@The_Good_Captain allies-4-edited.tsvg
should be good now
Nah, I think I will save my fighters for later. You can let your bombers go loose!
Also, those 3 UK Fighters are designated for Lend-Lease, forgot to tell you that 😅
hee hee here’s hoping the Luftwaffe comes through :)
Yea, in case you didn’t notice, there LL units you buy now. They cost a buck and keep track of how many have been used.
So ussr will but them on there turn.
Still gotta the edit guys in and out though :)

Lol 😂
that’s exactly what it means lol
I forget your Dutch sometimes. Everbody is the same to me on the internet lol
Yeah I rarely have to look up words but every now and then I am reminded of the fact that English is not my native language lol 😂
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War. Total War Rules are Now in Effect.<b></body>
Note to players Germans: <body><b>It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase.<b></body>
Note to players Germans: <body><b>It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets.<b></body>
Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
Trigger Rockets: buyGerman_Rockets added to productionGermans
Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans
Trigger WaffenPara: buyWaffen_Para added to productionGermans
triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
Germans buy 1 Atlantic_Wall, 1 Escort, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 2 Waffen_Paras, 1 elite, 5 infantry and 1 waffen_panzer; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 armour and 2 german_paras
2 Waffen_Paras and 1 waffen_panzer placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Germans takes Tambov from Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 german_para moved from Western Ukraine to Tambov
EDIT: 1 german_para moved from Western Ukraine to Smolensk
1 german_para moved from Syria to Trans-Jordan
Germans take Trans-Jordan from British
2 fighters moved from Belarus to Russia
1 bomber moved from Eastern Poland to Russia
1 bomber moved from Romania to Russia
1 tactical_bomber moved from Romania to Bryansk
1 tactical_bomber moved from Belarus to Archangel
1 tactical_bomber moved from Belarus to Archangel
1 tactical_bomber moved from Belarus to Bryansk
1 artillery, 1 elite and 1 infantry moved from Belarus to Archangel
EDIT: 1 ArmyGroupCentre moved from Belarus to Army Group Centre
EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy and 6 infantry moved from Army Group Centre to Belarus
EDIT: 2 infantry moved from Belarus to Archangel
EDIT: 2 infantry moved from Belarus to Bryansk
EDIT: 1 infantry moved from Belarus to Bryansk
EDIT: 1 infantry moved from Belarus to Archangel
EDIT: 1 1stPanzerArmy moved from Belarus to 1st Panzer
EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Smolensk
EDIT: 1 1stWaffenArmy moved from Belarus to 1st Waffen
EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Smolensk
EDIT: 1 2ndWaffenArmy moved from Belarus to 2nd Waffen
EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 2nd Waffen to Smolensk
1 artillery, 1 elite and 1 infantry moved from Western Ukraine to Bryansk
2 GermanUBoats moved from 104 Sea Zone to 109 Sea Zone
2 GermanUBoats moved from 104 Sea Zone to 119 Sea Zone
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Smolensk
Germans attack with 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 1 german_para and 4 waffen_infantrys
Russians defend with 3 infantry
Germans roll dice for 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 1 german_para and 4 waffen_infantrys in Smolensk, round 2 : 6/19 hits, 8.50 expected hits
Russians roll dice for 3 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
1 waffen_infantry owned by the Germans and 1 german_para owned by the Germans lost in Smolensk
3 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour and 3 waffen_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 german_para and 1 waffen_infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 elite, 4 infantry and 2 tactical_bombers; Changer loiter and taunt
Changer defend; Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 artillery, 1 elite, 4 infantry and 2 tactical_bombers in Archangel, round 2 : 3/9 hits, 2.67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 artillery, 1 elite, 4 infantry and 2 tactical_bombers in Archangel, round 3 : 2/9 hits, 2.67 expected hits
Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 elite, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Germans: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 elite, 4 infantry and 2 tactical_bombers
Russians defend with 1 artillery, 1 elite and 2 infantry
Germans roll dice for 1 artillery, 1 elite, 4 infantry and 2 tactical_bombers in Bryansk, round 2 : 2/9 hits, 2.67 expected hits
Russians roll dice for 1 artillery, 1 elite and 2 infantry in Bryansk, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Germans lost in Bryansk
2 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery, 1 elite, 1 infantry and 2 tactical_bombers in Bryansk, round 3 : 3/6 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 1 elite in Bryansk, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Bryansk
1 artillery owned by the Russians and 1 elite owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 elite and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery, 1 elite and 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 2nd Panzer: 1 Panzer_General3
EDIT: Adding units owned by Germans to 2nd Panzer: 1 Panzer_General
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Romania
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Belarus
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
2 bombers moved from Russia to Belarus
2 fighters moved from Russia to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Alexandria to Romania
1 tactical_bomber moved from Bryansk to Romania
1 infantry moved from Eastern Poland to Belarus
2 tactical_bombers moved from Archangel to Belarus
1 2ndPanzerArmy and 1 3rdWaffenArmy moved from Ukraine to Smolensk
EDIT: 1 Panzer_General3 and 5 armour moved from Smolensk to 1st Panzer
EDIT: 1 1stPanzerArmy moved from 1st Panzer to Smolensk
EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Smolensk to 1st Waffen
EDIT: 1 1stWaffenArmy moved from 1st Waffen to Smolensk
EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndPanzerArmy and 1 3rdWaffenArmy moved from Smolensk to Army Group Centre
EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Smolensk
1 artillery moved from Bessarabia to Western Ukraine
EDIT: 1 german_para moved from Syria to Alexandria
3 GermanUBoats moved from 104 Sea Zone to 117 Sea Zone
7 GermanUBoats moved from 104 Sea Zone to 112 Sea Zone
1 Panzer_Grndrs and 1 WaffenPnzrGrndr moved from Holland Belgium to Western Germany
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 elite moved from Germany to 113 Sea Zone
1 elite and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 elite moved from 112 Sea Zone to Denmark
1 WaffenPnzrGrndr moved from Western Germany to Denmark
1 Panzer_Grndrs moved from Western Germany to Germany
1 LuftwaffeAce moved from Germany to Belarus
2 Waffen_Paras moved from Germany to Romania
1 Rail and 1 waffen_panzer moved from Germany to Belarus
1 German_LCV and 1 Rail moved from Germany to Romania
1 infantry moved from Germany to Poland
1 GermanUBoat moved from 104 Sea Zone to 112 Sea Zone
Place Units - Germans
1 Escort placed in 110 Sea Zone
6 TotalWar_Tanks, 1 elite and 1 infantry placed in Germany
6 TotalWarMechInfs and 1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 2 German_Engineers and 1 factory_minor
EDIT: Adding units owned by Germans to Eastern Poland: 2 German_Engineers and 1 factory_minor
EDIT: Turning off Edit Mode
1 infantry placed in Eastern Poland
1 Atlantic_Wall and 2 infantry placed in Normandy Bordeaux
Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Trigger Germans RemoveInvertWolfpackSZ109: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Germans RemoveInvertWolfpackSZ117: Germans has 1 Wolfpack placed in 117 Sea Zone
Trigger Germans RemoveInvertWolfpackSZ119: Germans has 1 Wolfpack placed in 119 Sea Zone
Trigger Germans RemoveInvertWolfpackSZ112: Germans has 1 Wolfpack placed in 112 Sea Zone
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 54 PUs; end with 54 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : 1.67
Germans regular : -2.67
Russians AA : -0.33
well at least none of the Bmbrs got shot down. Didn’t roll very good lol
Think they were a little timid. There first mission and all :)
uh oh the wolfpack didn’t remove in 104. Hmm I guess I better fix that too lol
I think they remove if less than 3 but not zero, so shouldn’t be too big of a issue
Uggh I wanted to put the bunker in Norway not Normandy. You mind ? :)
lol the AA guns from Belarus were supposed to move too :)
@Barnee There was this rule right where Strategic Bombers in G40 do +2 damage. You rolled 7 and you did 7 damage, but that should be 11 I think.
Yeah here is this from the OOB rules:
So unless The Captain changed this in the expansion, you should be dealing 11 damage.

yea triplea allows for that. Basically I rolled a 1 and a 2 :)
@barnee said in barnee vs VictoryFirst EXP Boxes Game 4:
lol the AA guns from Belarus were supposed to move too :)
Where did you want to move the AA guns to?
@VictoryFirst to AG Center
Hi Victory
If you decide to attack Smolensk, keep 1st Panzer intact as long as possible. Just a couple reminders as it’s been a while since we had a big land battle :)
You need to move all the Defending Deutche units from there boxes first. You will also need to add a “Inactive” AG Flag for the soviets to counter the hp for AG Center.
Don’t take as casualty until after AG Flag dies, which will be the first rd lol.
Keep 1 Oberst alive and lastly the badass Waffen Pnzr :)
@barnee said in barnee vs VictoryFirst EXP Boxes Game 4:
Still gotta the edit guys in and out though :)
Isn’t there a way to make those UK fighters directly converted to Russian units? That would be really cool!
there kinda is but it doesn’t do it at the right time. I’ll take a look at it again later today when i start dickin with the islands.
If I remember right, it wasn’t changing until after combat. I’ll see if I can add a “when” to the trigger. Pretty sure I tried it, but it was a while ago.
Maybe some new inspiration will hit lol
yea i took a look and you can’t do it. You can do part of it but not all of it :)
So, you can have the units remove and turn russian, but then all units of that type for UK would remove anytime they were in russia and turn russian.
Otherwise, you can only remove the UK units on UK’s turn, which obviously doesn’t work either :)
It doesn’t happen often and we can keep track of how many are changed, so we’ll have to stick with the edit game :)
The Para Boost, can be improved to auto place and that’s something that will get used a fair amount.
Anyway, I’m gonna take some magic pills so my hands will work and do some work on it today :)