Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsL24: Myygame (X) VS TinCanoftheSea (L+40)
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@Myygames Yeah I’m fine with switching it to play by email, I’ll stick with the same bid
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I have done the same g1 and assumes the same behaviour of the allies (no scrample, 111 fights).
Here is the result. Russia is up!
Myygame_VS_TinCan__G1.tsvg -
@Myygames said in L24: Myygame (X) VS TinCanoftheSea (L+40):
I have done the same g1 and assumes the same behaviour of the allies (no scrample, 111 fights).
Here is the result. Russia is up!
Myygame_VS_TinCan__G1.tsvgand dont forget to use 2.5 version from no on!
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myygame_vs_tincan__r1.tsvg There we go I got it all sorted out!
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@TinCanoftheSea
and here is J1:
myygame_vs_tincan_J1.tsvg -
myygame_vs_tincan_uk1.tsvg Likewise assumed same behavior…no scramble
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@TinCanoftheSea said in L24: Myygame (X) VS TinCanoftheSea (L+40):
myygame_vs_tincan_uk1.tsvg Likewise assumed same behavior…no scramble
fine!
I will need to adjust to the changes in your movement though, I have the feeling you have reversed targets ;-)
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@Myygames Haha maybe maybe not
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myygame_vs_tincan_ITA1_CM.tsvg
Ihave one hit in SZ96, please select.
Also please look at SZ93 and let me know if you have special OOL there
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@Myygames Sub and destroyer
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I am traveling and have no access to trippleA. I return and can do my turn on next Sunday.
I am curious: what did Anzac build?
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@Myygames Sounds good, they built an inf and transport
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I am back and have moved the germans. Thanks for your pacience.
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@Myygames No problem, hope you had a good trip. I will respond to this later today, I am on my laptop and don’t have the correct version so I will do it on my pc like normal.
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I have detected an error: You may move into NW Persia, but not through it. TrippleA does not prevent this move, but the rulebook should be clear, see Europe rulebook page 10 (Friendly Neutrals): “Friendly neutrals may not be attacked, and air units may not fly over them. They can be moved into (but
not through) as a noncombat move by land units of a power that is at war (see “Noncombat Move,” page 22)”I will edit your Mech Infantry from Iraq to NW Persia, hope you are OK with that.
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scramble.tsvg Oh yup you’re totally right, forgot tripleA doesn’t prevent that