Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsL24 BM4 Playoff Semi-Final Adam514 (Axis) vs Gamerman01 (Allies+22)
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It was really fun to play you, just a lot of work like all games against good/great players are.
Either you or farmboy will win your respective 2nd championship, so that is cool.
Farmboy is going for back to back!
Is going to be Adam Axis vs farmboy Allies? Probably!
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Good game!
If your targeting of the Italian can openers had worked, that combined with the low amount of remaining German land units would have made it quite hard to get through Russia.
German air got good results on attack, but on its few instances of defense they got caught lacking.
My money is on Axis for the championship game!
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I’m up for the game discussion.
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Thanks Adam, as usual your few words go a long way. I wish you two a fun and long championship game
I’m glad I can let you know when Randy talks to me or both of us about the review
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this was an interesting game to follow. And I don’t think I’ve often seen a game like this. The stats are worrisome for the allies. But Germany is denied Caucasus and volgograd and the soviets are pretty strong. Japan is dominating but there is no real danger of a pacific victory any time soon. Congrats to both of you and looking forward to the final!
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Well said, and I’m thrilled you paid close enough attention to the game to comment,
I couldn’t deal with losing Africa that quickly (good dice in Kenya would have slowed it down a couple turns though I anticipated a reload at West India and a naval base, or just a German overwhelm)
Or Europe getting to the point of being easy to defend.Where I had hope:
I thought the Japanese fleet was going to dominate and a few rounds ago I told my self that I can’t win the game unless the USA is able to get the upper hand AT SOME POINTI was surprised that I found the USA actually could compete earlier than I thought, but I couldn’t keep up with the race for income worldwide.
Russians might have possibly cut the fast Germans from the slow for a very long time, and the Indian stack moving to help block off the bottleneck. I’m sure Adam had great plans to take care of all these things, but this is what it looked like from my side of the table.
I don’t have much experience with games 12+ rounds. So I discovered the power of Greece out of necessity with all other landing places walled off. For me it was mainly as an airbase in the middle of the theater where planes were going to be able to reinforce Moscow, Normandy, and even Norway in a single turn. It’s not just about a beachhead and a factory and trying to push an army where Germany can’t easily get to.
Now I know.I’ll leave most of my thoughts for the hopefully to come game review with Adam online, especially so I don’t say too many foolish things about my great plans that he could demonstrate how he was going to easily stop.
But finally I’ll just say that what happens after the first few rounds are largely depending on those few rounds, that is, they decide the course of the game.
In my view, I was playing catch up the entire rest of the game after the very successful G4 air raid on Z95. That was a very deciding battle in my opinion.Against 95% of other players I would keep going and waiting for the crack. I just set up a pretty good attack on Berlin that would have been easily countered with a wave of 10 ground on Berlin, but there is a chance lesser players would miss that or some other things. Also, hard hitting attack possibilities on the West coast thanks to the airbase on Greece. German/Italy income increasingly hampered by subs newly added, but after 14 rounds with Adam I knew it would just be a really long exercise in futility because like I suffered with @Pejon_88 and @farmboy , the Axis reached the point where they could easily be defensive and not lose the game (with experienced and expert play that all 3 have).
The Allies have to prevent the Axis from getting to that point. I’m kind of late to the party after only returning moderately the past 2 years, but demonstrated 3 times it is crystal clear. My Axis game should be strong again after experiencing 3 thorough demonstrations.
And I have to acknowledge again that I7 the game would have been over immediately with average dice on Italy taking Egypt but I got lucky.
I’m really happy to have so many fantastic and experienced G40 players here all in one place.
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I also want to acknowledge that as I recall, after a perfect India crush set up (that was hampered a little by J1 dice)
India was doomed even with ANZ 3 fighters that were sent immediately (and I think I managed to get the Singapore army to help out)
It was just a matter of how many Jap planes would be lost.
I could argue that the attack should have been made, I’m sure Adam went back and forth (right?)
But Adam knew he didn’t need to take the chance there because he is a greater player than me, not a lesser. A lesser would have taken the shot and with a little dice assist I would have been in real trouble (if the lesser player were actually to set up a perfect India crush like that)In other words, I nearly lost in round 2 or 3, and I nearly lost in round 7.
And there might have been another near death like these, in fact, I think Russia was in very real danger although I stumbled on a way to slow the advance by maybe even 2 turns. -