@wizmark
sz111 yes the Scottish fighter and no to 110
if you are able, posting a screen shot allows me to answer from my phone when not at my pc.
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - British
British buy 1 factory_minor, 6 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 94 Sea Zone to 113 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Kenya to Anglo-Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Iraq to Anglo-Egyptian Sudan
1 armour moved from Northwest Persia to Southern Caucasus
Russians take Southern Caucasus from Italians
1 armour moved from Southern Caucasus to Northwest Persia
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 artillery and 3 infantry moved from Iraq to Trans-Jordan
3 fighters moved from Iraq to Trans-Jordan
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 94 Sea Zone to 95 Sea Zone
3 fighters moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 fighter moved from 94 Sea Zone to 96 Sea Zone
2 carriers moved from 94 Sea Zone to 96 Sea Zone
1 bomber moved from Algeria to 95 Sea Zone
1 infantry moved from Gibraltar to 94 Sea Zone
2 infantry moved from Algeria to 94 Sea Zone
1 infantry moved from Morocco to 94 Sea Zone
1 armour moved from Algeria to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
2 infantry moved from Algeria to 94 Sea Zone
1 armour, 7 infantry and 4 transports moved from 94 Sea Zone to 96 Sea Zone
1 armour and 7 infantry moved from 96 Sea Zone to Malta
1 submarine moved from 55 Sea Zone to 56 Sea Zone
1 submarine moved from 55 Sea Zone to 47 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from 55 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 47 Sea Zone
1 fighter moved from 55 Sea Zone to 56 Sea Zone
4 fighters moved from 55 Sea Zone to 47 Sea Zone
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 2 carriers, 3 destroyers, 1 fighter, 1 submarine and 4 transports
Italians defend with 2 cruisers
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 carriers, 3 destroyers, 1 fighter and 4 transports in 96 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 2 cruisers in 96 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Units damaged: 2 carriers owned by the Americans
2 cruisers owned by the Italians lost in 96 Sea Zone
Americans win with 2 carriers, 3 destroyers, 1 fighter, 1 submarine and 4 transports remaining. Battle score for attacker is 22
Casualties for Italians: 2 cruisers
Battle in Malta
Americans attack with 1 armour and 7 infantry
Italians defend with 1 airfield and 1 infantry
Americans roll dice for 1 armour and 7 infantry in Malta, round 2 : 0/8 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Malta
Americans roll dice for 1 armour and 6 infantry in Malta, round 3 : 1/7 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 1 armour and 6 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 95 Sea Zone
Americans attack with 1 bomber, 3 fighters and 2 submarines
Italians defend with 1 battleship and 1 destroyer
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber and 3 fighters in 95 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship and 1 destroyer in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Americans lost in 95 Sea Zone
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 battleship owned by the Italians lost in 95 Sea Zone
Americans win, taking 95 Sea Zone from Neutral with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for Americans: 1 submarine
Casualties for Italians: 1 battleship and 1 destroyer
Battle in 47 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 47 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 56 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 56 Sea Zone
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 aaGun, 1 artillery and 4 infantry moved from Hawaiian Islands to 27 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 3 transports moved from 27 Sea Zone to 55 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 55 Sea Zone to Queensland
1 fighter moved from 56 Sea Zone to Queensland
4 fighters and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
5 fighters and 1 tactical_bomber moved from 47 Sea Zone to 55 Sea Zone
2 destroyers and 6 submarines moved from 11 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 bomber moved from 95 Sea Zone to Tunisia
3 fighters moved from 95 Sea Zone to Tunisia
1 fighter moved from 96 Sea Zone to Tunisia
1 aaGun moved from Gibraltar to 93 Sea Zone
1 aaGun and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 aaGun moved from 96 Sea Zone to Malta
2 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 aaGun moved from Algeria to Tunisia
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 5 submarines placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
8 infantry moved from Szechwan to Yunnan
1 fighter and 4 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 12 infantry in Yunnan, round 2 : 4/13 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
Place Units - Chinese
1 infantry placed in Eastern Sinkiang
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Purchase Units - British
British buy 1 factory_minor, 6 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 94 Sea Zone to 113 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Kenya to Anglo-Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Iraq to Anglo-Egyptian Sudan
1 armour moved from Northwest Persia to Southern Caucasus
Russians take Southern Caucasus from Italians
1 armour moved from Southern Caucasus to Northwest Persia
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 artillery and 3 infantry moved from Iraq to Trans-Jordan
3 fighters moved from Iraq to Trans-Jordan
Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in 113 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 113 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 113 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Trans-Jordan
British attack with 1 artillery, 3 fighters and 3 infantry
Italians defend with 4 infantry
British roll dice for 1 artillery, 3 fighters and 3 infantry in Trans-Jordan, round 2 : 2/7 hits, 2.50 expected hits
Italians roll dice for 4 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
2 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 artillery, 3 fighters and 2 infantry in Trans-Jordan, round 3 : 1/6 hits, 2.33 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 artillery, 3 fighters and 2 infantry in Trans-Jordan, round 4 : 4/6 hits, 2.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 4 infantry
Battle in Anglo-Egyptian Sudan
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anglo-Egyptian Sudan, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Anglo-Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Anglo-Egyptian Sudan
British win, taking Anglo-Egyptian Sudan from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 82 Sea Zone to 74 Sea Zone
1 fighter and 1 tactical_bomber moved from Anglo-Egyptian Sudan to 74 Sea Zone
3 fighters moved from Trans-Jordan to Iraq
3 infantry moved from Northwest Persia to Iraq
1 tactical_bomber moved from Ukraine to Iraq
3 fighters moved from Ukraine to Southern Persia
1 battleship, 2 carriers, 1 cruiser, 3 fighters and 2 transports moved from 94 Sea Zone to 96 Sea Zone
1 armour and 4 infantry moved from Algeria to Tunisia
1 fighter moved from 98 Sea Zone to Malta
2 fighters moved from 113 Sea Zone to United Kingdom
3 aaGuns, 7 artilleries, 1 fighter and 16 infantry moved from Central India to Baluchistan
1 fighter moved from Baluchistan to Iraq
Place Units - British
1 factory_minor placed in Iraq
3 infantry placed in Southern Persia
3 infantry placed in Union of South Africa
2 submarines placed in 109 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.50
Americans regular : -1.83
Japanese regular : 0.00
Italians regular : -0.67
Germans regular : -0.17
British regular : -0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Midway : 1 airfield
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Central United States : 1 factory_major
Guam : 1 airfield and 1 infantry
Wake Island : 1 airfield
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Tsinghai : 1 fighter and 3 infantry
Honan : 1 infantry
Eastern Sinkiang : 1 infantry
Inner Mongolia : 1 infantry
Yunnan : 12 infantry
Gibraltar : 1 harbour
Iceland : 1 airfield
Scotland : 1 airfield
Quebec : 1 factory_minor and 1 harbour
Trans-Jordan : 1 artillery and 2 infantry
Anglo-Egyptian Sudan : 1 artillery and 1 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 1 mech_infantry
Malta : 1 aaGun, 1 airfield, 1 armour, 1 fighter and 6 infantry
Libya : 1 flag
Ethiopia : 1 flag
Italian Somaliland : 1 flag
Queensland : 1 aaGun, 2 artilleries, 1 fighter, 5 infantry and 2 marines
Syria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 aaGun, 1 armour, 1 bomber, 4 fighters, 6 infantry and 2 mech_infantrys
Algeria : 1 flag
Morocco : 1 flag
French West Africa : 1 flag
French Central Africa : 1 flag
23 Sea Zone : 1 flag
Northwest Persia : 1 flag, 1 armour
Southern Persia : 1 flag, 1 factory_minor, 3 fighters and 3 infantry
Brazil : 1 flag
107 Sea Zone : 1 destroyer
113 Sea Zone : 1 destroyer
47 Sea Zone : 1 submarine
Iraq : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 4 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Dutch New Guinea : 1 flag
95 Sea Zone : 1 flag, 1 submarine
32 Sea Zone : 1 destroyer
96 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 7 transports
109 Sea Zone : 1 flag, 2 submarines
11 Sea Zone : 1 carrier, 2 destroyers and 5 submarines
27 Sea Zone : 2 destroyers and 6 submarines
Baluchistan : 3 aaGuns, 7 artilleries and 16 infantry
74 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
55 Sea Zone : 1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 9 fighters, 2 submarines, 2 tactical_bombers and 3 transports
Production/PUs Summary :
Germans : 53 / 88
Russians : 34 / 30
Japanese : 59 / 73
Americans : 51 / 81
Chinese : 10 / 11
British : 39 / 42
UK_Pacific : 3 / 0
Italians : 16 / 30
ANZAC : 12 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 fighters moved from Southern Italy to Egypt
1 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Normandy Bordeaux to Southern France
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 6,5
Italians collect 14 PUs (2 lost to blockades); end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 marine moved from New South Wales to Queensland
1 fighter moved from Queensland to 55 Sea Zone
1 cruiser and 1 destroyer moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from Central India to Western India
1 destroyer and 1 transport moved from 74 Sea Zone to 73 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 64 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
1 destroyer moved from 74 Sea Zone to 73 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Marianas : 1 flag
Hawaiian Islands : 1 infantry
Scotland : 1 infantry
United Kingdom : 1 infantry
Western India : 1 infantry
Central India : 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 fighters, 1 harbour and 1 marine
New Zealand : 1 airfield and 1 harbour
64 Sea Zone : 1 destroyer and 1 transport
Java : 1 flag, 1 infantry
Iraq : 1 fighter
73 Sea Zone : 2 destroyers and 1 transport
59 Sea Zone : 1 transport
Northeast Persia : 1 flag
27 Sea Zone : 1 transport
Baluchistan : 1 infantry
55 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers and 3 fighters
Production/PUs Summary :
Germans : 53 / 88
Russians : 34 / 30
Japanese : 56 / 73
Americans : 51 / 81
Chinese : 10 / 11
British : 39 / 42
UK_Pacific : 3 / 0
Italians : 16 / 21
ANZAC : 15 / 24
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 18 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Vologda
1 bomber and 3 fighters moved from Leningrad to Vologda
5 fighters and 1 tactical_bomber moved from Western Germany to Northern Belarus
1 armour and 1 mech_infantry moved from Slovakia Hungary to Northern Belarus
1 fighter and 1 tactical_bomber moved from Stalingrad to Kazakhstan
1 infantry moved from Urals to Kazakhstan
1 infantry moved from Western Sinkiang to Kazakhstan
Combat - Germans
Battle in Vologda
Germans attack with 1 bomber, 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 1 infantry in Vologda, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Belarus
Germans attack with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Northern Belarus, round 2 : 3/8 hits, 4.00 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 fighters and 1 tactical_bomber moved from Northern Belarus to Leningrad
1 bomber and 3 fighters moved from Vologda to Leningrad
4 armour and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Germany to Slovakia Hungary
2 artilleries and 9 infantry moved from Germany to Slovakia Hungary
3 armour and 3 mech_infantrys moved from Novgorod to Leningrad
1 fighter and 1 tactical_bomber moved from Kazakhstan to Stalingrad
4 armour and 4 mech_infantrys moved from Urals to Stalingrad
2 armour and 2 mech_infantrys moved from Western Sinkiang to Stalingrad
3 fighters and 1 tactical_bomber moved from France to Western Germany
4 armour and 4 mech_infantrys moved from Western Germany to Slovakia Hungary
Place Units - Germans
2 fighters and 1 tactical_bomber placed in Western Germany
3 infantry placed in Leningrad
1 artillery and 9 infantry placed in Germany
6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 72 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : 0.33
It’ll have been 1 full round since Axis control 13 victory cities globally on Japan’s turn, and it’s one of the victory conditions in PTV (game notes):
“Global Victory: In addition to achieving a theater-specific victory, Axis can win the game by capturing and holding for one complete turn 13 victory cities, globally.”
Did you know about this?
@Adam514 No, I thought it was theater specific. Axis’s had to hold 7 in the Pacific theater or 8 in the Euro theater. Oh boy, that changes things considerably. I have been playing PTV forever and I wasn’t aware of this.!?!
That is why you are parked in EGY and Stalingrad. I was thinking you had to move on either Russia or London and/or Queensland/HAW.
@Adam514 just read the game notes…feeling pretty stupid, I have a lot of PTV games under my belt, played them all wrong. This hasn’t come up before, I bet others aren’t aware. I’ll notate this to my opponents in future games. This really changes the allies game I think, they can’t keep backing up forever, makes the game a bit quicker too, as the allies will have to commit, stand and fight. It might even make PTV more balanced.
Damn it’s unfortunate that you didn’t know.
I think it’s a good rule to make both sides of the board matter for longer. Typically games don’t last until the victory condition, but the combined VC condition makes it a bit more likely (and something they Allies need to keep in mind as you said).