@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 2 tanks moved from El Agheila to Zella 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 4 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Changing ownership of Mersa Brega from Uncontrolled to Germans EDIT: Changing ownership of Mersa Brega from Germans to Uncontrolled EDIT: Removing units owned by Uncontrolled from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila EDIT: 1 scoutcar moved from Mersa Brega to Zella Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 13Germans: Germans has 1 carrier placed in Sea Zone 13 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsbarnee vs VictoryFirst EXP Boxes Game 3
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I’ve thought about doing this for a while, but I’m gonna make a trigger that auto changes the Conscripts.
Would only work for stalingrad and moscow and max place. I guess I could make a couple for when one doesn’t have enough dough too.
25 or 5.
Well i wrote it down this time lol
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hey if you ever want to do some map building with triplea, graphics or coding, let me know.
Elkstar and I will help.
We need to pass the torch to someone :)
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Hey just so you know I have a 99% chance of victory for Sea Zone 6, even when you scramble your three fighters.

Not sure if that’s part of the Emperor’s plan lol. You might have missed that I can move the three carriers I bought to SZ 7. That way all the fighters from the Philippines can join the battle.
If you want to change anything, that’s fine with me. I always want to see the best version of my opponent and his strategy, so I am not harsh with oversights like this. -
That’s ok. Thanks though. I didn’t see it and should be punished for it.
Max scramble :)
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heh heh the hard lessons are the best teachers :)
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remember if you bring your CVs to the fight you have to alternate hist with the BBs, with BB first :)
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Yesss, will not forget that :) Lol I believe it was Carrier first actually, not BB first xD
Also, I believe something went wrong with collecting income for Japan. It seemed you got an extra one dollar bonus for liberating Formosa, while it already gave you the two bucks for recapturing the territory. Not sure what happened there.
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@barnee said in barnee vs VictoryFirst EXP Boxes Game 4:
hey if you ever want to do some map building with triplea, graphics or coding, let me know.
Oh man, that’s exactly what I want! I’ve had many little ideas for house rules for Axis and Allies games and wanted to implement those in triplea, but I’ve never gotten around to actually learning it lol. I also have always wanted to make my own triplea game at some point. I remember me trying the Map making tutorial that Veqryn made, but I couldn’t get it to work and gave up couple of days later. I was also really busy at some point so I have not been able to spare time for it either.
Should have plenty of time this year, so it would be simply awesome if you or Elk could help me learn all that stuff. Thank you very much! 😁
Lol except for this month though. On Tuesday I will have my first final exam, ugh… This will go on to the 5th of June when I will have my last exam. It will be fine I think, but I should probably spend time studying lol.
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@barnee said in barnee vs VictoryFirst EXP Boxes Game 4:
We need to pass the torch to someone :)
Sure I can do that :) Lol I like how you guys are thinking about that already xD You are never too old, unless you are dead xD
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@VictoryFirst said in barnee vs VictoryFirst EXP Boxes Game 4:
You are never too old, unless you are dead xD
heh heh yea that’s what i’m talking about lol My alzheimers already starting to kick in lol
I’ll dbl check JPN Formosa and yes you are correct, CV gets hit first :)
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@VictoryFirst said in barnee vs VictoryFirst EXP Boxes Game 4:
I should probably spend time studying lol.
yes work before play :)
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I’m showing 45 PUs for JPN with 1 being Formosa. ANZAC activated it to 2, so the trigger gives 1 more PU for that and then the 8 for Advanced Production which equals 54.
I believe it is correct
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@VictoryFirst hmmm … now I’m only showing 43 lol I guess i will write them down :)
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I get 45 after writing them down, so triplea is correct.
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We have your Neutrals in action this game :)
Well nobody attacked them, there just on the board. They look good :)

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Wait, now I am unsure about what I did wrong then with my calculation.
Japan’s starting income is 26 (including Formosa)
Siam: -1
9 Chinese territories: +9
6 Soviet territories: +6
Kwangtung: +3
FIC: +2
Total: 45
Now with Advanced Production Capacity, they get 53. -
Or you can look at it this way. Last turn, JPN collected 51 IPCs

In this turn, they lost Siam but captured Szechwan and Shensi, as well as Yakut. They lost Formosa to ANZAC but they recaptured it immediately, so no net change there.
So that’s a net gain of +2
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@VictoryFirst said in barnee vs VictoryFirst EXP Boxes Game 4:
They lost Formosa to ANZAC but they recaptured it immediately, so no net change there.
They get +1 for recapturing Formosa as it is now worth 2. The turn before it was only worth 1 to JPN because ANZAC hadn’t taken it yet





