@Daaras I’m not quite sure I have heard both on this forum.
L24 BM4 – Me1945 (Axis) vs. axis-dominion (Allies+19)
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 mech_infantry moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 fighter moved from 97 Sea Zone to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 2 transports 2 transports owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for British: 2 transports Non Combat Move - Italians 2 armour moved from Romania to Western Ukraine 1 armour moved from Yugoslavia to Bessarabia 1 aaGun moved from Yugoslavia to Bulgaria 1 infantry moved from Yugoslavia to Bulgaria 1 artillery moved from Albania to Bulgaria 1 infantry moved from Yugoslavia to Bulgaria 1 artillery moved from Algeria to Tunisia 1 fighter moved from 99 Sea Zone to 97 Sea Zone Place Units - Italians 3 infantry placed in Southern France 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians Combat - ANZAC Non Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 33 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to Caroline Islands 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians Combat - Germans Germans creates battle in territory 115 Sea Zone Non Combat Move - Germans 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 artillery moved from Germany to 113 Sea Zone 1 artillery moved from 113 Sea Zone to Denmark 1 infantry moved from 113 Sea Zone to Denmark 1 artillery moved from Western Germany to Denmark 1 mech_infantry moved from Western Germany to Normandy Bordeaux 2 aaGuns, 1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux 5 armour moved from Eastern Poland to Ukraine 1 aaGun moved from Eastern Poland to Belarus 6 infantry moved from Bessarabia to Western Ukraine 2 armour moved from Bessarabia to Ukraine 1 armour moved from Bessarabia to Ukraine 1 armour moved from Ukraine to Western Ukraine 1 aaGun, 5 artilleries and 18 infantry moved from Bessarabia to Ukraine 7 mech_infantrys moved from Eastern Poland to Ukraine 4 mech_infantrys moved from Slovakia Hungary to Western Ukraine 2 aaGuns, 2 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine 2 armour moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Yugoslavia to Bessarabia 1 infantry moved from Bessarabia to Ukraine 2 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 1 battleship and 1 carrier moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from 97 Sea Zone to Slovakia Hungary 1 tactical_bomber moved from Southern Italy to Slovakia Hungary 1 fighter moved from Southern Italy to Slovakia Hungary 2 tactical_bombers moved from Southern France to Slovakia Hungary 1 tactical_bomber moved from Western Germany to Slovakia Hungary 3 infantry moved from Finland to Norway Place Units - Germans 1 destroyer placed in 112 Sea Zone 1 fighter placed in Western Germany 3 infantry placed in Normandy Bordeaux 1 infantry placed in Western Germany 2 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Germans collect 46 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Archangel to Novgorod 3 fighters and 1 tactical_bomber moved from Russia to Novgorod Combat - Russians Battle in Novgorod Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Novgorod to Vologda 2 infantry moved from Volgograd to Tambov 2 artilleries moved from Bryansk to Tambov 2 armour and 1 mech_infantry moved from Kazakhstan to Samara 1 mech_infantry moved from Smolensk to Samara 2 mech_infantrys moved from Bryansk to Samara 1 aaGun and 5 infantry moved from Archangel to Vologda 2 artilleries moved from Russia to Tambov 8 infantry moved from Russia to Tambov 1 aaGun, 1 artillery and 17 infantry moved from Smolensk to Russia 2 infantry moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia 2 aaGuns and 17 infantry moved from Bryansk to Tambov 2 aaGuns and 18 infantry moved from Amur to Buryatia 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 submarine moved from 115 Sea Zone to 114 Sea Zone Place Units - Russians 3 artilleries and 7 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.50
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14700, time: 7:09:30 PM
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 54 PUs; 6 SuicideAttackTokens; Japanese buy 2 fighters, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Shensi to Kansu 1 artillery moved from Shensi to Sikang 1 artillery moved from Shensi to Tsinghai 1 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Shensi to Sikang 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from French Indo China to Szechwan 1 infantry moved from Shensi to Szechwan 2 fighters and 2 tactical_bombers moved from Anhwe to Kansu 2 bombers moved from Hunan to Kansu 1 fighter and 1 tactical_bomber moved from Anhwe to Tsinghai 1 tactical_bomber moved from Hunan to Szechwan 1 tactical_bomber moved from Hunan to Sikang 1 fighter moved from Hunan to Sikang Combat - Japanese Battle in Sumatra Battle in Celebes Battle in Kansu Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 fighter and 3 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Kansu, round 2 : 6/9 hits, 4.50 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Japanese lost in Kansu 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Kansu from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 fighter and 3 infantry Battle in Szechwan Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Tsinghai 2 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Sikang Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 carrier moved from 42 Sea Zone to 41 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 marine, 2 submarines, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from Hopei to Shensi 1 infantry moved from Hunan to Yunnan 1 aaGun moved from Anhwe to Hunan 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Manchuria to Chahar 1 armour moved from Manchuria to Anhwe 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 carrier, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Szechwan to Hunan 1 fighter moved from Sikang to Shensi 1 tactical_bomber moved from Sikang to Shensi 1 fighter moved from Tsinghai to Shensi 1 tactical_bomber moved from Tsinghai to Shensi 1 fighter moved from Kansu to Suiyuyan 1 tactical_bomber moved from Kansu to Suiyuyan 1 tactical_bomber moved from Kansu to Suiyuyan 1 fighter moved from Kansu to Shensi 1 fighter moved from Anhwe to 35 Sea Zone 2 bombers moved from Kansu to Kweichow 2 infantry moved from Manchuria to Jehol 1 tactical_bomber moved from Hunan to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines Place Units - Japanese 1 submarine placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in Manchuria 3 infantry placed in Malaya 2 fighters and 3 infantry placed in Japan Japanese undo move 2. 1 infantry placed in Japan 1 infantry and 1 mech_infantry placed in Manchuria Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 2.50
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Are you getting dice from my move?
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@Me1945 said in L24 BM4 – Me1945 (Axis) vs. axis-dominion (Allies+19):
Are you getting dice from my move?
looks like i only got one email and that was for the chinese rolling in szech. didn’t get any others it seems.
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Me too. Ok. Let me play with TripleA to see if the dice results are coming through. Please disregard all MARTIs emails until I shoot you a notice.
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And yes, I will reroll the combats we are missing emails for.
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@Me1945 said in L24 BM4 – Me1945 (Axis) vs. axis-dominion (Allies+19):
Me too. Ok. Let me play with TripleA to see if the dice results are coming through. Please disregard all MARTIs emails until I shoot you a notice.
ok no prob
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@Me1945 said in L24 BM4 – Me1945 (Axis) vs. axis-dominion (Allies+19):
And yes, I will reroll the combats we are missing emails for.
no need to, i trust you
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Combat Move - British 1 fighter moved from India to Burma 1 armour moved from Tanganyika Territory to Italian Somaliland British take Italian Somaliland from Italians 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 battleship moved from 91 Sea Zone to 95 Sea Zone 2 carriers moved from 98 Sea Zone to 95 Sea Zone 4 submarines moved from 98 Sea Zone to 97 Sea Zone 4 fighters moved from 98 Sea Zone to 97 Sea Zone 2 fighters and 1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 2 fighters moved from Gibraltar to 97 Sea Zone 2 cruisers moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from India to Burma Combat - British
Combat Hit Differential Summary :
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scramble in 97 or 95 ?
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No scramble
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Combat Move - British 1 fighter moved from India to Burma 1 armour moved from Tanganyika Territory to Italian Somaliland British take Italian Somaliland from Italians 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 battleship moved from 91 Sea Zone to 95 Sea Zone 2 carriers moved from 98 Sea Zone to 95 Sea Zone 4 submarines moved from 98 Sea Zone to 97 Sea Zone 4 fighters moved from 98 Sea Zone to 97 Sea Zone 2 fighters and 1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 2 fighters moved from Gibraltar to 97 Sea Zone 2 cruisers moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from India to Burma Combat - British Battle in Sicily Battle in Burma British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma 1 infantry owned by the Japanese lost in Burma British win, taking Sicily from Italians, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 97 Sea Zone British attack with 1 bomber, 2 destroyers, 8 fighters, 4 submarines and 1 tactical_bomber Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine British roll dice for 4 submarines in 97 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 bomber, 2 destroyers, 8 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 6/12 hits, 6.00 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.33 British regular : -0.67
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casualties? (in case you prefer to keep your DD instead of BB due to subs)
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Yes, kill BB and keep DD.
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Are you getting rolls for your move now?
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 60 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Manchuria to Buryatia Japanese take Amur from Russians Combat - Japanese Battle in Buryatia Japanese attack with 1 armour Americans defend with 1 bomber; Russians defend with 2 aaGuns and 18 infantry Japanese roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 2 aaGuns, 1 bomber and 18 infantry in Buryatia, round 2 : 3/19 hits, 6.17 expected hits 1 armour owned by the Japanese lost in Buryatia 1 aaGun owned by the Russians lost in Buryatia Russians win with 1 aaGun, 1 bomber and 18 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 armour Casualties for Russians: 1 aaGun Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turn Complete - Japanese Japanese collect 54 PUs; end with 114 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 117 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50 Russians regular : -3.17