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barnee vs VictoryFirst EXP Boxes Game 3
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So once the island bonus is activated, that island is now worth the new value to whoever controls it
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Game History
Round: 5 Purchase Units - Italians Italians buy 1 Hvy_Undg_1, 2 Italian_LCVs, 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Place Units - Italians Units in Southern Italy being upgraded or consumed: 1 UndergroundMinr 1 Hvy_Undg_1 placed in Southern Italy Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Anglo Egyptian Sudan from British EDIT: Turning off Edit Mode 1 italian_para moved from Northwest Persia to Persia Italians take Persia from British EDIT: 1 italian_para moved from Alexandria to Anglo Egyptian Sudan 1 armour moved from Romania to Bessarabia 1 fighter moved from Romania to Bessarabia 1 fighter moved from Romania to Southern France 1 armour and 2 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 armour, 1 fighter and 2 infantry British defend with 1 factory_minor, 1 harbour, 1 uk_para and 1 uk_paraBoost Italians roll dice for 1 armour, 1 fighter and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 uk_para and 1 uk_paraBoost in Southern France, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Southern France 1 uk_para owned by the British lost in Southern France 1 uk_paraBoost owned by the British lost in Southern France Italians win, taking Southern France from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in Bessarabia Italians attack with 1 armour and 1 fighter Russians defend with 1 Soviet_Partisan Italians roll dice for 1 armour and 1 fighter in Bessarabia, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Soviet_Partisan in Bessarabia, round 2 : 1/1 hits, 0.17 expected hits 1 armour owned by the Italians lost in Bessarabia 1 Soviet_Partisan owned by the Russians lost in Bessarabia Italians win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Italians: 1 armour Casualties for Russians: 1 Soviet_Partisan Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 fighter moved from Bessarabia to Northern Italy 2 mech_infantrys moved from Northern Italy to Southern Italy 1 fighter moved from Southern France to Northern Italy EDIT: 1 italian_para moved from Syria to Northwest Persia EDIT: 1 Italian_LCV moved from Syria to Greece Place Units - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to Persia: 1 italian_paraBoost EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 italian_paraBoost EDIT: Removing units owned by Germans from 92 Sea Zone: 2 Wolfpacks EDIT: Removing units owned by Germans from 93 Sea Zone: 1 Wolfpack EDIT: Removing units owned by Germans from 109 Sea Zone: 1 Wolfpack EDIT: Turning off Edit Mode 2 Italian_LCVs and 2 armour placed in Southern Italy 3 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3 Italians collect 19 PUs (2 lost to blockades); end with 19 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Russians regular : 0.83 British regular : 0.50
Fckn partisan lol
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Hmm … I might have fckd up. I don’t think air can attack partisans. Well he offed the Tank anyway :)
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Yea Air can’t attack Partisans.
At least the Tank was the one that got the hit though lol
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Keep the DD alive as long as there are any subs if you attack 20
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No worries, it’s all good :)
Lol I had to laugh so hard when I noticed the partisan got a hit xD The funniest thing is that Bessarabia is originally Romanian territory, so the poor Italian tank got dusted by their Romanian allies :)
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Japan begins the game with an IPC Level at 26 IPC.
Even when all Original Japanese Controlled islands have their IPC Value increased before game start (Early 1940).
Example:
In Early 1940 and Late 1940, Japan captures Chinese territories with a total IPC value worth of 6 IPC.At the end of the Japanese turn in Late 1940 in the Collect Income phase, Japans IPC level is now at 32 IPC.
On the UK players turn in Late 1940, the UK attacks and captures Formosa - which has a Total IPC Value at 2 IPC.
The UK IPC Level is now increased with 2 IPC - and the Japanese IPC Level is reduced with 2 IPC.
This means, that the Japanese Total IPC Level is now at 30 IPC. -
@barnee said in barnee vs VictoryFirst EXP Boxes Game 4:
I will type out the PUs for JPN
FIC 2
Yunnan 1
Szechwan 1
Shensi 1
Suiyuyan 1
Chahar 1
Hopei 1
Kweichow 1
Hunan 1
Kwangsi 1
Jehol 1
Anhwe 1
Kiangsi 1
Kwangtung 3
Kiangsu 3
Shantung 2
Manchuria 3
Korea 3
Amur 1
Siberia 1
SFE 1
Sakha 1
Buryatia 1
Yakut 1
Japan 8
Iwo 1
Okinawa 1
Formosa 1Total 45
Formosa +1
Adv Prod 8Total 54
The previous turn JPN collected income Formosa was only worth 1. That is where your discrepancy is
Reply Quote 1
VictoryFirst
In Late 1941 ANZAC captured Formosa and received 2 IPC for it. Formosa is now worth 2 IPC to whoever controls it.
In Early 1942 Japan liberates Formosa.Japan controls the above TTys at the Collect Income Phase at the end of Early 1942.
Is the above total correct ?
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@VictoryFirst said in barnee vs VictoryFirst EXP Boxes Game 4:
so the poor Italian tank got dusted by their Romanian allies :)
I don’t think they really much cared for the Italians. Allies or not lol
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Hmm … reading this yet again, it looks as if I have triplea coded wrong. JPN doesn’t get the bonus. Well, actually, they get a negative bonus when ANZAC takes control and then the bonus when they take control which equals out to no bonus.
So if you’re the original owner of the TTY, you don’t get the bonus. Everyone gets the Dutch bonus. In the rare instance a Capital falls and one of your Allies takes control of a activated Island, they would get the bonus.
@VictoryFirst we will have to correct for this for any Islands that have been activated. Also, ANZAC will correctly receive there negative bonus this turn, but not next turn. Have todo that by hand too.
I’ll try and fix it in the rewrite. Never been able to get it to work so far, but got a couple new ideas :)
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Yeah, not really sure actually how that rule is coded in triplea currently. So you are giving positive and negative bonuses to countries each time to get it to work?
What you could maybe is just get rid of the old IPC values and replace them with the new ones. And then just add a negative bonus to each country to make their starting incomes correct. Idk maybe with a national objective that is always true.
Capturing territories and adjusting IPC values would work properly then since triplea automatically does that correctly. The only bummer is that convoy raiding islands won’t work correctly, but I guess you can use edit for that. Shouldn’t come up that often anyway.A simple example is ANZAC. Let’s say you make NG and Solomons worth 2 IPCs as with the Extended Pacific Theater, they would have an income of 14, but then you just give them -4 to compensate. Once Japan takes let’s say NG, their income is decreased by 2, and Japan’s is increased by 2, in accordance with the rules.
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yea i don’t want to change how convoy works. You only get a negative bonus right now if you conquer it and then lose it. Or, if it’s one you originally controlled, you will receive the negative bonus until you liberate it.
That doesn’t happen until your turn though. What I will do for now, is just remove the bonus for players that own those TTys. Then it will work correctly.
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@barnee said in barnee vs VictoryFirst EXP Boxes Game 4:
What I will do for now, is just remove the bonus for players that own those TTys
There original TTys. So JPN won’t get a bonus for Formosa, but they will get a negative 1 PU if they lose it and don’t take it back right away.
So in our Formosa case, JPN wouldn’t receive the +1 and end up with 53 which is correct. If they didn’t liberate it, they would get a -1 for 52, which would also be correct
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@barnee actually it would be 51 not 52 as they wouldn’t get the OOB 1 PU for Formosa
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The way it is coded, is that the bonus is separate from the OOB value. So PHI is 3 and triplea counts the OOB of 2, which is the only value that can get raided, for the 5 spot total.
I’ll check what ANZAC did and try and get G out before your day is over, so you can at least look at it :)
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Oh I thought you had already gone. :)
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Wonder if those Marines and Army Grunts are getting sea sick in 7 ?
Don’t normally see loaded Trprts. Nothing JPN can do about it though lol
Good Action ! You’ve already found two Major triplea errors since you’ve been back. :)
After 3 years, I would never have noticed them lol
Hopefully there aren’t anymore :)
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The new Paratrtoopers don’t work correctly. You can’t edit and move them. The booster.
I have it fixed but we will have to fight in Edit when needed for now. -
So only when you can’t move the support boost unit in edit if the support unit is present in the battle, it will work as it’s supposed too.
Can’t move it to battle is the problem.
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Have to move it before battle in edit and then boost will work