@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 19
    Purchase Units - ANZAC
        ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 infantry moved from Java to 42 Sea Zone
        1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
        1 infantry moved from 43 Sea Zone to Borneo
        1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    Combat - ANZAC
        ANZAC creates battle in territory 42 Sea Zone
        Battle in Borneo
        Battle in Celebes
            ANZAC attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC lost in Celebes
                1 infantry owned by the Japanese lost in Celebes
            ANZAC win, taking Borneo from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
            Casualties for ANZAC: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - ANZAC
        1 submarine moved from 63 Sea Zone to 54 Sea Zone
        1 cruiser and 1 destroyer moved from 42 Sea Zone to 33 Sea Zone
        1 fighter moved from New South Wales to 33 Sea Zone
        1 fighter moved from 33 Sea Zone to Korea
        2 infantry moved from Amur to Korea
        1 marine moved from Western United States to 10 Sea Zone
        1 fighter moved from 33 Sea Zone to Korea
        8 submarines moved from 42 Sea Zone to 33 Sea Zone
        1 submarine moved from 42 Sea Zone to 33 Sea Zone
        1 submarine moved from 42 Sea Zone to 54 Sea Zone
        1 submarine moved from 63 Sea Zone to 33 Sea Zone
        2 aaGuns, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
    Place Units - ANZAC
        2 transports placed in 62 Sea Zone
        1 artillery placed in New South Wales
    Turn Complete - ANZAC
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
        ANZAC collect 20 PUs (1 lost to blockades); end with 20 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 19
    Purchase Units - ANZAC
        ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 infantry moved from Java to 42 Sea Zone
        1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
        1 infantry moved from 43 Sea Zone to Borneo
        1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    Combat - ANZAC
        ANZAC creates battle in territory 42 Sea Zone
        Battle in Borneo
        Battle in Celebes
            ANZAC attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC lost in Celebes
                1 infantry owned by the Japanese lost in Celebes
            ANZAC win, taking Borneo from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
            Casualties for ANZAC: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - ANZAC
        1 submarine moved from 63 Sea Zone to 54 Sea Zone
        1 cruiser and 1 destroyer moved from 42 Sea Zone to 33 Sea Zone
        1 fighter moved from New South Wales to 33 Sea Zone
        1 fighter moved from 33 Sea Zone to Korea
        2 infantry moved from Amur to Korea
        1 marine moved from Western United States to 10 Sea Zone
        1 fighter moved from 33 Sea Zone to Korea
        8 submarines moved from 42 Sea Zone to 33 Sea Zone
        1 submarine moved from 42 Sea Zone to 33 Sea Zone
        1 submarine moved from 42 Sea Zone to 54 Sea Zone
        1 submarine moved from 63 Sea Zone to 33 Sea Zone
        2 aaGuns, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
    Place Units - ANZAC
        2 transports placed in 62 Sea Zone
        1 artillery placed in New South Wales
    Turn Complete - ANZAC
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
        ANZAC collect 20 PUs (1 lost to blockades); end with 20 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.33
done visiting. misses home. ready to go back.

Haha, better use every TUV you have.
Will complete the move in 2-3h.
@Adam514 said in L24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21) Rematch:
Haha, better use every TUV you have.
Will complete the move in 2-3h.
yea that’s what i’m trying to do better in this time around!
sounds good, thanks for the heads up
@Adam514 said in L24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21) Rematch:
Marine should be on the BB.
forgot to do this for you, go ahead and do it on G’s turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    Combat Move - Germans
            Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 mech_infantry moved from Russia to Archangel
        2 mech_infantrys moved from Belarus to Novgorod
        1 fighter and 1 tactical_bomber moved from Volgograd to Archangel
        2 fighters moved from Yugoslavia to Novgorod
        1 mech_infantry moved from Yakut S.S.R. to Buryatia
              Germans take Buryatia from Russians
        EDIT: 1 marine moved from French Indo China to 36 Sea Zone
        1 mech_infantry moved from Russia to Nenetsia
              Germans take Nenetsia from Russians
        1 mech_infantry moved from Bryansk to Archangel
        1 infantry moved from Kazakhstan to Turkmenistan
              Germans take Turkmenistan from British
    Combat - Germans
        Battle in Novgorod
            Germans attack with 2 fighters and 2 mech_infantrys
            British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
                Germans roll dice for 2 fighters and 2 mech_infantrys in Novgorod, round 2 : 0/4 hits, 1.33 expected hits
                British roll dice for 1 marine in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Novgorod
                Germans roll dice for 2 fighters and 1 mech_infantry in Novgorod, round 3 : 2/3 hits, 1.17 expected hits
                British roll dice for 1 marine in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                1 fighter owned by the Germans lost in Novgorod
                1 marine owned by the British lost in Novgorod
            Germans win, taking Novgorod from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -9
            Casualties for Germans: 1 fighter and 1 mech_infantry
            Casualties for British: 1 marine
        Battle in Archangel
            Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
            British defend with 1 marine
                Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.50 expected hits
                British roll dice for 1 marine in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 1/4 hits, 1.50 expected hits
                British roll dice for 1 marine in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Archangel
                1 marine owned by the British lost in Archangel
            Germans win, taking Archangel from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
            Casualties for Germans: 1 mech_infantry
            Casualties for British: 1 marine
    Non Combat Move - Germans
        1 fighter moved from Novgorod to Baltic States
        4 mech_infantrys moved from Germany to Baltic States
        1 fighter and 1 tactical_bomber moved from Archangel to Smolensk
        3 mech_infantrys moved from Western Ukraine to Smolensk
        1 mech_infantry moved from Bryansk to Smolensk
        1 mech_infantry moved from Belarus to Smolensk
        3 infantry moved from Samara to Volgograd
        1 infantry moved from Rostov to Volgograd
        1 mech_infantry moved from Yugoslavia to Bessarabia
        1 armour moved from Germany to Baltic States
        2 mech_infantrys moved from Western Germany to Poland
        1 artillery and 18 infantry moved from Germany to Poland
        1 infantry moved from Northern Italy to 97 Sea Zone
        1 mech_infantry moved from Northern Italy to Romania
        1 infantry moved from Northern Italy to Yugoslavia
        2 infantry moved from Normandy Bordeaux to France
        1 artillery and 10 infantry moved from Western Germany to Germany
        1 aaGun, 7 artilleries and 12 infantry moved from Holland Belgium to Western Germany
        2 marines moved from Germany to Western Germany
        1 tactical_bomber moved from Yugoslavia to Western Germany
        1 bomber moved from India to Russia
        1 bomber moved from Japan to French Indo China
    Place Units - Germans
        1 submarine placed in 110 Sea Zone
        1 submarine placed in 105 Sea Zone
        3 fighters placed in Western Germany
        3 artilleries placed in Volgograd
        3 infantry placed in Russia
        1 infantry and 2 mech_infantrys placed in Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
        Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans regular : -2.50
British regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    Combat Move - Germans
            Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 mech_infantry moved from Russia to Archangel
        2 mech_infantrys moved from Belarus to Novgorod
        1 fighter and 1 tactical_bomber moved from Volgograd to Archangel
        2 fighters moved from Yugoslavia to Novgorod
        1 mech_infantry moved from Yakut S.S.R. to Buryatia
              Germans take Buryatia from Russians
        EDIT: 1 marine moved from French Indo China to 36 Sea Zone
        1 mech_infantry moved from Russia to Nenetsia
              Germans take Nenetsia from Russians
        1 mech_infantry moved from Bryansk to Archangel
        1 infantry moved from Kazakhstan to Turkmenistan
              Germans take Turkmenistan from British
    Combat - Germans
        Battle in Novgorod
            Germans attack with 2 fighters and 2 mech_infantrys
            British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
                Germans roll dice for 2 fighters and 2 mech_infantrys in Novgorod, round 2 : 0/4 hits, 1.33 expected hits
                British roll dice for 1 marine in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Novgorod
                Germans roll dice for 2 fighters and 1 mech_infantry in Novgorod, round 3 : 2/3 hits, 1.17 expected hits
                British roll dice for 1 marine in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                1 fighter owned by the Germans lost in Novgorod
                1 marine owned by the British lost in Novgorod
            Germans win, taking Novgorod from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -9
            Casualties for Germans: 1 fighter and 1 mech_infantry
            Casualties for British: 1 marine
        Battle in Archangel
            Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
            British defend with 1 marine
                Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.50 expected hits
                British roll dice for 1 marine in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 1/4 hits, 1.50 expected hits
                British roll dice for 1 marine in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Archangel
                1 marine owned by the British lost in Archangel
            Germans win, taking Archangel from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
            Casualties for Germans: 1 mech_infantry
            Casualties for British: 1 marine
    Non Combat Move - Germans
        1 fighter moved from Novgorod to Baltic States
        4 mech_infantrys moved from Germany to Baltic States
        1 fighter and 1 tactical_bomber moved from Archangel to Smolensk
        3 mech_infantrys moved from Western Ukraine to Smolensk
        1 mech_infantry moved from Bryansk to Smolensk
        1 mech_infantry moved from Belarus to Smolensk
        3 infantry moved from Samara to Volgograd
        1 infantry moved from Rostov to Volgograd
        1 mech_infantry moved from Yugoslavia to Bessarabia
        1 armour moved from Germany to Baltic States
        2 mech_infantrys moved from Western Germany to Poland
        1 artillery and 18 infantry moved from Germany to Poland
        1 infantry moved from Northern Italy to 97 Sea Zone
        1 mech_infantry moved from Northern Italy to Romania
        1 infantry moved from Northern Italy to Yugoslavia
        2 infantry moved from Normandy Bordeaux to France
        1 artillery and 10 infantry moved from Western Germany to Germany
        1 aaGun, 7 artilleries and 12 infantry moved from Holland Belgium to Western Germany
        2 marines moved from Germany to Western Germany
        1 tactical_bomber moved from Yugoslavia to Western Germany
        1 bomber moved from India to Russia
        1 bomber moved from Japan to French Indo China
    Place Units - Germans
        1 submarine placed in 110 Sea Zone
        1 submarine placed in 105 Sea Zone
        3 fighters placed in Western Germany
        3 artilleries placed in Volgograd
        3 infantry placed in Russia
        1 infantry and 2 mech_infantrys placed in Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
        Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Volgograd: 4 mech_infantrys
        EDIT: Adding units owned by Germans to Bryansk: 2 mech_infantrys
        EDIT: Adding units owned by Germans to Vologda: 2 mech_infantrys
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -2.50
British regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
    Combat Move - Russians
        5 fighters and 1 tactical_bomber moved from Hopei to Manchuria
        14 infantry moved from Amur to Manchuria
    Combat - Russians
        Battle in Manchuria
            Russians attack with 5 fighters, 14 infantry and 1 tactical_bomber
            Japanese defend with 4 artilleries, 1 factory_minor, 10 infantry and 1 mech_infantry
                Russians roll dice for 5 fighters, 14 infantry and 1 tactical_bomber in Manchuria, round 2 : 5/20 hits, 5.50 expected hits
                Japanese roll dice for 4 artilleries, 10 infantry and 1 mech_infantry in Manchuria, round 2 : 7/15 hits, 5.00 expected hits
                7 infantry owned by the Russians lost in Manchuria
                5 infantry owned by the Japanese lost in Manchuria
                Russians roll dice for 5 fighters, 7 infantry and 1 tactical_bomber in Manchuria, round 3 : 5/13 hits, 4.33 expected hits
                Japanese roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Manchuria, round 3 : 0/10 hits, 3.33 expected hits
                5 infantry owned by the Japanese lost in Manchuria
                Russians roll dice for 5 fighters, 7 infantry and 1 tactical_bomber in Manchuria, round 4 : 4/13 hits, 4.33 expected hits
                Japanese roll dice for 4 artilleries and 1 mech_infantry in Manchuria, round 4 : 1/5 hits, 1.67 expected hits
                1 infantry owned by the Russians lost in Manchuria
                1 mech_infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Manchuria
                Russians roll dice for 5 fighters, 6 infantry and 1 tactical_bomber in Manchuria, round 5 : 5/12 hits, 4.17 expected hits
                Japanese roll dice for 1 artillery in Manchuria, round 5 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Manchuria
            Russians win, taking Manchuria from Japanese with 5 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 26
            Casualties for Russians: 8 infantry
            Casualties for Japanese: 4 artilleries, 10 infantry and 1 mech_infantry
        Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
        Trigger Chinese Destroy Factories Manchuria Russians: has removed 1 factory_minor owned by Chinese in Manchuria
    Non Combat Move - Russians
        5 fighters and 1 tactical_bomber moved from Manchuria to Korea
        1 aaGun moved from Amur to Korea
        1 aaGun moved from Amur to Manchuria
    Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -2.33
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
    Purchase Units - Japanese
        Japanese buy 4 fighters, 8 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        2 infantry and 1 mech_infantry moved from Jehol to Manchuria
        1 fighter moved from Japan to Manchuria
        1 mech_infantry moved from Yakut S.S.R. to Amur
              Japanese take Amur from Russians
        1 battleship and 1 marine moved from 36 Sea Zone to 42 Sea Zone
              Japanese take 42 Sea Zone from ANZAC
        1 marine moved from 42 Sea Zone to Java
        1 marine moved from French Indo China to 36 Sea Zone
        1 battleship and 1 marine moved from 36 Sea Zone to 19 Sea Zone
        1 marine moved from 19 Sea Zone to Manchuria
        2 infantry moved from French Indo China to 36 Sea Zone
        2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
        2 infantry moved from 43 Sea Zone to Borneo
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
        1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        1 bomber moved from French Indo China to Celebes
        1 submarine moved from 39 Sea Zone to 43 Sea Zone
              Japanese take 39 Sea Zone from UK_Pacific
        1 submarine moved from 41 Sea Zone to 44 Sea Zone
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
        1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
        1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
        1 bomber moved from French Indo China to Manchuria
        1 fighter moved from 36 Sea Zone to 44 Sea Zone
        1 fighter moved from 36 Sea Zone to 43 Sea Zone
        5 fighters and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
        3 fighters moved from 36 Sea Zone to Manchuria
        1 fighter moved from 36 Sea Zone to Manchuria
        1 infantry moved from Kweichow to Hopei
              Japanese take Hopei from Chinese
    Combat - Japanese
        Battle in Java
        Battle in 43 Sea Zone
            Japanese attack with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
            Americans defend with 1 destroyer; ANZAC defend with 1 transport
                Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                Americans roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Japanese lost in 43 Sea Zone
                1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 43 Sea Zone
            Japanese win, taking Java from ANZAC with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 9
            Casualties for Japanese: 1 submarine
            Casualties for Americans: 1 destroyer
            Casualties for ANZAC: 1 transport
        Battle in 44 Sea Zone
            Japanese attack with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
            Americans defend with 1 destroyer; ANZAC defend with 1 transport
                Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 44 Sea Zone
                1 transport owned by the ANZAC lost in 44 Sea Zone
            Japanese win, taking 44 Sea Zone from Americans with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
            Casualties for Americans: 1 destroyer
            Casualties for ANZAC: 1 transport
        Battle in Celebes
            Japanese attack with 1 artillery, 1 bomber and 1 infantry
            ANZAC defend with 1 artillery
                Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 2/3 hits, 1.33 expected hits
                ANZAC roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Celebes
                1 artillery owned by the ANZAC lost in Celebes
            Japanese win, taking Celebes from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
            Casualties for Japanese: 1 infantry
            Casualties for ANZAC: 1 artillery
        Battle in Borneo
            Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
            ANZAC defend with 1 infantry
                Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 0/4 hits, 1.50 expected hits
                ANZAC roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Borneo
                Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 3 : 1/3 hits, 1.33 expected hits
                ANZAC roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC lost in Borneo
            Japanese win, taking Borneo from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for ANZAC: 1 infantry
        Battle in Manchuria
            Japanese attack with 1 artillery, 1 bomber, 10 fighters, 5 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
            Russians defend with 1 aaGun and 6 infantry
                Russians roll AA dice in Manchuria : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery, 1 bomber, 10 fighters, 5 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 8/20 hits, 8.17 expected hits
                Chinese roll dice for 1 aaGun and 6 infantry in Manchuria, round 2 : 3/6 hits, 2.00 expected hits
                3 infantry owned by the Japanese lost in Manchuria
                6 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Manchuria
            Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 10 fighters, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
            Casualties for Japanese: 3 infantry
            Casualties for Russians: 1 aaGun and 6 infantry
    Non Combat Move - Japanese
        2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
        1 bomber moved from Celebes to Philippines
        1 fighter and 1 tactical_bomber moved from Borneo to 42 Sea Zone
        2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
        4 carriers moved from 36 Sea Zone to 42 Sea Zone
        1 destroyer moved from 36 Sea Zone to 46 Sea Zone
        1 destroyer moved from 36 Sea Zone to 34 Sea Zone
        1 destroyer moved from 36 Sea Zone to 21 Sea Zone
        1 destroyer moved from 36 Sea Zone to 18 Sea Zone
        1 destroyer moved from 36 Sea Zone to 6 Sea Zone
        2 destroyers moved from 36 Sea Zone to 42 Sea Zone
        2 destroyers moved from 36 Sea Zone to 19 Sea Zone
        1 submarine moved from 37 Sea Zone to 42 Sea Zone
        4 submarines moved from 36 Sea Zone to 42 Sea Zone
        10 fighters and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
        1 bomber moved from Manchuria to Japan
        1 fighter moved from French Indo China to 19 Sea Zone
        6 carriers moved from 36 Sea Zone to 19 Sea Zone
        1 aaGun, 2 artilleries and 24 infantry moved from Kweichow to Anhwe
        1 armour moved from Kweichow to Anhwe
        1 infantry moved from Shensi to Suiyuyan
        1 mech_infantry moved from Suiyuyan to Shensi
        1 aaGun moved from Volgograd to Rostov
        11 submarines moved from 36 Sea Zone to 19 Sea Zone
        1 submarine moved from 6 Sea Zone to 19 Sea Zone
        1 infantry moved from Soviet Far East to Siberia
        2 infantry moved from Burma to Yunnan
        1 mech_infantry moved from Yunnan to Anhwe
        1 mech_infantry moved from Yunnan to French Indo China
        1 tactical_bomber moved from India to French Indo China
        1 tactical_bomber moved from India to French Indo China
        1 fighter moved from 36 Sea Zone to Japan
        1 tactical_bomber moved from French Indo China to Japan
        1 fighter moved from 36 Sea Zone to Japan
        1 fighter moved from French Indo China to Japan
        1 submarine moved from 36 Sea Zone to 42 Sea Zone
        2 infantry moved from India to Burma
        1 aaGun, 1 artillery and 3 infantry moved from India to West India
        1 infantry moved from India to West India
        1 infantry moved from New Guinea to Dutch New Guinea
    Place Units - Japanese
        1 submarine placed in 6 Sea Zone
        4 fighters and 5 infantry placed in Japan
        1 submarine placed in 36 Sea Zone
        2 infantry placed in French Indo China
        1 infantry placed in Malaya
    Turn Complete - Japanese
        Japanese collect 70 PUs; end with 71 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 0.33
Japanese regular : -3.00
ANZAC regular : 1.00
Russians AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
    Purchase Units - Americans
        Americans buy 1 airfield, 1 destroyer, 3 fighters and 13 infantry; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 artillery and 3 infantry moved from Caucasus to Rostov
        4 infantry moved from Karelia to Novgorod
        3 infantry moved from Norway to 126 Sea Zone
        3 infantry and 3 transports moved from 126 Sea Zone to 127 Sea Zone
        3 infantry moved from Finland to 127 Sea Zone
        6 infantry moved from 127 Sea Zone to Novgorod
        1 bomber moved from Syria to Volgograd
        2 fighters moved from Finland to Novgorod
        1 infantry moved from Caroline Islands to 33 Sea Zone
        2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
        1 battleship moved from 33 Sea Zone to 34 Sea Zone
        1 infantry moved from 34 Sea Zone to Paulau Island
        1 infantry moved from Iwo Jima to 17 Sea Zone
        1 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
        1 infantry moved from Marianas to 22 Sea Zone
        2 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
        1 destroyer moved from 17 Sea Zone to 21 Sea Zone
        2 infantry moved from 21 Sea Zone to Guam
        1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Korea to Amur
        2 infantry moved from Hawaiian Islands to 26 Sea Zone
        2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
        1 fighter moved from Hawaiian Islands to 46 Sea Zone
        2 infantry moved from 46 Sea Zone to New Guinea
        1 submarine moved from 54 Sea Zone to 46 Sea Zone
        1 submarine moved from 17 Sea Zone to 18 Sea Zone
        2 fighters moved from 17 Sea Zone to 18 Sea Zone
        3 fighters moved from 33 Sea Zone to 18 Sea Zone
        1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
        3 fighters moved from 33 Sea Zone to 21 Sea Zone
        1 fighter moved from 33 Sea Zone to 18 Sea Zone
        1 fighter moved from 33 Sea Zone to 21 Sea Zone
        1 bomber moved from Queensland to 46 Sea Zone
        2 destroyers moved from 33 Sea Zone to 34 Sea Zone
        3 submarines moved from 33 Sea Zone to 34 Sea Zone
        1 fighter moved from 33 Sea Zone to 18 Sea Zone
        1 fighter moved from 33 Sea Zone to 21 Sea Zone
        1 fighter moved from 33 Sea Zone to 46 Sea Zone
        3 fighters moved from Caroline Islands to 46 Sea Zone
        1 cruiser moved from 33 Sea Zone to 34 Sea Zone
        3 carriers moved from 33 Sea Zone to 34 Sea Zone
        1 fighter moved from 126 Sea Zone to Novgorod
        1 destroyer moved from 33 Sea Zone to 34 Sea Zone
    Combat - Americans
        Strategic bombing raid in Volgograd
                Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
            Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
            Bombing raid in Volgograd causes 6 damage total. 
        Battle in Novgorod
            Americans attack with 3 fighters and 10 infantry
            Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                Americans roll dice for 3 fighters and 10 infantry in Novgorod, round 2 : 6/13 hits, 3.17 expected hits
                Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Novgorod
                1 mech_infantry owned by the Germans lost in Novgorod
            Americans win, taking Novgorod from Germans with 3 fighters and 9 infantry remaining. Battle score for attacker is 1
            Casualties for Americans: 1 infantry
            Casualties for Germans: 1 mech_infantry
        Battle in 46 Sea Zone
            Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 transport
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Americans lost in 46 Sea Zone
                1 destroyer owned by the Japanese lost in 46 Sea Zone
            Americans win with 1 bomber, 5 fighters and 1 transport remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
        Battle in 18 Sea Zone
            Americans attack with 7 fighters and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 18 Sea Zone
            Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 34 Sea Zone
            ANZAC loiter and taunt with 1 infantry; Americans attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 submarines and 1 transport
            Japanese defend with 1 destroyer
                Americans roll dice for 3 submarines in 34 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 34 Sea Zone
            Americans win with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 21 Sea Zone
            Americans attack with 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport
            Japanese defend with 1 destroyer
                Americans roll dice for 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
                Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 21 Sea Zone
                1 destroyer owned by the Japanese lost in 21 Sea Zone
            Americans win with 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0
            Casualties for Americans: 1 destroyer
            Casualties for Japanese: 1 destroyer
        Battle in Rostov
            Americans attack with 1 artillery and 3 infantry
            Italians defend with 1 infantry; Japanese defend with 1 aaGun
                Americans roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/4 hits, 1.00 expected hits
                Germans roll dice for 1 aaGun and 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                1 aaGun owned by the Japanese lost in Rostov
                Americans roll dice for 1 artillery and 3 infantry in Rostov, round 3 : 0/4 hits, 1.00 expected hits
                Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Rostov
                Americans roll dice for 1 artillery and 2 infantry in Rostov, round 4 : 0/3 hits, 0.83 expected hits
                Germans roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Rostov
                Americans roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 1/2 hits, 0.67 expected hits
                Germans roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Rostov
            Americans win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 aaGun
            Casualties for Americans: 2 infantry
            Casualties for Italians: 1 infantry
        Battle in Guam
        Battle in Amur
            Americans attack with 1 artillery, 1 infantry, 1 marine and 1 mech_infantry
            Japanese defend with 1 mech_infantry
                Americans roll dice for 1 artillery, 1 infantry, 1 marine and 1 mech_infantry in Amur, round 2 : 1/4 hits, 1.00 expected hits
                Japanese roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Japanese lost in Amur
            Americans win, taking Guam from Japanese, taking Amur from Japanese with 1 artillery, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 mech_infantry
        Battle in Paulau Island
        Battle in New Guinea
    Non Combat Move - Americans
        1 destroyer moved from 33 Sea Zone to 21 Sea Zone
        3 carriers, 4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
        1 carrier and 2 fighters moved from 33 Sea Zone to 34 Sea Zone
        1 fighter moved from 46 Sea Zone to Caroline Islands
        1 fighter moved from 46 Sea Zone to Caroline Islands
        1 fighter moved from 46 Sea Zone to Caroline Islands
        1 fighter moved from 46 Sea Zone to Caroline Islands
        1 fighter moved from 46 Sea Zone to 34 Sea Zone
        1 bomber moved from 46 Sea Zone to Caroline Islands
        3 fighters moved from Midway to Caroline Islands
        1 bomber moved from Volgograd to Caucasus
        2 mech_infantrys moved from Persia to Eastern Persia
        1 aaGun moved from Karelia to Novgorod
        2 carriers and 2 fighters moved from 126 Sea Zone to 127 Sea Zone
        1 destroyer moved from 126 Sea Zone to 127 Sea Zone
        3 fighters moved from Novgorod to 127 Sea Zone
        1 fighter moved from 126 Sea Zone to 127 Sea Zone
        4 infantry moved from Central United States to 101 Sea Zone
        4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        2 transports moved from 91 Sea Zone to 101 Sea Zone
        4 infantry moved from 91 Sea Zone to Morocco
        1 fighter moved from Eastern United States to Gibraltar
        1 fighter moved from Iraq to Syria
        1 submarine moved from 60 Sea Zone to 55 Sea Zone
        2 aaGuns moved from Queensland to New South Wales
        4 carriers moved from 33 Sea Zone to 34 Sea Zone
        1 carrier moved from 17 Sea Zone to 34 Sea Zone
        1 submarine moved from 10 Sea Zone to 26 Sea Zone
        1 marine moved from Western United States to 10 Sea Zone
        2 marines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
        1 marine moved from 26 Sea Zone to Hawaiian Islands
        1 cruiser moved from 33 Sea Zone to 26 Sea Zone
        1 fighter moved from Western United States to Midway
        1 fighter moved from Western United States to Hawaiian Islands
        7 fighters moved from 18 Sea Zone to 34 Sea Zone
        1 submarine moved from 33 Sea Zone to 34 Sea Zone
        1 destroyer moved from 33 Sea Zone to 34 Sea Zone
        1 fighter moved from Gibraltar to Trans-Jordan
        1 fighter moved from Gibraltar to Trans-Jordan
        1 fighter moved from Norway to Gibraltar
        2 fighters moved from Norway to Karelia
        5 fighters and 1 tactical_bomber moved from 21 Sea Zone to 34 Sea Zone
    Place Units - Americans
        1 airfield placed in Karelia
        3 infantry placed in Norway
        3 infantry placed in Finland
        3 infantry placed in Caucasus
        4 infantry placed in Central United States
        1 destroyer placed in 101 Sea Zone
        2 fighters placed in Eastern United States
        1 fighter placed in Western United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6
        Americans collect 74 PUs (1 lost to blockades); end with 74 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    Combat Move - Chinese
        9 artilleries and 22 infantry moved from Chahar to Suiyuyan
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 9 artilleries and 22 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 9 artilleries and 22 infantry in Suiyuyan, round 2 : 6/31 hits, 8.17 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 9 artilleries and 22 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Turn Complete - Chinese
        Chinese collect 2 PUs; end with 4 PUs
    Purchase Units - British
        British buy 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Combat Move - British
        2 mech_infantrys moved from Caucasus to Bryansk
        2 fighters and 2 tactical_bombers moved from Karelia to Bryansk
        1 artillery and 2 infantry moved from Caucasus to Kazakhstan
    Combat - British
        British creates battle in territory 105 Sea Zone
        Battle in Kazakhstan
            British attack with 1 artillery and 2 infantry
            Germans defend with 1 aaGun and 1 infantry
                British roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits
                Germans roll dice for 1 aaGun and 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 artillery and 2 infantry in Kazakhstan, round 3 : 1/3 hits, 0.83 expected hits
                Germans roll dice for 1 aaGun and 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                1 aaGun owned by the Germans lost in Kazakhstan
                British roll dice for 1 artillery and 2 infantry in Kazakhstan, round 4 : 2/3 hits, 0.83 expected hits
                Germans roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Kazakhstan
            British win, taking Kazakhstan from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
            Casualties for Germans: 1 aaGun and 1 infantry
        Battle in Bryansk
            British attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
            Germans defend with 2 mech_infantrys
                British roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 3/6 hits, 2.67 expected hits
                Italians roll dice for 2 mech_infantrys in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                1 mech_infantry owned by the British lost in Bryansk
                2 mech_infantrys owned by the Germans lost in Bryansk
            British win, taking Bryansk from Italians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
            Casualties for British: 1 mech_infantry
            Casualties for Germans: 2 mech_infantrys
    Non Combat Move - British
        2 fighters and 2 tactical_bombers moved from Bryansk to Novgorod
        1 armour, 5 infantry and 1 mech_infantry moved from Vyborg to Novgorod
        2 fighters moved from 127 Sea Zone to Novgorod
        8 fighters moved from Finland to Novgorod
        2 transports moved from 127 Sea Zone to 126 Sea Zone
        2 aaGuns moved from Norway to 126 Sea Zone
        2 aaGuns and 2 transports moved from 126 Sea Zone to 127 Sea Zone
        1 aaGun moved from Finland to 127 Sea Zone
        2 infantry moved from Finland to 127 Sea Zone
        3 aaGuns and 2 infantry moved from 127 Sea Zone to Novgorod
        2 fighters moved from United Kingdom to Karelia
        1 destroyer moved from 92 Sea Zone to 91 Sea Zone
        2 submarines moved from 92 Sea Zone to 91 Sea Zone
        1 submarine moved from 91 Sea Zone to 105 Sea Zone
        1 destroyer moved from 81 Sea Zone to 98 Sea Zone
        1 aaGun and 2 infantry moved from Chahar to Suiyuyan
        6 artilleries and 27 infantry moved from Northwest Persia to Caucasus
        1 aaGun moved from Caucasus to Kazakhstan
        3 infantry moved from Iraq to Northwest Persia
        3 infantry moved from Alexandria to Tobruk
        2 mech_infantrys moved from Egypt to Tobruk
        1 submarine moved from 80 Sea Zone to 81 Sea Zone
        1 infantry moved from Union of South Africa to 71 Sea Zone
        1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
        1 infantry moved from 81 Sea Zone to Trans-Jordan
        1 transport moved from 81 Sea Zone to 71 Sea Zone
        3 infantry moved from Iraq to Northwest Persia
        3 mech_infantrys moved from Caucasus to Northwest Persia
        3 mech_infantrys moved from Caucasus to Northwest Persia
        1 aaGun moved from Persia to Northwest Persia
        6 infantry moved from Persia to Eastern Persia
    Place Units - British
        2 infantry and 1 mech_infantry placed in Egypt
        3 infantry placed in Iraq
        2 infantry placed in Union of South Africa
        1 fighter and 1 tactical_bomber placed in United Kingdom
    Turn Complete - British
        British collect 36 PUs; end with 36 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -2.17
Americans regular : 5.17
Italians regular : 0.33
Japanese regular : 0.00
Germans AA : -0.17
Germans regular : 0.33
British regular : 0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
    Purchase Units - Italians
        Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 infantry moved from Southern Italy to 97 Sea Zone
        2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
        1 infantry moved from 99 Sea Zone to Crete
        2 fighters moved from Southern Italy to 99 Sea Zone
        1 destroyer moved from 97 Sea Zone to 96 Sea Zone
        1 destroyer moved from 97 Sea Zone to 99 Sea Zone
        1 destroyer moved from 96 Sea Zone to 99 Sea Zone
Scramble sz99?
@Adam514 said in L24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21) Rematch:
Scramble sz99?
full scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
    Purchase Units - Italians
        Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 infantry moved from Southern Italy to 97 Sea Zone
        2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
        1 infantry moved from 99 Sea Zone to Crete
        2 fighters moved from Southern Italy to 99 Sea Zone
        1 destroyer moved from 97 Sea Zone to 96 Sea Zone
        1 destroyer moved from 97 Sea Zone to 99 Sea Zone
        1 destroyer moved from 96 Sea Zone to 99 Sea Zone
    Combat - Italians
        Americans scrambles 3 units out of Syria to defend against the attack in 99 Sea Zone
        Americans scrambles to create a battle in territory 99 Sea Zone
        Battle in 99 Sea Zone
            Germans loiter and taunt; Italians attack with 2 destroyers, 2 fighters and 1 transport
            Americans defend with 3 fighters
                Italians roll dice for 2 destroyers, 2 fighters and 1 transport in 99 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits
                Americans roll dice for 3 fighters in 99 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                2 destroyers owned by the Italians lost in 99 Sea Zone
            2 fighters owned by the Italians retreated
            1 transport owned by the Italians and 1 infantry owned by the Germans retreated to 97 Sea Zone
            Americans win with 3 fighters remaining. Battle score for attacker is -16
            Casualties for Italians: 2 destroyers
        Moving scrambled unit from 99 Sea Zone back to originating territory: Syria
        Moving scrambled unit from 99 Sea Zone back to originating territory: Syria
        Moving scrambled unit from 99 Sea Zone back to originating territory: Syria
    Non Combat Move - Italians
        1 infantry moved from Ukraine to Western Ukraine
        2 fighters moved from 99 Sea Zone to Southern Italy
        2 infantry moved from Poland to Baltic States
        1 mech_infantry moved from Northern Italy to Slovakia Hungary
        1 armour and 1 mech_infantry moved from Russia to Volgograd
    Place Units - Italians
        1 destroyer placed in 97 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
        EDIT: Removing units owned by Italians from Western Germany: 2 infantry
        EDIT: Adding units owned by Italians to Germany: 2 infantry
        EDIT: Adding units owned by Italians to Yugoslavia: 2 infantry
        EDIT: Turning off Edit Mode
        3 infantry placed in Northern Italy
    Turn Complete - Italians
        Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
    Purchase Units - ANZAC
        ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 artillery moved from New South Wales to 62 Sea Zone
        1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
        1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
        1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Philippines
        1 fighter moved from 34 Sea Zone to 43 Sea Zone
        1 fighter moved from 34 Sea Zone to 44 Sea Zone
        1 fighter moved from 34 Sea Zone to Philippines
        2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Dutch New Guinea
    Combat - ANZAC
        Battle in 43 Sea Zone
            ANZAC attack with 1 fighter
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 43 Sea Zone
            ANZAC win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Philippines
            ANZAC attack with 2 fighters and 1 tactical_bomber
            Japanese defend with 1 airfield, 1 bomber and 1 harbour
                ANZAC roll dice for 2 fighters and 1 tactical_bomber in Philippines, round 2 : 0/3 hits, 1.67 expected hits
                Japanese roll dice for 1 bomber in Philippines, round 2 : 1/1 hits, 0.17 expected hits
                1 fighter owned by the ANZAC lost in Philippines
                ANZAC roll dice for 1 fighter and 1 tactical_bomber in Philippines, round 3 : 1/2 hits, 1.17 expected hits
                Japanese roll dice for 1 bomber in Philippines, round 3 : 1/1 hits, 0.17 expected hits
                1 fighter owned by the ANZAC lost in Philippines
                1 bomber owned by the Japanese lost in Philippines
            ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is -6
            Casualties for ANZAC: 2 fighters
            Casualties for Japanese: 1 bomber
        Battle in Dutch New Guinea
            ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
            Japanese defend with 1 infantry
                ANZAC roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/5 hits, 2.33 expected hits
                Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Dutch New Guinea
            ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in 44 Sea Zone
            ANZAC attack with 1 fighter
            Japanese defend with 1 submarine and 1 transport
            1 submarine owned by the Japanese submerged
                1 transport owned by the Japanese lost in 44 Sea Zone
            ANZAC win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
    Non Combat Move - ANZAC
        1 tactical_bomber moved from Philippines to 34 Sea Zone
        1 fighter moved from 43 Sea Zone to 34 Sea Zone
        1 fighter moved from 44 Sea Zone to 34 Sea Zone
        2 fighters and 1 tactical_bomber moved from Dutch New Guinea to 34 Sea Zone
        1 infantry moved from 34 Sea Zone to Paulau Island
        2 submarines moved from 54 Sea Zone to 34 Sea Zone
        1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 mech_infantry moved from Queensland to 54 Sea Zone
        1 mech_infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
        1 mech_infantry moved from 34 Sea Zone to Paulau Island
        2 fighters moved from Korea to Guam
        1 cruiser moved from 33 Sea Zone to 26 Sea Zone
        1 marine moved from 26 Sea Zone to Hawaiian Islands
        1 destroyer and 10 submarines moved from 33 Sea Zone to 34 Sea Zone
        2 aaGuns moved from Queensland to New South Wales
    Place Units - ANZAC
        2 fighters and 1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.33
ANZAC regular : -2.17
i guess don’t feel so bad about 99 after this result lmfaoo…

that japanese bomber pilot needs to go train the italian pilots lol
and what’s even funnier is i was thinking to myself, lemme send a 4th plane in just in case… i’ve seen this kind of weird shit happen before where a bomber beats out ftr+tac combos so i was wanting to be extra sure, but then i convinced myself like naahh i’m just being paranoid lol
Haha I’ve been sending a lot to random battles and still getting diced. That bomber is a hero.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 21
    Research Technology - Germans
    Purchase Units - Germans
        Germans repair damage of 6x factory_minor; Remaining resources: 68 PUs; 
        Germans buy 2 artilleries, 1 fighter, 9 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 infantry moved from Turkmenistan to Kazakhstan
        2 artilleries and 3 infantry moved from Volgograd to Kazakhstan
        2 infantry moved from Volgograd to Rostov
        1 fighter moved from Southern Italy to Rostov
        1 fighter moved from Southern Italy to Rostov
        2 tactical_bombers moved from Yugoslavia to Rostov
        1 infantry moved from Russia to Bryansk
        1 mech_infantry moved from Volgograd to Bryansk
        1 bomber moved from Russia to Bryansk
        1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
        1 mech_infantry moved from Buryatia to Sakha
              Germans take Sakha from Russians
    Combat - Germans
        Germans creates battle in territory 105 Sea Zone
        Battle in Rostov
            Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
            Americans defend with 1 artillery and 1 infantry
                Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 4/6 hits, 2.67 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Rostov
            Germans win, taking Rostov from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
            Casualties for Americans: 1 artillery and 1 infantry
        Battle in Bryansk
            Germans attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
            British defend with 1 mech_infantry
                Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 2.17 expected hits
                British roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the British lost in Bryansk
            Germans win, taking Bryansk from British with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for British: 1 mech_infantry
        Battle in Kazakhstan
            Germans attack with 2 artilleries and 4 infantry
            British defend with 1 aaGun, 1 artillery and 2 infantry
                Germans roll dice for 2 artilleries and 4 infantry in Kazakhstan, round 2 : 3/6 hits, 1.67 expected hits
Combat Hit Differential Summary :
Americans regular : -0.67
Germans regular : 3.50
British regular : -0.33