Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 cruiser moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
3 submarines moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
Combat - ANZAC
Battle in Jehol
Battle in 6 Sea Zone
Americans loiter and taunt; ANZAC attack with 5 submarines
Japanese defend with 1 pacific_BB and 1 pacific_transport
ANZAC roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Units damaged: 1 pacific_BB owned by the Japanese
Japanese roll dice for 1 pacific_BB and 1 pacific_transport in 6 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 5 submarines in 6 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits
1 pacific_transport owned by the Japanese and 1 pacific_BB owned by the Japanese lost in 6 Sea Zone
ANZAC win, taking Jehol from Japanese with 5 submarines remaining. Battle score for attacker is 21
Casualties for Japanese: 1 pacific_BB and 1 pacific_transport
Battle in Malaya
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 elite
ANZAC roll dice for 1 artillery and 3 infantry in Malaya, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 elite in Malaya, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 elite in Malaya, round 3 : 0/2 hits, 0.67 expected hits
1 elite owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 elite
Battle in Manchuria
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Manchuria, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Manchuria
1 infantry owned by the Japanese lost in Manchuria
ANZAC win, taking Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Egypt to Caucasus
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
1 cruiser and 1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
ANZAC undo move 3.
1 transport placed in 62 Sea Zone
ANZAC undo move 4.
ANZAC undo move 3.
ANZAC undo move 2.
ANZAC undo move 1.
1 cruiser placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in Queensland
2 transports placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC Liberates DNG Turn7: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
Trigger ANZAC Controls Marianas Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 21 PUs
Trigger ANZAC Liberates Celebes Turn7: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Trigger ANZAC Controls Okinawa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50
ANZAC regular : -1.17
heh heh I’m a slang heavy person lol. Yea they didn’t get it last time, so we good there.
It does work for you and Panzers game. Also i finally fixed the islands and did some other minor stuff.
Tackle the Paras next :)
exp-game-4-victory-A7-F7 edit.tsvg
Sorry, use this file. It has an ANZAC DD edited. Didn’t like your odds of attacking SZ 6 :)
@barnee Yeah, can’t wait for the autoplace of Paras! That would be totally awesome. Already massively digging the TripleA game :) It almost feels like playing on a real board.
Yes I think wolfpacks and paraboosts are one of the bests inventions so far. Battles with those units come up a lot and it is just so handy to have TripleA automatically handle them correctly. Boxes kick ass too. This is 2nd game with those boxes and they are SO much better than what we used to play with! It is also visually just nicer to look at these Army tokens than a pile of units sitting on a square meter :)
Hehe Americans are getting their air factories up to speed and are producing a flying fortress every hour :)
I love strategic bombers so getting an extra one with total war is just amazing. Can’t wait for the Heavy Bombers to come online :) Sadly you cannot mass produce those but I guess that is for obvious reasons lol.
heh heh yea I dig it Big time :)
One thing i should mention, I think it’s in notes too, is that if you do a Para attack across water supported by Air, it won’t let you retreat the Air until all Paras are dead, so you need to roll those in edit still.
Actually, I think that’s true for LCV’s attacking in edit too. Can’t remember. It’s pass my nap time lol
Paras will take some work but hopefully I can figure it out before our games end :) If not, I’ll just do the island update.
Just deleted the negative bonus unless you are the original owner. Wasn’t too bad. Hour or so
yea last game Panzer just kicked ass with those long range cocksckrs lol
@barnee And we are on to round 8! Wow, time flies. It’s great to be up to speed again after that long break.
I received my exam results yesterday by the way, and I’ve nailed all of them. That means I have graduated and will have all the time to play. Will not be getting exams anymore any time soon :)
We should play the 1943 setup too one day. That one looks totally awesome!
Hey Congrats !!! That’s Awesome :)
Was gonna try and bust G out but I need to nap :) I did the test run but don’t have enough to finish it :)
Actually I’ll post test shot. Idk if that’s enough info for you decide to intercept SBR on moscow or not. But that’s what I’m gonna do lol
We can just wait til morning and I’ll post CM save :)
I can’t upvote you anymore. i’m maxed out lol
@barnee Thank you!! Yeah I have reached the limit as well lol. I’ve adopted your habit of upvoting every post. Other players rarely upvote posts. It’s kinda funny :)
I think I won’t scramble. Luftwaffe is too strong. I hope you are just gonna scratch my factories with your SBs like last time 😂
No worries about getting the turn out, I am about to go to bed. I will be online again in about 10 hours or something, so you’ll have plenty of time :)
It would be funny if you moved AGC to Rostov during NCM :)
Hmm, that might not be possible as I have all my armies in range. Need to run the math on that.
Ok now I am going to bed, I am almost falling asleep 😂
Good night 😴, or morning, or whatever it is for you :)
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<b></body>
Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians
Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans
triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943
triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943
triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943
triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943
Germans buy 1 DemoUnderMinor, 1 Escort, 1 Panzer_Grndrs, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 elite, 1 german_para, 2 infantry, 1 waffen_infantry and 1 waffen_panzer; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 Panzer_Grndrs, 1 armour, 1 infantry and 1 waffen_infantry
1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 German_Engineer
EDIT: Adding units owned by Germans to Eastern Poland: 1 German_EngineerAttack
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Germans takes Rostov from Russians
EDIT: Germans takes Northwest Persia from British
EDIT: Turning off Edit Mode
1 LuftwaffeAce, 2 bombers and 2 fighters moved from Belarus to Russia
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 artillery, 1 elite and 1 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Belarus to Vologda
2 tactical_bombers moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 German_Engineer, 1 German_EngineerAttack and 1 infantry moved from Eastern Poland to Bryansk
EDIT: 1 Waffen_Para moved from Romania to Rostov
EDIT: 1 Waffen_Para moved from Romania to Northwest Persia
1 artillery and 1 infantry moved from Romania to Bessarabia
1 German_LCV, 1 fighter and 1 tactical_bomber moved from Romania to Bessarabia
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Vologda
Germans attack with 1 artillery, 1 elite, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 elite, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 1 elite, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 German_Engineer, 1 German_EngineerAttack, 1 artillery, 2 infantry and 2 tactical_bombers
Russians defend with 1 elite and 1 infantry
Germans roll dice for 1 German_Engineer, 1 German_EngineerAttack, 1 artillery, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 elite and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 elite owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 German_Engineer, 1 German_EngineerAttack, 1 artillery, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 elite and 1 infantry
Battle in Bessarabia
Germans attack with 1 German_LCV, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 russian_paras and 1 russian_paraBoost
Germans roll dice for 1 German_LCV, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 2 russian_paras and 1 russian_paraBoost in Bessarabia, round 2 : 0/2 hits, 1.00 expected hits
2 russian_paras owned by the Russians lost in Bessarabia
1 russian_paraBoost owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 German_LCV, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 russian_paras and 1 russian_paraBoost
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Western Ukraine
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Smolensk
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
2 bombers moved from Russia to Eastern Poland
1 LuftwaffeAce and 2 fighters moved from Russia to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 tactical_bomber moved from Vologda to Smolensk
1 fighter and 1 tactical_bomber moved from Bessarabia to Smolensk
1 waffen_panzer moved from Belarus to Smolensk
1 infantry moved from Baltic States to Belarus
1 infantry moved from Poland to Baltic States
1 aaGun and 2 infantry moved from Bulgaria to Romania
1 Panzer_Grndrs moved from Greece to Romania
1 G_air_transport and 1 Panzer_Grndrs moved from Alexandria to Romania
1 fighter moved from Alexandria to Southern Italy
2 fighters moved from Alexandria to Romania
EDIT: 1 german_para moved from Alexandria to Syria
1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Germany to Western Germany
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 armour and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 mech_infantry moved from 112 Sea Zone to Norway
1 GermanUBoat moved from 125 Sea Zone to 112 Sea Zone
3 GermanUBoats moved from 119 Sea Zone to 112 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 Rail and 1 elite moved from Germany to Smolensk
1 Rail moved from Germany to Western Germany
1 Rail and 1 infantry moved from Western Germany to Western Ukraine
2 infantry moved from Western Germany to Denmark
4 armour moved from Germany to Eastern Poland
5 mech_infantrys moved from Western Germany to Poland
EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Western Germany to 2nd Waffen
EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Western Germany
EDIT: 1 waffen_panzer moved from Smolensk to 1st Waffen
EDIT: 1 waffen_infantry moved from 1st Waffen to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
Place Units - Germans
1 Escort placed in 110 Sea Zone
6 TotalWarMechInfs placed in Western Germany
6 TotalWar_Tanks, 1 elite and 1 german_para placed in Germany
1 Panzer_Grndrs and 2 infantry placed in Eastern Poland
Units in Normandy Bordeaux being upgraded or consumed: 1 UndergroundMinr
1 DemoUnderMinor placed in Normandy Bordeaux
Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Trigger Germans RemoveInvertWolfpackSZ112: Germans has 1 Wolfpack placed in 112 Sea Zone
Germans collect 53 PUs; end with 53 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : -2.33
Germans regular : 0.50
Russians AA : -0.33
Yeah that’s right, you can’t roll 8 without a bonus of +2 😂
Great, 16 damage on Moscow factory. Now I have to repair lol.
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 14 PUs; 0 AirLendLease; 3 TankLendLease;
Russians buy 1 FighterAce and 1 elite; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease;
Combat Move - Russians
Trigger Germans DemoUnderMinor: has removed 1 DemoUnderMinor owned by Germans in Normandy Bordeaux
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 1stSovietAG
EDIT: Adding units owned by Russians to Russia: 1 1stCorps, 1 1stTankArmy, 1 2ndCorps, 1 Soviet_Commisar_A2D3 and 5 guard_infantrys
EDIT: Removing units owned by Russians from 1st Army Group: 1 3rdCorps and 2 guard_infantrys
EDIT: Turning off Edit Mode
COMMENT: 3rd Corps will split off
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Soviet_Commisar_A2D3 and 3 guard_infantrys moved from Russia to Vologda
2 infantry moved from Russia to Vologda
EDIT: 1 russian_para moved from Russia to Nenetsia
1 armour moved from Urals to Nenetsia
1 tactical_bomber moved from Timguska to Nenetsia
2 fighters moved from Timguska to Vologda
1 armour and 4 infantry moved from Yenisey to Yakut S.S.R.
1 elite and 3 infantry moved from Volgograd to Rostov
1 infantry moved from Caucasus to Rostov
1 guard_infantry and 3 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Russia to Western Ukraine
4 Russian_Rocketss moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery and 1 elite moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 guard_infantry and 4 infantry
Germans defend with 1 German_LCV, 1 artillery and 1 infantry
Russians roll dice for 1 guard_infantry and 4 infantry in Bessarabia, round 2 : 0/5 hits, 1.00 expected hits
Germans roll dice for 1 German_LCV, 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 guard_infantry and 3 infantry in Bessarabia, round 3 : 1/4 hits, 0.83 expected hits
Germans roll dice for 1 German_LCV, 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 guard_infantry and 3 infantry in Bessarabia, round 4 : 0/4 hits, 0.83 expected hits
Germans roll dice for 1 German_LCV and 1 artillery in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 guard_infantry and 2 infantry in Bessarabia, round 5 : 1/3 hits, 0.67 expected hits
Germans roll dice for 1 German_LCV and 1 artillery in Bessarabia, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
1 artillery owned by the Germans lost in Bessarabia
Russians roll dice for 1 guard_infantry and 1 infantry in Bessarabia, round 6 : 1/2 hits, 0.50 expected hits
Germans roll dice for 1 German_LCV in Bessarabia, round 6 : 0/0 hits, 0.00 expected hits
1 German_LCV owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 guard_infantry and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Germans: 1 German_LCV, 1 artillery and 1 infantry
Battle in Yakut S.S.R.
Russians attack with 1 armour and 4 infantry
Japanese defend with 1 elite
Russians roll dice for 1 armour and 4 infantry in Yakut S.S.R., round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 elite in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Russians roll dice for 1 armour and 3 infantry in Yakut S.S.R., round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 elite in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits
1 elite owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 elite
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 Soviet_Commisar_A2D3, 2 fighters, 3 guard_infantrys and 2 infantry
Germans defend with 1 artillery, 1 elite and 1 infantry
Russians roll dice for 1 Soviet_Commisar_A2D3, 2 fighters, 3 guard_infantrys and 2 infantry in Vologda, round 2 : 2/10 hits, 3.33 expected hits
Germans roll dice for 1 artillery, 1 elite and 1 infantry in Vologda, round 2 : 0/4 hits, 1.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 Soviet_Commisar_A2D3, 2 fighters, 3 guard_infantrys and 2 infantry in Vologda, round 3 : 2/10 hits, 3.33 expected hits
Germans roll dice for 1 elite in Vologda, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Vologda
1 elite owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 Soviet_Commisar_A2D3, 2 fighters, 3 guard_infantrys and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery, 1 elite and 1 infantry
Casualties for Russians: 1 infantry
Battle in Nenetsia
Russians attack with 1 armour, 1 russian_para and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 russian_para and 1 tactical_bomber in Nenetsia, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 armour, 1 russian_para and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 elite and 4 infantry
Germans defend with 1 Waffen_Para
Russians roll dice for 1 elite and 4 infantry in Rostov, round 2 : 0/6 hits, 1.00 expected hits
Germans roll dice for 1 Waffen_Para in Rostov, round 2 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 elite and 4 infantry in Rostov, round 3 : 1/6 hits, 1.00 expected hits
Germans roll dice for 1 Waffen_Para in Rostov, round 3 : 0/1 hits, 0.67 expected hits
1 Waffen_Para owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 elite and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 Waffen_Para
Battle in Bryansk
Russians attack with 4 Russian_Rocketss, 1 artillery, 1 elite, 2 fighters and 4 infantry
Germans defend with 1 German_Engineer, 1 German_EngineerAttack, 1 artillery and 2 infantry
Russians roll dice for 4 Russian_Rocketss in Bryansk, round 2 : 3/4 hits, 1.33 expected hits
1 German_EngineerAttack owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
4 Russian_Rocketss owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery, 1 elite, 2 fighters and 4 infantry in Bryansk, round 2 : 4/9 hits, 2.67 expected hits
Germans roll dice for 1 German_Engineer and 1 artillery in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
1 German_Engineer owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 elite, 2 fighters and 4 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 German_Engineer, 1 German_EngineerAttack, 1 artillery and 2 infantry
Casualties for Russians: 4 Russian_Rocketss
Non Combat Move - Russians
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Russia
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Caucasus
1 2ndTankArmy moved from Ukraine to Russia
1 tactical_bomber moved from Nenetsia to Russia
2 fighters moved from Vologda to Russia
2 fighters moved from Bryansk to Russia
1 fighter moved from Western Ukraine to Russia
2 mech_infantrys moved from Ukraine to Rostov
1 Rail moved from Russia to Yenisey
1 Rail and 1 infantry moved from Yenisey to Caucasus
1 Rail moved from Russia to Yenisey
1 Rail and 1 infantry moved from Yenisey to Russia
2 aaGuns moved from Novosibirsk to Vologda
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Russia to Bryansk
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 Soviet_Commisar_A2D3 and 3 guard_infantrys
EDIT: Adding units owned by Russians to Vologda: 1 3rdCorps
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 3rd Corps: 3 armour
EDIT: Adding units owned by Russians to 3rd Corps: 3 guard_infantrys
EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar_3
EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar_A2D3
EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar_3
EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar_3
EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar
EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar
EDIT: Adding units owned by Russians to 1st Army Group: 1 2ndTankArmy
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Tambov: 3 guard_infantrys
EDIT: Removing units owned by Russians from Russia: 3 guard_infantrys
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to 1st Army Group: 1 infantry
EDIT: Turning off Edit Mode
1 FighterAce and 1 elite placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 elite
EDIT: Adding units owned by Russians to 1st Army Group: 1 elite
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 1stCorps, 1 1stTankArmy, 1 2ndCorps and 1 2ndTankArmy
EDIT: Adding units owned by Russians to Russia: 1 1stSovietAG
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -2.67
Russians regular : -1.83
There should have been three guards units in 3rd Army Corps, not three tank units, so I corrected that. I also think I removed one of the box factories by accident because I can’t place anymore in 1st AG 😂
:)
yea, if you notice how 1st and 2nd Tank display, you can see 2nd Tank is missing it’s Fctry.
Cool that you find them useful. I always forget there there lol
oh 1st AG ? yea it places different as well. I’ll edit them in.
well 1st AG has a Fctry, I must have done place order a little different. 2nd Tank didn’t.
Hmm … wonder why you couldn’t place ? Anyway, Ill look through your turn now.
Oh it wouldn’t let you place the Elite. I have it restricted to moscow only. I’ll change it so they can place in the AGs as well.
JPN coming right up