barnee vs VictoryFirst EXP Boxes Game 3


  • @VictoryFirst

    yes that iscorrect but since JPN liberated on it’s next turn it never went down and they get a extra buck.

    Formosa is worth 1 PU from game start. After ANZAC attacked it, it became worth 2 and ANZAC collected the on board PU of 1, plus 1 for it going up to 2.

    That doesn’t affect JPN’s income that they have already collected from the previous turn. JPN’s income will only go down 2 if they don’t liberate it on there next turn.

    So on there collect income phase, any islands that have been activated that they no longer control is when the negative bonus takes place.


  • @VictoryFirst said in barnee vs VictoryFirst EXP Boxes Game 4:

    Jeez, that is the best rolling so far I’ve seen in a long time lol. I added the extra five bucks by the way for the British :)

    10.00 for the Americans doesn’t sound good for JPN lol

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    I will type out the PUs for JPN

    FIC 2
    Yunnan 1
    Szechwan 1
    Shensi 1
    Suiyuyan 1
    Chahar 1
    Hopei 1
    Kweichow 1
    Hunan 1
    Kwangsi 1
    Jehol 1
    Anhwe 1
    Kiangsi 1
    Kwangtung 3
    Kiangsu 3
    Shantung 2
    Manchuria 3
    Korea 3
    Amur 1
    Siberia 1
    SFE 1
    Sakha 1
    Buryatia 1
    Yakut 1
    Japan 8
    Iwo 1
    Okinawa 1
    Formosa 1

    Total 45
    Formosa +1
    Adv Prod 8

    Total 54

    The previous turn JPN collected income Formosa was only worth 1. That is where your discrepancy is

  • 2025

    Now I don’t understand anymore about the Extended Pacific Theater rule. I never knew islands could be activated and then generate a bonus. I might have been playing it wrong then.

    @The-Captain Could you perhaps help us shed some light on this matter? How does this rule exactly work in our situation? Does Formosa now generate an extra buck for Japan?

  • 2025

    @barnee

    Lol yeah I was shocked when I saw that rolling. But it actually didn’t help me that much. I was planning to retreat but because I got so many hits, I decided to stay. Now I am stuck there in SZ 6 and you have a lot of units to counter-attack so I am going to lose that fleet now lol.


  • @VictoryFirst heh heh yea the test had a -69 TUV ended up -123. Hopefully the Emporer can repay the favor :)

    Yea, so the way triplea does it, it counts the original game start PU value and then when the island is attacked, it’s susposed to be conquered, the triplea trigger will kick in giving the extra PU to come to the correct total.

    The reason for this, is the convoy zones still only operate at game start value. Triplea uses the printed game start value to decide how much damage for blockades.
    It won’t count the bonus value.

    So in our situation, ANZAC conquered Formosa on ANZAC 4. Triplea gives it 1 PU for game start value and then a trigger fires giving a +1 PU for activating it’s new PU value.

    So on a ftf game, you would lower the IPC level by 2 for JPN. Triplea doesn’t work that way. It will just add up your income during the collect income phase and whatever it is, is what you get.

    The end result is the same.

    Even in a ftf game and JPN’s IPC level goes down 2, they don’t have 2 IPC taken out of there treasury. Once you get paid, that’s your money until you spend it.

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    So once the island bonus is activated, that island is now worth the new value to whoever controls it

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 Hvy_Undg_1, 2 Italian_LCVs, 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Place Units - Italians
            Units in Southern Italy being upgraded or consumed: 1 UndergroundMinr
            1 Hvy_Undg_1 placed in Southern Italy
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                Turning on Edit Mode
                EDIT: Italians takes Anglo Egyptian Sudan from British
                EDIT: Turning off Edit Mode
            1 italian_para moved from Northwest Persia to Persia
                  Italians take Persia from British
            EDIT: 1 italian_para moved from Alexandria to Anglo Egyptian Sudan
            1 armour moved from Romania to Bessarabia
            1 fighter moved from Romania to Bessarabia
            1 fighter moved from Romania to Southern France
            1 armour and 2 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 armour, 1 fighter and 2 infantry
                British defend with 1 factory_minor, 1 harbour, 1 uk_para and 1 uk_paraBoost
                    Italians roll dice for 1 armour, 1 fighter and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 uk_para and 1 uk_paraBoost in Southern France, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    1 uk_para owned by the British lost in Southern France
                    1 uk_paraBoost owned by the British lost in Southern France
                Italians win, taking Southern France from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 uk_para and 1 uk_paraBoost
            Battle in Bessarabia
                Italians attack with 1 armour and 1 fighter
                Russians defend with 1 Soviet_Partisan
                    Italians roll dice for 1 armour and 1 fighter in Bessarabia, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Soviet_Partisan in Bessarabia, round 2 : 1/1 hits, 0.17 expected hits
                    1 armour owned by the Italians lost in Bessarabia
                    1 Soviet_Partisan owned by the Russians lost in Bessarabia
                Italians win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 Soviet_Partisan
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            1 fighter moved from Bessarabia to Northern Italy
            2 mech_infantrys moved from Northern Italy to Southern Italy
            1 fighter moved from Southern France to Northern Italy
            EDIT: 1 italian_para moved from Syria to Northwest Persia
            EDIT: 1 Italian_LCV moved from Syria to Greece
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Persia: 1 italian_paraBoost
            EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 italian_paraBoost
            EDIT: Removing units owned by Germans from 92 Sea Zone: 2 Wolfpacks
            EDIT: Removing units owned by Germans from 93 Sea Zone: 1 Wolfpack
            EDIT: Removing units owned by Germans from 109 Sea Zone: 1 Wolfpack
            EDIT: Turning off Edit Mode
            2 Italian_LCVs and 2 armour placed in Southern Italy
            3 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
            Italians collect 19 PUs (2 lost to blockades); end with 19 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Russians regular : 0.83
    British regular : 0.50
    

    EXP Game 4 Victory I 5.tsvg

    Fckn partisan lol

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Hmm … I might have fckd up. I don’t think air can attack partisans. Well he offed the Tank anyway :)

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Yea Air can’t attack Partisans.

    Screenshot from 2024-05-13 15-05-58.png

    At least the Tank was the one that got the hit though lol

    Screenshot from 2024-05-13 15-08-16.png

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Keep the DD alive as long as there are any subs if you attack 20

  • 2025

    No worries, it’s all good :)

    Lol I had to laugh so hard when I noticed the partisan got a hit xD The funniest thing is that Bessarabia is originally Romanian territory, so the poor Italian tank got dusted by their Romanian allies :)


  • @VictoryFirst

    Japan begins the game with an IPC Level at 26 IPC.

    Even when all Original Japanese Controlled islands have their IPC Value increased before game start (Early 1940).

    Example:
    In Early 1940 and Late 1940, Japan captures Chinese territories with a total IPC value worth of 6 IPC.

    At the end of the Japanese turn in Late 1940 in the Collect Income phase, Japans IPC level is now at 32 IPC.

    On the UK players turn in Late 1940, the UK attacks and captures Formosa - which has a Total IPC Value at 2 IPC.
    The UK IPC Level is now increased with 2 IPC - and the Japanese IPC Level is reduced with 2 IPC.
    This means, that the Japanese Total IPC Level is now at 30 IPC.

  • 2024 '23 '22 '21 '20 '19 '18

    @barnee said in barnee vs VictoryFirst EXP Boxes Game 4:

    I will type out the PUs for JPN

    FIC 2
    Yunnan 1
    Szechwan 1
    Shensi 1
    Suiyuyan 1
    Chahar 1
    Hopei 1
    Kweichow 1
    Hunan 1
    Kwangsi 1
    Jehol 1
    Anhwe 1
    Kiangsi 1
    Kwangtung 3
    Kiangsu 3
    Shantung 2
    Manchuria 3
    Korea 3
    Amur 1
    Siberia 1
    SFE 1
    Sakha 1
    Buryatia 1
    Yakut 1
    Japan 8
    Iwo 1
    Okinawa 1
    Formosa 1

    Total 45
    Formosa +1
    Adv Prod 8

    Total 54

    The previous turn JPN collected income Formosa was only worth 1. That is where your discrepancy is

    Reply Quote 1

    VictoryFirst

    @The-Captain

    In Late 1941 ANZAC captured Formosa and received 2 IPC for it. Formosa is now worth 2 IPC to whoever controls it.
    In Early 1942 Japan liberates Formosa.

    Japan controls the above TTys at the Collect Income Phase at the end of Early 1942.

    Is the above total correct ?


  • @VictoryFirst said in barnee vs VictoryFirst EXP Boxes Game 4:

    so the poor Italian tank got dusted by their Romanian allies :)

    I don’t think they really much cared for the Italians. Allies or not lol

  • 2024 '23 '22 '21 '20 '19 '18

    Hmm … reading this yet again, it looks as if I have triplea coded wrong. JPN doesn’t get the bonus. Well, actually, they get a negative bonus when ANZAC takes control and then the bonus when they take control which equals out to no bonus.

    So if you’re the original owner of the TTY, you don’t get the bonus. Everyone gets the Dutch bonus. In the rare instance a Capital falls and one of your Allies takes control of a activated Island, they would get the bonus.

    @VictoryFirst we will have to correct for this for any Islands that have been activated. Also, ANZAC will correctly receive there negative bonus this turn, but not next turn. Have todo that by hand too.

    I’ll try and fix it in the rewrite. Never been able to get it to work so far, but got a couple new ideas :)

  • 2025

    @barnee

    Yeah, not really sure actually how that rule is coded in triplea currently. So you are giving positive and negative bonuses to countries each time to get it to work?
    What you could maybe is just get rid of the old IPC values and replace them with the new ones. And then just add a negative bonus to each country to make their starting incomes correct. Idk maybe with a national objective that is always true.
    Capturing territories and adjusting IPC values would work properly then since triplea automatically does that correctly. The only bummer is that convoy raiding islands won’t work correctly, but I guess you can use edit for that. Shouldn’t come up that often anyway.

    A simple example is ANZAC. Let’s say you make NG and Solomons worth 2 IPCs as with the Extended Pacific Theater, they would have an income of 14, but then you just give them -4 to compensate. Once Japan takes let’s say NG, their income is decreased by 2, and Japan’s is increased by 2, in accordance with the rules.


  • @VictoryFirst

    yea i don’t want to change how convoy works. You only get a negative bonus right now if you conquer it and then lose it. Or, if it’s one you originally controlled, you will receive the negative bonus until you liberate it.

    That doesn’t happen until your turn though. What I will do for now, is just remove the bonus for players that own those TTys. Then it will work correctly.

  • 2024 '23 '22 '21 '20 '19 '18

    @barnee said in barnee vs VictoryFirst EXP Boxes Game 4:

    What I will do for now, is just remove the bonus for players that own those TTys

    There original TTys. So JPN won’t get a bonus for Formosa, but they will get a negative 1 PU if they lose it and don’t take it back right away.

    So in our Formosa case, JPN wouldn’t receive the +1 and end up with 53 which is correct. If they didn’t liberate it, they would get a -1 for 52, which would also be correct

  • 2024 '23 '22 '21 '20 '19 '18

    @barnee actually it would be 51 not 52 as they wouldn’t get the OOB 1 PU for Formosa

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