@SuperbattleshipYamato said in USA Crush-Turtle or Die:
@squirecam
The plan shown above seems to depend heavily on Japan attacking early when the US is arguably at its weakest, alongside ample coordination with the European Axis to conduct a one-two punch. As evident in the games posted above, a delay of just a few turns closes the narrow window the Axis have for a truly decisive victory.
So when you attack J1 you lose surprise and allow the USA to get its bonus. Combined with Japan not getting money in China and the UK and AZ getting money islands and bonuses, you are really short on income.
Not attacking limits the USA to 3 units per factory. No bonuses. They can’t screen in Hawaii. And they can’t advance in the Atlantic.
If your goal is to take the USA, set up for it. Don’t give them the money advantage.