e0f22606-cc4d-4a2a-9fd2-784035daa13f-triplea_41832_2dut.tsvg
barnee vs VictoryFirst EXP Boxes Game 3
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Technically i shoulda got a extra bombard roll for the LCVs but i’m not gonna sweat it :)
The other CA didn’t get the orders to fire lol
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hey if you feel like making Guderian as a PG this how Elk did it
Hehe I like his hair. So to create the circular motif you need the background to be a transparency and then cut/paste the image onto that. ‘Merge visable’ layers rather than ‘flatten’ otherwise it’ll just use the background color (which you probably had set to black or something?) Anyway that’s how I did them.
Doing circles it’s tough to get faces very small, I kept having to crop in tighter on em, so I wouldn’t lose the details. 68px worked, but will show some clipping in the battle view windows
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Just finished the Wolfpack update. They will auto place and remove before German Combat.
If attrited, by say USA and then UK attacks, you’d have to use edit to remove them.Only other time edit or dice roller should be needed is if they get attacked by subs and have no DD present to negate there first strike.
We also need a LL token for US/UK. I’m gonna make a hack one and stick in the TimeTable for now.
I’ll add a notification at turn start when it becomes available as well. -
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 18 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in Formosa Non Combat Move - ANZAC 2 fighters moved from Queensland to Shan State 1 fighter moved from Java to Shan State 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 factory_minor placed in Queensland 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 21 PUs Trigger ANZAC Liberates Celebes Turn4: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs Trigger ANZAC Controls Formosa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 18 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in Formosa Non Combat Move - ANZAC 2 fighters moved from Queensland to Shan State 1 fighter moved from Java to Shan State 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 factory_minor placed in Queensland 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 21 PUs Trigger ANZAC Liberates Celebes Turn4: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs Trigger ANZAC Controls Formosa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 44 Sea Zone to 20 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Malta to Egypt 3 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
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1d6<=2: 2; Hits: 1
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@dicebot Fuck unlucky bastard stepped on it lol
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Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.<br><br>4 Divisions are Now Available in Berlin.<b></body> Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942 triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941 triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942 triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941 Germans buy 3 GermanUBoats, 4 Panzer_Grndrss, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 Wolfpack, 1 artillery, 1 destroyer, 1 elite, 1 fighter, 4 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 Panzer_Grndrs, 1 infantry and 1 waffen_infantry 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Ukraine: 1 russian_paraBoost EDIT: Turning off Edit Mode COMMENT: @ Engnrs Remove 2 LMs in Belarus COMMENT: 2 lol Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 3rd Waffen EDIT: 1 3rdWaffenArmy moved from 3rd Waffen to Germany 4 infantry moved from Bessarabia to Ukraine EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Romania to Ukraine 1 fighter moved from Bessarabia to Ukraine 3 tactical_bombers moved from Romania to Ukraine EDIT: Germans undo move 6. EDIT: Germans undo move 5. EDIT: Germans undo move 4. EDIT: Germans undo move 3. EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Romania to Ukraine 4 infantry moved from Bessarabia to Ukraine 1 fighter moved from Bessarabia to Ukraine 3 tactical_bombers moved from Romania to Ukraine 2 German_Engineers moved from Romania to Belarus EDIT: 1 1stPanzerArmy moved from Eastern Poland to 1st Panzer EDIT: 5 armour moved from 1st Panzer to Belarus EDIT: 1 Panzer_General3 moved from 1st Panzer to Belarus EDIT: 1 1stWaffenArmy moved from Eastern Poland to 1st Waffen EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Eastern Poland EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Eastern Poland to Belarus EDIT: 1 2ndWaffenArmy moved from Baltic States to 2nd Waffen EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 2nd Waffen to Belarus 1 artillery, 1 elite and 6 infantry moved from Karelia to Novgorod 7 infantry moved from Baltic States to Belarus Combat - Germans Battle in Belarus Germans attack with 2 German_Engineers, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 7 infantry and 4 waffen_infantrys; Changer loiter and taunt Changer defend; Russians defend with 1 elite and 3 infantry Germans roll dice for 2 German_Engineers, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 7 infantry and 4 waffen_infantrys in Belarus, round 2 : 7/25 hits, 9.50 expected hits Russians roll dice for 1 elite and 3 infantry in Belarus, round 2 : 0/5 hits, 1.67 expected hits 3 infantry owned by the Russians and 1 elite owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 German_Engineers, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 7 infantry and 4 waffen_infantrys remaining. Battle score for attacker is 12 Casualties for Russians: 1 elite and 3 infantry Battle in Ukraine Germans attack with 1 German_LCV, 1 artillery, 1 elite, 1 fighter, 4 infantry and 3 tactical_bombers Russians defend with 2 russian_paras and 1 russian_paraBoost Germans roll dice for 1 German_LCV, 1 artillery, 1 elite, 1 fighter, 4 infantry and 3 tactical_bombers in Ukraine, round 2 : 2/11 hits, 3.83 expected hits Russians roll dice for 2 russian_paras and 1 russian_paraBoost in Ukraine, round 2 : 1/2 hits, 1.00 expected hits 1 German_LCV owned by the Germans lost in Ukraine 2 russian_paras owned by the Russians lost in Ukraine 1 russian_paraBoost owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery, 1 elite, 1 fighter, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 German_LCV Casualties for Russians: 2 russian_paras and 1 russian_paraBoost Battle in Novgorod Germans attack with 1 artillery, 1 elite and 6 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 elite and 6 infantry in Novgorod, round 2 : 0/9 hits, 2.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 artillery, 1 elite and 5 infantry in Novgorod, round 3 : 1/8 hits, 1.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 1 elite and 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 1 infantry EDIT: Removing units owned by Changer from Belarus: 3 R_mine_Belarus_EPOLs EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Bulgaria Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 bombers moved from Romania to Western Germany 1 aaGun moved from Karelia to Novgorod 1 infantry moved from Finland to Norway EDIT: 1 german_para moved from Romania to Rostov 1 tactical_bomber moved from Romania to Bulgaria 1 armour moved from Bulgaria to Eastern Poland 1 2ndPanzerArmy moved from Germany to Eastern Poland EDIT: 1 3rdWaffenArmy moved from Germany to Eastern Poland EDIT: 1 armour moved from Eastern Poland to Germany 1 tactical_bomber moved from Ukraine to Eastern Poland 1 fighter and 2 tactical_bombers moved from Ukraine to Romania 2 german_paras moved from Romania to Greece 3 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone 2 GermanUBoats moved from 113 Sea Zone to 109 Sea Zone 1 GermanUBoat moved from 113 Sea Zone to 112 Sea Zone 6 GermanUBoats and 2 Wolfpacks moved from 90 Sea Zone to 92 Sea Zone 2 german_paras moved from Germany to Romania 1 German_LCV and 1 Rail moved from Germany to Bulgaria 1 Rail and 1 elite moved from Germany to Bulgaria 1 fighter moved from Western Germany to Normandy Bordeaux EDIT: 1 Panzer_General3 and 5 armour moved from Belarus to 1st Panzer EDIT: 1 1stPanzerArmy moved from 1st Panzer to Belarus EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Belarus to 1st Waffen EDIT: 1 1stWaffenArmy moved from 1st Waffen to Belarus EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Belarus to 2nd Waffen EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Belarus EDIT: 1 artillery moved from Baltic States to Belarus EDIT: 1 Panzer_Grndrs moved from Baltic States to Novgorod EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy and 1 2ndWaffenArmy moved from Belarus to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Belarus EDIT: 4 infantry moved from Belarus to Army Group Centre EDIT: 2 infantry moved from Belarus to Army Group Centre EDIT: 4 infantry moved from Eastern Poland to Belarus EDIT: 1 aaGun moved from Baltic States to Belarus EDIT: 1 infantry moved from Eastern Poland to Baltic States EDIT: 2 german_paras moved from Romania to Greece Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 Wolfpack EDIT: Removing units owned by Germans from 112 Sea Zone: 1 Wolfpack EDIT: Turning off Edit Mode 1 elite and 1 infantry placed in Germany 1 fighter placed in Western Germany 1 Panzer_Grndrs, 1 artillery and 1 infantry placed in Romania 1 Wolfpack placed in 93 Sea Zone 3 GermanUBoats placed in 93 Sea Zone 1 destroyer placed in 112 Sea Zone 1 Panzer_Grndrs and 1 infantry placed in Western Germany 1 infantry placed in Normandy Bordeaux 1 Panzer_Grndrs placed in Germany 1 Panzer_Grndrs placed in Western Germany Turn Complete - Germans Trigger Germans RemoveInvertWolfpackSZ109: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Germans RemoveInvertWolfpackSZ92: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Germans RemoveInvertWolfpackSZ93: Germans has 1 Wolfpack placed in 93 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : -7.17
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So I moved the Romania Panzer to E POL to keep 2nd Panzer active. Left 1 Pnzr in Berlin. Just didn’t edit it all :)
I think everything is correct. Idk, i’m pretty high right now lol
The update will make the Wolfpacks need no edit. Can’t use it for our game though :(
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Forgot to add Para defense to Rostov. Not gonna spam another save so you can do that :)
I can’t really make them rock like Wolfpacks but one of the triplea code Wizards might make it possible :)
here’s hoping :)
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sob forgot to do some western europe defense lol
That’s ok, we’re gonna send that idiot to the Eastern Front lol
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another mistake. Sahouldn’t be 4 Para in Greece. 2 should be in Romania.
Did half the turn in edit lol. If you click on History when it’ll show the edit moves.
You probably all ready know that :)
Anyway, sorry for the messy turn :)
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V VictoryFirst referenced this topic on
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No worries :)
Just thinking about the Italian turn. You attacked Egypt with forces from Alexandria, Trans-Jordan, and Syria. After one round you retreated. All your forces retreated to Alexandria, except for one tank that had to stay because it was offloading from a transport. Now, with the forces in Trans-Jordan and Alexandria, you have the option to attack with the land units and the LCVs separately. The land units move by land and the (empty) LCVs move through sz 98 and attack Egypt. But the artillery in Syria has to move with the LCV to reach Egypt, so therefore it is a seaborne unit and can’t retreat.
No biggie, I mean it would not have that big of an effect on the game, but just pointing out that TripleA apparently doesn’t do that correctly.
Might actually ask that to The Captain to be completely sure that’s how it works. And with the bombards too.
@The-Captain We have a couple of questions again, it would be great if you could help us out. It is about Landing Crafts.
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When amphibiously assaulting with Landing Crafts loaded with units, does the attacker get shore bombardments from Battleships and Cruisers that are in the sea zone for each unloading unit? Or is that only the case when the units unload from a transport?
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When attacking a territory via an amphibious assault with landing crafts and an attack by land, are the units unloading from landing crafts considered as ‘seaborne’ units, and therefore cannot retreat as with the OOB G40 rulebook?
For example, 1 inf from Alexandria attacks Egypt, as well as a landing craft loaded with 1 inf from Syria. No hits were scored by either side, and the attacker decides to retreat. Are both infantry able to retreat to Alexandria, or is the infantry from Syria forced to stay because it is amphibiously assaulting? In other words, does the Landing Craft make a difference in this case? Because if this same move was done with a transport, the inf from Syria was forced to stay.
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1. Battleship units can support amphibious landings from Land Craft units - same rules apply as for an amphibious landing with Transport units.
Note:
The Landing Craft units do NOT count towards the number of Land Units that can be supported by Battleship support shots (why: a Landing Craft unit has no attack value - even if it can be chosen as cannon fodder).2. Land units that attack from a Sea Zone cannot retreat. Since a Landing Craft unit attacks from a Sea Zone (but begins movement from land) this attack operates under OOB rules as with any other amphibious assault.
In other words: all rules concerning this matter are OOB.
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@The-Captain Thanks, Captain 😀
@barnee So yeah you would have indeed gotten an extra bombard in that battle. Let’s just keep things as they are now, that’ll be the easiest solution. But in future games, we might need to roll those battles manually because TripleA doesn’t register stuff correctly when it comes to Landing Crafts.
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Just realized I made a mistake too. The mines in Moscow should have moved to Vologda. You can see in the game report that I did that move on my board lol. Apparently I forgot to do that in TripleA. My intention was to go to Archangel. Am I allowed to fix that, or would that have affected your German turn?