@simon33 No worries
barnee vs VictoryFirst EXP Boxes Game 3
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@barnee said in barnee vs VictoryFirst EXP Boxes Game 4
Don’t take as casualty until after AG Flag dies, which will be the first rd lol.
So yeah how does this work exactly? The AG flag rolls for the extra two AG dice, but it is considered as a separate unit? So how do you remove it mid-battle without soaking up a hit?
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totally spaced it :) You ok with anwhe and moving the Yunnan Tank there as well ?
Yea, there is no way to keep from soaking a hit with the AG Flag. That’s why if your opponent doesn’t have one, you need to move a inactive Flag to them.
You don’t take the inactive Flag as a casualty, until after the active Flag dies.
Not perfect, but best triplea can do. At least HPs same that way, even if a extra HP more valuable to the active Flag side.
It’d be a nightmare rolling a big battle by hand and there are bound to be mistakes
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Hunan not yunan. They all sound alike lol
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Game History
Round: 7 Purchase Units - Americans Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans Americans buy 1 FighterAceUSA, 4 TotalWar_Bombers, 1 artillery, 2 destroyers, 3 infantry, 3 transports and 1 usa_armour; Remaining resources: 1 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 artillery, 1 infantry and 1 marine moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry, 1 marine and 2 transports moved from 17 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Korea 1 Heavy_BB moved from 91 Sea Zone to 117 Sea Zone 1 usa_fighter moved from 101 Sea Zone to 117 Sea Zone 1 destroyer moved from 101 Sea Zone to 117 Sea Zone 2 usa_fighters moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 117 Sea Zone 5 usa_fighters and 1 usa_tactical_bomber moved from Midway to 6 Sea Zone 1 bomber moved from Midway to Korea 4 destroyers, 1 pacific_cruiser and 1 pacific_submarine moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 91 Sea Zone to 117 Sea Zone Combat - Americans Battle in 117 Sea Zone Americans attack with 1 Heavy_BB, 3 destroyers and 1 usa_fighter Germans defend with 3 GermanUBoats and 1 Wolfpack Units damaged: 1 Heavy_BB owned by the Americans Americans win with 1 Heavy_BB, 2 destroyers and 1 usa_fighter remaining. Battle score for attacker is 5 Casualties for Americans: 1 destroyer Casualties for Germans: 3 GermanUBoats and 1 Wolfpack Battle in 109 Sea Zone Americans attack with 1 destroyer and 2 usa_fighters Germans defend with 3 GermanUBoats and 1 Wolfpack Americans win with 2 usa_fighters remaining. Battle score for attacker is 5 Casualties for Americans: 1 destroyer Casualties for Germans: 3 GermanUBoats and 1 Wolfpack Battle in Korea Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine Japanese defend with 1 infantry Americans win, taking Korea from Japanese with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Europe_Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Europe_Rail and 6 Rails owned by Americans in Eastern United States 1 bomber moved from Korea to Iwo Jima 2 usa_fighters moved from 6 Sea Zone to Iwo Jima 3 usa_fighters and 1 usa_tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 Heavy_BB, 2 NavyFighters, 2 carriers and 1 pacific_carrier moved from 10 Sea Zone to 7 Sea Zone 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 mech_infantry and 1 usa_armour moved from Alaska to 2 Sea Zone 1 mech_infantry, 1 transport and 1 usa_armour moved from 2 Sea Zone to 3 Sea Zone 1 mech_infantry and 1 usa_armour moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 elite moved from Eastern United States to 101 Sea Zone 1 artillery, 1 elite and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 elite moved from 91 Sea Zone to Gibraltar 1 carrier moved from 101 Sea Zone to 117 Sea Zone 1 usa_fighter moved from 109 Sea Zone to 117 Sea Zone 1 usa_fighter moved from 109 Sea Zone to 91 Sea Zone 1 Europe_Rail moved from Eastern United States to Alaska 1 Europe_Rail and 1 infantry moved from Alaska to Western United States Place Units - Americans 1 FighterAceUSA and 4 TotalWar_Bombers placed in Eastern United States 2 destroyers and 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 1 usa_armour placed in Western United States Turning on Edit Mode EDIT: Adding units owned by Americans to Western United States: 2 infantry EDIT: Removing units owned by Americans from Alaska: 2 infantry EDIT: Turning off Edit Mode Trigger AmericansTotalWar BomberPlaceEUS: has removed 4 TotalWar_Bombers owned by Americans in Eastern United States Trigger AmericansTotalWar BomberPlaceEUS: Americans has 4 bombers placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6 Americans collect 56 PUs; end with 57 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Kweichow to Shensi 7 infantry moved from Sikang to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.67
Game History
Round: 7 Purchase Units - Americans Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans Americans buy 1 FighterAceUSA, 4 TotalWar_Bombers, 1 artillery, 2 destroyers, 3 infantry, 3 transports and 1 usa_armour; Remaining resources: 1 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 artillery, 1 infantry and 1 marine moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry, 1 marine and 2 transports moved from 17 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Korea 1 Heavy_BB moved from 91 Sea Zone to 117 Sea Zone 1 usa_fighter moved from 101 Sea Zone to 117 Sea Zone 1 destroyer moved from 101 Sea Zone to 117 Sea Zone 2 usa_fighters moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 117 Sea Zone 5 usa_fighters and 1 usa_tactical_bomber moved from Midway to 6 Sea Zone 1 bomber moved from Midway to Korea 4 destroyers, 1 pacific_cruiser and 1 pacific_submarine moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 91 Sea Zone to 117 Sea Zone Combat - Americans Battle in 117 Sea Zone Americans attack with 1 Heavy_BB, 3 destroyers and 1 usa_fighter Germans defend with 3 GermanUBoats and 1 Wolfpack Americans roll dice for 1 Heavy_BB, 3 destroyers and 1 usa_fighter in 117 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Germans roll dice for 3 GermanUBoats in 117 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Units damaged: 1 Heavy_BB owned by the Americans Germans roll dice for 1 Wolfpack in 117 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 destroyer owned by the Americans lost in 117 Sea Zone 3 GermanUBoats owned by the Germans lost in 117 Sea Zone 1 Wolfpack owned by the Germans lost in 117 Sea Zone Americans win with 1 Heavy_BB, 2 destroyers and 1 usa_fighter remaining. Battle score for attacker is 5 Casualties for Americans: 1 destroyer Casualties for Germans: 3 GermanUBoats and 1 Wolfpack Battle in 109 Sea Zone Americans attack with 1 destroyer and 2 usa_fighters Germans defend with 3 GermanUBoats and 1 Wolfpack Americans roll dice for 1 destroyer and 2 usa_fighters in 109 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 destroyer owned by the Americans lost in 109 Sea Zone 3 GermanUBoats owned by the Germans lost in 109 Sea Zone 1 Wolfpack owned by the Germans lost in 109 Sea Zone Americans win with 2 usa_fighters remaining. Battle score for attacker is 5 Casualties for Americans: 1 destroyer Casualties for Germans: 3 GermanUBoats and 1 Wolfpack Battle in Korea Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine Japanese defend with 1 infantry Americans roll dice for 1 pacific_cruiser in Korea, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Korea 1 infantry owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Europe_Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Europe_Rail and 6 Rails owned by Americans in Eastern United States 1 bomber moved from Korea to Iwo Jima 2 usa_fighters moved from 6 Sea Zone to Iwo Jima 3 usa_fighters and 1 usa_tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 Heavy_BB, 2 NavyFighters, 2 carriers and 1 pacific_carrier moved from 10 Sea Zone to 7 Sea Zone 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 mech_infantry and 1 usa_armour moved from Alaska to 2 Sea Zone 1 mech_infantry, 1 transport and 1 usa_armour moved from 2 Sea Zone to 3 Sea Zone 1 mech_infantry and 1 usa_armour moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 elite moved from Eastern United States to 101 Sea Zone 1 artillery, 1 elite and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 elite moved from 91 Sea Zone to Gibraltar 1 carrier moved from 101 Sea Zone to 117 Sea Zone 1 usa_fighter moved from 109 Sea Zone to 117 Sea Zone 1 usa_fighter moved from 109 Sea Zone to 91 Sea Zone 1 Europe_Rail moved from Eastern United States to Alaska 1 Europe_Rail and 1 infantry moved from Alaska to Western United States Place Units - Americans 1 FighterAceUSA and 4 TotalWar_Bombers placed in Eastern United States 2 destroyers and 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 1 usa_armour placed in Western United States Turning on Edit Mode EDIT: Adding units owned by Americans to Western United States: 2 infantry EDIT: Removing units owned by Americans from Alaska: 2 infantry EDIT: Turning off Edit Mode Trigger AmericansTotalWar BomberPlaceEUS: has removed 4 TotalWar_Bombers owned by Americans in Eastern United States Trigger AmericansTotalWar BomberPlaceEUS: Americans has 4 bombers placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6 Americans collect 56 PUs; end with 57 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Kweichow to Shensi 7 infantry moved from Sikang to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish British buy 4 TotalWarFighters, 5 infantry and 4 uk_armours; Remaining resources: 1 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 uk_fighters moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 uk_fighter moved from French West Africa to Anglo Egyptian Sudan 1 infantry moved from Northwest Persia to Iraq British take Iraq from Italians 1 infantry moved from Egypt to Trans-Jordan 1 uk_fighter moved from United Kingdom to 110 Sea Zone 5 infantry moved from Burma to Yunnan 2 uk_fighters and 1 uk_tactical_bomber moved from India to Yunnan 1 uk_armour moved from India to Yunnan 1 uk_fighter moved from Egypt to Anglo Egyptian Sudan 1 bomber and 1 uk_fighter moved from Egypt to Trans-Jordan Combat - British Battle in Anglo Egyptian Sudan British attack with 2 infantry and 2 uk_fighters Italians defend with 1 italian_para and 1 italian_paraBoost British roll dice for 2 infantry and 2 uk_fighters in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 italian_para and 1 italian_paraBoost in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan 1 italian_para owned by the Italians lost in Anglo Egyptian Sudan 1 italian_paraBoost owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 infantry and 2 uk_fighters remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 italian_para and 1 italian_paraBoost Battle in 110 Sea Zone British attack with 1 destroyer and 3 uk_fighters Germans defend with 1 Escort British roll dice for 1 destroyer and 3 uk_fighters in 110 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Germans lost in 110 Sea Zone British win with 1 destroyer and 3 uk_fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 Escort Battle in Yunnan British attack with 5 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 armour and 1 mech_infantry British roll dice for 5 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 2 : 4/9 hits, 3.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the British lost in Yunnan 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 4 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Trans-Jordan British attack with 1 bomber, 1 infantry and 1 uk_fighter Germans defend with 1 german_para and 1 german_paraBoost British roll dice for 1 bomber, 1 infantry and 1 uk_fighter in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 german_para and 1 german_paraBoost in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits 1 german_para owned by the Germans lost in Trans-Jordan 1 german_paraBoost owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 bomber, 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 german_para and 1 german_paraBoost Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Shan State Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in French Indo China 1 bomber and 1 uk_fighter moved from Trans-Jordan to Egypt 2 uk_fighters moved from Anglo Egyptian Sudan to Egypt 2 uk_armours moved from Belgian Congo to Egypt 2 uk_armours moved from Union of South Africa to Belgian Congo 1 air_transport and 1 infantry moved from French West Africa to Egypt 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 2 uk_fighters moved from 110 Sea Zone to 91 Sea Zone 1 uk_fighter moved from 110 Sea Zone to French West Africa 1 destroyer moved from 91 Sea Zone to 117 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 2 Rails moved from Union of South Africa to India 1 Rail and 1 infantry moved from India to French Indo China 1 Rail and 1 infantry moved from India to Shan State 3 infantry moved from India to Burma 2 aaGuns moved from Burma to Yunnan 2 uk_fighters and 1 uk_tactical_bomber moved from Yunnan to India 1 artillery moved from Northwest Persia to Persia 1 destroyer moved from 36 Sea Zone to 20 Sea Zone Place Units - British 3 uk_armours placed in Egypt 5 infantry and 1 uk_armour placed in India 4 TotalWarFighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3,3,4,5,6 British collect 51 PUs (2 lost to blockades); end with 52 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 2.00 Italians regular : 0.50 Japanese regular : 0.17 Germans regular : 0.17 British regular : 1.50
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Looks like the last turn summary includes US and China as well, so it was kind of useless to post separate ones for them Lol. I thought the last one only included the British.
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Oh yeah the US tank in Soviet Far East is NOT meant to be for lend-lease. I tend to forget to buy those LL tokens so I just let you know that for clarity :)
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That’s fine, the important thing is to buy the appropriate LL token with ussr. These cost the required 1 PU and you only get 3 of each, so once there gone, you know LL has maxed out.
You can also see how many you have, when checking the income levels.
Yea end of UK will post USA and china as well. Same as ANZAC and France at end of France
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UK qualifies for there Europe Original IPC bonus, so I’ll boost ya 5 bucks or maybe pounds would be better :)
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Game History
Round: 7 Purchase Units - Italians Italians buy 1 Italian_LCV, 2 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 bomber moved from Alexandria to Trans-Jordan 2 Italian_LCVs and 1 artillery moved from Syria to Trans-Jordan 2 armour, 1 infantry and 2 mech_infantrys moved from Syria to Iraq Combat - Italians Battle in Trans-Jordan Italians attack with 2 Italian_LCVs, 1 artillery and 1 bomber British defend with 1 infantry Italians roll dice for 2 Italian_LCVs, 1 artillery and 1 bomber in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 Italian_LCVs, 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Iraq Italians attack with 2 armour, 1 infantry and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 4/5 hits, 1.50 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece 1 bomber moved from Trans-Jordan to Southern Italy EDIT: 1 Italian_LCV moved from Syria to Greece EDIT: 3 italian_paras moved from Southern Italy to Syria 1 armour and 1 artillery moved from Alexandria to Tobruk 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Greece 1 armour moved from Northern Italy to Romania Place Units - Italians 1 Italian_LCV, 1 armour and 2 infantry placed in Southern Italy 1 armour and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 2.50 British regular : -0.67
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Man, you are right. I keep forgetting about that bonus.
Lol I often like to say money. The Brits receive five money. I know it’s grammatically incorrect but I don’t care, it sounds fun :)
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Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 cruiser moved from 17 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 3 submarines moved from 37 Sea Zone to 20 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol Combat - ANZAC Battle in Jehol Battle in 6 Sea Zone Americans loiter and taunt; ANZAC attack with 5 submarines Japanese defend with 1 pacific_BB and 1 pacific_transport ANZAC roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 pacific_BB owned by the Japanese Japanese roll dice for 1 pacific_BB and 1 pacific_transport in 6 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 5 submarines in 6 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits 1 pacific_transport owned by the Japanese and 1 pacific_BB owned by the Japanese lost in 6 Sea Zone ANZAC win, taking Jehol from Japanese with 5 submarines remaining. Battle score for attacker is 21 Casualties for Japanese: 1 pacific_BB and 1 pacific_transport Battle in Malaya ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 elite ANZAC roll dice for 1 artillery and 3 infantry in Malaya, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 elite in Malaya, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 elite in Malaya, round 3 : 0/2 hits, 0.67 expected hits 1 elite owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 elite Battle in Manchuria ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 cruiser in Manchuria, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Manchuria 1 infantry owned by the Japanese lost in Manchuria ANZAC win, taking Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 3 fighters moved from Egypt to Caucasus Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland 1 cruiser and 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales ANZAC undo move 3. 1 transport placed in 62 Sea Zone ANZAC undo move 4. ANZAC undo move 3. ANZAC undo move 2. ANZAC undo move 1. 1 cruiser placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in Queensland 2 transports placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC Liberates DNG Turn7: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs Trigger ANZAC Controls Marianas Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 21 PUs Trigger ANZAC Liberates Celebes Turn7: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Trigger ANZAC Controls Okinawa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50 ANZAC regular : -1.17
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heh heh I’m a slang heavy person lol. Yea they didn’t get it last time, so we good there.
It does work for you and Panzers game. Also i finally fixed the islands and did some other minor stuff.
Tackle the Paras next :)
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exp-game-4-victory-A7-F7 edit.tsvg
Sorry, use this file. It has an ANZAC DD edited. Didn’t like your odds of attacking SZ 6 :)
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@barnee Yeah, can’t wait for the autoplace of Paras! That would be totally awesome. Already massively digging the TripleA game :) It almost feels like playing on a real board.
Yes I think wolfpacks and paraboosts are one of the bests inventions so far. Battles with those units come up a lot and it is just so handy to have TripleA automatically handle them correctly. Boxes kick ass too. This is 2nd game with those boxes and they are SO much better than what we used to play with! It is also visually just nicer to look at these Army tokens than a pile of units sitting on a square meter :)
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Hehe Americans are getting their air factories up to speed and are producing a flying fortress every hour :)
I love strategic bombers so getting an extra one with total war is just amazing. Can’t wait for the Heavy Bombers to come online :) Sadly you cannot mass produce those but I guess that is for obvious reasons lol. -
heh heh yea I dig it Big time :)
One thing i should mention, I think it’s in notes too, is that if you do a Para attack across water supported by Air, it won’t let you retreat the Air until all Paras are dead, so you need to roll those in edit still.
Actually, I think that’s true for LCV’s attacking in edit too. Can’t remember. It’s pass my nap time lol
Paras will take some work but hopefully I can figure it out before our games end :) If not, I’ll just do the island update.
Just deleted the negative bonus unless you are the original owner. Wasn’t too bad. Hour or so -
yea last game Panzer just kicked ass with those long range cocksckrs lol
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@barnee And we are on to round 8! Wow, time flies. It’s great to be up to speed again after that long break.
I received my exam results yesterday by the way, and I’ve nailed all of them. That means I have graduated and will have all the time to play. Will not be getting exams anymore any time soon :)We should play the 1943 setup too one day. That one looks totally awesome!
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Hey Congrats !!! That’s Awesome :)
Was gonna try and bust G out but I need to nap :) I did the test run but don’t have enough to finish it :)
Actually I’ll post test shot. Idk if that’s enough info for you decide to intercept SBR on moscow or not. But that’s what I’m gonna do lol
We can just wait til morning and I’ll post CM save :)
I can’t upvote you anymore. i’m maxed out lol
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@barnee Thank you!! Yeah I have reached the limit as well lol. I’ve adopted your habit of upvoting every post. Other players rarely upvote posts. It’s kinda funny :)
I think I won’t scramble. Luftwaffe is too strong. I hope you are just gonna scratch my factories with your SBs like last time 😂
No worries about getting the turn out, I am about to go to bed. I will be online again in about 10 hours or something, so you’ll have plenty of time :)