got a hit with my sub, titled your bb
then got 4 more hits. casualties?
4060ce92-cdbb-4de3-93c8-fb79bcabe4ff-image.png
in any case, he’s denying so it doesn’t matter, but i’d like to understand expectations for things like edits before proceeding, as i tend to be very lenient wrt edits but i think this is one of those situations where i should be explicit with my opponent before proceeding (normally i’m not and haven’t had problems)
@axis-dominion said in L24 bm4 general-dis (axis) vs axis-dom (allies+22):
@Adam514 said in L24 bm4 general-dis (axis) vs axis-dom (allies+22):
@axis-dominion said in L24 bm4 general-dis (axis) vs axis-dom (allies+22):
@GeneralDisarray said in L24 bm4 general-dis (axis) vs axis-dom (allies+22):
I always get denied it too otherwise would have been playing with it for years. I do with live games players here are just not as forgiven and thus neither am I sorry let me know the new placement i can edit and start.
really? this would be the first time i’ve been denied, and that’s after a long time playing in the league and i am also one of the most prolific players. very interesting.
@Adam514 what are your thoughts on this being denied like this??
On games with more importance (playoffs) I make sure to ask what bidding rules will be used before the bid starts. I think my 2 BM playoff games have been with default rules for example.
you asked and they denied?
I ask if they want to allow it and they said no. Affects bidding slightly.
Not such a stickler just never been allowed to bid there. If the ranked league rules say its good I’m all good. @gamerman01 What do you think good sir?
@GeneralDisarray said in L24 bm4 general-dis (axis) vs axis-dom (allies+22):
Not such a stickler just never been allowed to bid there. If the ranked league rules say it’s good I’m all good. @gamerman01 What do you think good sir?
That’s the point, he’ll say it’s the default but really up to the players to agree on it. Your disagreeing is I guess the first time I’m personally encountering this, making me think we should probably be explicit about everything else before proceeding. I’ve had opponents question it but after explaining that it’s a longstanding convention they always allow it. You even admit it’s something that was common in non-league play. So why disallow it, I mean you know I’d allow you to do it as well right? That should be obvious.
@axis-dominion To your point ok then. I guess grass roots start somewhere go ahead and edit back and proceed.
Anyway whatever. Let me know how you approach edits. I allow all edits as long as I haven’t rolled yet, and even if I’ve rolled I’m willing to allow, just ask me and I’ll evaluate. Main thing is of course the edits should not be based on knowing outcome of dice rolled or subsequent decisions/moves made by opponent. So my evaluation is usually based on that. Sometimes dice rolled on one side of board truly have no bearing on an edit request elsewhere, for example. Also I’m usually ok with US edits made after China and UK moves/rolls as long as, again, not influenced by dice outcomes. Which is I think logical and common sense.
@axis-dominion Go ahead if it is being accept as you say I’m all on board with the change. How you want to edit that guy between China and Anzac make no difference on my German turn. That being said if you want to edit on the Eroupe side that may change things.
@GeneralDisarray said in L24 bm4 general-dis (axis) vs axis-dom (allies+22):
@axis-dominion Go ahead if it is being accept as you say I’m all on board with the change. How you want to edit that guy between China and Anzac make no difference on my German turn. That being said if you want to edit on the Eroupe side that may change things.
ok thanks, i would like it on ng in that case.
afa decisions:
no scramble
in 106, sub fights. if you hit first, I’ll take the dd as casualty and submerge. if I hit first, then sub stays in and is the first casualty
@axis-dominion G1 OOL.tsvg OOL in 106
@GeneralDisarray said in L24 bm4 general-dis (axis) vs axis-dom (allies+22):
@axis-dominion G1 OOL.tsvg OOL in 106
getting an error when i try to open it. how many hits did you get?
@axis-dominion I got 1 but I’m down to 1 sub now
@GeneralDisarray said in L24 bm4 general-dis (axis) vs axis-dom (allies+22):
@axis-dominion I got 1 but I’m down to 1 sub now
so my sub got a hit on you?
@GeneralDisarray You still have a sub and a dest
ok i’ll take out the sub then
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Guinea: 1 infantry
EDIT: Adding units owned by Chinese to Hunan: 1 infantry
EDIT: Turning off Edit Mode
Germans buy 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
3 infantry moved from Poland to Baltic States
1 armour moved from Poland to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 armour moved from Romania to Eastern Poland
2 infantry moved from Romania to Bessarabia
1 bomber moved from Germany to Bessarabia
1 battleship moved from 113 Sea Zone to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Germany to Bessarabia
3 armour moved from Greater Southern Germany to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Slovakia Hungary to Baltic States
1 tactical_bomber moved from Poland to Baltic States
1 tactical_bomber moved from Germany to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
Combat - Germans
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer, 1 submarine and 1 transport
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 2 submarines
Casualties for British: 1 submarine
Battle in 110 Sea Zone
Germans attack with 1 battleship, 4 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in France
Germans attack with 3 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 3 armour, 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 7 infantry and 4 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Bessarabia
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 6 armour and 2 infantry
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 6 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Baltic States from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Baltic States to Poland
2 bombers moved from Bessarabia to Germany
2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
1 aaGun moved from Western Germany to France
2 infantry moved from Denmark to Western Germany
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
4 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from France to Southern Italy
1 submarine moved from 124 Sea Zone to 112 Sea Zone
Place Units - Germans
1 destroyer and 1 transport placed in 113 Sea Zone
5 infantry placed in Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Go ahead and edit the inf back if you like
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hunan: 1 infantry
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Turning off Edit Mode
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
3 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Russia to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/6 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Baltic States
2 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Archangel to Novgorod
2 fighters moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
3 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Belarus to Bryansk
1 submarine moved from 127 Sea Zone to 124 Sea Zone
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
2 infantry moved from Caucasus to Rostov
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 0.83
@axis-dominion Scramble?J1 Scramble.tsvg
@GeneralDisarray said in L24 bm4 general-dis (axis) vs axis-dom (allies+22):
@axis-dominion Scramble?J1 Scramble.tsvg
no scramble. with that battleship there i would never scramble (fyi for next time)