barnee vs VictoryFirst EXP Boxes Game 3

  • 2024 '23 '22 '21 '20 '19 '18

    @barnee said in barnee vs VictoryFirst EXP Boxes Game 4:

    I will type out the PUs for JPN

    FIC 2
    Yunnan 1
    Szechwan 1
    Shensi 1
    Suiyuyan 1
    Chahar 1
    Hopei 1
    Kweichow 1
    Hunan 1
    Kwangsi 1
    Jehol 1
    Anhwe 1
    Kiangsi 1
    Kwangtung 3
    Kiangsu 3
    Shantung 2
    Manchuria 3
    Korea 3
    Amur 1
    Siberia 1
    SFE 1
    Sakha 1
    Buryatia 1
    Yakut 1
    Japan 8
    Iwo 1
    Okinawa 1
    Formosa 1

    Total 45
    Formosa +1
    Adv Prod 8

    Total 54

    The previous turn JPN collected income Formosa was only worth 1. That is where your discrepancy is

    Reply Quote 1

    VictoryFirst

    @The-Captain

    In Late 1941 ANZAC captured Formosa and received 2 IPC for it. Formosa is now worth 2 IPC to whoever controls it.
    In Early 1942 Japan liberates Formosa.

    Japan controls the above TTys at the Collect Income Phase at the end of Early 1942.

    Is the above total correct ?


  • @VictoryFirst said in barnee vs VictoryFirst EXP Boxes Game 4:

    so the poor Italian tank got dusted by their Romanian allies :)

    I don’t think they really much cared for the Italians. Allies or not lol

  • 2024 '23 '22 '21 '20 '19 '18

    Hmm … reading this yet again, it looks as if I have triplea coded wrong. JPN doesn’t get the bonus. Well, actually, they get a negative bonus when ANZAC takes control and then the bonus when they take control which equals out to no bonus.

    So if you’re the original owner of the TTY, you don’t get the bonus. Everyone gets the Dutch bonus. In the rare instance a Capital falls and one of your Allies takes control of a activated Island, they would get the bonus.

    @VictoryFirst we will have to correct for this for any Islands that have been activated. Also, ANZAC will correctly receive there negative bonus this turn, but not next turn. Have todo that by hand too.

    I’ll try and fix it in the rewrite. Never been able to get it to work so far, but got a couple new ideas :)

  • 2025

    @barnee

    Yeah, not really sure actually how that rule is coded in triplea currently. So you are giving positive and negative bonuses to countries each time to get it to work?
    What you could maybe is just get rid of the old IPC values and replace them with the new ones. And then just add a negative bonus to each country to make their starting incomes correct. Idk maybe with a national objective that is always true.
    Capturing territories and adjusting IPC values would work properly then since triplea automatically does that correctly. The only bummer is that convoy raiding islands won’t work correctly, but I guess you can use edit for that. Shouldn’t come up that often anyway.

    A simple example is ANZAC. Let’s say you make NG and Solomons worth 2 IPCs as with the Extended Pacific Theater, they would have an income of 14, but then you just give them -4 to compensate. Once Japan takes let’s say NG, their income is decreased by 2, and Japan’s is increased by 2, in accordance with the rules.


  • @VictoryFirst

    yea i don’t want to change how convoy works. You only get a negative bonus right now if you conquer it and then lose it. Or, if it’s one you originally controlled, you will receive the negative bonus until you liberate it.

    That doesn’t happen until your turn though. What I will do for now, is just remove the bonus for players that own those TTys. Then it will work correctly.

  • 2024 '23 '22 '21 '20 '19 '18

    @barnee said in barnee vs VictoryFirst EXP Boxes Game 4:

    What I will do for now, is just remove the bonus for players that own those TTys

    There original TTys. So JPN won’t get a bonus for Formosa, but they will get a negative 1 PU if they lose it and don’t take it back right away.

    So in our Formosa case, JPN wouldn’t receive the +1 and end up with 53 which is correct. If they didn’t liberate it, they would get a -1 for 52, which would also be correct

  • 2024 '23 '22 '21 '20 '19 '18

    @barnee actually it would be 51 not 52 as they wouldn’t get the OOB 1 PU for Formosa

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    The way it is coded, is that the bonus is separate from the OOB value. So PHI is 3 and triplea counts the OOB of 2, which is the only value that can get raided, for the 5 spot total.

    I’ll check what ANZAC did and try and get G out before your day is over, so you can at least look at it :)

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Oh I thought you had already gone. :)

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Wonder if those Marines and Army Grunts are getting sea sick in 7 ?

    Don’t normally see loaded Trprts. Nothing JPN can do about it though lol

    Good Action ! You’ve already found two Major triplea errors since you’ve been back. :)

    After 3 years, I would never have noticed them lol

    Hopefully there aren’t anymore :)

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    The new Paratrtoopers don’t work correctly. You can’t edit and move them. The booster.
    I have it fixed but we will have to fight in Edit when needed for now.

  • 2024 '23 '22 '21 '20 '19 '18

    So only when you can’t move the support boost unit in edit if the support unit is present in the battle, it will work as it’s supposed too.

    Can’t move it to battle is the problem.

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Have to move it before battle in edit and then boost will work

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    So start of Combat Move

  • 2025

    Hey Barnee, sorry for the long silence. My final exams have proven to be more stressful and time-consuming than I thought! I couldn’t find the time for our game at all. I even caught a cold as well in the middle of it all. I can tell you, it’s so damn annoying to make a test when you have a runny nose lol 😖
    I only need to focus now on my final test on June 5th. After that, I will be able to play at full speed again. I will then start the first game with Panzer too.

    Just letting you know that am still alive and certainly have not forgotten about our game! After a few more days, we can start ‘rumbling’ again, as Panzer always says lol 😂 Hope you are doing well.

  • 2025

    Well, I guess I can do Aussies and French so that you can do G6, although I won’t be able to do R6 until the 6th of June. Need to write a game report and update my board as well lol.

    Anyway I attacked your Japanese task force in SZ 17 with three subs, you have the option to submerge your sub or keep it in battle.

    exp-game-4-victory-A5 submerge.tsvg


  • @VictoryFirst

    Hi Victory

    Thanks for the update. I will submerge.

  • 2025

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry, 3 submarines and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 44 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 17 Sea Zone
            1 submarine moved from 18 Sea Zone to 17 Sea Zone
            1 submarine moved from 34 Sea Zone to 17 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            1 submarine moved from 42 Sea Zone to 36 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 34 Sea Zone
            1 cruiser moved from 54 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
    
        Combat - ANZAC
            Battle in 17 Sea Zone
                ANZAC attack with 3 submarines
                Japanese defend with 1 Escort and 1 submarine
                1 submarine owned by the Japanese submerged
                    ANZAC roll dice for 3 submarines in 17 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 Escort in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Escort owned by the Japanese lost in 17 Sea Zone
                ANZAC win, taking 17 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 Escort
            Battle in Marianas
                Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry
                Changer defend; Japanese defend with 1 infantry
                    ANZAC roll dice for 1 cruiser in Marianas, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Marianas, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Marianas
                ANZAC win, taking Marianas from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 22 PUs
            Trigger ANZAC Loses Formosa Pacific Expanded Turn5: ANZAC met a national objective for an additional -1 PUs; end with 21 PUs
            Trigger ANZAC Liberates DNG Turn5: ANZAC met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger ANZAC Controls Marianas Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
            Trigger ANZAC Liberates Celebes Turn5: ANZAC met a national objective for an additional 1 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
    
        Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
    
        Combat - French
            Battle in Trans-Jordan
                French attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    French roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 3 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                French win, taking Trans-Jordan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Trans-Jordan to Egypt
            EDIT: 3 fighters moved from Shan State to Eastern Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    French regular : 0.67
    Japanese regular : -0.67
    ANZAC regular : -0.17
    

    exp-game-4-victory-F5.tsvg


  • @VictoryFirst

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Note to players Germans: <body><b>It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall.<br><br>Do Not Place more than there are Infantry Present. Player Enforced.<b></body>
            Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions.  Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may only....
            Note to players Germans: <body><b>It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status.<br><br>Luftwaffe and Fighter Aces are Now Available.<b></body>
            Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans
            Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans
            Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans
            triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942
            triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942
            triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942
            triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942
            Germans buy 5 Atlantic_Walls, 1 G_air_transport, 1 German_LCV, 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 1 armour, 1 artillery, 1 elite, 2 german_paras, 7 infantry and 1 waffen_panzer; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 1 Panzer_Grndrs and 1 armour
            1 WaffenPnzrGrndr and 1 waffen_panzer placed in Germany
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 GermanUBoat moved from 109 Sea Zone to 119 Sea Zone
            1 GermanUBoat moved from 112 Sea Zone to 125 Sea Zone
            1 destroyer moved from 112 Sea Zone to 114 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
            1 fighter moved from Western Germany to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 WaffenPnzrGrndr moved from Germany to Holland Belgium
            1 Panzer_Grndrs moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Bulgaria to Rostov
            1 fighter moved from Romania to Rostov
            EDIT: 1 German_LCV, 1 elite and 1 infantry moved from Bulgaria to Rostov
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            1 bomber moved from Western Germany to Western Ukraine
            1 tactical_bomber moved from Romania to Western Ukraine
            1 artillery and 1 elite moved from Ukraine to Western Ukraine
            1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            2 german_paras moved from Romania to Western Ukraine
            EDIT: 1 ArmyGroupCentre moved from Belarus to Army Group Centre
            EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy and 6 infantry moved from Army Group Centre to Belarus
            3 infantry moved from Belarus to Bryansk
            1 tactical_bomber moved from Romania to Bryansk
            1 artillery and 1 infantry moved from Belarus to Smolensk
            EDIT: 1 infantry moved from Belarus to Smolensk
            EDIT: 2 infantry moved from Belarus to Archangel
            1 Panzer_Grndrs moved from Novgorod to Belarus
            1 Panzer_Grndrs moved from Belarus to Archangel
            1 tactical_bomber moved from Eastern Poland to Archangel
            1 bomber moved from Western Germany to Smolensk
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 114 Sea Zone
                Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Holland Belgium
                Germans attack with 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 1 fighter and 1 infantry
                British defend with 1 uk_para and 1 uk_paraBoost
                    Germans roll dice for 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
                    British roll dice for 1 uk_para and 1 uk_paraBoost in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    1 uk_para owned by the British lost in Holland Belgium
                    1 uk_paraBoost owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 uk_para and 1 uk_paraBoost
            Battle in Bryansk
                Germans attack with 3 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery, 1 bomber, 1 elite, 2 german_paras, 2 infantry and 1 tactical_bomber
                Russians defend with 2 guard_infantrys and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 elite, 2 german_paras, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/9 hits, 2.83 expected hits
                    Russians roll dice for 2 guard_infantrys and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                    1 infantry owned by the Russians and 2 guard_infantrys owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber, 1 elite, 2 german_paras, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 guard_infantrys and 1 infantry
            Battle in Rostov
                Germans attack with 1 German_LCV, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                    Germans roll dice for 1 German_LCV, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/7 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits
                    1 German_LCV owned by the Germans and 1 infantry owned by the Germans lost in Rostov
                    2 infantry owned by the Russians lost in Rostov
                    Germans roll dice for 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 2/6 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 German_LCV and 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Archangel
                Germans attack with 1 Panzer_Grndrs, 2 infantry and 1 tactical_bomber; Changer loiter and taunt
                Changer defend; Russians defend with 1 infantry
                    Germans roll dice for 1 Panzer_Grndrs, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 Panzer_Grndrs, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Eastern Poland
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Ukraine
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            EDIT: 2 german_paras moved from Greece to Syria
            1 Panzer_Grndrs moved from Romania to Greece
            1 artillery and 1 infantry moved from Romania to Bessarabia
            1 2ndPanzerArmy and 1 3rdWaffenArmy moved from Eastern Poland to Ukraine
            1 Rail and 1 waffen_panzer moved from Germany to Ukraine
            1 tactical_bomber moved from Rostov to Romania
            2 German_Engineers moved from Belarus to Romania
            6 GermanUBoats and 1 Wolfpack moved from 109 Sea Zone to 104 Sea Zone
            6 GermanUBoats moved from 92 Sea Zone to 104 Sea Zone
            3 GermanUBoats moved from 93 Sea Zone to 104 Sea Zone
            1 fighter moved from Holland Belgium to Western Germany
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 tactical_bomber moved from 114 Sea Zone to Western Germany
            1 fighter moved from 114 Sea Zone to Belarus
            1 bomber moved from Smolensk to Eastern Poland
            1 tactical_bomber moved from Bryansk to Belarus
            1 bomber moved from Western Ukraine to Romania
            1 tactical_bomber moved from Archangel to Belarus
            1 tactical_bomber moved from Western Ukraine to Belarus
            1 fighter moved from Rostov to Belarus
            1 aaGun moved from Novgorod to Belarus
            4 infantry moved from Novgorod to Belarus
            1 artillery moved from Novgorod to Belarus
            1 elite moved from Novgorod to Belarus
            EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy and 6 infantry moved from Belarus to Army Group Centre
            EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Belarus
            EDIT: 1 waffen_panzer moved from Ukraine to 3rd Waffen
            EDIT: 1 WaffenPnzrGrndr moved from 3rd Waffen to Ukraine
            EDIT: Germans undo move 28.
            EDIT: 1 waffen_infantry moved from 3rd Waffen to Eastern Poland
            EDIT: 1 waffen_infantry moved from Eastern Poland to Germany
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 elite moved from Germany to 113 Sea Zone
            1 elite and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 Panzer_Grndrs moved from Western Germany to 112 Sea Zone
            1 Panzer_Grndrs and 1 elite moved from 112 Sea Zone to Norway
            1 aaGun and 1 infantry moved from Western Germany to Denmark
            1 Rail and 1 infantry moved from Germany to Eastern Poland
    
        Place Units - Germans
            3 Atlantic_Walls and 2 infantry placed in Normandy Bordeaux
            2 Atlantic_Walls placed in Denmark
            1 G_air_transport, 1 Panzer_Grndrs and 1 infantry placed in Western Germany
            1 German_LCV, 1 LuftwaffeAce, 1 armour, 1 elite, 2 german_paras and 1 infantry placed in Germany
            2 infantry placed in Western Germany
            1 artillery and 1 infantry placed in Romania
    
        Turn Complete - Germans
            Trigger Germans RemoveInvertWolfpackSZ104: Germans has 1 Wolfpack placed in 104 Sea Zone
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -2.83
    British regular : -0.50
    

    EXP Game 4 Victory G 6.tsvg


  • @VictoryFirst

    I got rid of the extra wolfpacks. They don’t affect game play, just gives a cleaner look :)

    Fixed in next update. They will auto place and remove as needed too :)

    EXP Game 4 Victory G 6.tsvg

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