@The_Good_Captain allies-4-edited.tsvg
should be good now
wow that was pretty brutal in Alexandria for the brits. Not sure if I’ll gamble on Egypt or not :) Probably will lol
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 Escort, 1 UndergroundMinr, 1 armour, 2 infantry, 1 italian_paraBoost and 2 mech_infantrys; Remaining resources: 0 PUs;
Place Units - Italians
Units in Southern Italy being upgraded or consumed: 1 factory_minor
1 UndergroundMinr placed in Southern Italy
1 italian_paraBoost placed in Northwest Persia
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Romania to Western Ukraine
2 armour moved from Bessarabia to Western Ukraine
2 armour moved from Romania to Western Ukraine
1 bomber moved from Southern Italy to Egypt
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 Italian_LCV, 1 armour and 1 artillery moved from Alexandria to Egypt
1 Italian_LCV and 1 infantry moved from Trans-Jordan to Egypt
EDIT: 1 Italian_LCV, 1 artillery and 2 italian_paras moved from Syria to Egypt
Combat - Italians
Battle in Western Ukraine
Italians attack with 4 armour and 2 fighters
Russians defend with 1 elite and 3 infantry
Italians roll dice for 4 armour and 2 fighters in Western Ukraine, round 2 : 4/6 hits, 3.00 expected hits
Russians roll dice for 1 elite and 3 infantry in Western Ukraine, round 2 : 2/5 hits, 1.67 expected hits
2 armour owned by the Italians lost in Western Ukraine
3 infantry owned by the Russians and 1 elite owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 2 armour
Casualties for Russians: 1 elite and 3 infantry
Battle in Egypt
Italians attack with 3 Italian_LCVs, 2 armour, 2 artilleries, 1 bomber, 2 infantry and 2 italian_paras
British defend with 1 bomber, 1 harbour, 3 infantry, 4 uk_fighters and 1 uk_tactical_bomber; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 3 Italian_LCVs, 2 armour, 2 artilleries, 1 bomber, 2 infantry and 2 italian_paras in Egypt, round 2 : 2/9 hits, 3.33 expected hits
British roll dice for 1 bomber, 5 infantry, 4 uk_fighters and 1 uk_tactical_bomber in Egypt, round 2 : 4/11 hits, 5.00 expected hits
3 Italian_LCVs owned by the Italians and 1 infantry owned by the Italians lost in Egypt
2 infantry owned by the ANZAC and 1 infantry owned by the British lost in Egypt
1 bomber owned by the Italians retreated
2 italian_paras owned by the Italians, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians retreated to Alexandria
Italians roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 bomber, 2 infantry, 4 uk_fighters and 1 uk_tactical_bomber in Egypt, round 3 : 4/8 hits, 4.00 expected hits
1 armour owned by the Italians lost in Egypt
1 infantry owned by the British lost in Egypt
British win with 1 bomber, 1 infantry, 4 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is -5
Casualties for Italians: 3 Italian_LCVs, 1 armour and 1 infantry
Casualties for British: 2 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece
1 bomber moved from Egypt to Alexandria
1 infantry moved from Iraq to Trans-Jordan
1 aaGun moved from Syria to Iraq
EDIT: 1 italian_para moved from Southern Italy to Syria
EDIT: 1 Italian_LCV and 1 infantry moved from Southern Italy to Syria
1 artillery moved from Albania to Greece
1 armour moved from Northern Italy to Romania
1 Rail moved from Southern Italy to Northern Italy
1 Rail and 1 infantry moved from Northern Italy to Greece
2 fighters moved from Western Ukraine to Romania
Place Units - Italians
1 Escort placed in 97 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0.00
Russians regular : 0.33
British regular : -1.00
Technically i shoulda got a extra bombard roll for the LCVs but i’m not gonna sweat it :)
The other CA didn’t get the orders to fire lol
hey if you feel like making Guderian as a PG this how Elk did it
Hehe I like his hair. So to create the circular motif you need the background to be a transparency and then cut/paste the image onto that. ‘Merge visable’ layers rather than ‘flatten’ otherwise it’ll just use the background color (which you probably had set to black or something?) Anyway that’s how I did them.
Doing circles it’s tough to get faces very small, I kept having to crop in tighter on em, so I wouldn’t lose the details. 68px worked, but will show some clipping in the battle view windows

Just finished the Wolfpack update. They will auto place and remove before German Combat.
If attrited, by say USA and then UK attacks, you’d have to use edit to remove them.
Only other time edit or dice roller should be needed is if they get attacked by subs and have no DD present to negate there first strike.
We also need a LL token for US/UK. I’m gonna make a hack one and stick in the TimeTable for now.
I’ll add a notification at turn start when it becomes available as well.
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in Formosa
Non Combat Move - ANZAC
2 fighters moved from Queensland to Shan State
1 fighter moved from Java to Shan State
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 factory_minor placed in Queensland
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs
Trigger ANZAC Liberates Celebes Turn4: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs
Trigger ANZAC Controls Formosa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in Formosa
Non Combat Move - ANZAC
2 fighters moved from Queensland to Shan State
1 fighter moved from Java to Shan State
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 factory_minor placed in Queensland
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs
Trigger ANZAC Liberates Celebes Turn4: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs
Trigger ANZAC Controls Formosa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Malta to Egypt
3 infantry moved from Morocco to Algeria
Turn Complete - French
Combat Hit Differential Summary :
1d6<=2: 2; Hits: 1
@dicebot Fuck unlucky bastard stepped on it lol
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.<br><br>4 Divisions are Now Available in Berlin.<b></body>
Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans
triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942
triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941
triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942
triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941
Germans buy 3 GermanUBoats, 4 Panzer_Grndrss, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 Wolfpack, 1 artillery, 1 destroyer, 1 elite, 1 fighter, 4 infantry and 1 waffen_infantry; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 Panzer_Grndrs, 1 infantry and 1 waffen_infantry
1 WaffenPnzrGrndr, 1 Waffen_Oberst and 1 waffen_infantry placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Ukraine: 1 russian_paraBoost
EDIT: Turning off Edit Mode
COMMENT: @ Engnrs Remove 2 LMs in Belarus
COMMENT: 2 lol
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 3rd Waffen
EDIT: 1 3rdWaffenArmy moved from 3rd Waffen to Germany
4 infantry moved from Bessarabia to Ukraine
EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Romania to Ukraine
1 fighter moved from Bessarabia to Ukraine
3 tactical_bombers moved from Romania to Ukraine
EDIT: Germans undo move 6.
EDIT: Germans undo move 5.
EDIT: Germans undo move 4.
EDIT: Germans undo move 3.
EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Romania to Ukraine
4 infantry moved from Bessarabia to Ukraine
1 fighter moved from Bessarabia to Ukraine
3 tactical_bombers moved from Romania to Ukraine
2 German_Engineers moved from Romania to Belarus
EDIT: 1 1stPanzerArmy moved from Eastern Poland to 1st Panzer
EDIT: 5 armour moved from 1st Panzer to Belarus
EDIT: 1 Panzer_General3 moved from 1st Panzer to Belarus
EDIT: 1 1stWaffenArmy moved from Eastern Poland to 1st Waffen
EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Eastern Poland
EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Eastern Poland to Belarus
EDIT: 1 2ndWaffenArmy moved from Baltic States to 2nd Waffen
EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 2nd Waffen to Belarus
1 artillery, 1 elite and 6 infantry moved from Karelia to Novgorod
7 infantry moved from Baltic States to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 2 German_Engineers, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 7 infantry and 4 waffen_infantrys; Changer loiter and taunt
Changer defend; Russians defend with 1 elite and 3 infantry
Germans roll dice for 2 German_Engineers, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 7 infantry and 4 waffen_infantrys in Belarus, round 2 : 7/25 hits, 9.50 expected hits
Russians roll dice for 1 elite and 3 infantry in Belarus, round 2 : 0/5 hits, 1.67 expected hits
3 infantry owned by the Russians and 1 elite owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 German_Engineers, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 7 infantry and 4 waffen_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 1 elite and 3 infantry
Battle in Ukraine
Germans attack with 1 German_LCV, 1 artillery, 1 elite, 1 fighter, 4 infantry and 3 tactical_bombers
Russians defend with 2 russian_paras and 1 russian_paraBoost
Germans roll dice for 1 German_LCV, 1 artillery, 1 elite, 1 fighter, 4 infantry and 3 tactical_bombers in Ukraine, round 2 : 2/11 hits, 3.83 expected hits
Russians roll dice for 2 russian_paras and 1 russian_paraBoost in Ukraine, round 2 : 1/2 hits, 1.00 expected hits
1 German_LCV owned by the Germans lost in Ukraine
2 russian_paras owned by the Russians lost in Ukraine
1 russian_paraBoost owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 elite, 1 fighter, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 German_LCV
Casualties for Russians: 2 russian_paras and 1 russian_paraBoost
Battle in Novgorod
Germans attack with 1 artillery, 1 elite and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 elite and 6 infantry in Novgorod, round 2 : 0/9 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery, 1 elite and 5 infantry in Novgorod, round 3 : 1/8 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 elite and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Removing units owned by Changer from Belarus: 3 R_mine_Belarus_EPOLs
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Bulgaria
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
2 bombers moved from Romania to Western Germany
1 aaGun moved from Karelia to Novgorod
1 infantry moved from Finland to Norway
EDIT: 1 german_para moved from Romania to Rostov
1 tactical_bomber moved from Romania to Bulgaria
1 armour moved from Bulgaria to Eastern Poland
1 2ndPanzerArmy moved from Germany to Eastern Poland
EDIT: 1 3rdWaffenArmy moved from Germany to Eastern Poland
EDIT: 1 armour moved from Eastern Poland to Germany
1 tactical_bomber moved from Ukraine to Eastern Poland
1 fighter and 2 tactical_bombers moved from Ukraine to Romania
2 german_paras moved from Romania to Greece
3 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone
2 GermanUBoats moved from 113 Sea Zone to 109 Sea Zone
1 GermanUBoat moved from 113 Sea Zone to 112 Sea Zone
6 GermanUBoats and 2 Wolfpacks moved from 90 Sea Zone to 92 Sea Zone
2 german_paras moved from Germany to Romania
1 German_LCV and 1 Rail moved from Germany to Bulgaria
1 Rail and 1 elite moved from Germany to Bulgaria
1 fighter moved from Western Germany to Normandy Bordeaux
EDIT: 1 Panzer_General3 and 5 armour moved from Belarus to 1st Panzer
EDIT: 1 1stPanzerArmy moved from 1st Panzer to Belarus
EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Belarus to 1st Waffen
EDIT: 1 1stWaffenArmy moved from 1st Waffen to Belarus
EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Belarus to 2nd Waffen
EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Belarus
EDIT: 1 artillery moved from Baltic States to Belarus
EDIT: 1 Panzer_Grndrs moved from Baltic States to Novgorod
EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy and 1 2ndWaffenArmy moved from Belarus to Army Group Centre
EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Belarus
EDIT: 4 infantry moved from Belarus to Army Group Centre
EDIT: 2 infantry moved from Belarus to Army Group Centre
EDIT: 4 infantry moved from Eastern Poland to Belarus
EDIT: 1 aaGun moved from Baltic States to Belarus
EDIT: 1 infantry moved from Eastern Poland to Baltic States
EDIT: 2 german_paras moved from Romania to Greece
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 Wolfpack
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 Wolfpack
EDIT: Turning off Edit Mode
1 elite and 1 infantry placed in Germany
1 fighter placed in Western Germany
1 Panzer_Grndrs, 1 artillery and 1 infantry placed in Romania
1 Wolfpack placed in 93 Sea Zone
3 GermanUBoats placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 Panzer_Grndrs and 1 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 Panzer_Grndrs placed in Germany
1 Panzer_Grndrs placed in Western Germany
Turn Complete - Germans
Trigger Germans RemoveInvertWolfpackSZ109: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Germans RemoveInvertWolfpackSZ92: Germans has 1 Wolfpack placed in 92 Sea Zone
Trigger Germans RemoveInvertWolfpackSZ93: Germans has 1 Wolfpack placed in 93 Sea Zone
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : -1.33
Germans regular : -7.17
So I moved the Romania Panzer to E POL to keep 2nd Panzer active. Left 1 Pnzr in Berlin. Just didn’t edit it all :)
I think everything is correct. Idk, i’m pretty high right now lol
The update will make the Wolfpacks need no edit. Can’t use it for our game though :(
Forgot to add Para defense to Rostov. Not gonna spam another save so you can do that :)
I can’t really make them rock like Wolfpacks but one of the triplea code Wizards might make it possible :)
here’s hoping :)
sob forgot to do some western europe defense lol
That’s ok, we’re gonna send that idiot to the Eastern Front lol
another mistake. Sahouldn’t be 4 Para in Greece. 2 should be in Romania.
Did half the turn in edit lol. If you click on History when it’ll show the edit moves.
You probably all ready know that :)
Anyway, sorry for the messy turn :)
No worries :)
Just thinking about the Italian turn. You attacked Egypt with forces from Alexandria, Trans-Jordan, and Syria. After one round you retreated. All your forces retreated to Alexandria, except for one tank that had to stay because it was offloading from a transport. Now, with the forces in Trans-Jordan and Alexandria, you have the option to attack with the land units and the LCVs separately. The land units move by land and the (empty) LCVs move through sz 98 and attack Egypt. But the artillery in Syria has to move with the LCV to reach Egypt, so therefore it is a seaborne unit and can’t retreat.
No biggie, I mean it would not have that big of an effect on the game, but just pointing out that TripleA apparently doesn’t do that correctly.
Might actually ask that to The Captain to be completely sure that’s how it works. And with the bombards too.
@The-Captain We have a couple of questions again, it would be great if you could help us out. It is about Landing Crafts.
When amphibiously assaulting with Landing Crafts loaded with units, does the attacker get shore bombardments from Battleships and Cruisers that are in the sea zone for each unloading unit? Or is that only the case when the units unload from a transport?
When attacking a territory via an amphibious assault with landing crafts and an attack by land, are the units unloading from landing crafts considered as ‘seaborne’ units, and therefore cannot retreat as with the OOB G40 rulebook?
For example, 1 inf from Alexandria attacks Egypt, as well as a landing craft loaded with 1 inf from Syria. No hits were scored by either side, and the attacker decides to retreat. Are both infantry able to retreat to Alexandria, or is the infantry from Syria forced to stay because it is amphibiously assaulting? In other words, does the Landing Craft make a difference in this case? Because if this same move was done with a transport, the inf from Syria was forced to stay.
1. Battleship units can support amphibious landings from Land Craft units - same rules apply as for an amphibious landing with Transport units.
Note:
The Landing Craft units do NOT count towards the number of Land Units that can be supported by Battleship support shots (why: a Landing Craft unit has no attack value - even if it can be chosen as cannon fodder).
2. Land units that attack from a Sea Zone cannot retreat. Since a Landing Craft unit attacks from a Sea Zone (but begins movement from land) this attack operates under OOB rules as with any other amphibious assault.
In other words: all rules concerning this matter are OOB.