barnee vs VictoryFirst EXP Boxes Game 3


  • 1d6<=3: 5; Hits: 0


  • @VictoryFirst

    hmm … were gonna have to reprimand that CA Captain lol

  • 2025

    @barnee

    Well, at least he tried xD


  • @VictoryFirst said in barnee vs VictoryFirst EXP Boxes Game 4:

    Couldn’t find an Archangel-Novgorod mine so I just went with a nice orange color Russian mine :) Should I put that in comment log?

    yea so I would use the no color for Arch as it’s directly west. Orange I wdould use for Belarus.

    No biggie and it doesn’t really matter, just easier to tell from a glance. The colors take a bit to get used too.

    I’ll make some Archangel ones for next update

  • 2025

    @barnee

    Oh actually I was looking for the no-color mine but I couldn’t find it in the window.


  • @VictoryFirst yea sadly there hard to locate and tend to move to the left coloum after you edit one. He was towards the bottom.

    Panzer didn’t like the old LMs so i added these but you can switch if you want. The old ones have the nation flag.

    Idk, i kinda like these better too but not a huge preference either way. We don’t have to use the same images to play. Same as the Panzer Generals.

    Man those Rockets are brutal when they hit. Real good for those small counterattacks :)

    I should have JPN after bit. Once i get my brain working lol

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Note to players Japanese: <body><b>It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers !<br><br>Destroyers may now tansport 1 Infantry or Elite Infantry.<b></body>
            Japanese buy 2 Escorts, 4 armour, 1 elite, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer
            Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer
            Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD
            Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 submarine moved from 19 Sea Zone to 17 Sea Zone
            1 Escort_Convoy moved from 6 Sea Zone to 17 Sea Zone
            3 fighters moved from Japan to 17 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Formosa
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            3 fighters moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 elite moved from Japan to 6 Sea Zone
            1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 elite moved from 20 Sea Zone to Formosa
            1 artillery moved from 20 Sea Zone to Formosa
            1 battleship moved from 19 Sea Zone to 20 Sea Zone
            1 cruiser moved from 19 Sea Zone to 20 Sea Zone
            1 Japan_destroyer moved from 19 Sea Zone to 20 Sea Zone
            2 armour moved from Kwangsi to French Indo China
            1 bomber moved from Anhwe to French Indo China
            2 armour moved from Hunan to Yunnan
            1 bomber, 1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
            2 armour moved from Kweichow to Szechwan
            1 tactical_bomber moved from Anhwe to Szechwan
            1 armour moved from Kweichow to Shensi
            1 infantry moved from Hopei to Shensi
            1 tactical_bomber moved from Anhwe to Shensi
    
        Combat - Japanese
            Battle in Shensi
                Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in French Indo China
                Japanese attack with 2 armour and 1 bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 bomber in French Indo China, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from British with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 Japan_destroyer, 1 battleship, 1 cruiser, 3 fighters and 1 transport
                French defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 Japan_destroyer, 1 battleship, 1 cruiser, 3 fighters and 1 transport in 20 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the French lost in 20 Sea Zone
                Japanese win with 1 Japan_destroyer, 1 battleship, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is 13
                Casualties for French: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in Formosa
                Changer loiter and taunt; Japanese attack with 1 artillery, 1 elite, 1 fighter and 1 tactical_bomber
                Changer defend; ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 elite, 1 fighter and 1 tactical_bomber in Formosa, round 2 : 3/5 hits, 2.17 expected hits
                    ANZAC roll dice for 1 infantry in Formosa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Formosa
                Japanese win, taking Formosa from ANZAC with 1 artillery, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 2 infantry
            Battle in Szechwan
                Japanese attack with 2 armour and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 17 Sea Zone
                Japanese attack with 1 Escort_Convoy, 4 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 cruiser and 2 transports
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Americans lost in 17 Sea Zone
                    Japanese roll dice for 1 Escort_Convoy, 4 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    Americans roll dice for 2 transports in 17 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 transports owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from Americans with 1 Escort_Convoy, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Americans: 1 cruiser and 2 transports
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Hunan
            3 fighters moved from 17 Sea Zone to Japan
            2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            3 fighters moved from 20 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Formosa to 20 Sea Zone
            1 fighter moved from Formosa to 20 Sea Zone
            1 bomber moved from French Indo China to Hunan
            1 bomber moved from Yunnan to Hunan
            1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
            1 tactical_bomber moved from Szechwan to Anhwe
            1 tactical_bomber moved from Shensi to Anhwe
            2 armour moved from Kiangsu to Hunan
            2 Rails, 1 artillery and 1 elite moved from Kiangsu to Hunan
            2 armour moved from Shantung to Kweichow
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shantung to Anhwe
            EDIT: 1 Japanese_LCV moved from Kiangsu to Manchuria
            EDIT: 1 Japanese_LCV moved from Korea to Japan
            1 aaGun, 1 armour, 4 artilleries and 6 infantry moved from Buryatia to Yakut S.S.R.
            2 fighters and 2 tactical_bombers moved from Manchuria to Buryatia
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 carrier moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            3 transports moved from 19 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 Escorts placed in 6 Sea Zone
            2 armour and 1 infantry placed in Kiangsu
            2 armour and 1 mech_infantry placed in Shantung
            1 elite and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body>
            Trigger Japanese RemoveConvoySZ17: has removed 1 Escort_Convoy owned by Japanese in 17 Sea Zone
            Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
            Trigger Japanese RemoveConvoySZ17: Japanese has 1 Escort placed in 17 Sea Zone
            Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
            Japanese collect 45 PUs; end with 45 PUs
            Trigger Japan Liberates Formosa Turn5: Japanese met a national objective for an additional 1 PUs; end with 46 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.33
    Japanese regular : 3.50
    ANZAC regular : -0.83
    British regular : -0.33
    

    EXP Game 4 Victory J 5.tsvg

    Busy little turn for JPN. Think It’s correct :) Confidence is high anyways lol

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Don’t worry about all the extra Wolfpacks. They don’t affect anything. I got it fixed for next update.

    I’ll try and remember to edit them out for visual cleanliness. Must be my Teutonic heritage kicking in lol

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Something I’d like todo is add images to the turn notifications from The Capatain’s Rulebook.

    Think it’d be a nice visual. Might even be able to have some of the text with it.

    I want to change the sounds too. I don’t like the air raid siren. Frostion has some cool ones and I got them to work with 2.5, but something musta broke in 2.6 because they don’t work. :(

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    I’ve thought about doing this for a while, but I’m gonna make a trigger that auto changes the Conscripts.

    Would only work for stalingrad and moscow and max place. I guess I could make a couple for when one doesn’t have enough dough too.

    25 or 5.

    Well i wrote it down this time lol

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    hey if you ever want to do some map building with triplea, graphics or coding, let me know.

    Elkstar and I will help.

    We need to pass the torch to someone :)

  • 2025

    Hey just so you know I have a 99% chance of victory for Sea Zone 6, even when you scramble your three fighters.

    20f86e49-6f7f-4adb-a85c-6a5751b89b92-image.png

    Not sure if that’s part of the Emperor’s plan lol. You might have missed that I can move the three carriers I bought to SZ 7. That way all the fighters from the Philippines can join the battle.
    If you want to change anything, that’s fine with me. I always want to see the best version of my opponent and his strategy, so I am not harsh with oversights like this.


  • @VictoryFirst

    That’s ok. Thanks though. I didn’t see it and should be punished for it.

    Max scramble :)

  • 2025

    @barnee

    Lol now you are really sounding like a Japanese commander xD

    Alright, if you insist :)


  • @VictoryFirst

    heh heh the hard lessons are the best teachers :)

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    remember if you bring your CVs to the fight you have to alternate hist with the BBs, with BB first :)

  • 2025

    Yesss, will not forget that :) Lol I believe it was Carrier first actually, not BB first xD

    Also, I believe something went wrong with collecting income for Japan. It seemed you got an extra one dollar bonus for liberating Formosa, while it already gave you the two bucks for recapturing the territory. Not sure what happened there.

  • 2025

    @barnee said in barnee vs VictoryFirst EXP Boxes Game 4:

    hey if you ever want to do some map building with triplea, graphics or coding, let me know.

    Oh man, that’s exactly what I want! I’ve had many little ideas for house rules for Axis and Allies games and wanted to implement those in triplea, but I’ve never gotten around to actually learning it lol. I also have always wanted to make my own triplea game at some point. I remember me trying the Map making tutorial that Veqryn made, but I couldn’t get it to work and gave up couple of days later. I was also really busy at some point so I have not been able to spare time for it either.

    Should have plenty of time this year, so it would be simply awesome if you or Elk could help me learn all that stuff. Thank you very much! 😁

    Lol except for this month though. On Tuesday I will have my first final exam, ugh… This will go on to the 5th of June when I will have my last exam. It will be fine I think, but I should probably spend time studying lol.

  • 2025

    @barnee said in barnee vs VictoryFirst EXP Boxes Game 4:

    We need to pass the torch to someone :)

    Sure I can do that :) Lol I like how you guys are thinking about that already xD You are never too old, unless you are dead xD


  • @VictoryFirst said in barnee vs VictoryFirst EXP Boxes Game 4:

    You are never too old, unless you are dead xD

    heh heh yea that’s what i’m talking about lol My alzheimers already starting to kick in lol

    I’ll dbl check JPN Formosa and yes you are correct, CV gets hit first :)

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