CP: +21.5
barnee vs VictoryFirst EXP Boxes Game 3
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Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.<br><br>4 Divisions are Now Available in Berlin.<b></body> Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942 triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941 triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942 triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941 Germans buy 3 GermanUBoats, 4 Panzer_Grndrss, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 Wolfpack, 1 artillery, 1 destroyer, 1 elite, 1 fighter, 4 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 Panzer_Grndrs, 1 infantry and 1 waffen_infantry 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Ukraine: 1 russian_paraBoost EDIT: Turning off Edit Mode COMMENT: @ Engnrs Remove 2 LMs in Belarus COMMENT: 2 lol Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 3rd Waffen EDIT: 1 3rdWaffenArmy moved from 3rd Waffen to Germany 4 infantry moved from Bessarabia to Ukraine EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Romania to Ukraine 1 fighter moved from Bessarabia to Ukraine 3 tactical_bombers moved from Romania to Ukraine EDIT: Germans undo move 6. EDIT: Germans undo move 5. EDIT: Germans undo move 4. EDIT: Germans undo move 3. EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Romania to Ukraine 4 infantry moved from Bessarabia to Ukraine 1 fighter moved from Bessarabia to Ukraine 3 tactical_bombers moved from Romania to Ukraine 2 German_Engineers moved from Romania to Belarus EDIT: 1 1stPanzerArmy moved from Eastern Poland to 1st Panzer EDIT: 5 armour moved from 1st Panzer to Belarus EDIT: 1 Panzer_General3 moved from 1st Panzer to Belarus EDIT: 1 1stWaffenArmy moved from Eastern Poland to 1st Waffen EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Eastern Poland EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Eastern Poland to Belarus EDIT: 1 2ndWaffenArmy moved from Baltic States to 2nd Waffen EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 2nd Waffen to Belarus 1 artillery, 1 elite and 6 infantry moved from Karelia to Novgorod 7 infantry moved from Baltic States to Belarus Combat - Germans Battle in Belarus Germans attack with 2 German_Engineers, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 7 infantry and 4 waffen_infantrys; Changer loiter and taunt Changer defend; Russians defend with 1 elite and 3 infantry Germans roll dice for 2 German_Engineers, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 7 infantry and 4 waffen_infantrys in Belarus, round 2 : 7/25 hits, 9.50 expected hits Russians roll dice for 1 elite and 3 infantry in Belarus, round 2 : 0/5 hits, 1.67 expected hits 3 infantry owned by the Russians and 1 elite owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 German_Engineers, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 7 infantry and 4 waffen_infantrys remaining. Battle score for attacker is 12 Casualties for Russians: 1 elite and 3 infantry Battle in Ukraine Germans attack with 1 German_LCV, 1 artillery, 1 elite, 1 fighter, 4 infantry and 3 tactical_bombers Russians defend with 2 russian_paras and 1 russian_paraBoost Germans roll dice for 1 German_LCV, 1 artillery, 1 elite, 1 fighter, 4 infantry and 3 tactical_bombers in Ukraine, round 2 : 2/11 hits, 3.83 expected hits Russians roll dice for 2 russian_paras and 1 russian_paraBoost in Ukraine, round 2 : 1/2 hits, 1.00 expected hits 1 German_LCV owned by the Germans lost in Ukraine 2 russian_paras owned by the Russians lost in Ukraine 1 russian_paraBoost owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery, 1 elite, 1 fighter, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 German_LCV Casualties for Russians: 2 russian_paras and 1 russian_paraBoost Battle in Novgorod Germans attack with 1 artillery, 1 elite and 6 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 elite and 6 infantry in Novgorod, round 2 : 0/9 hits, 2.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 artillery, 1 elite and 5 infantry in Novgorod, round 3 : 1/8 hits, 1.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 1 elite and 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 1 infantry EDIT: Removing units owned by Changer from Belarus: 3 R_mine_Belarus_EPOLs EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Bulgaria Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 bombers moved from Romania to Western Germany 1 aaGun moved from Karelia to Novgorod 1 infantry moved from Finland to Norway EDIT: 1 german_para moved from Romania to Rostov 1 tactical_bomber moved from Romania to Bulgaria 1 armour moved from Bulgaria to Eastern Poland 1 2ndPanzerArmy moved from Germany to Eastern Poland EDIT: 1 3rdWaffenArmy moved from Germany to Eastern Poland EDIT: 1 armour moved from Eastern Poland to Germany 1 tactical_bomber moved from Ukraine to Eastern Poland 1 fighter and 2 tactical_bombers moved from Ukraine to Romania 2 german_paras moved from Romania to Greece 3 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone 2 GermanUBoats moved from 113 Sea Zone to 109 Sea Zone 1 GermanUBoat moved from 113 Sea Zone to 112 Sea Zone 6 GermanUBoats and 2 Wolfpacks moved from 90 Sea Zone to 92 Sea Zone 2 german_paras moved from Germany to Romania 1 German_LCV and 1 Rail moved from Germany to Bulgaria 1 Rail and 1 elite moved from Germany to Bulgaria 1 fighter moved from Western Germany to Normandy Bordeaux EDIT: 1 Panzer_General3 and 5 armour moved from Belarus to 1st Panzer EDIT: 1 1stPanzerArmy moved from 1st Panzer to Belarus EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Belarus to 1st Waffen EDIT: 1 1stWaffenArmy moved from 1st Waffen to Belarus EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Belarus to 2nd Waffen EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Belarus EDIT: 1 artillery moved from Baltic States to Belarus EDIT: 1 Panzer_Grndrs moved from Baltic States to Novgorod EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy and 1 2ndWaffenArmy moved from Belarus to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Belarus EDIT: 4 infantry moved from Belarus to Army Group Centre EDIT: 2 infantry moved from Belarus to Army Group Centre EDIT: 4 infantry moved from Eastern Poland to Belarus EDIT: 1 aaGun moved from Baltic States to Belarus EDIT: 1 infantry moved from Eastern Poland to Baltic States EDIT: 2 german_paras moved from Romania to Greece Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 Wolfpack EDIT: Removing units owned by Germans from 112 Sea Zone: 1 Wolfpack EDIT: Turning off Edit Mode 1 elite and 1 infantry placed in Germany 1 fighter placed in Western Germany 1 Panzer_Grndrs, 1 artillery and 1 infantry placed in Romania 1 Wolfpack placed in 93 Sea Zone 3 GermanUBoats placed in 93 Sea Zone 1 destroyer placed in 112 Sea Zone 1 Panzer_Grndrs and 1 infantry placed in Western Germany 1 infantry placed in Normandy Bordeaux 1 Panzer_Grndrs placed in Germany 1 Panzer_Grndrs placed in Western Germany Turn Complete - Germans Trigger Germans RemoveInvertWolfpackSZ109: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Germans RemoveInvertWolfpackSZ92: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Germans RemoveInvertWolfpackSZ93: Germans has 1 Wolfpack placed in 93 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : -7.17
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So I moved the Romania Panzer to E POL to keep 2nd Panzer active. Left 1 Pnzr in Berlin. Just didn’t edit it all :)
I think everything is correct. Idk, i’m pretty high right now lol
The update will make the Wolfpacks need no edit. Can’t use it for our game though :(
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Forgot to add Para defense to Rostov. Not gonna spam another save so you can do that :)
I can’t really make them rock like Wolfpacks but one of the triplea code Wizards might make it possible :)
here’s hoping :)
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sob forgot to do some western europe defense lol
That’s ok, we’re gonna send that idiot to the Eastern Front lol
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another mistake. Sahouldn’t be 4 Para in Greece. 2 should be in Romania.
Did half the turn in edit lol. If you click on History when it’ll show the edit moves.
You probably all ready know that :)
Anyway, sorry for the messy turn :)
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V VictoryFirst referenced this topic on
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No worries :)
Just thinking about the Italian turn. You attacked Egypt with forces from Alexandria, Trans-Jordan, and Syria. After one round you retreated. All your forces retreated to Alexandria, except for one tank that had to stay because it was offloading from a transport. Now, with the forces in Trans-Jordan and Alexandria, you have the option to attack with the land units and the LCVs separately. The land units move by land and the (empty) LCVs move through sz 98 and attack Egypt. But the artillery in Syria has to move with the LCV to reach Egypt, so therefore it is a seaborne unit and can’t retreat.
No biggie, I mean it would not have that big of an effect on the game, but just pointing out that TripleA apparently doesn’t do that correctly.
Might actually ask that to The Captain to be completely sure that’s how it works. And with the bombards too.
@The-Captain We have a couple of questions again, it would be great if you could help us out. It is about Landing Crafts.
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When amphibiously assaulting with Landing Crafts loaded with units, does the attacker get shore bombardments from Battleships and Cruisers that are in the sea zone for each unloading unit? Or is that only the case when the units unload from a transport?
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When attacking a territory via an amphibious assault with landing crafts and an attack by land, are the units unloading from landing crafts considered as ‘seaborne’ units, and therefore cannot retreat as with the OOB G40 rulebook?
For example, 1 inf from Alexandria attacks Egypt, as well as a landing craft loaded with 1 inf from Syria. No hits were scored by either side, and the attacker decides to retreat. Are both infantry able to retreat to Alexandria, or is the infantry from Syria forced to stay because it is amphibiously assaulting? In other words, does the Landing Craft make a difference in this case? Because if this same move was done with a transport, the inf from Syria was forced to stay.
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1. Battleship units can support amphibious landings from Land Craft units - same rules apply as for an amphibious landing with Transport units.
Note:
The Landing Craft units do NOT count towards the number of Land Units that can be supported by Battleship support shots (why: a Landing Craft unit has no attack value - even if it can be chosen as cannon fodder).2. Land units that attack from a Sea Zone cannot retreat. Since a Landing Craft unit attacks from a Sea Zone (but begins movement from land) this attack operates under OOB rules as with any other amphibious assault.
In other words: all rules concerning this matter are OOB.
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@The-Captain Thanks, Captain 😀
@barnee So yeah you would have indeed gotten an extra bombard in that battle. Let’s just keep things as they are now, that’ll be the easiest solution. But in future games, we might need to roll those battles manually because TripleA doesn’t register stuff correctly when it comes to Landing Crafts.
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Just realized I made a mistake too. The mines in Moscow should have moved to Vologda. You can see in the game report that I did that move on my board lol. Apparently I forgot to do that in TripleA. My intention was to go to Archangel. Am I allowed to fix that, or would that have affected your German turn?
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Game History
Round: 5 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !<br><br>Up to 26 Army Conscripts are Available This Turn Only.<b></body> Trigger Army Conscript: buyArmy_Conscript added to productionRussians Russians buy 25 Army_Conscripts and 1 Soviet_Partisan; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Place Units - Russians 1 Soviet_Partisan placed in Caucasus Russians undo move 1. 1 Soviet_Partisan placed in Kazakhstan Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia 3 Russian_Rocketss moved from Russia to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 2 guard_infantrys moved from Russia to Western Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine 3 infantry moved from Tambov to Rostov 1 fighter moved from Russia to Rostov Combat - Russians Battle in Western Ukraine Russians attack with 3 Russian_Rocketss, 1 fighter, 2 guard_infantrys, 1 infantry and 1 tactical_bomber Italians defend with 2 armour Russians roll dice for 3 Russian_Rocketss in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits 2 armour owned by the Italians lost in Western Ukraine 3 Russian_Rocketss owned by the Russians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 fighter, 2 guard_infantrys, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 2 armour Casualties for Russians: 3 Russian_Rocketss Battle in Rostov Russians attack with 1 fighter and 3 infantry Germans defend with 1 german_para and 1 german_paraBoost Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 german_para and 1 german_paraBoost in Rostov, round 2 : 0/1 hits, 0.50 expected hits 1 german_para owned by the Germans lost in Rostov 1 german_paraBoost owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 german_para and 1 german_paraBoost Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Kazakhstan: 1 Soviet_Partisan EDIT: Adding units owned by Russians to Bessarabia: 1 Soviet_Partisan EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Caucasus 1 fighter moved from Rostov to Russia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 1 infantry moved from Russia to Bryansk 1 infantry moved from Volgograd to Caucasus 1 2ndCorps moved from Volgograd to Samara 1 1stTankArmy moved from Russia to Samara 1 1stCorps moved from Archangel to Samara 1 armour moved from Urals to Samara 2 armour moved from Vologda to Samara 2 aaGuns, 1 artillery and 7 infantry moved from Archangel to Vologda 2 infantry moved from Russia to Tambov 1 guard_infantry moved from Russia to Samara 1 Europe_Rail moved from Russia to Tambov 1 Europe_Rail and 1 aaGun moved from Tambov to Caucasus 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 1 submarine moved from 125 Sea Zone to 123 Sea Zone EDIT: 3 mine_unarmeds moved from Russia to Archangel Place Units - Russians 19 Army_Conscripts placed in Russia 6 Army_Conscripts placed in Volgograd Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 Russians regular : 1.00
Couldn’t find an Archangel-Novgorod mine so I just went with a nice orange color Russian mine :) Should I put that in comment log?
Also not sure how those partisans work actually. It seems you can’t place them in enemy territory, and you also can’t move them. I just placed one in my territory, then removed it and edited in your territory.
By the way, that was the first partisan I ever produced in this game! How awesome! Lol that one buck I had left over was still useful xD
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yea that’s cool. I just did a few mines for high use areas so we don’t spam Changer’s window too bad.
We can add others if they seem needed. Yea I document in log if it doesn’t have a name.I think I have it in Notes about the bombard for LCV. I didn’t realize I had a second CA lol. It’s usually sunk :)
Probably easiest way is to edit in a trprt, load the LCV dudes on it for the Bombard. Then remove in NCM
Oh yea, Partisans I just place in moscow and then edit. One thing that’s easy to miss is after the 2nd one places, it doesn’t change into a Inf until CM of next turn.
It then conquers the TTy it’s in and can’t do anything else that turn.You will need to edit control back to the Enemy until you conquer it.
They can’t be attacked by Air or Rockets either -
ahh yea the Arty from syria shouldn’t have been able to retreat. My bad :)
Should I roll a die for him and then kill him ? He woulda died along with the Tank
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1d6<=2: 4; Hits: 0
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Sure, that sounds good to me. You can roll for your Cruiser bombard too if you want.
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@Well he missed :( I will kill him now :)
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