Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
yea that’s cool. I just did a few mines for high use areas so we don’t spam Changer’s window too bad.
We can add others if they seem needed. Yea I document in log if it doesn’t have a name.
I think I have it in Notes about the bombard for LCV. I didn’t realize I had a second CA lol. It’s usually sunk :)
Probably easiest way is to edit in a trprt, load the LCV dudes on it for the Bombard. Then remove in NCM
Oh yea, Partisans I just place in moscow and then edit. One thing that’s easy to miss is after the 2nd one places, it doesn’t change into a Inf until CM of next turn.
It then conquers the TTy it’s in and can’t do anything else that turn.
You will need to edit control back to the Enemy until you conquer it.
They can’t be attacked by Air or Rockets either
ahh yea the Arty from syria shouldn’t have been able to retreat. My bad :)
Should I roll a die for him and then kill him ? He woulda died along with the Tank
1d6<=2: 4; Hits: 0
Sure, that sounds good to me. You can roll for your Cruiser bombard too if you want.
@Well he missed :( I will kill him now :)
1d6<=3: 5; Hits: 0
hmm … were gonna have to reprimand that CA Captain lol
Well, at least he tried xD
@VictoryFirst said in barnee vs VictoryFirst EXP Boxes Game 4:
Couldn’t find an Archangel-Novgorod mine so I just went with a nice orange color Russian mine :) Should I put that in comment log?
yea so I would use the no color for Arch as it’s directly west. Orange I wdould use for Belarus.
No biggie and it doesn’t really matter, just easier to tell from a glance. The colors take a bit to get used too.
I’ll make some Archangel ones for next update
Oh actually I was looking for the no-color mine but I couldn’t find it in the window.
@VictoryFirst yea sadly there hard to locate and tend to move to the left coloum after you edit one. He was towards the bottom.
Panzer didn’t like the old LMs so i added these but you can switch if you want. The old ones have the nation flag.
Idk, i kinda like these better too but not a huge preference either way. We don’t have to use the same images to play. Same as the Panzer Generals.
Man those Rockets are brutal when they hit. Real good for those small counterattacks :)
I should have JPN after bit. Once i get my brain working lol
Game History
Round: 5
Purchase Units - Japanese
Note to players Japanese: <body><b>It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers !<br><br>Destroyers may now tansport 1 Infantry or Elite Infantry.<b></body>
Japanese buy 2 Escorts, 4 armour, 1 elite, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer
Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer
Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD
Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 submarine moved from 19 Sea Zone to 17 Sea Zone
1 Escort_Convoy moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from Japan to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Formosa
1 fighter moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 elite moved from Japan to 6 Sea Zone
1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 elite moved from 20 Sea Zone to Formosa
1 artillery moved from 20 Sea Zone to Formosa
1 battleship moved from 19 Sea Zone to 20 Sea Zone
1 cruiser moved from 19 Sea Zone to 20 Sea Zone
1 Japan_destroyer moved from 19 Sea Zone to 20 Sea Zone
2 armour moved from Kwangsi to French Indo China
1 bomber moved from Anhwe to French Indo China
2 armour moved from Hunan to Yunnan
1 bomber, 1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
2 armour moved from Kweichow to Szechwan
1 tactical_bomber moved from Anhwe to Szechwan
1 armour moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 tactical_bomber moved from Anhwe to Shensi
Combat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 2 armour and 1 bomber
British defend with 1 infantry
Japanese roll dice for 2 armour and 1 bomber in French Indo China, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from British with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 Japan_destroyer, 1 battleship, 1 cruiser, 3 fighters and 1 transport
French defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 Japan_destroyer, 1 battleship, 1 cruiser, 3 fighters and 1 transport in 20 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the French lost in 20 Sea Zone
Japanese win with 1 Japan_destroyer, 1 battleship, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is 13
Casualties for French: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Formosa
Changer loiter and taunt; Japanese attack with 1 artillery, 1 elite, 1 fighter and 1 tactical_bomber
Changer defend; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 elite, 1 fighter and 1 tactical_bomber in Formosa, round 2 : 3/5 hits, 2.17 expected hits
ANZAC roll dice for 1 infantry in Formosa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Formosa
Japanese win, taking Formosa from ANZAC with 1 artillery, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 armour owned by the Japanese lost in Yunnan
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 2 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 Escort_Convoy, 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser and 2 transports
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Americans lost in 17 Sea Zone
Japanese roll dice for 1 Escort_Convoy, 4 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
Americans roll dice for 2 transports in 17 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 transports owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 Escort_Convoy, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Americans: 1 cruiser and 2 transports
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Hunan
3 fighters moved from 17 Sea Zone to Japan
2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
3 fighters moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Formosa to 20 Sea Zone
1 fighter moved from Formosa to 20 Sea Zone
1 bomber moved from French Indo China to Hunan
1 bomber moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 tactical_bomber moved from Szechwan to Anhwe
1 tactical_bomber moved from Shensi to Anhwe
2 armour moved from Kiangsu to Hunan
2 Rails, 1 artillery and 1 elite moved from Kiangsu to Hunan
2 armour moved from Shantung to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
EDIT: 1 Japanese_LCV moved from Kiangsu to Manchuria
EDIT: 1 Japanese_LCV moved from Korea to Japan
1 aaGun, 1 armour, 4 artilleries and 6 infantry moved from Buryatia to Yakut S.S.R.
2 fighters and 2 tactical_bombers moved from Manchuria to Buryatia
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 carrier moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
3 transports moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 Escorts placed in 6 Sea Zone
2 armour and 1 infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in Shantung
1 elite and 3 infantry placed in Japan
Turn Complete - Japanese
Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body>
Trigger Japanese RemoveConvoySZ17: has removed 1 Escort_Convoy owned by Japanese in 17 Sea Zone
Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
Trigger Japanese RemoveConvoySZ17: Japanese has 1 Escort placed in 17 Sea Zone
Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
Japanese collect 45 PUs; end with 45 PUs
Trigger Japan Liberates Formosa Turn5: Japanese met a national objective for an additional 1 PUs; end with 46 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.33
Japanese regular : 3.50
ANZAC regular : -0.83
British regular : -0.33
Busy little turn for JPN. Think It’s correct :) Confidence is high anyways lol
Don’t worry about all the extra Wolfpacks. They don’t affect anything. I got it fixed for next update.
I’ll try and remember to edit them out for visual cleanliness. Must be my Teutonic heritage kicking in lol
Something I’d like todo is add images to the turn notifications from The Capatain’s Rulebook.
Think it’d be a nice visual. Might even be able to have some of the text with it.
I want to change the sounds too. I don’t like the air raid siren. Frostion has some cool ones and I got them to work with 2.5, but something musta broke in 2.6 because they don’t work. :(
I’ve thought about doing this for a while, but I’m gonna make a trigger that auto changes the Conscripts.
Would only work for stalingrad and moscow and max place. I guess I could make a couple for when one doesn’t have enough dough too.
25 or 5.
Well i wrote it down this time lol
hey if you ever want to do some map building with triplea, graphics or coding, let me know.
Elkstar and I will help.
We need to pass the torch to someone :)
Hey just so you know I have a 99% chance of victory for Sea Zone 6, even when you scramble your three fighters.
Not sure if that’s part of the Emperor’s plan lol. You might have missed that I can move the three carriers I bought to SZ 7. That way all the fighters from the Philippines can join the battle.
If you want to change anything, that’s fine with me. I always want to see the best version of my opponent and his strategy, so I am not harsh with oversights like this.
That’s ok. Thanks though. I didn’t see it and should be punished for it.
Max scramble :)