barnee vs VictoryFirst EXP Boxes Game 3


  • @The-Captain Thanks, Captain 😀

    @barnee So yeah you would have indeed gotten an extra bombard in that battle. Let’s just keep things as they are now, that’ll be the easiest solution. But in future games, we might need to roll those battles manually because TripleA doesn’t register stuff correctly when it comes to Landing Crafts.

  • 2025

    Just realized I made a mistake too. The mines in Moscow should have moved to Vologda. You can see in the game report that I did that move on my board lol. Apparently I forgot to do that in TripleA. My intention was to go to Archangel. Am I allowed to fix that, or would that have affected your German turn?

  • 2025

    Game History

    Round: 5
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !<br><br>Up to 26 Army Conscripts are Available This Turn Only.<b></body>
            Trigger Army Conscript: buyArmy_Conscript added to productionRussians
            Russians buy 25 Army_Conscripts and 1 Soviet_Partisan; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
    
        Place Units - Russians
            1 Soviet_Partisan placed in Caucasus
            Russians undo move 1.
            1 Soviet_Partisan placed in Kazakhstan
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            3 Russian_Rocketss moved from Russia to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            2 guard_infantrys moved from Russia to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
            3 infantry moved from Tambov to Rostov
            1 fighter moved from Russia to Rostov
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 3 Russian_Rocketss, 1 fighter, 2 guard_infantrys, 1 infantry and 1 tactical_bomber
                Italians defend with 2 armour
                    Russians roll dice for 3 Russian_Rocketss in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                    2 armour owned by the Italians lost in Western Ukraine
                    3 Russian_Rocketss owned by the Russians lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 1 fighter, 2 guard_infantrys, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 2 armour
                Casualties for Russians: 3 Russian_Rocketss
            Battle in Rostov
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 german_para and 1 german_paraBoost
                    Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 german_para and 1 german_paraBoost in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                    1 german_para owned by the Germans lost in Rostov
                    1 german_paraBoost owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 german_para and 1 german_paraBoost
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Kazakhstan: 1 Soviet_Partisan
            EDIT: Adding units owned by Russians to Bessarabia: 1 Soviet_Partisan
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Russia
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Caucasus
            1 fighter moved from Rostov to Russia
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Volgograd to Caucasus
            1 2ndCorps moved from Volgograd to Samara
            1 1stTankArmy moved from Russia to Samara
            1 1stCorps moved from Archangel to Samara
            1 armour moved from Urals to Samara
            2 armour moved from Vologda to Samara
            2 aaGuns, 1 artillery and 7 infantry moved from Archangel to Vologda
            2 infantry moved from Russia to Tambov
            1 guard_infantry moved from Russia to Samara
            1 Europe_Rail moved from Russia to Tambov
            1 Europe_Rail and 1 aaGun moved from Tambov to Caucasus
            2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
            EDIT: 3 mine_unarmeds moved from Russia to Archangel
    
        Place Units - Russians
            19 Army_Conscripts placed in Russia
            6 Army_Conscripts placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.50
    Russians regular : 1.00
    

    exp-game-4-victory-R5.tsvg

    Couldn’t find an Archangel-Novgorod mine so I just went with a nice orange color Russian mine :) Should I put that in comment log?

    Also not sure how those partisans work actually. It seems you can’t place them in enemy territory, and you also can’t move them. I just placed one in my territory, then removed it and edited in your territory.

    By the way, that was the first partisan I ever produced in this game! How awesome! Lol that one buck I had left over was still useful xD


  • @VictoryFirst

    yea that’s cool. I just did a few mines for high use areas so we don’t spam Changer’s window too bad.
    We can add others if they seem needed. Yea I document in log if it doesn’t have a name.

    I think I have it in Notes about the bombard for LCV. I didn’t realize I had a second CA lol. It’s usually sunk :)

    Probably easiest way is to edit in a trprt, load the LCV dudes on it for the Bombard. Then remove in NCM

    Oh yea, Partisans I just place in moscow and then edit. One thing that’s easy to miss is after the 2nd one places, it doesn’t change into a Inf until CM of next turn.
    It then conquers the TTy it’s in and can’t do anything else that turn.

    You will need to edit control back to the Enemy until you conquer it.
    They can’t be attacked by Air or Rockets either

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    ahh yea the Arty from syria shouldn’t have been able to retreat. My bad :)

    Should I roll a die for him and then kill him ? He woulda died along with the Tank

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    actually that seems best. i will kill the UK Inf if he hits.

    [dice 1d6<=2]


  • 1d6<=2: 4; Hits: 0

  • 2025

    @barnee

    Sure, that sounds good to me. You can roll for your Cruiser bombard too if you want.

  • 2024 '23 '22 '21 '20 '19 '18

    @Well he missed :( I will kill him now :)


  • @VictoryFirst

    oh sweet another chance to kill that Inf lol

    [dice 1d6<=3]


  • 1d6<=3: 5; Hits: 0


  • @VictoryFirst

    hmm … were gonna have to reprimand that CA Captain lol

  • 2025

    @barnee

    Well, at least he tried xD


  • @VictoryFirst said in barnee vs VictoryFirst EXP Boxes Game 4:

    Couldn’t find an Archangel-Novgorod mine so I just went with a nice orange color Russian mine :) Should I put that in comment log?

    yea so I would use the no color for Arch as it’s directly west. Orange I wdould use for Belarus.

    No biggie and it doesn’t really matter, just easier to tell from a glance. The colors take a bit to get used too.

    I’ll make some Archangel ones for next update

  • 2025

    @barnee

    Oh actually I was looking for the no-color mine but I couldn’t find it in the window.


  • @VictoryFirst yea sadly there hard to locate and tend to move to the left coloum after you edit one. He was towards the bottom.

    Panzer didn’t like the old LMs so i added these but you can switch if you want. The old ones have the nation flag.

    Idk, i kinda like these better too but not a huge preference either way. We don’t have to use the same images to play. Same as the Panzer Generals.

    Man those Rockets are brutal when they hit. Real good for those small counterattacks :)

    I should have JPN after bit. Once i get my brain working lol

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Note to players Japanese: <body><b>It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers !<br><br>Destroyers may now tansport 1 Infantry or Elite Infantry.<b></body>
            Japanese buy 2 Escorts, 4 armour, 1 elite, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer
            Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer
            Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD
            Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 submarine moved from 19 Sea Zone to 17 Sea Zone
            1 Escort_Convoy moved from 6 Sea Zone to 17 Sea Zone
            3 fighters moved from Japan to 17 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Formosa
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            3 fighters moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 elite moved from Japan to 6 Sea Zone
            1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 elite moved from 20 Sea Zone to Formosa
            1 artillery moved from 20 Sea Zone to Formosa
            1 battleship moved from 19 Sea Zone to 20 Sea Zone
            1 cruiser moved from 19 Sea Zone to 20 Sea Zone
            1 Japan_destroyer moved from 19 Sea Zone to 20 Sea Zone
            2 armour moved from Kwangsi to French Indo China
            1 bomber moved from Anhwe to French Indo China
            2 armour moved from Hunan to Yunnan
            1 bomber, 1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
            2 armour moved from Kweichow to Szechwan
            1 tactical_bomber moved from Anhwe to Szechwan
            1 armour moved from Kweichow to Shensi
            1 infantry moved from Hopei to Shensi
            1 tactical_bomber moved from Anhwe to Shensi
    
        Combat - Japanese
            Battle in Shensi
                Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in French Indo China
                Japanese attack with 2 armour and 1 bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 bomber in French Indo China, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from British with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 Japan_destroyer, 1 battleship, 1 cruiser, 3 fighters and 1 transport
                French defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 Japan_destroyer, 1 battleship, 1 cruiser, 3 fighters and 1 transport in 20 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the French lost in 20 Sea Zone
                Japanese win with 1 Japan_destroyer, 1 battleship, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is 13
                Casualties for French: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in Formosa
                Changer loiter and taunt; Japanese attack with 1 artillery, 1 elite, 1 fighter and 1 tactical_bomber
                Changer defend; ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 elite, 1 fighter and 1 tactical_bomber in Formosa, round 2 : 3/5 hits, 2.17 expected hits
                    ANZAC roll dice for 1 infantry in Formosa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Formosa
                Japanese win, taking Formosa from ANZAC with 1 artillery, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 2 infantry
            Battle in Szechwan
                Japanese attack with 2 armour and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 17 Sea Zone
                Japanese attack with 1 Escort_Convoy, 4 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 cruiser and 2 transports
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Americans lost in 17 Sea Zone
                    Japanese roll dice for 1 Escort_Convoy, 4 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    Americans roll dice for 2 transports in 17 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 transports owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from Americans with 1 Escort_Convoy, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Americans: 1 cruiser and 2 transports
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Hunan
            3 fighters moved from 17 Sea Zone to Japan
            2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            3 fighters moved from 20 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Formosa to 20 Sea Zone
            1 fighter moved from Formosa to 20 Sea Zone
            1 bomber moved from French Indo China to Hunan
            1 bomber moved from Yunnan to Hunan
            1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
            1 tactical_bomber moved from Szechwan to Anhwe
            1 tactical_bomber moved from Shensi to Anhwe
            2 armour moved from Kiangsu to Hunan
            2 Rails, 1 artillery and 1 elite moved from Kiangsu to Hunan
            2 armour moved from Shantung to Kweichow
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shantung to Anhwe
            EDIT: 1 Japanese_LCV moved from Kiangsu to Manchuria
            EDIT: 1 Japanese_LCV moved from Korea to Japan
            1 aaGun, 1 armour, 4 artilleries and 6 infantry moved from Buryatia to Yakut S.S.R.
            2 fighters and 2 tactical_bombers moved from Manchuria to Buryatia
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 carrier moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            3 transports moved from 19 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 Escorts placed in 6 Sea Zone
            2 armour and 1 infantry placed in Kiangsu
            2 armour and 1 mech_infantry placed in Shantung
            1 elite and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body>
            Trigger Japanese RemoveConvoySZ17: has removed 1 Escort_Convoy owned by Japanese in 17 Sea Zone
            Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
            Trigger Japanese RemoveConvoySZ17: Japanese has 1 Escort placed in 17 Sea Zone
            Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
            Japanese collect 45 PUs; end with 45 PUs
            Trigger Japan Liberates Formosa Turn5: Japanese met a national objective for an additional 1 PUs; end with 46 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.33
    Japanese regular : 3.50
    ANZAC regular : -0.83
    British regular : -0.33
    

    EXP Game 4 Victory J 5.tsvg

    Busy little turn for JPN. Think It’s correct :) Confidence is high anyways lol

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Don’t worry about all the extra Wolfpacks. They don’t affect anything. I got it fixed for next update.

    I’ll try and remember to edit them out for visual cleanliness. Must be my Teutonic heritage kicking in lol

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Something I’d like todo is add images to the turn notifications from The Capatain’s Rulebook.

    Think it’d be a nice visual. Might even be able to have some of the text with it.

    I want to change the sounds too. I don’t like the air raid siren. Frostion has some cool ones and I got them to work with 2.5, but something musta broke in 2.6 because they don’t work. :(

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    I’ve thought about doing this for a while, but I’m gonna make a trigger that auto changes the Conscripts.

    Would only work for stalingrad and moscow and max place. I guess I could make a couple for when one doesn’t have enough dough too.

    25 or 5.

    Well i wrote it down this time lol

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