Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsbarnee vs VictoryFirst EXP Boxes Game 3
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I’ve thought about doing this for a while, but I’m gonna make a trigger that auto changes the Conscripts.
Would only work for stalingrad and moscow and max place. I guess I could make a couple for when one doesn’t have enough dough too.
25 or 5.
Well i wrote it down this time lol
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hey if you ever want to do some map building with triplea, graphics or coding, let me know.
Elkstar and I will help.
We need to pass the torch to someone :)
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Hey just so you know I have a 99% chance of victory for Sea Zone 6, even when you scramble your three fighters.

Not sure if that’s part of the Emperor’s plan lol. You might have missed that I can move the three carriers I bought to SZ 7. That way all the fighters from the Philippines can join the battle.
If you want to change anything, that’s fine with me. I always want to see the best version of my opponent and his strategy, so I am not harsh with oversights like this. -
That’s ok. Thanks though. I didn’t see it and should be punished for it.
Max scramble :)
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heh heh the hard lessons are the best teachers :)
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remember if you bring your CVs to the fight you have to alternate hist with the BBs, with BB first :)
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Yesss, will not forget that :) Lol I believe it was Carrier first actually, not BB first xD
Also, I believe something went wrong with collecting income for Japan. It seemed you got an extra one dollar bonus for liberating Formosa, while it already gave you the two bucks for recapturing the territory. Not sure what happened there.
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@barnee said in barnee vs VictoryFirst EXP Boxes Game 4:
hey if you ever want to do some map building with triplea, graphics or coding, let me know.
Oh man, that’s exactly what I want! I’ve had many little ideas for house rules for Axis and Allies games and wanted to implement those in triplea, but I’ve never gotten around to actually learning it lol. I also have always wanted to make my own triplea game at some point. I remember me trying the Map making tutorial that Veqryn made, but I couldn’t get it to work and gave up couple of days later. I was also really busy at some point so I have not been able to spare time for it either.
Should have plenty of time this year, so it would be simply awesome if you or Elk could help me learn all that stuff. Thank you very much! 😁
Lol except for this month though. On Tuesday I will have my first final exam, ugh… This will go on to the 5th of June when I will have my last exam. It will be fine I think, but I should probably spend time studying lol.
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@barnee said in barnee vs VictoryFirst EXP Boxes Game 4:
We need to pass the torch to someone :)
Sure I can do that :) Lol I like how you guys are thinking about that already xD You are never too old, unless you are dead xD
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@VictoryFirst said in barnee vs VictoryFirst EXP Boxes Game 4:
You are never too old, unless you are dead xD
heh heh yea that’s what i’m talking about lol My alzheimers already starting to kick in lol
I’ll dbl check JPN Formosa and yes you are correct, CV gets hit first :)
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@VictoryFirst said in barnee vs VictoryFirst EXP Boxes Game 4:
I should probably spend time studying lol.
yes work before play :)
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I’m showing 45 PUs for JPN with 1 being Formosa. ANZAC activated it to 2, so the trigger gives 1 more PU for that and then the 8 for Advanced Production which equals 54.
I believe it is correct
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@VictoryFirst hmmm … now I’m only showing 43 lol I guess i will write them down :)
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I get 45 after writing them down, so triplea is correct.
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We have your Neutrals in action this game :)
Well nobody attacked them, there just on the board. They look good :)

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Wait, now I am unsure about what I did wrong then with my calculation.
Japan’s starting income is 26 (including Formosa)
Siam: -1
9 Chinese territories: +9
6 Soviet territories: +6
Kwangtung: +3
FIC: +2
Total: 45
Now with Advanced Production Capacity, they get 53. -
Or you can look at it this way. Last turn, JPN collected 51 IPCs

In this turn, they lost Siam but captured Szechwan and Shensi, as well as Yakut. They lost Formosa to ANZAC but they recaptured it immediately, so no net change there.
So that’s a net gain of +2
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@VictoryFirst said in barnee vs VictoryFirst EXP Boxes Game 4:
They lost Formosa to ANZAC but they recaptured it immediately, so no net change there.
They get +1 for recapturing Formosa as it is now worth 2. The turn before it was only worth 1 to JPN because ANZAC hadn’t taken it yet





