TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 4 PUs;Combat Hit Differential Summary :
I got rid of the extra wolfpacks. They don’t affect game play, just gives a cleaner look :)
Fixed in next update. They will auto place and remove as needed too :)
The Battle of the Atlantic is at it’s Peak
lol
Alright Barnee, I have returned home today from my exam, so we can start rumbling again. I will update my board and write a game report for turn 5. R6 will be coming shortly.
@barnee I think I am going to roll the Rostov battle manually. I am going to attack it with four full armies and a total CF of 69, so it’s safe to say I am certainly going to destroy your 3 units. I will roll just for your units. Transferring all those units from the boxes to the territory and back again is a lot more work than that 😀
1 Elite: [dice 2d6] at 2
2 infantry: [dice 2d6] at 2
2d6: 3, 2
2d6: 2, 4
Game History
Round: 6
Purchase Units - Russians
Note to players Russians: <body><b>It is Late 1942 and Our Factories have Begun Mass Tank Production !<br><br>You may now purchase 3 tanks for 12 PUs. They can only be placed in Moscow.<b></body>
Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
Trigger AlliesFtrAce: buyFighterAce added to productionRussians
Russians buy 3 Russian_Rocketss, 1 Tank_General, 1 elite, 3 guard_infantrys and 1 infantry; Remaining resources: 2 PUs; 3 AirLendLease; 3 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Turning on Edit Mode
EDIT: Russians takes Poland from Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Poland from Russians to Germans
EDIT: Turning off Edit Mode
EDIT: 1 guard_infantry moved from Samara to 2nd Corps
EDIT: 1 armour moved from 2nd Corps to Samara
3 infantry moved from Caucasus to Rostov
6 infantry moved from Volgograd to Rostov
1 1stCorps, 1 1stTankArmy and 1 2ndCorps moved from Samara to Rostov
1 3rdCorps moved from Caucasus to Rostov
2 infantry moved from Tambov to Rostov
1 artillery and 1 elite moved from Tambov to Bryansk
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 artillery and 4 infantry moved from Vologda to Archangel
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Smolensk
4 infantry moved from Russia to Smolensk
Combat - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 2 infantry
EDIT: Removing units owned by Germans from Rostov: 1 elite and 2 infantry
EDIT: Turning off Edit Mode
Battle in Rostov
Russians attack with 1 1stCorps, 1 1stTankArmy, 1 2ndCorps, 1 3rdCorps and 9 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 elite, 1 fighter and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 elite, 1 fighter and 2 infantry in Bryansk, round 2 : 4/6 hits, 1.83 expected hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Bryansk
Russians winRussians win, taking Rostov from Germans with 1 1stCorps, 1 1stTankArmy, 1 2ndCorps, 1 3rdCorps and 9 infantry remaining, taking Bryansk from Germans with 1 artillery, 1 elite, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Archangel
Changer loiter and taunt; Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber
Germans defend with 1 Panzer_Grndrs and 2 infantry; Changer defend
Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 1.67 expected hits
Germans roll dice for 1 Panzer_Grndrs and 2 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians lost in Archangel
2 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Archangel, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 Panzer_Grndrs in Archangel, round 3 : 0/1 hits, 0.50 expected hits
1 Panzer_Grndrs owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 Panzer_Grndrs and 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 2 : 3/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Smolensk
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Archangel to Russia
1 elite moved from Russia to Vologda
3 armour moved from Samara to Russia
1 armour moved from Urals to Russia
EDIT: 1 armour moved from Samara to Russia
2 aaGuns and 12 infantry moved from Yenisey to Timguska
EDIT: 1 1stCorps, 1 1stTankArmy, 1 2ndCorps and 1 3rdCorps moved from Rostov to 1st Army Group
EDIT: 2 infantry moved from Rostov to 1st Army Group
Place Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Rostov: 1 1stSovietAG
EDIT: Adding units owned by Russians to Rostov: 1 aaGun
EDIT: Removing units owned by Russians from Caucasus: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
EDIT: Removing units owned by Russians from 123 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 Russian_Rocketss, 1 Tank_General, 1 elite and 3 guard_infantrys placed in Russia
1 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Adding units owned by Russians to 2nd Tank: 1 Tank_General and 5 armour
EDIT: Adding units owned by Russians to Russia: 1 2ndTankArmy
EDIT: Removing units owned by Russians from Russia: 5 armour
EDIT: Removing units owned by Russians from Russia: 1 Tank_General
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 21 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : -1.33
Russians regular : 4.83
Lol sorry for all the edits… 😅
heh heh no worries brother :)
Game History
Round: 6
Purchase Units - Japanese
Note to players Japanese: <body><b>It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !<br><br>Banzai Attacks are Now Possible.<b></body>
Japanese buy 1 Escort, 4 Fortifications, 2 armour, 2 carriers, 1 elite and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
2 armour moved from Kweichow to Yunnan
2 armour moved from Hunan to Yunnan
1 elite moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 Japan_destroyer, 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Buryatia to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Anhwe to 6 Sea Zone
2 bombers moved from Hunan to 6 Sea Zone
1 tactical_bomber moved from Anhwe to Yunnan
1 artillery moved from Kiangsi to 20 Sea Zone
1 elite moved from Formosa to 20 Sea Zone
1 artillery, 1 elite and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 elite moved from 37 Sea Zone to Malaya
2 fighters moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
Combat - Japanese
Battle in Malaya
Japanese attack with 1 artillery and 1 elite
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 elite in Malaya, round 2 : 2/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Malaya
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from British with 1 elite remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 4 armour, 1 artillery, 1 elite and 1 tactical_bomber
British defend with 2 infantry and 1 uk_armour
Japanese roll dice for 4 armour, 1 artillery, 1 elite and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.67 expected hits
Chinese roll dice for 2 infantry and 1 uk_armour in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
1 artillery owned by the Japanese lost in Yunnan
2 infantry owned by the British and 1 uk_armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 armour, 1 elite and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery
Casualties for British: 2 infantry and 1 uk_armour
Battle in 6 Sea Zone
Japanese attack with 1 Japan_destroyer, 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 6 fighters, 1 pacific_cruiser, 1 pacific_submarine, 1 submarine and 5 tactical_bombers
Americans defend with 1 Heavy_BB, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 4 usa_fighters
Japanese roll dice for 1 pacific_submarine and 1 submarine in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 Japan_destroyer, 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 6 fighters, 1 pacific_cruiser and 5 tactical_bombers in 6 Sea Zone, round 2 : 7/17 hits, 9.67 expected hits
Units damaged: 1 Heavy_BB owned by the Americans
Americans roll dice for 1 Heavy_BB, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 4 usa_fighters in 6 Sea Zone, round 2 : 6/12 hits, 6.83 expected hits
Units damaged: 1 battleship owned by the Japanese
1 Japan_destroyer owned by the Japanese, 1 carrier owned by the Japanese, 1 pacific_submarine owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
2 destroyers owned by the Americans and 2 carriers owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 6 fighters, 1 pacific_cruiser and 5 tactical_bombers in 6 Sea Zone, round 3 : 11/16 hits, 9.33 expected hits
Americans roll dice for 1 Heavy_BB, 1 battleship, 1 cruiser and 4 usa_fighters in 6 Sea Zone, round 3 : 5/8 hits, 5.50 expected hits
2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese lost in 6 Sea Zone
4 usa_fighters owned by the Americans, 1 cruiser owned by the Americans, 1 Heavy_BB owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 bombers, 1 cruiser, 3 fighters, 1 pacific_cruiser and 3 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Japanese: 1 Japan_destroyer, 1 carrier, 3 fighters, 1 pacific_submarine, 1 submarine and 2 tactical_bombers
Casualties for Americans: 1 Heavy_BB, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 4 usa_fighters
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kweichow
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Hopei
1 tactical_bomber could not land in Yunnan and was removed
1 Japanese_LCV moved from Manchuria to Korea
1 infantry moved from Sakha to Amur
1 aaGun moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Buryatia to Sakha
1 armour, 4 artilleries and 6 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Yakut S.S.R. to Buryatia
1 bomber moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
3 fighters moved from 6 Sea Zone to Japan
1 Rail and 1 infantry moved from Kiangsu to Hopei
1 Rail moved from Kiangsu to Anhwe
1 Rail and 1 infantry moved from Anhwe to Kweichow
2 armour and 1 mech_infantry moved from Shantung to Hunan
2 armour moved from Kiangsu to Hunan
1 infantry moved from Kwangtung to Kwangsi
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 elite and 3 infantry moved from Japan to 6 Sea Zone
1 elite and 3 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
4 Fortifications placed in Caroline Islands
1 Escort and 2 carriers placed in 6 Sea Zone
1 armour and 1 infantry placed in Kiangsu
1 armour and 1 infantry placed in Shantung
1 elite placed in Japan
Turn Complete - Japanese
Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans.
Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
Japanese collect 44 PUs (1 lost to blockades); end with 45 PUs
Trigger Japan Liberates Formosa Turn6: Japanese met a national objective for an additional 1 PUs; end with 46 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 54 PUs
Trigger Japan Loses Marianas Turn6: Japanese met a national objective for an additional -1 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : -1.33
Japanese regular : -1.33
British regular : 0.67
did minus 1 PU for JPN for Formsa
If you attack SZ 6 OOl keep Escort alive as long as there are subs and full scramble
Yeah I believe ANZAC should get an extra buck as well. It got -1 because it lost Formosa.
Looking at the Japanese turn and you forgot to land the tactical bomber in Yunnan lol, so it got eliminated.
You can land him in Hunan or Anhwe.
I was doing a test round of the American turn and it looks like my subs have first strike in the battle of SZ 6, even though you have a defending escort.
How should we fix this? Should we roll manually or am I missing something?
Yeah just checked again and my subs have first strike for sure. Weird, because it says in the unit help that escorts have Anti-Stealth
Actually, never mind. During the battle it looked like the casualties from the subs were immediately removed, but according to the history, they did get to roll.
So I guess nothing was wrong after all lol. Sorry, false alarm!
Game History
Round: 6
Purchase Units - Americans
Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
Americans buy 1 Heavy_BB, 1 artillery, 3 carriers, 1 destroyer, 1 elite, 1 marine, 1 transport and 1 usa_fighter; Remaining resources: 5 PUs;
Place Units - Americans
Units in Western United States being upgraded or consumed: 1 infantry
1 marine placed in Western United States
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 submarine moved from 21 Sea Zone to 6 Sea Zone
3 carriers, 6 submarines, 5 usa_fighters and 1 usa_tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
2 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 3 Sea Zone to Soviet Far East
1 artillery, 2 infantry, 1 marine and 2 transports moved from 7 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Soviet Far East
Americans attack with 1 artillery, 2 infantry and 1 marine
Japanese defend with 1 elite
Americans roll dice for 1 artillery, 2 infantry and 1 marine in Soviet Far East, round 2 : 2/4 hits, 1.17 expected hits
Japanese roll dice for 1 elite in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Soviet Far East
1 elite owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 elite
Battle in Iwo Jima
Changer loiter and taunt; Americans attack with 1 artillery, 2 infantry and 1 marine
Changer defend; Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 marine in Iwo Jima, round 2 : 2/4 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber, 3 carriers, 7 submarines, 5 usa_fighters and 1 usa_tactical_bomber
Japanese defend with 1 Escort_Convoy, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 pacific_cruiser, 3 tactical_bombers and 2 transports
Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 3 carriers, 5 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Japanese roll dice for 1 Escort_Convoy, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 pacific_cruiser, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 6/14 hits, 6.67 expected hits
3 carriers owned by the Americans lost in 6 Sea Zone
2 carriers owned by the Japanese, 1 pacific_cruiser owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 7 submarines in 6 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits
Americans roll dice for 1 bomber, 5 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 6/7 hits, 3.83 expected hits
Japanese roll dice for 1 Escort_Convoy, 1 battleship, 3 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 3/10 hits, 5.00 expected hits
3 submarines owned by the Americans lost in 6 Sea Zone
3 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese, 1 transport owned by the Japanese, 1 Escort_Convoy owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 4 : 3/4 hits, 1.33 expected hits
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 4 submarines, 5 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 69
Casualties for Americans: 3 carriers and 3 submarines
Casualties for Japanese: 1 Escort_Convoy, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 pacific_cruiser, 3 tactical_bombers and 2 transports
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
5 usa_fighters and 1 usa_tactical_bomber moved from 6 Sea Zone to Midway
1 bomber moved from 6 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
4 destroyers, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 7 Sea Zone
3 mech_infantrys and 1 usa_armour moved from Western United States to Alaska
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 Heavy_BB, 1 carrier, 1 cruiser, 4 destroyers, 1 infantry, 1 mech_infantry, 1 transport and 2 usa_fighters moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 Heavy_BB and 2 carriers placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 usa_fighter placed in 101 Sea Zone
1 artillery and 1 elite placed in Eastern United States
Turn Complete - Americans
Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters is placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
Americans collect 53 PUs; end with 58 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 72 PUs
Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : 6.00
Japanese regular : -1.67
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Sikang to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Suiyuyan to Sikang
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Japanese regular : 0.33
Game History
Round: 6
Purchase Units - Americans
Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
Americans buy 1 Heavy_BB, 1 artillery, 3 carriers, 1 destroyer, 1 elite, 1 marine, 1 transport and 1 usa_fighter; Remaining resources: 5 PUs;
Place Units - Americans
Units in Western United States being upgraded or consumed: 1 infantry
1 marine placed in Western United States
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 submarine moved from 21 Sea Zone to 6 Sea Zone
3 carriers, 6 submarines, 5 usa_fighters and 1 usa_tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
2 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 3 Sea Zone to Soviet Far East
1 artillery, 2 infantry, 1 marine and 2 transports moved from 7 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Soviet Far East
Americans attack with 1 artillery, 2 infantry and 1 marine
Japanese defend with 1 elite
Americans roll dice for 1 artillery, 2 infantry and 1 marine in Soviet Far East, round 2 : 2/4 hits, 1.17 expected hits
Japanese roll dice for 1 elite in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Soviet Far East
1 elite owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 elite
Battle in Iwo Jima
Changer loiter and taunt; Americans attack with 1 artillery, 2 infantry and 1 marine
Changer defend; Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 marine in Iwo Jima, round 2 : 2/4 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber, 3 carriers, 7 submarines, 5 usa_fighters and 1 usa_tactical_bomber
Japanese defend with 1 Escort_Convoy, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 pacific_cruiser, 3 tactical_bombers and 2 transports
Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 3 carriers, 5 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Japanese roll dice for 1 Escort_Convoy, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 pacific_cruiser, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 6/14 hits, 6.67 expected hits
3 carriers owned by the Americans lost in 6 Sea Zone
2 carriers owned by the Japanese, 1 pacific_cruiser owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 7 submarines in 6 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits
Americans roll dice for 1 bomber, 5 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 6/7 hits, 3.83 expected hits
Japanese roll dice for 1 Escort_Convoy, 1 battleship, 3 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 3/10 hits, 5.00 expected hits
3 submarines owned by the Americans lost in 6 Sea Zone
3 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese, 1 transport owned by the Japanese, 1 Escort_Convoy owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 4 : 3/4 hits, 1.33 expected hits
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 4 submarines, 5 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 69
Casualties for Americans: 3 carriers and 3 submarines
Casualties for Japanese: 1 Escort_Convoy, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 pacific_cruiser, 3 tactical_bombers and 2 transports
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
5 usa_fighters and 1 usa_tactical_bomber moved from 6 Sea Zone to Midway
1 bomber moved from 6 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
4 destroyers, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 7 Sea Zone
3 mech_infantrys and 1 usa_armour moved from Western United States to Alaska
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 Heavy_BB, 1 carrier, 1 cruiser, 4 destroyers, 1 infantry, 1 mech_infantry, 1 transport and 2 usa_fighters moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 Heavy_BB and 2 carriers placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 usa_fighter placed in 101 Sea Zone
1 artillery and 1 elite placed in Eastern United States
Turn Complete - Americans
Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters is placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
Americans collect 53 PUs; end with 58 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 72 PUs
Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Sikang to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Suiyuyan to Sikang
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 factory_minor, 5 infantry, 3 uk_armours, 1 uk_fighter and 2 uk_paras; Remaining resources: 0 PUs;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
1 infantry and 1 uk_armour moved from Iraq to 80 Sea Zone
1 infantry and 1 uk_armour moved from 80 Sea Zone to Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 uk_fighters moved from French West Africa to Anglo Egyptian Sudan
5 infantry moved from Burma to Yunnan
1 uk_armour moved from India to Yunnan
1 infantry and 1 uk_armour moved from French Indo China to Kwangsi
1 uk_tactical_bomber moved from Burma to Yunnan
1 uk_fighter moved from Burma to Yunnan
1 uk_fighter moved from India to Yunnan
Combat - British
Battle in Persia
British attack with 1 infantry and 1 uk_armour
Italians defend with 1 italian_para and 1 italian_paraBoost
British roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 italian_para and 1 italian_paraBoost in Persia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Persia
1 italian_para owned by the Italians lost in Persia
1 italian_paraBoost owned by the Italians lost in Persia
British win, taking Persia from Italians with 1 uk_armour remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 italian_para and 1 italian_paraBoost
Battle in Anglo Egyptian Sudan
British attack with 1 infantry and 2 uk_fighters
Italians defend with 1 italian_para and 1 italian_paraBoost
British roll dice for 1 infantry and 2 uk_fighters in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 italian_para and 1 italian_paraBoost in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits
1 italian_para owned by the Italians lost in Anglo Egyptian Sudan
1 italian_paraBoost owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 infantry and 2 uk_fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 italian_para and 1 italian_paraBoost
Battle in Yunnan
British attack with 5 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber
Japanese defend with 4 armour and 1 elite
British roll dice for 5 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 2 : 2/9 hits, 3.00 expected hits
Japanese roll dice for 4 armour and 1 elite in Yunnan, round 2 : 4/6 hits, 2.67 expected hits
4 infantry owned by the British lost in Yunnan
2 armour owned by the Japanese lost in Yunnan
British roll dice for 1 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 3 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 2 armour and 1 elite in Yunnan, round 3 : 1/4 hits, 1.67 expected hits
1 infantry owned by the British lost in Yunnan
1 elite owned by the Japanese and 2 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 5 infantry
Casualties for Japanese: 4 armour and 1 elite
Battle in Kwangsi
British attack with 1 infantry and 1 uk_armour
Japanese defend with 1 infantry
British roll dice for 1 infantry and 1 uk_armour in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 uk_armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 1 artillery and 2 infantry
Italians defend with 1 italian_para and 1 italian_paraBoost
British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 italian_para and 1 italian_paraBoost in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Northwest Persia
1 italian_para owned by the Italians lost in Northwest Persia
1 italian_paraBoost owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 italian_para and 1 italian_paraBoost
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa
Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in French Equatorial Africa
2 uk_fighters and 1 uk_tactical_bomber moved from Yunnan to India
2 uk_fighters moved from Anglo Egyptian Sudan to Egypt
3 uk_fighters moved from Egypt to Caucasus
2 uk_armours moved from Union of South Africa to Belgian Congo
1 Rail moved from Union of South Africa to French West Africa
1 Rail and 1 infantry moved from French West Africa to French Equatorial Africa
1 air_transport moved from Egypt to French West Africa
1 transport moved from 83 Sea Zone to 86 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 83 Sea Zone to 91 Sea Zone
2 uk_fighters moved from United Kingdom to 91 Sea Zone
4 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to Egypt
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 uk_fighter moved from United Kingdom to French West Africa
3 infantry moved from India to Burma
2 infantry moved from India to Burma
Place Units - British
5 infantry and 1 uk_armour placed in India
1 factory_minor placed in Egypt
2 uk_armours placed in Union of South Africa
1 uk_fighter and 2 uk_paras placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
British collect 52 PUs (1 lost to blockades); end with 52 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : 6.00
Italians regular : 0.50
Japanese regular : 0.00
British regular : 0.83
Lol those Americans really want to end the war quickly 😂
@VictoryFirst said in barnee vs VictoryFirst EXP Boxes Game 4:
Yeah I believe ANZAC should get an extra buck as well. It got -1 because it lost Formosa.
yea this is correct unless i totally don’t understand how the islands work. If it is, it’s needlessly complex.
I’ll reread the rules yet again
Oh the Tac flew around and ran out of gas lol That’s what happens when I overachieve lol
Well islands are still fckd up. GD it. So ANZAC takes Formosa, they get a buck. They lose it, they no longer get the buck, that is the negative. Shouldn’t also get a another -1 on top of it and JPN gets the buck back, which is basically a minus 1 for losing it and plus 1 for getting it back that cancel each other out. So for JPN, it would be zero.
So only the Dutch islands are worth anything to everyone. Otherwise, just your enemy gets the bonus.
Is that how you see it ?
@VictoryFirst said in barnee vs VictoryFirst EXP Boxes Game 4:
Lol those Americans really want to end the war quickly 😂
cheese and rice ! Nimitz and Halsey are kickin the livin dogshit out of Yamamoto lol
hmm … things looking kinda bleak for the Axis of Evil lol
Might need to execute a few Commanders. Motivate the rest to do better :)