 2; Hits: 1
@dicebot Fuck unlucky bastard stepped on it lol