Game History
Round: 4
Purchase Units - Americans
Americans buy 3 carriers, 4 destroyers, 6 submarines and 1 transport; Remaining resources: 2 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 marine moved from Aleutian Islands to 8 Sea Zone
2 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 cruiser moved from 8 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 2 infantry, 1 marine and 2 transports moved from 8 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in Iwo Jima
Changer loiter and taunt; Americans attack with 1 artillery, 2 infantry and 1 marine
Changer defend; Japanese defend with 1 aaGun and 2 infantry
Americans roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 marine in Iwo Jima, round 2 : 1/4 hits, 1.17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Iwo Jima
1 aaGun owned by the Japanese lost in Iwo Jima
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Iwo Jima, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery and 1 marine in Iwo Jima, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Iwo Jima, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans roll dice for 1 artillery and 1 marine in Iwo Jima, round 5 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 1/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 7 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 8 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 9 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 9 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking 35 Sea Zone from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery, 2 infantry and 1 marine
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Europe_Rail owned by Americans in Western United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Europe_Rail and 6 Rails owned by Americans in Eastern United States
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Central United States to Western United States
1 Europe_Rail and 1 artillery moved from Eastern United States to Western United States
Place Units - Americans
4 destroyers placed in 101 Sea Zone
3 carriers, 6 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : -3.67
Japanese regular : 0.33
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Yunnan to Sikang
1 infantry moved from Shensi to Szechwan
3 infantry moved from Kansu to Tsinghai
Place Units - Chinese
6 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33
Japanese regular : -1.33
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 carriers, 4 destroyers, 6 submarines and 1 transport; Remaining resources: 2 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 marine moved from Aleutian Islands to 8 Sea Zone
2 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 cruiser moved from 8 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 2 infantry, 1 marine and 2 transports moved from 8 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in Iwo Jima
Changer loiter and taunt; Americans attack with 1 artillery, 2 infantry and 1 marine
Changer defend; Japanese defend with 1 aaGun and 2 infantry
Americans roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 marine in Iwo Jima, round 2 : 1/4 hits, 1.17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Iwo Jima
1 aaGun owned by the Japanese lost in Iwo Jima
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Iwo Jima, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery and 1 marine in Iwo Jima, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Iwo Jima, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans roll dice for 1 artillery and 1 marine in Iwo Jima, round 5 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 1/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 7 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 8 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 9 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 9 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking 35 Sea Zone from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery, 2 infantry and 1 marine
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Europe_Rail owned by Americans in Western United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Europe_Rail and 6 Rails owned by Americans in Eastern United States
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Central United States to Western United States
1 Europe_Rail and 1 artillery moved from Eastern United States to Western United States
Place Units - Americans
4 destroyers placed in 101 Sea Zone
3 carriers, 6 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Yunnan to Sikang
1 infantry moved from Shensi to Szechwan
3 infantry moved from Kansu to Tsinghai
Place Units - Chinese
6 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 51 to 69
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 UK_TankGeneral
EDIT: Turning off Edit Mode
British buy 1 bomber, 1 elite, 7 infantry, 1 uk_armour, 2 uk_fighters and 2 uk_paras; Remaining resources: 2 PUs;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
2 artilleries, 5 infantry, 1 mech_infantry, 1 uk_armour, 4 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Alexandria
1 bomber moved from French Equatorial Africa to Alexandria
1 bomber moved from Gibraltar to Alexandria
1 uk_armour moved from Shan State to Siam
British take Siam from Japanese
1 uk_armour moved from Siam to Shan State
1 infantry moved from Shan State to French Indo China
British take French Indo China from Japanese
Combat - British
Battle in Alexandria
British attack with 2 artilleries, 2 bombers, 5 infantry, 1 mech_infantry, 1 uk_armour, 4 uk_fighters and 1 uk_tactical_bomber
Germans defend with 4 fighters; Italians defend with 1 Italian_LCV, 1 aaGun, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Italians roll AA dice in Alexandria : 0/3 hits, 0.50 expected hits
British roll dice for 2 artilleries, 2 bombers, 5 infantry, 1 mech_infantry, 1 uk_armour, 4 uk_fighters and 1 uk_tactical_bomber in Alexandria, round 2 : 4/16 hits, 6.50 expected hits
Italians roll dice for 1 Italian_LCV, 1 aaGun, 1 armour, 2 artilleries, 4 fighters, 5 infantry and 1 mech_infantry in Alexandria, round 2 : 7/13 hits, 5.83 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 5 infantry owned by the British lost in Alexandria
1 aaGun owned by the Italians and 3 infantry owned by the Italians lost in Alexandria
British roll dice for 1 artillery, 2 bombers, 1 uk_armour, 4 uk_fighters and 1 uk_tactical_bomber in Alexandria, round 3 : 4/9 hits, 4.83 expected hits
Italians roll dice for 1 Italian_LCV, 1 armour, 2 artilleries, 4 fighters, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 4/10 hits, 4.83 expected hits
1 uk_fighter owned by the British, 1 bomber owned by the British, 1 artillery owned by the British and 1 uk_armour owned by the British lost in Alexandria
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Alexandria
3 uk_fighters owned by the British, 1 bomber owned by the British and 1 uk_tactical_bomber owned by the British retreated
Italians win with 1 Italian_LCV, 1 armour, 1 artillery and 4 fighters remaining. Battle score for attacker is -25
Casualties for British: 2 artilleries, 1 bomber, 5 infantry, 1 mech_infantry, 1 uk_armour and 1 uk_fighter
Casualties for Italians: 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
1 bomber moved from Alexandria to Egypt
3 uk_fighters moved from Alexandria to Egypt
1 uk_tactical_bomber moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 Rails and 2 infantry moved from Union of South Africa to Egypt
1 uk_fighter moved from 83 Sea Zone to Egypt
1 infantry moved from French West Africa to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 85 Sea Zone
1 infantry moved from 85 Sea Zone to Brazil
British take Brazil from Neutral_Allies
4 destroyers moved from 106 Sea Zone to 116 Sea Zone
1 air_transport and 1 elite moved from United Kingdom to French West Africa
1 uk_fighter moved from United Kingdom to French West Africa
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
4 infantry moved from Burma to Shan State
2 aaGuns moved from Burma to Shan State
2 uk_fighters and 1 uk_tactical_bomber moved from Burma to India
2 infantry moved from India to West India
1 uk_armour moved from India to Eastern Persia
Place Units - British
1 bomber, 1 elite, 2 uk_fighters and 2 uk_paras placed in United Kingdom
5 infantry and 1 uk_armour placed in India
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,6,5,4,5
British collect 53 PUs; end with 55 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33
Americans regular : -3.67
Italians regular : 0.33
Japanese regular : -1.00
British regular : -3.33
Italians AA : -0.50
exp-game-4-victory-UK4.tsvg