@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
L24 BM4 Cwglee51 X vs WindowWasher L+18
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I assumed no scramble in 113 and max d off the coast of africa, im cool to reroll if you want something diffirent
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Northern Italy to Southern France 3 fighters moved from Southern Italy to Southern France 1 bomber moved from Southern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 bomber, 3 fighters and 3 infantry British defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 bomber, 3 fighters and 3 infantry in Southern France, round 2 : 3/7 hits, 2.67 expected hits British roll dice for 1 armour and 2 infantry in Southern France, round 2 : 0/3 hits, 1.17 expected hits 2 infantry owned by the British and 1 armour owned by the British lost in Southern France Italians win, taking Southern France from British with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 armour and 2 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Cyprus from British to Italians EDIT: Turning off Edit Mode 1 bomber moved from Southern France to Southern Italy 3 fighters moved from Southern France to Southern Italy 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Southern Italy Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 99 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Italians to Cyprus: 1 infantry EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport EDIT: Turning off Edit Mode 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians regular : 0.33 British regular : -1.17 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 33 Sea Zone Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 33 Sea Zone Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 14 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 125 Sea Zone 3 infantry moved from Western Germany to Holland Belgium 2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium 1 infantry moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 infantry moved from Rostov to Tambov 1 armour and 1 mech_infantry moved from Kazakhstan to Timguska Germans take Novosibirsk from Russians 2 mech_infantrys moved from Kazakhstan to Samara 3 bombers moved from Novgorod to Samara 1 bomber moved from Novgorod to Tambov 1 fighter moved from Volgograd to Tambov 1 armour and 1 mech_infantry moved from Kazakhstan to Urals Germans take Urals from Russians Combat - Germans Battle in 125 Sea Zone Germans attack with 1 submarine Americans defend with 3 transports 3 transports owned by the Americans lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in Timguska Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Germans win, taking Timguska from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 armour and 1 artillery Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/7 hits, 2.83 expected hits Americans roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour and 1 artillery Battle in Bryansk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov 1 infantry owned by the Russians lost in Tambov Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 3 bombers and 2 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 3 bombers and 2 mech_infantrys in Samara, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Germans lost in Samara 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Samara Germans win with 3 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 3 bombers moved from Samara to Novgorod 1 bomber moved from Tambov to Novgorod 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 1 fighter moved from Tambov to Novgorod 1 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 2 artilleries moved from Volgograd to Rostov 2 armour and 3 mech_infantrys moved from Kazakhstan to Volgograd 1 mech_infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Archangel to Karelia 2 mech_infantrys moved from Novgorod to Karelia 2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany 6 infantry moved from Germany to Western Germany 2 fighters moved from Germany to Western Germany Place Units - Germans 1 artillery and 2 mech_infantrys placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Rostov 3 mech_infantrys placed in Novgorod 3 infantry placed in France 7 infantry placed in Western Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Russians regular : 2.00 Germans regular : -0.50 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 14 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 125 Sea Zone 3 infantry moved from Western Germany to Holland Belgium 2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium 1 infantry moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 infantry moved from Rostov to Tambov 1 armour and 1 mech_infantry moved from Kazakhstan to Timguska Germans take Novosibirsk from Russians 2 mech_infantrys moved from Kazakhstan to Samara 3 bombers moved from Novgorod to Samara 1 bomber moved from Novgorod to Tambov 1 fighter moved from Volgograd to Tambov 1 armour and 1 mech_infantry moved from Kazakhstan to Urals Germans take Urals from Russians Combat - Germans Battle in 125 Sea Zone Germans attack with 1 submarine Americans defend with 3 transports 3 transports owned by the Americans lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in Timguska Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Germans win, taking Timguska from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 armour and 1 artillery Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/7 hits, 2.83 expected hits Americans roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour and 1 artillery Battle in Bryansk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov 1 infantry owned by the Russians lost in Tambov Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 3 bombers and 2 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 3 bombers and 2 mech_infantrys in Samara, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Germans lost in Samara 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Samara Germans win with 3 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 3 bombers moved from Samara to Novgorod 1 bomber moved from Tambov to Novgorod 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 1 fighter moved from Tambov to Novgorod 1 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 2 artilleries moved from Volgograd to Rostov 2 armour and 3 mech_infantrys moved from Kazakhstan to Volgograd 1 mech_infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Archangel to Karelia 2 mech_infantrys moved from Novgorod to Karelia 2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany 6 infantry moved from Germany to Western Germany 2 fighters moved from Germany to Western Germany Place Units - Germans 1 artillery and 2 mech_infantrys placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Rostov 3 mech_infantrys placed in Novgorod 3 infantry placed in France 7 infantry placed in Western Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0.17 Russians regular : 2.00 Germans regular : -0.50 -
@WindowWasher - Pls use 2nd ver
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans Combat - Russians Non Combat Move - Russians Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 39 Sea Zone to 72 Sea Zone 1 submarine moved from 76 Sea Zone to 72 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Eastern Persia to Persia Japanese take Persia from British 1 mech_infantry moved from Malaya to Yunnan 2 mech_infantrys moved from Manchuria to Chahar 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Yunnan to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Yunnan to Hopei 1 armour and 1 mech_infantry moved from Yenisey to Olgiy 1 artillery and 1 infantry moved from Kenya to Tanganyika Territory 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Japanese take Anglo Egyptian Sudan from British 3 artilleries and 2 infantry moved from Ethiopia to Kenya 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 1 bomber moved from India to 72 Sea Zone 2 fighters moved from India to Kwangsi Combat - Japanese Battle in 72 Sea Zone Japanese attack with 1 bomber and 2 submarines British defend with 1 destroyer Japanese roll dice for 2 submarines in 72 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 72 Sea Zone Japanese win, taking 72 Sea Zone from British with 1 bomber and 2 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Olgiy Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Olgiy, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Olgiy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Olgiy Japanese win, taking Olgiy from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tanganyika Territory Japanese attack with 1 artillery and 1 infantry British defend with 1 armour Japanese roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Tanganyika Territory, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Tanganyika Territory Japanese roll dice for 1 artillery in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Tanganyika Territory, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Tanganyika Territory, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Tanganyika Territory, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Tanganyika Territory, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Tanganyika Territory, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Tanganyika Territory, round 6 : 1/1 hits, 0.33 expected hits British roll dice for 1 armour in Tanganyika Territory, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Tanganyika Territory Japanese win, taking Tanganyika Territory from British with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Non Combat Move - Japanese 1 bomber moved from 72 Sea Zone to Eastern Persia 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier and 2 fighters placed in 36 Sea Zone 1 destroyer placed in 6 Sea Zone 3 infantry placed in West India 1 infantry and 2 mech_infantrys placed in India 2 mech_infantrys placed in Malaya 3 mech_infantrys placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3 Japanese collect 77 PUs (2 lost to blockades); end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : -0.33 British regular : -1.83 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Southern France 2 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to Southern France 2 fighters moved from 91 Sea Zone to Southern France 2 battleships, 10 carriers, 3 cruisers, 7 destroyers, 14 fighters, 7 submarines and 4 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese Combat - Americans Battle in 6 Sea Zone Americans attack with 2 battleships, 10 carriers, 3 cruisers, 7 destroyers, 14 fighters, 7 submarines and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 10 carriers, 3 cruisers, 7 destroyers, 14 fighters, 7 submarines and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 4 fighters and 3 infantry Italians defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 4 fighters and 3 infantry in Southern France, round 2 : 2/7 hits, 2.50 expected hits Italians roll dice for 3 infantry in Southern France, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Americans lost in Southern France 2 infantry owned by the Italians lost in Southern France Americans roll dice for 4 fighters and 1 infantry in Southern France, round 3 : 2/5 hits, 2.17 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France 1 infantry owned by the Italians lost in Southern France Americans win with 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 3 infantry Casualties for Italians: 3 infantry Non Combat Move - Americans 4 fighters moved from Southern France to Normandy Bordeaux 1 artillery, 1 carrier, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 2 fighters moved from 10 Sea Zone to 6 Sea Zone 2 carriers, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 2 carriers, 1 destroyer and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone Place Units - Americans 2 artilleries and 1 infantry placed in Normandy Bordeaux 1 factory_minor placed in Norway 1 carrier, 2 destroyers and 4 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Americans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Italians regular : 1.67 Japanese regular : -0.33 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Kansu to Suiyuyan Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 fighter owned by the Chinese retreated Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Southern France 2 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to Southern France 2 fighters moved from 91 Sea Zone to Southern France 2 battleships, 10 carriers, 3 cruisers, 7 destroyers, 14 fighters, 7 submarines and 4 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese Combat - Americans Battle in 6 Sea Zone Americans attack with 2 battleships, 10 carriers, 3 cruisers, 7 destroyers, 14 fighters, 7 submarines and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 10 carriers, 3 cruisers, 7 destroyers, 14 fighters, 7 submarines and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 4 fighters and 3 infantry Italians defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 4 fighters and 3 infantry in Southern France, round 2 : 2/7 hits, 2.50 expected hits Italians roll dice for 3 infantry in Southern France, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Americans lost in Southern France 2 infantry owned by the Italians lost in Southern France Americans roll dice for 4 fighters and 1 infantry in Southern France, round 3 : 2/5 hits, 2.17 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France 1 infantry owned by the Italians lost in Southern France Americans win with 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 3 infantry Casualties for Italians: 3 infantry Non Combat Move - Americans 4 fighters moved from Southern France to Normandy Bordeaux 1 artillery, 1 carrier, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 2 fighters moved from 10 Sea Zone to 6 Sea Zone 2 carriers, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 2 carriers, 1 destroyer and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone Place Units - Americans 2 artilleries and 1 infantry placed in Normandy Bordeaux 1 factory_minor placed in Norway 1 carrier, 2 destroyers and 4 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Americans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Kansu to Suiyuyan Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 fighter owned by the Chinese retreated Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 destroyer and 12 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 119 Sea Zone to 110 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to Holland Belgium 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Italians 6 fighters moved from Norway to Holland Belgium 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 battleships, 2 carriers, 3 cruisers, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 3 infantry moved from Egypt to Anglo Egyptian Sudan 4 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Iraq to Persia 2 infantry moved from Iraq to Persia 1 carrier moved from 83 Sea Zone to 91 Sea Zone Combat - British Battle in Persia British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Persia, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Persia British win, taking Persia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anglo Egyptian Sudan British attack with 3 infantry and 5 mech_infantrys Japanese defend with 1 infantry British roll dice for 3 infantry and 5 mech_infantrys in Anglo Egyptian Sudan, round 2 : 4/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Japanese with 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Holland Belgium British attack with 8 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 8 fighters and 2 infantry in Holland Belgium, round 2 : 4/10 hits, 4.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Holland Belgium 2 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in 110 Sea Zone British attack with 2 artilleries, 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Americans loiter and taunt Germans defend with 1 submarine British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 battleships, 2 carriers, 3 cruisers, 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone British win with 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 6 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to 91 Sea Zone 1 artillery moved from Iraq to Northwest Persia 1 fighter moved from Persia to Iraq Place Units - British 3 infantry placed in Iraq 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 1 destroyer placed in 110 Sea Zone 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,2,1 British collect 40 PUs (3 lost to blockades); end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -1.00 Italians regular : 1.67 Japanese regular : -0.33 Germans regular : 0.17 British regular : 4.00 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Northern Italy to Southern France 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from Southern Italy to Southern France 1 mech_infantry moved from Northern Italy to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Holland Belgium Combat - Italians Battle in Gibraltar Battle in Holland Belgium Italians attack with 1 bomber, 1 fighter and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Italians win, taking Gibraltar from British with 1 bomber and 1 fighter remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Battle in Southern France Italians attack with 2 fighters and 3 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 3 infantry in Southern France, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Southern Italy 1 fighter moved from Holland Belgium to Northern Italy 1 bomber moved from Holland Belgium to Northern Italy 2 fighters moved from Southern France to Northern Italy Place Units - Italians 1 artillery and 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians regular : 1.17 British regular : 0.33 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 mech_infantrys; Remaining resources: 6 PUs; Combat Move - ANZAC 1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from Caroline Islands to Queensland 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 3 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 mech_infantrys; Remaining resources: 6 PUs; Combat Move - ANZAC 1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from Caroline Islands to Queensland 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 3 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 6 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 125 Sea Zone to 119 Sea Zone Germans take 119 Sea Zone from British 1 submarine moved from 113 Sea Zone to 125 Sea Zone 4 mech_infantrys moved from Karelia to Finland 3 fighters and 2 tactical_bombers moved from Novgorod to Finland 4 bombers moved from Novgorod to Norway 8 fighters and 4 tactical_bombers moved from Western Germany to Norway 1 armour moved from Urals to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Archangel 1 mech_infantry moved from Novgorod to Archangel 1 armour moved from Rostov to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Rostov 1 armour moved from Rostov to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Rostov 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Kazakhstan 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 4 mech_infantrys moved from Volgograd to Novosibirsk 1 armour moved from Timguska to Kazakhstan 6 mech_infantrys moved from Volgograd to Kazakhstan 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Archangel 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from British Combat - Germans Battle in Norway Germans attack with 4 bombers, 8 fighters and 4 tactical_bombers Americans defend with 3 artilleries, 1 factory_minor and 1 infantry Germans roll dice for 4 bombers, 8 fighters and 4 tactical_bombers in Norway, round 2 : 8/16 hits, 9.33 expected hits Americans roll dice for 3 artilleries and 1 infantry in Norway, round 2 : 2/4 hits, 1.33 expected hits 2 fighters owned by the Germans lost in Norway 1 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Norway Germans win with 4 bombers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is -5 Casualties for Germans: 2 fighters Casualties for Americans: 3 artilleries and 1 infantry Battle in Finland Germans attack with 3 fighters, 4 mech_infantrys and 2 tactical_bombers Americans defend with 2 infantry Germans roll dice for 3 fighters, 4 mech_infantrys and 2 tactical_bombers in Finland, round 2 : 2/9 hits, 3.50 expected hits Americans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Finland 2 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 3 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Americans: 2 infantry Non Combat Move - Germans 4 tactical_bombers moved from Norway to Western Germany 3 fighters moved from Norway to Western Germany 3 fighters moved from Norway to Germany 3 fighters moved from Finland to Germany 2 tactical_bombers moved from Finland to Germany 4 bombers moved from Norway to Germany 10 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany Place Units - Germans 1 airfield placed in Germany 3 mech_infantrys placed in Volgograd 3 infantry placed in Rostov 3 infantry placed in Ukraine 2 mech_infantrys placed in Novgorod 1 mech_infantry placed in Western Germany 3 submarines placed in 113 Sea Zone Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Germans regular : -2.83 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Russians Russians buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 6 aaGuns, 23 artilleries, 2 fighters, 88 infantry and 1 tactical_bomber moved from Russia to Smolensk Place Units - Russians 2 aaGuns and 1 infantry placed in Russia Turn Complete - Russians Russians collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 destroyer, 4 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kenya to Belgian Congo Japanese take Belgian Congo from British 1 artillery moved from Tanganyika Territory to Rhodesia Japanese take Rhodesia from British 3 artilleries and 1 infantry moved from Kenya to Tanganyika Territory 1 submarine moved from 72 Sea Zone to 71 Sea Zone 1 submarine moved from 61 Sea Zone to 62 Sea Zone 1 submarine moved from 56 Sea Zone to 54 Sea Zone 2 mech_infantrys moved from Chahar to Kansu 1 armour moved from Hopei to Kansu 1 mech_infantry moved from Hopei to Kansu 1 armour and 1 mech_infantry moved from Olgiy to Kansu 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Anhwe to Hopei 1 mech_infantry moved from Manchuria to Anhwe 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Malaya to Yunnan 1 mech_infantry moved from Malaya to Yunnan 3 infantry moved from Eastern Persia to Persia 1 bomber moved from Eastern Persia to Persia 1 bomber moved from Kwangsi to Persia 1 bomber moved from Kwangsi to Kansu 1 infantry moved from Amur to Korea 1 armour moved from Amur to Jehol 1 mech_infantry moved from Manchuria to Chahar 13 fighters moved from 36 Sea Zone to Japan 1 fighter moved from Kwangsi to Japan 1 fighter and 1 tactical_bomber moved from Kwangsi to Kansu 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 3 fighters moved from French Indo China to 35 Sea Zone Combat - Japanese Battle in Kansu Japanese attack with 2 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber Chinese defend with 1 fighter and 5 infantry; Russians defend with 1 infantry Japanese roll dice for 2 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 3/10 hits, 3.67 expected hits Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 2 : 1/7 hits, 2.67 expected hits 1 mech_infantry owned by the Japanese lost in Kansu 3 infantry owned by the Chinese lost in Kansu Japanese roll dice for 2 armour, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Kansu, round 3 : 5/9 hits, 3.50 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 3/4 hits, 1.67 expected hits 3 mech_infantrys owned by the Japanese lost in Kansu 1 infantry owned by the Russians, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 4 mech_infantrys Casualties for Chinese: 1 fighter and 5 infantry Casualties for Russians: 1 infantry Battle in Persia Japanese attack with 2 bombers and 3 infantry British defend with 2 infantry Japanese roll dice for 2 bombers and 3 infantry in Persia, round 2 : 3/5 hits, 1.83 expected hits British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Persia Japanese win, taking Persia from British with 2 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 35 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 3 fighters moved from 35 Sea Zone to Kwangsi 1 fighter moved from Kwangsi to Japan 2 fighters moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan 1 bomber moved from Kansu to Chahar 1 bomber moved from Persia to India 1 bomber moved from Persia to Eastern Persia 1 fighter moved from French Indo China to 36 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 fighter placed in Japan 8 infantry placed in Japan 2 fighters placed in French Indo China 1 fighter placed in 36 Sea Zone 1 mech_infantry placed in Manchuria 1 mech_infantry placed in Malaya 1 infantry and 1 mech_infantry placed in West India Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,2,2,1,2,6,3,6,6,6,6,3,5,6,3,6,5,5,6,4,3,4,4,1,6,2,5,2,2,2,6,4,5,6,5,4,3,4,4,5,6,1,3,1,1,1,1,1,1,3,6,2,3,3,3,6,4,5,3,3,3,6,3,3,2,2,5,1,4,3,3,1,5,2,3,4,1,5,3,3,1,3,2,1,1,6,1,2,5,6,6,6,4,3 Japanese collect 70 PUs (11 lost to blockades); end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 2 mech_infantrys EDIT: Adding units owned by Japanese to Eastern Persia: 2 mech_infantrys EDIT: Removing units owned by Japanese from Kwangsi: 5 tactical_bombers EDIT: Adding units owned by Japanese to 36 Sea Zone: 5 tactical_bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.17 Japanese regular : 1.17 British regular : -0.67 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 aaGun, 3 artilleries, 1 carrier, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 carriers, 1 destroyer, 2 fighters and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 2 battleships, 11 carriers, 3 cruisers, 10 destroyers, 14 fighters, 1 infantry, 7 submarines and 1 transport moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa 1 submarine moved from 6 Sea Zone to 19 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone 3 submarines moved from 26 Sea Zone to 6 Sea Zone 1 carrier, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 5 fighters moved from 20 Sea Zone to 35 Sea Zone 5 fighters moved from 20 Sea Zone to 35 Sea Zone 4 fighters moved from 20 Sea Zone to 35 Sea Zone Combat - Americans Battle in Formosa Battle in 6 Sea Zone ANZAC loiter and taunt; Americans attack with 4 fighters, 4 submarines and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Formosa from Japanese with 4 fighters, 4 submarines and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 14 fighters Japanese defend with 1 destroyer Americans roll dice for 14 fighters in 35 Sea Zone, round 2 : 8/14 hits, 7.00 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 35 Sea Zone 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 13 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 artillery, 4 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 4 fighters moved from Holland Belgium to Normandy Bordeaux 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 13 fighters moved from 35 Sea Zone to 20 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States 1 artillery and 2 infantry placed in Normandy Bordeaux 1 aaGun and 2 infantry placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Americans collect 59 PUs (1 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 0.33 Germans regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 aaGun, 3 artilleries, 1 carrier, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 carriers, 1 destroyer, 2 fighters and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 2 battleships, 11 carriers, 3 cruisers, 10 destroyers, 14 fighters, 1 infantry, 7 submarines and 1 transport moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa 1 submarine moved from 6 Sea Zone to 19 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone 3 submarines moved from 26 Sea Zone to 6 Sea Zone 1 carrier, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 5 fighters moved from 20 Sea Zone to 35 Sea Zone 5 fighters moved from 20 Sea Zone to 35 Sea Zone 4 fighters moved from 20 Sea Zone to 35 Sea Zone Combat - Americans Battle in Formosa Battle in 6 Sea Zone ANZAC loiter and taunt; Americans attack with 4 fighters, 4 submarines and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Formosa from Japanese with 4 fighters, 4 submarines and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 14 fighters Japanese defend with 1 destroyer Americans roll dice for 14 fighters in 35 Sea Zone, round 2 : 8/14 hits, 7.00 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 35 Sea Zone 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 13 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 artillery, 4 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 4 fighters moved from Holland Belgium to Normandy Bordeaux 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 13 fighters moved from 35 Sea Zone to 20 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States 1 artillery and 2 infantry placed in Normandy Bordeaux 1 aaGun and 2 infantry placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Americans collect 59 PUs (1 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 2 destroyers and 9 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Japanese 2 infantry and 5 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians 1 mech_infantry moved from Egypt to Belgian Congo 3 infantry moved from Iraq to Persia 1 fighter moved from Iraq to Persia 1 fighter moved from Russia to Persia 3 infantry moved from Egypt to Trans-Jordan 1 fighter moved from 91 Sea Zone to 92 Sea Zone 4 fighters moved from 110 Sea Zone to Finland 1 fighter moved from United Kingdom to Finland 2 fighters moved from Russia to Finland 4 infantry moved from United Kingdom to 110 Sea Zone 2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 4 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Northwest Persia to Caucasus Combat - British Battle in 92 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Belgian Congo British attack with 2 infantry and 6 mech_infantrys Japanese defend with 1 infantry British roll dice for 2 infantry and 6 mech_infantrys in Belgian Congo, round 2 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Belgian Congo British win, taking Belgian Congo from Japanese with 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Rhodesia British attack with 3 infantry Japanese defend with 1 artillery British roll dice for 3 infantry in Rhodesia, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Rhodesia, round 3 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Rhodesia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Rhodesia British win, taking Rhodesia from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Gibraltar British attack with 2 fighters and 4 infantry Italians defend with 1 harbour and 2 infantry British roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 : 1/4 hits, 2.33 expected hits British roll dice for 2 fighters and 4 infantry in Gibraltar, round 2 : 3/6 hits, 1.67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Gibraltar 2 infantry owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Persia British attack with 2 fighters and 3 infantry Japanese defend with 3 infantry British roll dice for 2 fighters and 3 infantry in Persia, round 2 : 3/5 hits, 1.50 expected hits Japanese roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Persia 3 infantry owned by the Japanese lost in Persia British win, taking Persia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Japanese: 3 infantry Battle in Finland British attack with 7 fighters Germans defend with 3 mech_infantrys British roll dice for 7 fighters in Finland, round 2 : 4/7 hits, 3.50 expected hits Germans roll dice for 3 mech_infantrys in Finland, round 2 : 0/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Germans lost in Finland British win with 7 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 3 mech_infantrys Battle in Caucasus British attack with 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus British roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Caucasus Germans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - British 7 fighters moved from Finland to Norway 2 fighters moved from Persia to Iraq 2 fighters moved from Gibraltar to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone Place Units - British 3 infantry placed in Egypt 3 infantry placed in Iraq 3 infantry placed in Union of South Africa British undo move 3. 2 destroyers placed in 71 Sea Zone 1 infantry placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,5,3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,6 British collect 31 PUs (8 lost to blockades); end with 31 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 1.00 Italians regular : 0.33 Japanese regular : -0.67 Germans regular : 0.67 British regular : 1.00





