barnee vs VictoryFirst EXP Boxes Game 3


  • @VictoryFirst said in barnee vs VictoryFirst EXP Boxes Game 4:

    I should probably spend time studying lol.

    yes work before play :)

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    I’m showing 45 PUs for JPN with 1 being Formosa. ANZAC activated it to 2, so the trigger gives 1 more PU for that and then the 8 for Advanced Production which equals 54.

    I believe it is correct

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst hmmm … now I’m only showing 43 lol I guess i will write them down :)

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Now i get 45 again lol

    OK I’ll write them down :)

  • 2024 '23 '22 '21 '20 '19 '18

    I get 45 after writing them down, so triplea is correct.

  • 2024 '23 '22 '21 '20 '19 '18

    @The-Captain

    We have your Neutrals in action this game :)

    Well nobody attacked them, there just on the board. They look good :)

    Screenshot from 2024-05-12 17-42-51.png

  • 2025

    Wait, now I am unsure about what I did wrong then with my calculation.
    Japan’s starting income is 26 (including Formosa)
    Siam: -1
    9 Chinese territories: +9
    6 Soviet territories: +6
    Kwangtung: +3
    FIC: +2
    Total: 45
    Now with Advanced Production Capacity, they get 53.

  • 2025

    Or you can look at it this way. Last turn, JPN collected 51 IPCs
    28ac8477-5336-43fa-b037-53848c84183c-image.png

    In this turn, they lost Siam but captured Szechwan and Shensi, as well as Yakut. They lost Formosa to ANZAC but they recaptured it immediately, so no net change there.

    So that’s a net gain of +2


  • @VictoryFirst said in barnee vs VictoryFirst EXP Boxes Game 4:

    They lost Formosa to ANZAC but they recaptured it immediately, so no net change there.

    They get +1 for recapturing Formosa as it is now worth 2. The turn before it was only worth 1 to JPN because ANZAC hadn’t taken it yet

  • 2025

    Oh? I always thought it worked differently. The islands never generate extra income, only when an enemy captures it, in which case your income goes done by that extra amount. So let’s say Japan has only control over its starting territories (26 IPCs) and ANZAC captures Formosa, Japan is reduced to 24 IPCs. But once they recapture, they get 26 again. I believe that is what the rules say though.

    2657e6d4-7981-4dd0-84ee-4df174cb729f-image.png

  • 2024 '23 '22 '21

    Concerning capturing an island with an Increased IPC Value:

    Example:
    Japan captures Philippine Islands in Early 1940 (round 1).

    Japans IPC Level is increased with 5 IPC - and the US IPC Level is reduced 5 IPC from 52 IPC to 47 IPC on the Expanded National Production Chart.

    If the Allies liberates Philippine Islands again, the US IPC Level is increased with 5 IPC.

  • 2025

    Game History

    Round: 5
    
        Purchase Units - Americans
            Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
            Note to players Americans: <body><b>It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.<br><br>They may only have 1 Army Group at a time.<b></body>
            Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
            Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
            Americans buy 1 Heavy_BB, 1 artillery, 1 carrier, 5 destroyers, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Place Units - Americans
            Units in Western United States being upgraded or consumed: 1 infantry
            1 marine placed in Western United States
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 destroyer moved from 21 Sea Zone to 6 Sea Zone
            1 submarine moved from 22 Sea Zone to 6 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            6 usa_fighters moved from Philippines to 6 Sea Zone
            1 Heavy_BB, 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 5 usa_fighters and 1 usa_tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 1 Heavy_BB, 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 7 destroyers, 1 submarine, 11 usa_fighters and 1 usa_tactical_bomber
                Japanese defend with 2 Escort_Convoys, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 2 tactical_bombers and 3 transports
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 Heavy_BB, 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 7 destroyers, 11 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 16/24 hits, 12.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 2 Escort_Convoys, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 8/22 hits, 10.33 expected hits
                Units damaged: 1 Heavy_BB owned by the Americans and 1 battleship owned by the Americans
                    2 usa_fighters owned by the Americans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 6 Sea Zone
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 Escort_Convoys owned by the Japanese, 3 Japan_destroyers owned by the Japanese, 3 carriers owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 Heavy_BB, 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 6 destroyers, 9 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 16/21 hits, 10.67 expected hits
                    Japanese roll dice for 1 battleship, 5 fighters and 3 transports in 6 Sea Zone, round 3 : 4/9 hits, 4.50 expected hits
                    4 destroyers owned by the Americans lost in 6 Sea Zone
                    5 fighters owned by the Japanese, 3 transports owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 Heavy_BB, 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 9 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 123
                Casualties for Americans: 1 carrier, 5 destroyers, 1 submarine and 2 usa_fighters
                Casualties for Japanese: 2 Escort_Convoys, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 2 tactical_bombers and 3 transports
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States
            1 bomber moved from 6 Sea Zone to Midway
            5 usa_fighters moved from 6 Sea Zone to 7 Sea Zone
            1 usa_tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
            3 carriers moved from 10 Sea Zone to 7 Sea Zone
            6 submarines moved from 10 Sea Zone to 7 Sea Zone
            1 submarine moved from 23 Sea Zone to 21 Sea Zone
            1 artillery and 1 marine moved from Western United States to 10 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            2 infantry moved from Aleutian Islands to 8 Sea Zone
            1 artillery, 2 infantry, 1 marine and 2 transports moved from 8 Sea Zone to 7 Sea Zone
            1 mech_infantry moved from Western United States to Eastern United States
            1 Rail and 1 infantry moved from Eastern United States to Western United States
            2 usa_fighters moved from Eastern United States to 101 Sea Zone
    
        Place Units - Americans
            1 Heavy_BB and 1 carrier placed in 101 Sea Zone
            5 destroyers and 2 transports placed in 10 Sea Zone
            1 infantry placed in Eastern United States
            1 artillery and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
            Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
            Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 10.00
    Japanese regular : -2.83
    

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            5 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
            3 infantry moved from Tsinghai to Shensi
            1 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 2 armour
                    Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 0/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 armour in Szechwan, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 armour in Szechwan, round 3 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Szechwan
                    2 armour owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 2 armour
            Battle in Shensi
                Chinese attack with 4 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 5 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    1 armour owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            5 infantry placed in Sikang
            Chinese undo move 1.
            4 infantry placed in Sikang
            1 infantry placed in Kansu
            Chinese undo move 2.
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Japanese regular : 2.00
    

    Game History

    Round: 5
    
        Purchase Units - Americans
            Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
            Note to players Americans: <body><b>It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.<br><br>They may only have 1 Army Group at a time.<b></body>
            Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
            Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
            Americans buy 1 Heavy_BB, 1 artillery, 1 carrier, 5 destroyers, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Place Units - Americans
            Units in Western United States being upgraded or consumed: 1 infantry
            1 marine placed in Western United States
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 destroyer moved from 21 Sea Zone to 6 Sea Zone
            1 submarine moved from 22 Sea Zone to 6 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            6 usa_fighters moved from Philippines to 6 Sea Zone
            1 Heavy_BB, 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 5 usa_fighters and 1 usa_tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 1 Heavy_BB, 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 7 destroyers, 1 submarine, 11 usa_fighters and 1 usa_tactical_bomber
                Japanese defend with 2 Escort_Convoys, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 2 tactical_bombers and 3 transports
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 Heavy_BB, 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 7 destroyers, 11 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 16/24 hits, 12.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 2 Escort_Convoys, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 8/22 hits, 10.33 expected hits
                Units damaged: 1 Heavy_BB owned by the Americans and 1 battleship owned by the Americans
                    2 usa_fighters owned by the Americans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 6 Sea Zone
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 Escort_Convoys owned by the Japanese, 3 Japan_destroyers owned by the Japanese, 3 carriers owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 Heavy_BB, 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 6 destroyers, 9 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 16/21 hits, 10.67 expected hits
                    Japanese roll dice for 1 battleship, 5 fighters and 3 transports in 6 Sea Zone, round 3 : 4/9 hits, 4.50 expected hits
                    4 destroyers owned by the Americans lost in 6 Sea Zone
                    5 fighters owned by the Japanese, 3 transports owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 Heavy_BB, 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 9 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 123
                Casualties for Americans: 1 carrier, 5 destroyers, 1 submarine and 2 usa_fighters
                Casualties for Japanese: 2 Escort_Convoys, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 2 tactical_bombers and 3 transports
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States
            1 bomber moved from 6 Sea Zone to Midway
            5 usa_fighters moved from 6 Sea Zone to 7 Sea Zone
            1 usa_tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
            3 carriers moved from 10 Sea Zone to 7 Sea Zone
            6 submarines moved from 10 Sea Zone to 7 Sea Zone
            1 submarine moved from 23 Sea Zone to 21 Sea Zone
            1 artillery and 1 marine moved from Western United States to 10 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            2 infantry moved from Aleutian Islands to 8 Sea Zone
            1 artillery, 2 infantry, 1 marine and 2 transports moved from 8 Sea Zone to 7 Sea Zone
            1 mech_infantry moved from Western United States to Eastern United States
            1 Rail and 1 infantry moved from Eastern United States to Western United States
            2 usa_fighters moved from Eastern United States to 101 Sea Zone
    
        Place Units - Americans
            1 Heavy_BB and 1 carrier placed in 101 Sea Zone
            5 destroyers and 2 transports placed in 10 Sea Zone
            1 infantry placed in Eastern United States
            1 artillery and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
            Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
            Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            5 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
            3 infantry moved from Tsinghai to Shensi
            1 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 2 armour
                    Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 0/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 armour in Szechwan, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 armour in Szechwan, round 3 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Szechwan
                    2 armour owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 2 armour
            Battle in Shensi
                Chinese attack with 4 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 5 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    1 armour owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            5 infantry placed in Sikang
            Chinese undo move 1.
            4 infantry placed in Sikang
            1 infantry placed in Kansu
            Chinese undo move 2.
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for British from 61 to 66
            EDIT: Turning off Edit Mode
            British buy 5 infantry, 3 uk_armours, 3 uk_fighters and 2 uk_paras; Remaining resources: 1 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            Turning on Edit Mode
                EDIT: British takes Holland Belgium from Germans
                EDIT: British takes Southern France from Germans
                EDIT: Turning off Edit Mode
            EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
            EDIT: 1 uk_para moved from United Kingdom to Southern France
            1 bomber moved from Egypt to 98 Sea Zone
            4 uk_fighters and 1 uk_tactical_bomber moved from Egypt to 98 Sea Zone
            1 artillery and 3 infantry moved from Persia to Iraq
            1 uk_armour moved from Eastern Persia to Iraq
            2 infantry moved from Shan State to French Indo China
            1 uk_fighter moved from India to French Indo China
            1 uk_tactical_bomber moved from India to French Indo China
            1 uk_armour moved from Shan State to French Indo China
            2 infantry moved from Shan State to Yunnan
            1 uk_armour moved from India to Yunnan
            1 uk_fighter moved from India to Yunnan
            1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
            1 transport moved from 80 Sea Zone to 79 Sea Zone
            2 infantry moved from West India to 79 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 bomber, 4 uk_fighters and 1 uk_tactical_bomber
                Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
                    British roll dice for 1 bomber, 4 uk_fighters and 1 uk_tactical_bomber in 98 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                    2 uk_fighters owned by the British lost in 98 Sea Zone
                    1 destroyer owned by the Italians and 2 cruisers owned by the Italians lost in 98 Sea Zone
                    British roll dice for 1 bomber, 2 uk_fighters and 1 uk_tactical_bomber in 98 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                    Italians roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    1 bomber owned by the British and 1 uk_tactical_bomber owned by the British lost in 98 Sea Zone
                    1 battleship owned by the Italians lost in 98 Sea Zone
                    British roll dice for 2 uk_fighters in 98 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 transport in 98 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win with 2 uk_fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 bomber, 2 uk_fighters and 1 uk_tactical_bomber
                Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
            Battle in Yunnan
                British attack with 2 infantry, 1 uk_armour and 1 uk_fighter
                Japanese defend with 1 armour
                    British roll dice for 2 infantry, 1 uk_armour and 1 uk_fighter in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 infantry, 1 uk_armour and 1 uk_fighter remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 armour
            Battle in Iraq
                British attack with 1 artillery, 5 infantry and 1 uk_armour
                Italians defend with 1 aaGun and 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery, 5 infantry and 1 uk_armour in Iraq, round 2 : 2/7 hits, 1.83 expected hits
                    Italians roll dice for 1 aaGun and 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the British lost in Iraq
                    1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Iraq
                    British roll dice for 1 artillery, 3 infantry and 1 uk_armour in Iraq, round 3 : 2/5 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Iraq
                British win, taking Iraq from Italians with 1 artillery, 3 infantry and 1 uk_armour remaining. Battle score for attacker is 8
                Casualties for British: 2 infantry
                Casualties for Italians: 1 aaGun and 3 infantry
            Battle in French Indo China
                British attack with 2 infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber
                Japanese defend with 2 armour
                    British roll dice for 2 infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber in French Indo China, round 2 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 2 armour in French Indo China, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the British lost in French Indo China
                    2 armour owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 armour
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
            5 infantry moved from India to Burma
            1 uk_fighter moved from Yunnan to India
            1 uk_tactical_bomber moved from French Indo China to Burma
            1 uk_fighter moved from French Indo China to Burma
            2 uk_fighters moved from 98 Sea Zone to Egypt
            2 Rails and 2 infantry moved from Union of South Africa to Egypt
            1 uk_fighter moved from French West Africa to Egypt
            1 air_transport and 1 elite moved from French West Africa to Egypt
            2 infantry moved from Brazil to 85 Sea Zone
            2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
            2 infantry moved from 83 Sea Zone to French West Africa
            4 destroyers moved from 116 Sea Zone to 106 Sea Zone
            2 uk_fighters moved from United Kingdom to French West Africa
            1 bomber moved from United Kingdom to Gibraltar
            2 aaGuns moved from Shan State to Burma
    
        Place Units - British
            5 infantry and 1 uk_armour placed in India
            2 uk_armours placed in Union of South Africa
            3 uk_fighters and 2 uk_paras placed in United Kingdom
            Turning on Edit Mode
            EDIT: Adding units owned by British to Holland Belgium: 1 uk_paraBoost
            EDIT: Adding units owned by British to Southern France: 1 uk_paraBoost
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,2,6,3,5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,3,6,5,4,6,4,4,3,2,1,5,4,3,1
            British collect 50 PUs (11 lost to blockades); end with 51 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Americans regular : 10.00
    Italians regular : 1.50
    Japanese regular : -1.33
    British regular : 0.50
    

    exp-game-4-victory-UK5.tsvg

    Jeez, that is the best rolling so far I’ve seen in a long time lol. I added the extra five bucks by the way for the British :)


  • @VictoryFirst

    yes that iscorrect but since JPN liberated on it’s next turn it never went down and they get a extra buck.

    Formosa is worth 1 PU from game start. After ANZAC attacked it, it became worth 2 and ANZAC collected the on board PU of 1, plus 1 for it going up to 2.

    That doesn’t affect JPN’s income that they have already collected from the previous turn. JPN’s income will only go down 2 if they don’t liberate it on there next turn.

    So on there collect income phase, any islands that have been activated that they no longer control is when the negative bonus takes place.


  • @VictoryFirst said in barnee vs VictoryFirst EXP Boxes Game 4:

    Jeez, that is the best rolling so far I’ve seen in a long time lol. I added the extra five bucks by the way for the British :)

    10.00 for the Americans doesn’t sound good for JPN lol

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    I will type out the PUs for JPN

    FIC 2
    Yunnan 1
    Szechwan 1
    Shensi 1
    Suiyuyan 1
    Chahar 1
    Hopei 1
    Kweichow 1
    Hunan 1
    Kwangsi 1
    Jehol 1
    Anhwe 1
    Kiangsi 1
    Kwangtung 3
    Kiangsu 3
    Shantung 2
    Manchuria 3
    Korea 3
    Amur 1
    Siberia 1
    SFE 1
    Sakha 1
    Buryatia 1
    Yakut 1
    Japan 8
    Iwo 1
    Okinawa 1
    Formosa 1

    Total 45
    Formosa +1
    Adv Prod 8

    Total 54

    The previous turn JPN collected income Formosa was only worth 1. That is where your discrepancy is

  • 2025

    Now I don’t understand anymore about the Extended Pacific Theater rule. I never knew islands could be activated and then generate a bonus. I might have been playing it wrong then.

    @The-Captain Could you perhaps help us shed some light on this matter? How does this rule exactly work in our situation? Does Formosa now generate an extra buck for Japan?

  • 2025

    @barnee

    Lol yeah I was shocked when I saw that rolling. But it actually didn’t help me that much. I was planning to retreat but because I got so many hits, I decided to stay. Now I am stuck there in SZ 6 and you have a lot of units to counter-attack so I am going to lose that fleet now lol.


  • @VictoryFirst heh heh yea the test had a -69 TUV ended up -123. Hopefully the Emporer can repay the favor :)

    Yea, so the way triplea does it, it counts the original game start PU value and then when the island is attacked, it’s susposed to be conquered, the triplea trigger will kick in giving the extra PU to come to the correct total.

    The reason for this, is the convoy zones still only operate at game start value. Triplea uses the printed game start value to decide how much damage for blockades.
    It won’t count the bonus value.

    So in our situation, ANZAC conquered Formosa on ANZAC 4. Triplea gives it 1 PU for game start value and then a trigger fires giving a +1 PU for activating it’s new PU value.

    So on a ftf game, you would lower the IPC level by 2 for JPN. Triplea doesn’t work that way. It will just add up your income during the collect income phase and whatever it is, is what you get.

    The end result is the same.

    Even in a ftf game and JPN’s IPC level goes down 2, they don’t have 2 IPC taken out of there treasury. Once you get paid, that’s your money until you spend it.

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    So once the island bonus is activated, that island is now worth the new value to whoever controls it

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 Hvy_Undg_1, 2 Italian_LCVs, 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Place Units - Italians
            Units in Southern Italy being upgraded or consumed: 1 UndergroundMinr
            1 Hvy_Undg_1 placed in Southern Italy
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                Turning on Edit Mode
                EDIT: Italians takes Anglo Egyptian Sudan from British
                EDIT: Turning off Edit Mode
            1 italian_para moved from Northwest Persia to Persia
                  Italians take Persia from British
            EDIT: 1 italian_para moved from Alexandria to Anglo Egyptian Sudan
            1 armour moved from Romania to Bessarabia
            1 fighter moved from Romania to Bessarabia
            1 fighter moved from Romania to Southern France
            1 armour and 2 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 armour, 1 fighter and 2 infantry
                British defend with 1 factory_minor, 1 harbour, 1 uk_para and 1 uk_paraBoost
                    Italians roll dice for 1 armour, 1 fighter and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 uk_para and 1 uk_paraBoost in Southern France, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    1 uk_para owned by the British lost in Southern France
                    1 uk_paraBoost owned by the British lost in Southern France
                Italians win, taking Southern France from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 uk_para and 1 uk_paraBoost
            Battle in Bessarabia
                Italians attack with 1 armour and 1 fighter
                Russians defend with 1 Soviet_Partisan
                    Italians roll dice for 1 armour and 1 fighter in Bessarabia, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Soviet_Partisan in Bessarabia, round 2 : 1/1 hits, 0.17 expected hits
                    1 armour owned by the Italians lost in Bessarabia
                    1 Soviet_Partisan owned by the Russians lost in Bessarabia
                Italians win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 Soviet_Partisan
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            1 fighter moved from Bessarabia to Northern Italy
            2 mech_infantrys moved from Northern Italy to Southern Italy
            1 fighter moved from Southern France to Northern Italy
            EDIT: 1 italian_para moved from Syria to Northwest Persia
            EDIT: 1 Italian_LCV moved from Syria to Greece
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Persia: 1 italian_paraBoost
            EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 italian_paraBoost
            EDIT: Removing units owned by Germans from 92 Sea Zone: 2 Wolfpacks
            EDIT: Removing units owned by Germans from 93 Sea Zone: 1 Wolfpack
            EDIT: Removing units owned by Germans from 109 Sea Zone: 1 Wolfpack
            EDIT: Turning off Edit Mode
            2 Italian_LCVs and 2 armour placed in Southern Italy
            3 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
            Italians collect 19 PUs (2 lost to blockades); end with 19 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Russians regular : 0.83
    British regular : 0.50
    

    EXP Game 4 Victory I 5.tsvg

    Fckn partisan lol

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