@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
L24 BM4 Cwglee51 X vs WindowWasher L+18
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Russians Russians buy 9 artilleries; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 artilleries and 2 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 1 infantry moved from Volgograd to Rostov 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Belarus Combat - Russians Battle in Belarus Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 infantry; Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2.17 expected hits Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 2/6 hits, 2.17 expected hits Italians roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Belarus 1 armour owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Russians attack with 2 artilleries and 4 infantry Germans defend with 1 aaGun; Italians defend with 2 armour and 1 mech_infantry Russians roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 2 : 0/6 hits, 1.67 expected hits Germans roll dice for 1 aaGun, 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 aaGun, 2 armour and 1 mech_infantry in Western Ukraine, round 3 : 3/3 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine 1 aaGun owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 4 : 1/3 hits, 1.33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -15 Casualties for Russians: 2 artilleries and 4 infantry Casualties for Germans: 1 aaGun Non Combat Move - Russians 10 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Belarus to Bryansk 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 6 infantry moved from Novosibirsk to Kazakhstan Place Units - Russians 9 artilleries placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : 2.00 Russians regular : -2.67
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If you say no i understand that very game changing
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@WindowWasher GO ahead and do it.
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@cwglee51 testing [dice 1d6]
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1d6: 5
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okay here we go, this is for my sub [dice 1d6]
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1d6: 1
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this is for the destroyer [dice 1d6]
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1d6: 3
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Russians Russians buy 9 artilleries; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 artilleries and 2 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 1 infantry moved from Volgograd to Rostov 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Belarus Combat - Russians Battle in Belarus Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 infantry; Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2.17 expected hits Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 2/6 hits, 2.17 expected hits Italians roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Belarus 1 armour owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Russians attack with 2 artilleries and 4 infantry Germans defend with 1 aaGun; Italians defend with 2 armour and 1 mech_infantry Russians roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 2 : 0/6 hits, 1.67 expected hits Germans roll dice for 1 aaGun, 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 aaGun, 2 armour and 1 mech_infantry in Western Ukraine, round 3 : 3/3 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine 1 aaGun owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 4 : 1/3 hits, 1.33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -15 Casualties for Russians: 2 artilleries and 4 infantry Casualties for Germans: 1 aaGun Non Combat Move - Russians 10 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Belarus to Bryansk 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 6 infantry moved from Novosibirsk to Kazakhstan Place Units - Russians 9 artilleries placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 118 Sea Zone: 1 destroyer EDIT: Adding units owned by Russians to 118 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : 2.00 Russians regular : -2.67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma 1 fighter moved from 36 Sea Zone to 21 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 2 bombers moved from Kwangsi to Java 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 6 fighters and 4 tactical_bombers moved from Kwangsi to Burma 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone 1 transport owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in Burma Japanese attack with 6 fighters, 1 infantry and 4 tactical_bombers British defend with 2 infantry Japanese roll dice for 6 fighters, 1 infantry and 4 tactical_bombers in Burma, round 2 : 4/11 hits, 5.83 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma 2 infantry owned by the British lost in Burma Japanese win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Java Japanese attack with 2 bombers and 2 infantry Americans defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java 1 infantry owned by the Americans lost in Java Japanese win, taking Java from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Philippines Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 2/6 hits, 2.67 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 3 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from Philippines to 36 Sea Zone 2 tactical_bombers moved from Philippines to 36 Sea Zone 1 fighter moved from 21 Sea Zone to 36 Sea Zone 6 fighters and 4 tactical_bombers moved from Burma to Kwangsi 1 mech_infantry moved from Kweichow to Yunnan 3 infantry moved from Kweichow to Yunnan 1 artillery moved from Yunnan to French Indo China 1 infantry moved from Yunnan to French Indo China 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from Kwangsi to French Indo China 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 bombers moved from Java to Malaya Place Units - Japanese 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 3 infantry placed in Malaya Japanese undo move 2. Japanese undo move 2. 2 infantry placed in French Indo China 1 artillery and 1 infantry placed in Malaya 1 infantry placed in Malaya 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -3.67 UK_Pacific regular : 0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom 1 carrier moved from 26 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico 2 fighters moved from Western United States to 89 Sea Zone 1 bomber moved from India to Russia 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia Place Units - Americans 2 artilleries, 2 fighters and 2 infantry placed in Eastern United States 1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese retreated to Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British repair damage of 9x factory_major; Remaining resources: 31 PUs; British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 4 fighters moved from 94 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Algeria to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 4 submarines and 2 transports moved from 94 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar 2 fighters moved from Iraq to India 2 fighters and 2 tactical_bombers moved from Bryansk to Persia 1 infantry moved from Syria to Trans-Jordan 2 artilleries and 2 infantry moved from Tobruk to Alexandria 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 submarine moved from 81 Sea Zone to 99 Sea Zone 1 submarine moved from 81 Sea Zone to 94 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 4 infantry moved from Brazil to French Guiana British take French Guiana from Neutral_Axis 1 mech_infantry moved from India to Shan State UK_Pacific take Shan State from Japanese 1 infantry moved from India to Burma Combat - British Battle in 92 Sea Zone British attack with 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 4 submarines and 3 transports Italians defend with 1 submarine and 1 transport British roll dice for 4 submarines in 92 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 2 battleships, 2 carriers, 3 cruisers, 3 destroyers and 3 transports in 92 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 transport in 92 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the Italians and 1 submarine owned by the Italians lost in 92 Sea Zone British win with 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 4 submarines and 3 transports remaining. Battle score for attacker is 13 Casualties for Italians: 1 submarine and 1 transport Battle in Gibraltar British attack with 1 armour, 4 fighters and 1 infantry Italians defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 1 armour, 4 fighters and 1 infantry in Gibraltar, round 2 : 3/6 hits, 2.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 4 fighters moved from Gibraltar to 92 Sea Zone Place Units - British 1 artillery and 9 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2.00 Italians regular : -0.83 Japanese regular : 0.00 British regular : -1.83
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was thinking about putting 2 carriers in 110, it would take your odds from 85% down to 65-70% overall but if i didnt win the sealion then it was game over
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom 1 carrier moved from 26 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico 2 fighters moved from Western United States to 89 Sea Zone 1 bomber moved from India to Russia 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia Place Units - Americans 2 artilleries, 2 fighters and 2 infantry placed in Eastern United States 1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese retreated to Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British repair damage of 9x factory_major; Remaining resources: 31 PUs; British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 4 fighters moved from 94 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Algeria to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 4 submarines and 2 transports moved from 94 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar 2 fighters moved from Iraq to India 2 fighters and 2 tactical_bombers moved from Bryansk to Persia 1 infantry moved from Syria to Trans-Jordan 2 artilleries and 2 infantry moved from Tobruk to Alexandria 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 submarine moved from 81 Sea Zone to 99 Sea Zone 1 submarine moved from 81 Sea Zone to 94 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 4 infantry moved from Brazil to French Guiana British take French Guiana from Neutral_Axis 1 mech_infantry moved from India to Shan State UK_Pacific take Shan State from Japanese 1 infantry moved from India to Burma Combat - British Battle in 92 Sea Zone British attack with 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 4 submarines and 3 transports Italians defend with 1 submarine and 1 transport British roll dice for 4 submarines in 92 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 2 battleships, 2 carriers, 3 cruisers, 3 destroyers and 3 transports in 92 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 transport in 92 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the Italians and 1 submarine owned by the Italians lost in 92 Sea Zone British win with 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 4 submarines and 3 transports remaining. Battle score for attacker is 13 Casualties for Italians: 1 submarine and 1 transport Battle in Gibraltar British attack with 1 armour, 4 fighters and 1 infantry Italians defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 1 armour, 4 fighters and 1 infantry in Gibraltar, round 2 : 3/6 hits, 2.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 4 fighters moved from Gibraltar to 92 Sea Zone Place Units - British 1 artillery and 9 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2.00 Italians regular : -0.83 Japanese regular : 0.00 British regular : -1.83
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Western Ukraine to Rostov 1 infantry moved from Tunisia to Algeria Italians take Algeria from British Combat - Italians Battle in Rostov Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 1 transport placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1 Italians collect 13 PUs (2 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 Russians regular : 0.67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 mech_infantrys; Remaining resources: 6 PUs; Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 33 Sea Zone 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 3 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 mech_infantrys; Remaining resources: 6 PUs; Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 33 Sea Zone 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 3 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Activate Technology - French Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@WindowWasher - Scramble order?
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@cwglee51 i cant see the file, what are you attacking with?
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@WindowWasher triplea_40763_6ger.tsvg
Probably would help if i attached the game =(