Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 armour moved from Soviet Far East to Novosibirsk 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsW@W captain walker (axis) vs dawgoneit
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@captainwalker 0c552c90-0dfd-4053-9d34-db832f2a686b-Dutch 4.tsvg
I haven’t played solo in this game for a while. i feel a little lost. Lol
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@dawgoneit I’m a little rusty myself…40728_tha4.tsvg
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@dawgoneit 4tt
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never mind. the obvious was 3 subs 2 destroyers.
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@dawgoneit dd and ca
for the rest just keep a dd until all attacking subs are gone -
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@dawgoneit man I got lucky there
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@dawgoneit yeah… I definitely overlooked all that you could bring to that
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