@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in Celebes
Non Combat Move - ANZAC
1 marine moved from Marianas to 22 Sea Zone
1 cruiser and 1 marine moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Caroline Islands to Philippines
2 fighters moved from New South Wales to Queensland
1 aaGun, 1 artillery and 2 infantry moved from New South Wales to Queensland
1 fighter moved from New Zealand to 35 Sea Zone
1 fighter moved from Siberia to Anhwe
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 9 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from 112 Sea Zone to United Kingdom
3 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
2 fighters moved from Yugoslavia to 110 Sea Zone
5 carriers moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Greece to 110 Sea Zone
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Germans take Trans-Jordan from British
1 mech_infantry moved from Northwest Persia to Syria
Germans take Syria from British
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
Combat - Germans
Combat Hit Differential Summary :
Scramble to z110?
@Ghostglider no scramble. Max d unless your first roll is below average in which I might decide to save the bomber. Might be a little slow in responding re casualties if that is the case.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 9 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from 112 Sea Zone to United Kingdom
3 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
2 fighters moved from Yugoslavia to 110 Sea Zone
5 carriers moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Greece to 110 Sea Zone
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Germans take Trans-Jordan from British
1 mech_infantry moved from Northwest Persia to Syria
Germans take Syria from British
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 2 artilleries, 3 bombers, 7 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 11 infantry; Americans defend with 1 bomber, 2 fighters and 1 tactical_bomber
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits
Combat Hit Differential Summary :
Germans regular : 0.83
@Ghostglider lose bomber
Both CRU and BB hit, so just kill BMB?
@Ghostglider and now max d all the way
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 9 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from 112 Sea Zone to United Kingdom
3 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
2 fighters moved from Yugoslavia to 110 Sea Zone
5 carriers moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Greece to 110 Sea Zone
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Germans take Trans-Jordan from British
1 mech_infantry moved from Northwest Persia to Syria
Germans take Syria from British
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 2 artilleries, 3 bombers, 7 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 11 infantry; Americans defend with 1 bomber, 2 fighters and 1 tactical_bomber
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 2 artilleries, 3 bombers, 7 fighters, 2 infantry and 1 tactical_bomber in United Kingdom, round 2 : 5/15 hits, 7.50 expected hits
British roll dice for 1 bomber, 5 fighters, 11 infantry and 1 tactical_bomber in United Kingdom, round 2 : 7/18 hits, 7.67 expected hits
1 artillery owned by the Germans, 4 fighters owned by the Germans and 2 infantry owned by the Germans lost in United Kingdom
1 bomber owned by the Americans and 6 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 artillery, 3 bombers, 3 fighters and 1 tactical_bomber in United Kingdom, round 3 : 3/8 hits, 4.50 expected hits
British roll dice for 5 fighters, 5 infantry and 1 tactical_bomber in United Kingdom, round 3 : 6/11 hits, 5.50 expected hits
2 bombers owned by the Germans, 3 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
3 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 artillery and 1 bomber in United Kingdom, round 4 : 0/2 hits, 1.00 expected hits
British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in United Kingdom, round 4 : 6/8 hits, 4.50 expected hits
1 artillery owned by the Germans and 1 bomber owned by the Germans lost in United Kingdom
British win with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -96
Casualties for Germans: 2 artilleries, 3 bombers, 7 fighters, 2 infantry and 1 tactical_bomber
Casualties for Americans: 1 bomber
Casualties for British: 9 infantry
Non Combat Move - Germans
Combat Hit Differential Summary :
Germans regular : -4.17
British regular : 1.33
Held with 8 unit.
I surrender - congratulations with the win and good luck in the final.
@Ghostglider thanks!
And while I did have the odds there, it was closer than I should have allowed and the dice rescued me again.
It was definitely the right move on your part.