TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 4 PUs;Combat Hit Differential Summary :
@barnee Thank you!! Yeah I have reached the limit as well lol. I’ve adopted your habit of upvoting every post. Other players rarely upvote posts. It’s kinda funny :)
I think I won’t scramble. Luftwaffe is too strong. I hope you are just gonna scratch my factories with your SBs like last time 😂
No worries about getting the turn out, I am about to go to bed. I will be online again in about 10 hours or something, so you’ll have plenty of time :)
It would be funny if you moved AGC to Rostov during NCM :)
Hmm, that might not be possible as I have all my armies in range. Need to run the math on that.
Ok now I am going to bed, I am almost falling asleep 😂
Good night 😴, or morning, or whatever it is for you :)
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<b></body>
Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians
Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans
triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943
triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943
triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943
triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943
Germans buy 1 DemoUnderMinor, 1 Escort, 1 Panzer_Grndrs, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 elite, 1 german_para, 2 infantry, 1 waffen_infantry and 1 waffen_panzer; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 Panzer_Grndrs, 1 armour, 1 infantry and 1 waffen_infantry
1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 German_Engineer
EDIT: Adding units owned by Germans to Eastern Poland: 1 German_EngineerAttack
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Germans takes Rostov from Russians
EDIT: Germans takes Northwest Persia from British
EDIT: Turning off Edit Mode
1 LuftwaffeAce, 2 bombers and 2 fighters moved from Belarus to Russia
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 artillery, 1 elite and 1 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Belarus to Vologda
2 tactical_bombers moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 German_Engineer, 1 German_EngineerAttack and 1 infantry moved from Eastern Poland to Bryansk
EDIT: 1 Waffen_Para moved from Romania to Rostov
EDIT: 1 Waffen_Para moved from Romania to Northwest Persia
1 artillery and 1 infantry moved from Romania to Bessarabia
1 German_LCV, 1 fighter and 1 tactical_bomber moved from Romania to Bessarabia
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Vologda
Germans attack with 1 artillery, 1 elite, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 elite, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 1 elite, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 German_Engineer, 1 German_EngineerAttack, 1 artillery, 2 infantry and 2 tactical_bombers
Russians defend with 1 elite and 1 infantry
Germans roll dice for 1 German_Engineer, 1 German_EngineerAttack, 1 artillery, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 elite and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 elite owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 German_Engineer, 1 German_EngineerAttack, 1 artillery, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 elite and 1 infantry
Battle in Bessarabia
Germans attack with 1 German_LCV, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 russian_paras and 1 russian_paraBoost
Germans roll dice for 1 German_LCV, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 2 russian_paras and 1 russian_paraBoost in Bessarabia, round 2 : 0/2 hits, 1.00 expected hits
2 russian_paras owned by the Russians lost in Bessarabia
1 russian_paraBoost owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 German_LCV, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 russian_paras and 1 russian_paraBoost
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Western Ukraine
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Smolensk
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
2 bombers moved from Russia to Eastern Poland
1 LuftwaffeAce and 2 fighters moved from Russia to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 tactical_bomber moved from Vologda to Smolensk
1 fighter and 1 tactical_bomber moved from Bessarabia to Smolensk
1 waffen_panzer moved from Belarus to Smolensk
1 infantry moved from Baltic States to Belarus
1 infantry moved from Poland to Baltic States
1 aaGun and 2 infantry moved from Bulgaria to Romania
1 Panzer_Grndrs moved from Greece to Romania
1 G_air_transport and 1 Panzer_Grndrs moved from Alexandria to Romania
1 fighter moved from Alexandria to Southern Italy
2 fighters moved from Alexandria to Romania
EDIT: 1 german_para moved from Alexandria to Syria
1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Germany to Western Germany
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 armour and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 mech_infantry moved from 112 Sea Zone to Norway
1 GermanUBoat moved from 125 Sea Zone to 112 Sea Zone
3 GermanUBoats moved from 119 Sea Zone to 112 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 Rail and 1 elite moved from Germany to Smolensk
1 Rail moved from Germany to Western Germany
1 Rail and 1 infantry moved from Western Germany to Western Ukraine
2 infantry moved from Western Germany to Denmark
4 armour moved from Germany to Eastern Poland
5 mech_infantrys moved from Western Germany to Poland
EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Western Germany to 2nd Waffen
EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Western Germany
EDIT: 1 waffen_panzer moved from Smolensk to 1st Waffen
EDIT: 1 waffen_infantry moved from 1st Waffen to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
Place Units - Germans
1 Escort placed in 110 Sea Zone
6 TotalWarMechInfs placed in Western Germany
6 TotalWar_Tanks, 1 elite and 1 german_para placed in Germany
1 Panzer_Grndrs and 2 infantry placed in Eastern Poland
Units in Normandy Bordeaux being upgraded or consumed: 1 UndergroundMinr
1 DemoUnderMinor placed in Normandy Bordeaux
Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Trigger Germans RemoveInvertWolfpackSZ112: Germans has 1 Wolfpack placed in 112 Sea Zone
Germans collect 53 PUs; end with 53 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : -2.33
Germans regular : 0.50
Russians AA : -0.33
Yeah that’s right, you can’t roll 8 without a bonus of +2 😂
Great, 16 damage on Moscow factory. Now I have to repair lol.
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 14 PUs; 0 AirLendLease; 3 TankLendLease;
Russians buy 1 FighterAce and 1 elite; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease;
Combat Move - Russians
Trigger Germans DemoUnderMinor: has removed 1 DemoUnderMinor owned by Germans in Normandy Bordeaux
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 1stSovietAG
EDIT: Adding units owned by Russians to Russia: 1 1stCorps, 1 1stTankArmy, 1 2ndCorps, 1 Soviet_Commisar_A2D3 and 5 guard_infantrys
EDIT: Removing units owned by Russians from 1st Army Group: 1 3rdCorps and 2 guard_infantrys
EDIT: Turning off Edit Mode
COMMENT: 3rd Corps will split off
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Soviet_Commisar_A2D3 and 3 guard_infantrys moved from Russia to Vologda
2 infantry moved from Russia to Vologda
EDIT: 1 russian_para moved from Russia to Nenetsia
1 armour moved from Urals to Nenetsia
1 tactical_bomber moved from Timguska to Nenetsia
2 fighters moved from Timguska to Vologda
1 armour and 4 infantry moved from Yenisey to Yakut S.S.R.
1 elite and 3 infantry moved from Volgograd to Rostov
1 infantry moved from Caucasus to Rostov
1 guard_infantry and 3 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Russia to Western Ukraine
4 Russian_Rocketss moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery and 1 elite moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 guard_infantry and 4 infantry
Germans defend with 1 German_LCV, 1 artillery and 1 infantry
Russians roll dice for 1 guard_infantry and 4 infantry in Bessarabia, round 2 : 0/5 hits, 1.00 expected hits
Germans roll dice for 1 German_LCV, 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 guard_infantry and 3 infantry in Bessarabia, round 3 : 1/4 hits, 0.83 expected hits
Germans roll dice for 1 German_LCV, 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 guard_infantry and 3 infantry in Bessarabia, round 4 : 0/4 hits, 0.83 expected hits
Germans roll dice for 1 German_LCV and 1 artillery in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 guard_infantry and 2 infantry in Bessarabia, round 5 : 1/3 hits, 0.67 expected hits
Germans roll dice for 1 German_LCV and 1 artillery in Bessarabia, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
1 artillery owned by the Germans lost in Bessarabia
Russians roll dice for 1 guard_infantry and 1 infantry in Bessarabia, round 6 : 1/2 hits, 0.50 expected hits
Germans roll dice for 1 German_LCV in Bessarabia, round 6 : 0/0 hits, 0.00 expected hits
1 German_LCV owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 guard_infantry and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Germans: 1 German_LCV, 1 artillery and 1 infantry
Battle in Yakut S.S.R.
Russians attack with 1 armour and 4 infantry
Japanese defend with 1 elite
Russians roll dice for 1 armour and 4 infantry in Yakut S.S.R., round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 elite in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Russians roll dice for 1 armour and 3 infantry in Yakut S.S.R., round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 elite in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits
1 elite owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 elite
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 Soviet_Commisar_A2D3, 2 fighters, 3 guard_infantrys and 2 infantry
Germans defend with 1 artillery, 1 elite and 1 infantry
Russians roll dice for 1 Soviet_Commisar_A2D3, 2 fighters, 3 guard_infantrys and 2 infantry in Vologda, round 2 : 2/10 hits, 3.33 expected hits
Germans roll dice for 1 artillery, 1 elite and 1 infantry in Vologda, round 2 : 0/4 hits, 1.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 Soviet_Commisar_A2D3, 2 fighters, 3 guard_infantrys and 2 infantry in Vologda, round 3 : 2/10 hits, 3.33 expected hits
Germans roll dice for 1 elite in Vologda, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Vologda
1 elite owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 Soviet_Commisar_A2D3, 2 fighters, 3 guard_infantrys and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery, 1 elite and 1 infantry
Casualties for Russians: 1 infantry
Battle in Nenetsia
Russians attack with 1 armour, 1 russian_para and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 russian_para and 1 tactical_bomber in Nenetsia, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 armour, 1 russian_para and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 elite and 4 infantry
Germans defend with 1 Waffen_Para
Russians roll dice for 1 elite and 4 infantry in Rostov, round 2 : 0/6 hits, 1.00 expected hits
Germans roll dice for 1 Waffen_Para in Rostov, round 2 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 elite and 4 infantry in Rostov, round 3 : 1/6 hits, 1.00 expected hits
Germans roll dice for 1 Waffen_Para in Rostov, round 3 : 0/1 hits, 0.67 expected hits
1 Waffen_Para owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 elite and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 Waffen_Para
Battle in Bryansk
Russians attack with 4 Russian_Rocketss, 1 artillery, 1 elite, 2 fighters and 4 infantry
Germans defend with 1 German_Engineer, 1 German_EngineerAttack, 1 artillery and 2 infantry
Russians roll dice for 4 Russian_Rocketss in Bryansk, round 2 : 3/4 hits, 1.33 expected hits
1 German_EngineerAttack owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
4 Russian_Rocketss owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery, 1 elite, 2 fighters and 4 infantry in Bryansk, round 2 : 4/9 hits, 2.67 expected hits
Germans roll dice for 1 German_Engineer and 1 artillery in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
1 German_Engineer owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 elite, 2 fighters and 4 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 German_Engineer, 1 German_EngineerAttack, 1 artillery and 2 infantry
Casualties for Russians: 4 Russian_Rocketss
Non Combat Move - Russians
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Russia
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Caucasus
1 2ndTankArmy moved from Ukraine to Russia
1 tactical_bomber moved from Nenetsia to Russia
2 fighters moved from Vologda to Russia
2 fighters moved from Bryansk to Russia
1 fighter moved from Western Ukraine to Russia
2 mech_infantrys moved from Ukraine to Rostov
1 Rail moved from Russia to Yenisey
1 Rail and 1 infantry moved from Yenisey to Caucasus
1 Rail moved from Russia to Yenisey
1 Rail and 1 infantry moved from Yenisey to Russia
2 aaGuns moved from Novosibirsk to Vologda
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Russia to Bryansk
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 Soviet_Commisar_A2D3 and 3 guard_infantrys
EDIT: Adding units owned by Russians to Vologda: 1 3rdCorps
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 3rd Corps: 3 armour
EDIT: Adding units owned by Russians to 3rd Corps: 3 guard_infantrys
EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar_3
EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar_A2D3
EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar_3
EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar_3
EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar
EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar
EDIT: Adding units owned by Russians to 1st Army Group: 1 2ndTankArmy
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Tambov: 3 guard_infantrys
EDIT: Removing units owned by Russians from Russia: 3 guard_infantrys
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to 1st Army Group: 1 infantry
EDIT: Turning off Edit Mode
1 FighterAce and 1 elite placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 elite
EDIT: Adding units owned by Russians to 1st Army Group: 1 elite
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 1stCorps, 1 1stTankArmy, 1 2ndCorps and 1 2ndTankArmy
EDIT: Adding units owned by Russians to Russia: 1 1stSovietAG
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -2.67
Russians regular : -1.83
There should have been three guards units in 3rd Army Corps, not three tank units, so I corrected that. I also think I removed one of the box factories by accident because I can’t place anymore in 1st AG 😂
:)
yea, if you notice how 1st and 2nd Tank display, you can see 2nd Tank is missing it’s Fctry.
Cool that you find them useful. I always forget there there lol
oh 1st AG ? yea it places different as well. I’ll edit them in.
well 1st AG has a Fctry, I must have done place order a little different. 2nd Tank didn’t.
Hmm … wonder why you couldn’t place ? Anyway, Ill look through your turn now.
Oh it wouldn’t let you place the Elite. I have it restricted to moscow only. I’ll change it so they can place in the AGs as well.
JPN coming right up
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 UndrgroundFctry, 1 aaGun and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Place Units - Japanese
Units in Japan being upgraded or consumed: 1 factory_major
1 UndrgroundFctry placed in Japan
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
4 fighters moved from Japan to Korea
1 infantry moved from Amur to Korea
1 armour moved from Kwangsi to Kweichow
1 infantry moved from Hopei to Kweichow
1 armour and 1 tactical_bomber moved from Anhwe to Kweichow
2 armour and 1 infantry moved from Shantung to Jehol
1 infantry moved from Chahar to Jehol
2 armour moved from Kiangsu to Jehol
Combat - Japanese
Battle in Korea
Japanese attack with 4 fighters and 1 infantry
Americans defend with 1 artillery and 1 marine
Japanese roll dice for 4 fighters and 1 infantry in Korea, round 2 : 3/5 hits, 2.17 expected hits
Americans roll dice for 1 artillery and 1 marine in Korea, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Korea
1 marine owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery and 1 marine
Battle in Jehol
Japanese attack with 4 armour and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 4 armour and 2 infantry in Jehol, round 2 : 2/6 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Jehol
Japanese win, taking Jehol from Chinese with 4 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Kweichow
Japanese attack with 2 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kweichow
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Chahar
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kiangsu
1 armour moved from Kwangtung to Kiangsu
1 Rail and 1 infantry moved from Kiangsu to Chahar
1 tactical_bomber moved from Kweichow to Kiangsu
1 infantry moved from Kwangsi to Hunan
3 fighters moved from Korea to Japan
Place Units - Japanese
1 aaGun and 7 infantry placed in Japan
Turn Complete - Japanese
Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body>
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,2,2,1,1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,6,5,5,6,3,4,4,2,3,5,1,3,6,5,1,6,2,5,4,3,5,4,1
Japanese collect 12 PUs (20 lost to blockades); end with 12 PUs
Trigger Japan Liberates Formosa Turn8: Japanese met a national objective for an additional 1 PUs; end with 13 PUs
Trigger Japan Loses Okinawa Turn8: Japanese met a national objective for an additional -1 PUs; end with 12 PUs
Trigger Japan Loses Marianas Turn8: Japanese met a national objective for an additional -1 PUs; end with 11 PUs
Trigger Japan Loses IwoJima Turn8: Japanese met a national objective for an additional -1 PUs; end with 10 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.33
Japanese regular : 1.67
Game History
Round: 8
Purchase Units - Americans
Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Now Producing Liberty Ships !<br><br>The USA may now purchase Heavy Transports.<b></body>
Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br>The USA may now purchase Heavy Bombers.<b></body>
Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans
Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans
Americans buy 3 Heavy_Transports, 6 TotalWar_Tanks, 1 USA_Hvy_Bomber, 1 USA_TankGeneral, 3 artilleries, 3 infantry and 1 marine; Remaining resources: 0 PUs;
Place Units - Americans
Units in Eastern United States being upgraded or consumed: 1 infantry
1 marine placed in Eastern United States
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 mech_infantry and 1 usa_armour moved from Soviet Far East to 5 Sea Zone
1 mech_infantry, 1 transport and 1 usa_armour moved from 5 Sea Zone to 6 Sea Zone
1 mech_infantry and 1 usa_armour moved from 6 Sea Zone to Korea
2 NavyFighters, 3 usa_fighters and 1 usa_tactical_bomber moved from 7 Sea Zone to Korea
1 bomber moved from Iwo Jima to Korea
1 Heavy_BB moved from 7 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Korea
Americans attack with 2 NavyFighters, 1 bomber, 1 mech_infantry, 1 usa_armour, 3 usa_fighters and 1 usa_tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 Heavy_BB and 1 pacific_cruiser in Korea, round 2 : 3/3 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 2 NavyFighters, 1 bomber, 1 mech_infantry, 1 usa_armour, 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
2 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 7 Sea Zone to 19 Sea Zone
1 carrier and 1 pacific_carrier moved from 7 Sea Zone to 6 Sea Zone
2 NavyFighters, 3 usa_fighters and 1 usa_tactical_bomber moved from Korea to 6 Sea Zone
2 usa_fighters moved from Iwo Jima to Okinawa
1 bomber moved from Korea to Okinawa
4 submarines moved from 6 Sea Zone to 19 Sea Zone
2 usa_fighters moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 3 Sea Zone to 2 Sea Zone
2 mech_infantrys moved from Alaska to 2 Sea Zone
2 mech_infantrys and 1 transport moved from 2 Sea Zone to 8 Sea Zone
2 mech_infantrys moved from 8 Sea Zone to Aleutian Islands
3 infantry and 1 usa_armour moved from Western United States to 10 Sea Zone
3 infantry, 1 pacific_BB, 1 pacific_transport, 1 transport and 1 usa_armour moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
3 infantry and 1 usa_armour moved from 8 Sea Zone to Aleutian Islands
4 bombers moved from Eastern United States to United Kingdom
1 Heavy_BB, 1 carrier, 2 destroyers and 2 usa_fighters moved from 117 Sea Zone to 103 Sea Zone
1 artillery, 2 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 FighterAceUSA moved from Eastern United States to 91 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
1 transport moved from 6 Sea Zone to 8 Sea Zone
Place Units - Americans
6 TotalWar_Tanks and 1 USA_Hvy_Bomber placed in Eastern United States
1 USA_TankGeneral placed in Eastern United States
3 artilleries and 3 infantry placed in Central United States
3 Heavy_Transports placed in 101 Sea Zone
Trigger AmericansTotalWarTankPlaceEUS: has removed 6 TotalWar_Tanks owned by Americans in Eastern United States
Trigger AmericansTotalWarTankPlaceEUS: Americans has 6 usa_armours placed in Eastern United States
Turn Complete - Americans
Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body>
Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone
Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs
Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 fighter and 9 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 2 : 3/10 hits, 2.00 expected hits
Japanese roll dice for 2 armour in Kweichow, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Kweichow
2 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 armour
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
3 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Purchase Units - British
Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<b></body>
Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish
British buy 4 TotalWarFighters, 5 infantry and 4 uk_armours; Remaining resources: 1 PUs;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
4 infantry moved from Yunnan to Hunan
1 uk_armour moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 uk_fighter moved from India to Hunan
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 uk_armour moved from Persia to Iraq
1 bomber and 3 uk_fighters moved from Egypt to Iraq
1 elite, 1 infantry and 5 uk_armours moved from Egypt to Trans-Jordan
1 battleship and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Persia to Northwest Persia
1 uk_fighter and 1 uk_tactical_bomber moved from India to Northwest Persia
4 uk_fighters moved from United Kingdom to 110 Sea Zone
2 uk_fighters moved from 91 Sea Zone to 110 Sea Zone
Combat - British
Battle in Hunan
British attack with 4 infantry and 1 uk_fighter
Japanese defend with 1 infantry
British roll dice for 4 infantry and 1 uk_fighter in Hunan, round 2 : 3/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 4 infantry and 1 uk_fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
British attack with 1 destroyer and 6 uk_fighters
Germans defend with 1 Escort
British roll dice for 1 destroyer and 6 uk_fighters in 110 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Escort owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 6 uk_fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 Escort
Battle in Iraq
British attack with 1 bomber, 2 infantry, 1 uk_armour and 3 uk_fighters
Italians defend with 2 armour, 1 infantry and 2 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 bomber, 2 infantry, 1 uk_armour and 3 uk_fighters in Iraq, round 2 : 2/7 hits, 3.00 expected hits
Italians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 3/5 hits, 2.00 expected hits
2 infantry owned by the British and 1 uk_armour owned by the British lost in Iraq
2 mech_infantrys owned by the Italians and 1 infantry owned by the Italians lost in Iraq
British roll dice for 1 bomber and 3 uk_fighters in Iraq, round 3 : 3/4 hits, 2.17 expected hits
Italians roll dice for 2 armour in Iraq, round 3 : 2/2 hits, 1.00 expected hits
1 uk_fighter owned by the British and 1 bomber owned by the British lost in Iraq
2 armour owned by the Italians lost in Iraq
British win with 2 uk_fighters remaining. Battle score for attacker is -11
Casualties for British: 1 bomber, 2 infantry, 1 uk_armour and 1 uk_fighter
Casualties for Italians: 2 armour, 1 infantry and 2 mech_infantrys
Battle in Northwest Persia
British attack with 1 artillery, 1 uk_fighter and 1 uk_tactical_bomber
Germans defend with 1 Waffen_Para
British roll dice for 1 artillery, 1 uk_fighter and 1 uk_tactical_bomber in Northwest Persia, round 2 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 Waffen_Para in Northwest Persia, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 artillery, 1 uk_fighter and 1 uk_tactical_bomber in Northwest Persia, round 3 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 Waffen_Para in Northwest Persia, round 3 : 0/1 hits, 0.67 expected hits
1 Waffen_Para owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 Waffen_Para
Battle in Trans-Jordan
British attack with 1 elite, 1 infantry and 5 uk_armours
Italians defend with 2 Italian_LCVs and 1 artillery
British roll dice for 1 elite, 1 infantry and 5 uk_armours in Trans-Jordan, round 2 : 2/8 hits, 3.00 expected hits
Italians roll dice for 2 Italian_LCVs and 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 Italian_LCV owned by the Italians and 1 artillery owned by the Italians lost in Trans-Jordan
British roll dice for 1 elite, 1 infantry and 5 uk_armours in Trans-Jordan, round 3 : 5/8 hits, 3.00 expected hits
Italians roll dice for 1 Italian_LCV in Trans-Jordan, round 3 : 0/0 hits, 0.00 expected hits
1 Italian_LCV owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 elite, 1 infantry and 5 uk_armours remaining. Battle score for attacker is 10
Casualties for Italians: 2 Italian_LCVs and 1 artillery
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
2 uk_fighters moved from Iraq to Persia
1 uk_fighter and 1 uk_tactical_bomber moved from Northwest Persia to Persia
1 air_transport moved from Egypt to Gibraltar
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 uk_armours moved from Belgian Congo to Egypt
1 uk_fighter moved from French West Africa to Egypt
2 Rails moved from Union of South Africa to French West Africa
2 Rails and 2 infantry moved from French West Africa to Egypt
1 transport moved from 87 Sea Zone to 91 Sea Zone
1 destroyer moved from 117 Sea Zone to 109 Sea Zone
2 uk_fighters moved from 110 Sea Zone to 91 Sea Zone
4 uk_fighters moved from 110 Sea Zone to United Kingdom
1 uk_fighter moved from Hunan to Yunnan
3 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to French Indo China
2 infantry moved from India to West India
1 uk_armour moved from India to Eastern Persia
1 infantry moved from India to West India
Place Units - British
4 TotalWarFighters placed in United Kingdom
3 uk_armours placed in Egypt
5 infantry and 1 uk_armour placed in India
Turn Complete - British
British collect 54 PUs; end with 55 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 0.83
Italians regular : 1.67
Japanese regular : -0.67
Germans regular : -1.67
British regular : 2.17
@barnee That attack on Iraq extracted a heavy toll… but at least your units are destroyed :)
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 Italian_LCV, 3 armour, 4 infantry and 1 italian_paraBoost; Remaining resources: 0 PUs;
Place Units - Italians
1 italian_paraBoost placed in Syria
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 italian_paras and 1 italian_paraBoost moved from Syria to Northwest Persia
1 armour moved from Tobruk to Egypt
1 infantry moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Ukraine
EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Greece to Ukraine
2 fighters moved from Southern Italy to Bessarabia
1 armour and 1 mech_infantry moved from Romania to Bessarabia
Combat - Italians
Battle in Northwest Persia
Italians attack with 3 italian_paras and 1 italian_paraBoost
British defend with 1 artillery
Italians roll dice for 3 italian_paras and 1 italian_paraBoost in Northwest Persia, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 artillery in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 italian_para owned by the Italians lost in Northwest Persia
1 artillery owned by the British lost in Northwest Persia
1 italian_paraBoost owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from British with 2 italian_paras remaining. Battle score for attacker is 0
Casualties for Italians: 1 italian_para and 1 italian_paraBoost
Casualties for British: 1 artillery
Battle in Ukraine
Italians attack with 1 Italian_LCV, 1 armour, 1 bomber and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 1 Italian_LCV, 1 armour, 1 bomber and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 Italian_LCV owned by the Italians lost in Ukraine
1 infantry owned by the Russians lost in Ukraine
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Ukraine, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 Italian_LCV
Casualties for Russians: 2 infantry
Battle in Egypt
Italians attack with 1 armour and 1 infantry
British defend with 1 factory_minor, 1 harbour, 3 infantry, 5 uk_armours and 1 uk_fighter; French defend with 1 fighter
Italians roll dice for 1 armour and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 fighter, 3 infantry, 5 uk_armours and 1 uk_fighter in Egypt, round 2 : 4/10 hits, 4.83 expected hits
1 infantry owned by the Italians and 1 armour owned by the Italians lost in Egypt
British win with 1 fighter, 3 infantry, 5 uk_armours and 1 uk_fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 armour and 1 infantry
Battle in Bessarabia
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 1 guard_infantry and 1 infantry
Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Bessarabia, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 guard_infantry and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 guard_infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 guard_infantry and 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Baltic States
2 fighters moved from Bessarabia to Romania
1 bomber moved from Ukraine to Romania
1 artillery moved from Tobruk to Alexandria
1 Escort moved from 97 Sea Zone to 92 Sea Zone
1 Rail moved from Southern Italy to Northern Italy
1 Rail and 1 infantry moved from Northern Italy to Baltic States
1 armour and 3 infantry moved from Northern Italy to Southern Italy
EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Southern Italy to Greece
Place Units - Italians
1 Italian_LCV, 2 armour and 1 infantry placed in Southern Italy
1 armour and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
Italians collect 20 PUs (1 lost to blockades); end with 20 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Russians regular : -0.83
British regular : -0.17
Gave UK there IPC Euro bonus
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
3 submarines moved from 20 Sea Zone to 6 Sea Zone
1 cruiser moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
Combat - ANZAC
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 8 submarines; Americans loiter and taunt
Japanese defend with 2 JPN_Pacific_DDs and 3 fighters
ANZAC roll dice for 8 submarines in 6 Sea Zone, round 2 : 4/8 hits, 2.67 expected hits
Japanese roll dice for 2 JPN_Pacific_DDs and 3 fighters in 6 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits
5 submarines owned by the ANZAC lost in 6 Sea Zone
2 JPN_Pacific_DDs owned by the Japanese lost in 6 Sea Zone
Japanese and ANZAC reach a stalemate
. Battle score for attacker is -16
Casualties for ANZAC: 5 submarines
Casualties for Japanese: 2 JPN_Pacific_DDs
Battle in Kwangtung
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Kwangtung
1 infantry owned by the Japanese lost in Kwangtung
ANZAC win, taking Kwangtung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
3 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Caucasus to Russia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 35 Sea Zone: 2 transports
EDIT: Removing units owned by ANZAC from 19 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs
Trigger ANZAC Liberates DNG Turn8: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs
Trigger ANZAC Controls Marianas Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Trigger ANZAC Liberates Celebes Turn8: ANZAC met a national objective for an additional 1 PUs; end with 31 PUs
Trigger ANZAC Controls Okinawa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 fighter moved from Egypt to Caucasus
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 3.00
ANZAC regular : 0.83
So I think that an inactive Army can receive outside support. I have 4 Tacs and 3 Ftrs, so the extra Tac can support one of the Panzers in the inactive Army ?
If not I’ll edit in a non supporting Tac, although it’s been getting shot down in tests by AA lol
Since I see you’re on @The-Captain is the above correct ? I’ll have an active Pnzr Army in the AG and then an inactive one. Can the inactive receive outside support ?
Or would I have to move it outside the AG ? Disband it if necessary ?
Thanks
I think a Tac can be supported by a panzer in an inactive army. Even if not, you can always dismantle the inactive army and it wouldn’t change the battle at all. An inactive army effectively functions as a bunch of combat units without any special abilities.
yea I pulled 2nd Pnzr out of AG Center and reformed it. So I got a Pnzr outside of the AG now.
Be good for one shot if AA doen’t get him lol
That didn’t work out too bad in edit actually. Sometimes you have to change what triplea picks anyway. Just have to be deliberate about it and double check your numbers.
So it came down to losing your Elite or a Ftr. I kept the Elite. If it comes up, which would you prefer ?