• 2025 2024 '23 '22 '21 '20

    This is a niche strat. The Allies have to make certain actions to allow it to go. Your opponent just made one of the moves that disrupts this tactic. You will not get Gibraltar and not link the German and Italian forces.

    The good thing is its T1–early enough that you can adapt. You can continue to pursue a harassment of Atlantic forces with the navy you bought, and press against USSR.


  • @surfer

    Agreed.


  • @ZiNK said in USA Crush-Turtle or Die:

    @Galendae
    Hey, trying this out on the player that is dominating our play group. It is Italy’s T1 and I’m not sure how I should proceed. UK 1 did not do Taranto but did take out the Tobruk army . All the UK med fleet is inside the med beside Gibraltar. And they built an airbase. Any thoughts ?

    How many planes, and ships are there? can you hit it with italy and mop it up with the germans?
    If not you can consolidate your italian fleet. With that UK fleet there unless he loses it against either german or italian ( or combined ) attack dont think this strat is viable anymore.


  • Thanks all for the tips , yeah I need to get better and learn better ways to pivot from strat to strat. I think I’ll just smack it with everything I got and see if we can keep the invasion on schedule .


  • @ZiNK

    Good luck!


  • Update

    I lost , and my friend continues to reign supreme. My opponent pointed out I had a chance to win if I had advanced Italian navy to a couple key spaces. Which would had left opening for the Germans . But I didn’t see the combo . Playing and failing the strategy has really made me a stronger player though. I encourage new players to try it , it will make you more board aware.


  • @ZiNK

    As a semi-experienced player when I first saw this strategy, I can definitely see its merits in the way you describe.

    Did you tell your opponent what you were trying to do?

  • 2024 '23 '22 '21 '20 '19 '18

    @ZiNK said in USA Crush-Turtle or Die:

    I think I’ll just smack it with everything I got

    yea absolutely how I’d i do it.

    Might not be the best idea, but that’s how I’d do it :)


  • This post is deleted!

  • @kaihlhac said in USA Crush-Turtle or Die:

    I moved the American fleet to the Atlantic once Hawaii was taken (and Japan had brought everything so its impossible to overcome) and I dont see why any American player would not do that if that happens.

    So if Japan gets 4 VC they win. That is Hong Kong, Philippines, Hawaii and Australia. So if you move the US fleet to the Atlantic and build there, what is to stop Japan from going south and taking Australia and winning the game?


  • This post is deleted!

  • @SuperbattleshipYamato No he had no idea until the very end. Just had strong fundamentals. And I wasn’t very polished , and missing some combos


  • This post is deleted!

  • @kaihlhac said in USA Crush-Turtle or Die:

    @squirecam said in USA Crush-Turtle or Die:

    I moved the American fleet to the Atlantic once Hawaii was taken (and Japan had brought everything so its impossible to overcome) and I dont see why any American player would not do that if that happens.

    I just wanted to give an update, I tried around myself and depending on the Axis moves, there are possibilities to contest the Japanese navy. It has to do with complicated back and forth blocking between Japan and USA, but I achieved to destroy almost the entire Japanese navy (while still losing Hawaii tho). Just wanted to put this out here, so I correct myself, I do see why an American player would keep the navy in the pacific. But it depends on the execution of the Jap player and the dice. Problem is the Atlantic tho, where I was able to assert full dominance with Germany over the Atlantic in the meanwhile.

    And this is why you don’t attack J1. Because attacking allows the US to block you from Hawaii or the west coast when waiting allows you to sail into the HI sea zone and you can’t be blocked.


  • This post is deleted!

  • @Galendae

    Tried another game, this time with just the Pacific board. Japan… did not do too well.

    I’ll admit I chalk that up to some mistakes on their end, but I feel like the end result would be similar, even if it took longer:

    When prepared, the US can prevent a Japanese takeover of San Francisco, no matter how hard it would be, while the UK, China, and ANZAC eat at Japan’s income in Asia.

    2024-5-25-World-War-II-Pacific-1940-2nd-Edition Human.tsvg


  • @SuperbattleshipYamato

    Working with only pacific does change the game a lot.
    There is a lot less US income but also only 1 place to spend it all so the US would not be surprised that quickly.

    This strat relies on surprise and getting your opponent offguard.
    Just a buy of subs round 1 and 2 will finish off any ideas germany will have in the atlantic really quickly. And the same for japan.


  • @shadowhawk said in USA Crush-Turtle or Die:

    @SuperbattleshipYamato

    Working with only pacific does change the game a lot.
    There is a lot less US income but also only 1 place to spend it all so the US would not be surprised that quickly.

    This strat relies on surprise and getting your opponent offguard.
    Just a buy of subs round 1 and 2 will finish off any ideas germany will have in the atlantic really quickly. And the same for japan.

    I think this is not a strategy by itself. I think you set up for a possibility, and if certain things occur then you try it. But you don’t go into a game planning to do this.


  • @squirecam said in USA Crush-Turtle or Die:

    @shadowhawk said in USA Crush-Turtle or Die:

    @SuperbattleshipYamato

    Working with only pacific does change the game a lot.
    There is a lot less US income but also only 1 place to spend it all so the US would not be surprised that quickly.

    This strat relies on surprise and getting your opponent offguard.
    Just a buy of subs round 1 and 2 will finish off any ideas germany will have in the atlantic really quickly. And the same for japan.

    I think this is not a strategy by itself. I think you set up for a possibility, and if certain things occur then you try it. But you don’t go into a game planning to do this.

    Its something the axis have to plan for and execute from round 1. Thats the whole point. Germany investing heavy into navy 2 rounds basically locks you into this strat.
    Japan attacking hawai and buying fleet also pushes towards this.


  • @shadowhawk said in USA Crush-Turtle or Die:

    @squirecam said in USA Crush-Turtle or Die:

    @shadowhawk said in USA Crush-Turtle or Die:

    @SuperbattleshipYamato

    Working with only pacific does change the game a lot.
    There is a lot less US income but also only 1 place to spend it all so the US would not be surprised that quickly.

    This strat relies on surprise and getting your opponent offguard.
    Just a buy of subs round 1 and 2 will finish off any ideas germany will have in the atlantic really quickly. And the same for japan.

    I think this is not a strategy by itself. I think you set up for a possibility, and if certain things occur then you try it. But you don’t go into a game planning to do this.

    Its something the axis have to plan for and execute from round 1. Thats the whole point. Germany investing heavy into navy 2 rounds basically locks you into this strat.
    Japan attacking hawai and buying fleet also pushes towards this.

    I disagree about being locked into anything. Your plans should be fluid and change with what is developing. Yes if you attack right away things are baked in. I don’t attack J1 or J2 usually.

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

24

Online

17.8k

Users

40.5k

Topics

1.8m

Posts