barnee vs VictoryFirst EXP Boxes Game 3

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Note to players Germans: <body><b>It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.<br><br>4 Divisions are Now Available in Berlin.<b></body>
            Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans
            triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942
            triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941
            triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942
            triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941
            Germans buy 3 GermanUBoats, 4 Panzer_Grndrss, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 Wolfpack, 1 artillery, 1 destroyer, 1 elite, 1 fighter, 4 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 1 Panzer_Grndrs, 1 infantry and 1 waffen_infantry
            1 WaffenPnzrGrndr, 1 Waffen_Oberst and 1 waffen_infantry placed in Germany
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Ukraine: 1 russian_paraBoost
            EDIT: Turning off Edit Mode
            COMMENT: @ Engnrs Remove 2 LMs in Belarus
            COMMENT: 2  lol
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 3rd Waffen
            EDIT: 1 3rdWaffenArmy moved from 3rd Waffen to Germany
            4 infantry moved from Bessarabia to Ukraine
            EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Romania to Ukraine
            1 fighter moved from Bessarabia to Ukraine
            3 tactical_bombers moved from Romania to Ukraine
            EDIT: Germans undo move 6.
            EDIT: Germans undo move 5.
            EDIT: Germans undo move 4.
            EDIT: Germans undo move 3.
            EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Romania to Ukraine
            4 infantry moved from Bessarabia to Ukraine
            1 fighter moved from Bessarabia to Ukraine
            3 tactical_bombers moved from Romania to Ukraine
            2 German_Engineers moved from Romania to Belarus
            EDIT: 1 1stPanzerArmy moved from Eastern Poland to 1st Panzer
            EDIT: 5 armour moved from 1st Panzer to Belarus
            EDIT: 1 Panzer_General3 moved from 1st Panzer to Belarus
            EDIT: 1 1stWaffenArmy moved from Eastern Poland to 1st Waffen
            EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Eastern Poland
            EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Eastern Poland to Belarus
            EDIT: 1 2ndWaffenArmy moved from Baltic States to 2nd Waffen
            EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 2nd Waffen to Belarus
            1 artillery, 1 elite and 6 infantry moved from Karelia to Novgorod
            7 infantry moved from Baltic States to Belarus
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 2 German_Engineers, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 7 infantry and 4 waffen_infantrys; Changer loiter and taunt
                Changer defend; Russians defend with 1 elite and 3 infantry
                    Germans roll dice for 2 German_Engineers, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 7 infantry and 4 waffen_infantrys in Belarus, round 2 : 7/25 hits, 9.50 expected hits
                    Russians roll dice for 1 elite and 3 infantry in Belarus, round 2 : 0/5 hits, 1.67 expected hits
                    3 infantry owned by the Russians and 1 elite owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 German_Engineers, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 7 infantry and 4 waffen_infantrys remaining. Battle score for attacker is 12
                Casualties for Russians: 1 elite and 3 infantry
            Battle in Ukraine
                Germans attack with 1 German_LCV, 1 artillery, 1 elite, 1 fighter, 4 infantry and 3 tactical_bombers
                Russians defend with 2 russian_paras and 1 russian_paraBoost
                    Germans roll dice for 1 German_LCV, 1 artillery, 1 elite, 1 fighter, 4 infantry and 3 tactical_bombers in Ukraine, round 2 : 2/11 hits, 3.83 expected hits
                    Russians roll dice for 2 russian_paras and 1 russian_paraBoost in Ukraine, round 2 : 1/2 hits, 1.00 expected hits
                    1 German_LCV owned by the Germans lost in Ukraine
                    2 russian_paras owned by the Russians lost in Ukraine
                    1 russian_paraBoost owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 artillery, 1 elite, 1 fighter, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Germans: 1 German_LCV
                Casualties for Russians: 2 russian_paras and 1 russian_paraBoost
            Battle in Novgorod
                Germans attack with 1 artillery, 1 elite and 6 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 elite and 6 infantry in Novgorod, round 2 : 0/9 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 artillery, 1 elite and 5 infantry in Novgorod, round 3 : 1/8 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 artillery, 1 elite and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Belarus: 1 infantry
            EDIT: Removing units owned by Changer from Belarus: 3 R_mine_Belarus_EPOLs
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Bulgaria
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            2 bombers moved from Romania to Western Germany
            1 aaGun moved from Karelia to Novgorod
            1 infantry moved from Finland to Norway
            EDIT: 1 german_para moved from Romania to Rostov
            1 tactical_bomber moved from Romania to Bulgaria
            1 armour moved from Bulgaria to Eastern Poland
            1 2ndPanzerArmy moved from Germany to Eastern Poland
            EDIT: 1 3rdWaffenArmy moved from Germany to Eastern Poland
            EDIT: 1 armour moved from Eastern Poland to Germany
            1 tactical_bomber moved from Ukraine to Eastern Poland
            1 fighter and 2 tactical_bombers moved from Ukraine to Romania
            2 german_paras moved from Romania to Greece
            3 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone
            2 GermanUBoats moved from 113 Sea Zone to 109 Sea Zone
            1 GermanUBoat moved from 113 Sea Zone to 112 Sea Zone
            6 GermanUBoats and 2 Wolfpacks moved from 90 Sea Zone to 92 Sea Zone
            2 german_paras moved from Germany to Romania
            1 German_LCV and 1 Rail moved from Germany to Bulgaria
            1 Rail and 1 elite moved from Germany to Bulgaria
            1 fighter moved from Western Germany to Normandy Bordeaux
            EDIT: 1 Panzer_General3 and 5 armour moved from Belarus to 1st Panzer
            EDIT: 1 1stPanzerArmy moved from 1st Panzer to Belarus
            EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Belarus to 1st Waffen
            EDIT: 1 1stWaffenArmy moved from 1st Waffen to Belarus
            EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Belarus to 2nd Waffen
            EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Belarus
            EDIT: 1 artillery moved from Baltic States to Belarus
            EDIT: 1 Panzer_Grndrs moved from Baltic States to Novgorod
            EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy and 1 2ndWaffenArmy moved from Belarus to Army Group Centre
            EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Belarus
            EDIT: 4 infantry moved from Belarus to Army Group Centre
            EDIT: 2 infantry moved from Belarus to Army Group Centre
            EDIT: 4 infantry moved from Eastern Poland to Belarus
            EDIT: 1 aaGun moved from Baltic States to Belarus
            EDIT: 1 infantry moved from Eastern Poland to Baltic States
            EDIT: 2 german_paras moved from Romania to Greece
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 113 Sea Zone: 1 Wolfpack
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 Wolfpack
            EDIT: Turning off Edit Mode
            1 elite and 1 infantry placed in Germany
            1 fighter placed in Western Germany
            1 Panzer_Grndrs, 1 artillery and 1 infantry placed in Romania
            1 Wolfpack placed in 93 Sea Zone
            3 GermanUBoats placed in 93 Sea Zone
            1 destroyer placed in 112 Sea Zone
            1 Panzer_Grndrs and 1 infantry placed in Western Germany
            1 infantry placed in Normandy Bordeaux
            1 Panzer_Grndrs placed in Germany
            1 Panzer_Grndrs placed in Western Germany
    
        Turn Complete - Germans
            Trigger Germans RemoveInvertWolfpackSZ109: Germans has 1 Wolfpack placed in 109 Sea Zone
            Trigger Germans RemoveInvertWolfpackSZ92: Germans has 1 Wolfpack placed in 92 Sea Zone
            Trigger Germans RemoveInvertWolfpackSZ93: Germans has 1 Wolfpack placed in 93 Sea Zone
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
            Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.33
    Germans regular : -7.17
    

    EXP Game 4 Victory G 5.tsvg

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    So I moved the Romania Panzer to E POL to keep 2nd Panzer active. Left 1 Pnzr in Berlin. Just didn’t edit it all :)

    I think everything is correct. Idk, i’m pretty high right now lol

    The update will make the Wolfpacks need no edit. Can’t use it for our game though :(

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Uggh ! Use this one lol

    EXP Game 4 Victory G5.tsvg

  • 2024 '23 '22 '21 '20 '19 '18

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Forgot to add Para defense to Rostov. Not gonna spam another save so you can do that :)

    I can’t really make them rock like Wolfpacks but one of the triplea code Wizards might make it possible :)

    here’s hoping :)

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    sob forgot to do some western europe defense lol

    That’s ok, we’re gonna send that idiot to the Eastern Front lol

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    another mistake. Sahouldn’t be 4 Para in Greece. 2 should be in Romania.

    Did half the turn in edit lol. If you click on History when it’ll show the edit moves.

    You probably all ready know that :)

    Anyway, sorry for the messy turn :)

  • 2024 '23 '22 '21 '20 '19 '18

  • VictoryFirstV VictoryFirst referenced this topic on
  • 2025

    No worries :)

    Just thinking about the Italian turn. You attacked Egypt with forces from Alexandria, Trans-Jordan, and Syria. After one round you retreated. All your forces retreated to Alexandria, except for one tank that had to stay because it was offloading from a transport. Now, with the forces in Trans-Jordan and Alexandria, you have the option to attack with the land units and the LCVs separately. The land units move by land and the (empty) LCVs move through sz 98 and attack Egypt. But the artillery in Syria has to move with the LCV to reach Egypt, so therefore it is a seaborne unit and can’t retreat.

    No biggie, I mean it would not have that big of an effect on the game, but just pointing out that TripleA apparently doesn’t do that correctly.

    Might actually ask that to The Captain to be completely sure that’s how it works. And with the bombards too.

    @The-Captain We have a couple of questions again, it would be great if you could help us out. It is about Landing Crafts.

    1. When amphibiously assaulting with Landing Crafts loaded with units, does the attacker get shore bombardments from Battleships and Cruisers that are in the sea zone for each unloading unit? Or is that only the case when the units unload from a transport?

    2. When attacking a territory via an amphibious assault with landing crafts and an attack by land, are the units unloading from landing crafts considered as ‘seaborne’ units, and therefore cannot retreat as with the OOB G40 rulebook?

    For example, 1 inf from Alexandria attacks Egypt, as well as a landing craft loaded with 1 inf from Syria. No hits were scored by either side, and the attacker decides to retreat. Are both infantry able to retreat to Alexandria, or is the infantry from Syria forced to stay because it is amphibiously assaulting? In other words, does the Landing Craft make a difference in this case? Because if this same move was done with a transport, the inf from Syria was forced to stay.


  • @VictoryFirst

    1. Battleship units can support amphibious landings from Land Craft units - same rules apply as for an amphibious landing with Transport units.

    Note:
    The Landing Craft units do NOT count towards the number of Land Units that can be supported by Battleship support shots (why: a Landing Craft unit has no attack value - even if it can be chosen as cannon fodder).

    2. Land units that attack from a Sea Zone cannot retreat. Since a Landing Craft unit attacks from a Sea Zone (but begins movement from land) this attack operates under OOB rules as with any other amphibious assault.

    In other words: all rules concerning this matter are OOB.


  • @The-Captain Thanks, Captain 😀

    @barnee So yeah you would have indeed gotten an extra bombard in that battle. Let’s just keep things as they are now, that’ll be the easiest solution. But in future games, we might need to roll those battles manually because TripleA doesn’t register stuff correctly when it comes to Landing Crafts.

  • 2025

    Just realized I made a mistake too. The mines in Moscow should have moved to Vologda. You can see in the game report that I did that move on my board lol. Apparently I forgot to do that in TripleA. My intention was to go to Archangel. Am I allowed to fix that, or would that have affected your German turn?

  • 2025

    Game History

    Round: 5
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !<br><br>Up to 26 Army Conscripts are Available This Turn Only.<b></body>
            Trigger Army Conscript: buyArmy_Conscript added to productionRussians
            Russians buy 25 Army_Conscripts and 1 Soviet_Partisan; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
    
        Place Units - Russians
            1 Soviet_Partisan placed in Caucasus
            Russians undo move 1.
            1 Soviet_Partisan placed in Kazakhstan
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            3 Russian_Rocketss moved from Russia to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            2 guard_infantrys moved from Russia to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
            3 infantry moved from Tambov to Rostov
            1 fighter moved from Russia to Rostov
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 3 Russian_Rocketss, 1 fighter, 2 guard_infantrys, 1 infantry and 1 tactical_bomber
                Italians defend with 2 armour
                    Russians roll dice for 3 Russian_Rocketss in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                    2 armour owned by the Italians lost in Western Ukraine
                    3 Russian_Rocketss owned by the Russians lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 1 fighter, 2 guard_infantrys, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 2 armour
                Casualties for Russians: 3 Russian_Rocketss
            Battle in Rostov
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 german_para and 1 german_paraBoost
                    Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 german_para and 1 german_paraBoost in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                    1 german_para owned by the Germans lost in Rostov
                    1 german_paraBoost owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 german_para and 1 german_paraBoost
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Kazakhstan: 1 Soviet_Partisan
            EDIT: Adding units owned by Russians to Bessarabia: 1 Soviet_Partisan
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Russia
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Caucasus
            1 fighter moved from Rostov to Russia
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Volgograd to Caucasus
            1 2ndCorps moved from Volgograd to Samara
            1 1stTankArmy moved from Russia to Samara
            1 1stCorps moved from Archangel to Samara
            1 armour moved from Urals to Samara
            2 armour moved from Vologda to Samara
            2 aaGuns, 1 artillery and 7 infantry moved from Archangel to Vologda
            2 infantry moved from Russia to Tambov
            1 guard_infantry moved from Russia to Samara
            1 Europe_Rail moved from Russia to Tambov
            1 Europe_Rail and 1 aaGun moved from Tambov to Caucasus
            2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
            EDIT: 3 mine_unarmeds moved from Russia to Archangel
    
        Place Units - Russians
            19 Army_Conscripts placed in Russia
            6 Army_Conscripts placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.50
    Russians regular : 1.00
    

    exp-game-4-victory-R5.tsvg

    Couldn’t find an Archangel-Novgorod mine so I just went with a nice orange color Russian mine :) Should I put that in comment log?

    Also not sure how those partisans work actually. It seems you can’t place them in enemy territory, and you also can’t move them. I just placed one in my territory, then removed it and edited in your territory.

    By the way, that was the first partisan I ever produced in this game! How awesome! Lol that one buck I had left over was still useful xD


  • @VictoryFirst

    yea that’s cool. I just did a few mines for high use areas so we don’t spam Changer’s window too bad.
    We can add others if they seem needed. Yea I document in log if it doesn’t have a name.

    I think I have it in Notes about the bombard for LCV. I didn’t realize I had a second CA lol. It’s usually sunk :)

    Probably easiest way is to edit in a trprt, load the LCV dudes on it for the Bombard. Then remove in NCM

    Oh yea, Partisans I just place in moscow and then edit. One thing that’s easy to miss is after the 2nd one places, it doesn’t change into a Inf until CM of next turn.
    It then conquers the TTy it’s in and can’t do anything else that turn.

    You will need to edit control back to the Enemy until you conquer it.
    They can’t be attacked by Air or Rockets either

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    ahh yea the Arty from syria shouldn’t have been able to retreat. My bad :)

    Should I roll a die for him and then kill him ? He woulda died along with the Tank

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    actually that seems best. i will kill the UK Inf if he hits.

    [dice 1d6<=2]


  • 1d6<=2: 4; Hits: 0

  • 2025

    @barnee

    Sure, that sounds good to me. You can roll for your Cruiser bombard too if you want.

  • 2024 '23 '22 '21 '20 '19 '18

    @Well he missed :( I will kill him now :)


  • @VictoryFirst

    oh sweet another chance to kill that Inf lol

    [dice 1d6<=3]

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